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Searched refs:glShadeModel (Results 1 – 25 of 25) sorted by relevance

/external/mesa3d/src/mapi/es1api/
DABI-check139 glShadeModel
/external/mesa3d/src/gallium/targets/osmesa/
Dosmesa.mingw.def269 glShadeModel = glShadeModel@4
Dosmesa.def272 glShadeModel
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.lds154 glShadeModel;
DlibGLES_CM.def153 glShadeModel @115
DlibGLES_CM.hpp186 void (*glShadeModel)(GLenum mode); member in LibGLES_CMexports
Dmain.cpp1248 GL_API void GL_APIENTRY glShadeModel(GLenum mode) in glShadeModel() function
1566 this->glShadeModel = es1::ShadeModel; in LibGLES_CMexports()
DlibGLES_CM.cpp4866 FUNCTION(glShadeModel), in es1GetProcAddress()
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def262 glShadeModel = glShadeModel@4
Dopengl32.def262 glShadeModel
Dstw_context.c693 &glShadeModel,
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java72 gl.glShadeModel(GL10.GL_FLAT); in beginDrawing()
DGameRenderer.java88 gl.glShadeModel(GL10.GL_FLAT); in onSurfaceCreated()
DGLErrorLogger.java601 public void glShadeModel(int mode) { in glShadeModel() method in GLErrorLogger.ErrorLoggingGL
602 ((GL10)mGL).glShadeModel(mode); in glShadeModel()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.def263 glShadeModel @261
DlibGL.cpp7231 void APIENTRY glShadeModel(GLenum mode) in glShadeModel() function
/external/webrtc/webrtc/modules/audio_processing/test/android/apmtest/jni/
Dmain.c122 glShadeModel(GL_SMOOTH); in engine_init_display()
/external/mesa3d/include/GLES/
Dgl.h721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
/external/swiftshader/include/GLES/
Dgl.h530 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c656 glShadeModel(GL_FLAT); in appInit()
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl168 "glShadeModel",
/external/mesa3d/include/GL/
Dgl.h1157 GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
Dgl_mangle.h1994 #define glShadeModel MANGLE(ShadeModel) macro
/external/mesa3d/docs/
DVERSIONS52 - compile glShadeModel into display lists