/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCountersTests.cpp | 1623 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0); in Run() 1624 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0); in Run() 2235 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0); in Run() 2236 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0); in Run() 2375 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0); in Run() 2376 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0); in Run() 2548 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, rt_[i], 0); in Run() 2763 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_, 0); in Run() 2892 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_, 0); in Run() 3021 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_, 0); in Run() [all …]
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D | gl4cShaderStorageBufferObjectTests.cpp | 5239 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run() 5497 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run() 5732 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run() 6108 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run() 6430 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run() 6923 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run() 8433 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run()
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D | gl4cComputeShaderTests.cpp | 1071 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture[7], 0); in RunIteration() 1073 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture[8], 0); in RunIteration() 4607 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_render_target[0], 0); in Run()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1158 ctx.glFramebufferTexture(-1, GL_COLOR_ATTACHMENT0, texture[0], 0); in framebuffer_texture() 1163 ctx.glFramebufferTexture(GL_FRAMEBUFFER, -1, texture[0], 0); in framebuffer_texture() 1168 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0); in framebuffer_texture() 1174 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0); in framebuffer_texture() 1180 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0); in framebuffer_texture()
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D | es31fGeometryShaderTests.cpp | 5071 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate() 5083 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate() 5094 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate() 5107 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate() 5170 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0); in iterate() 5204 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0); in iterate() 5205 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0); in iterate()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES32Direct.inl | 109 gl->framebufferTexture = &glFramebufferTexture;
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D | glwInitGL32.inl | 94 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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D | glwInitES32.inl | 109 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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D | glwInitGL33.inl | 97 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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D | glwInitGL40.inl | 109 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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D | glwInitGL42.inl | 123 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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D | glwInitGL41.inl | 117 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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D | glwInitGL43.inl | 133 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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D | glwInitGL44.inl | 142 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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D | glwInitGL46.inl | 171 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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D | glwInitGL45.inl | 171 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
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D | glwApi.inl | 220 #define glFramebufferTexture glwFramebufferTexture macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 220 gl->framebufferTexture = glFramebufferTexture;
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D | tcuNullRenderContextFuncs.inl | 1930 GLW_APICALL void GLW_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint textur… function
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/external/mesa3d/include/GLES3/ |
D | gl32.h | 1791 GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture,…
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 647 #define glFramebufferTexture MANGLE(FramebufferTexture) macro
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D | glcorearb.h | 1636 GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint l…
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 220 void glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint textu…
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D | gluCallLogWrapper.inl | 1529 void CallLogWrapper::glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint … function in CallLogWrapper 1532 …m_log << TestLog::Message << "glFramebufferTexture(" << getFramebufferTargetStr(target) << ", " <<…
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1636 GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint l…
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