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Searched refs:glDepthRange (Results 1 – 25 of 29) sorted by relevance

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/external/mesa3d/src/gallium/targets/osmesa/
Dosmesa.mingw.def78 glDepthRange = glDepthRange@16
Dosmesa.def81 glDepthRange
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def71 glDepthRange = glDepthRange@16
Dopengl32.def71 glDepthRange
Dstw_context.c804 &glDepthRange,
/external/swiftshader/src/OpenGL/libGL/
DlibGL.def72 glDepthRange @70
DlibGL.cpp5899 void APIENTRY glDepthRange(GLclampd zNear, GLclampd zFar) in glDepthRange() function
/external/mesa3d/src/mesa/main/
Drastpos.c901 glDepthRange( z, z );
/external/deqp/framework/opengl/wrapper/
DglwInitGL30.inl65 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwInitGL31.inl66 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwInitGL32.inl68 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwInitGL33.inl71 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwInitGL40.inl78 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwInitGL42.inl84 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwInitGL41.inl83 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwInitGL43.inl91 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwInitGL44.inl100 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwInitGL46.inl126 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwInitGL45.inl126 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
DglwApi.inl159 #define glDepthRange glwDepthRange macro
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp527 m_wrapper->glDepthRange(n, f); in depthRange()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl159 gl->depthRange = glDepthRange;
/external/mesa3d/include/GL/
Dgl.h850 GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
Dgl_mangle.h459 #define glDepthRange MANGLE(DepthRange) macro
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl159 void glDepthRange (glw::GLdouble near, glw::GLdouble far);

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