Searched refs:glDrawPixels (Results 1 – 14 of 14) sorted by relevance
/external/mesa3d/docs/ |
D | VERSIONS | 71 - glBitmap() and glDrawPixels() clipping 239 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 380 - glDrawPixels feedback/selection didn't examine RasterPos valid bit 383 - glDrawPixels sometimes didn't recognize some GL state changes 421 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 457 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 536 - glDrawPixels(color index pixels) weren't converted to RGBA 540 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 541 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 575 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke [all …]
|
/external/mesa3d/docs/specs/ |
D | MESA_pack_invert.spec | 51 1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
|
/external/mesa3d/docs/relnotes/ |
D | 5.1 | 78 Faster glDrawPixels / glCopyPixels in X11 driver 79 If your X screen is 32bpp, glDrawPixels to the front color buffer will 84 If your X screen is 16bpp, glDrawPixels to the front color buffer will 94 glDrawPixels and 100 for glCopyPixels.
|
D | 3.3 | 156 The imaging path code used by glDrawPixels, glTexImage[123]D, 160 been carried over to glDrawPixels as well.
|
/external/mesa3d/src/gallium/targets/osmesa/ |
D | osmesa.mingw.def | 84 glDrawPixels = glDrawPixels@20
|
D | osmesa.def | 87 glDrawPixels
|
/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 77 glDrawPixels = glDrawPixels@20
|
D | opengl32.def | 77 glDrawPixels
|
D | stw_context.c | 773 &glDrawPixels,
|
/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.def | 78 glDrawPixels @76
|
D | libGL.cpp | 5930 void APIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid … in glDrawPixels() function
|
/external/mesa3d/doxygen/ |
D | gallium.doc | 97 state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into 101 combining) are implemented with shaders. OpenGL commands such as glDrawPixels
|
/external/mesa3d/include/GL/ |
D | gl.h | 1220 GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
|
D | gl_mangle.h | 503 #define glDrawPixels MANGLE(DrawPixels) macro
|