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Searched refs:glFramebufferTexture (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderAtomicCountersTests.cpp1623 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0); in Run()
1624 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0); in Run()
2235 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0); in Run()
2236 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0); in Run()
2375 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0); in Run()
2376 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0); in Run()
2548 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, rt_[i], 0); in Run()
2763 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_, 0); in Run()
2892 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_, 0); in Run()
3021 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_, 0); in Run()
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Dgl4cShaderStorageBufferObjectTests.cpp5239 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run()
5497 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run()
5732 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run()
6108 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run()
6430 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run()
6923 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run()
8433 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_rt, 0); in Run()
Dgl4cComputeShaderTests.cpp1071 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture[7], 0); in RunIteration()
1073 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture[8], 0); in RunIteration()
4607 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_render_target[0], 0); in Run()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1158 ctx.glFramebufferTexture(-1, GL_COLOR_ATTACHMENT0, texture[0], 0); in framebuffer_texture()
1163 ctx.glFramebufferTexture(GL_FRAMEBUFFER, -1, texture[0], 0); in framebuffer_texture()
1168 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0); in framebuffer_texture()
1174 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0); in framebuffer_texture()
1180 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0); in framebuffer_texture()
Des31fGeometryShaderTests.cpp5071 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate()
5083 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate()
5094 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate()
5107 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate()
5170 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0); in iterate()
5204 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0); in iterate()
5205 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0); in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES32Direct.inl109 gl->framebufferTexture = &glFramebufferTexture;
DglwInitGL32.inl94 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitES32.inl109 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitGL33.inl97 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitGL40.inl109 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitGL42.inl123 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitGL41.inl117 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitGL43.inl133 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitGL44.inl142 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitGL46.inl171 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwInitGL45.inl171 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
DglwApi.inl220 #define glFramebufferTexture glwFramebufferTexture macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl220 gl->framebufferTexture = glFramebufferTexture;
DtcuNullRenderContextFuncs.inl1930 GLW_APICALL void GLW_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint textur… function
/external/mesa3d/include/GLES3/
Dgl32.h1791 GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture,…
/external/mesa3d/include/GL/
Dgl_mangle.h647 #define glFramebufferTexture MANGLE(FramebufferTexture) macro
Dglcorearb.h1636 GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint l…
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl220 void glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint textu…
DgluCallLogWrapper.inl1529 void CallLogWrapper::glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint … function in CallLogWrapper
1532 …m_log << TestLog::Message << "glFramebufferTexture(" << getFramebufferTargetStr(target) << ", " <<…
/external/swiftshader/include/GL/
Dglcorearb.h1636 GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint l…

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