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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef libGLES_CM_hpp
16 #define libGLES_CM_hpp
17 
18 #include <GLES/gl.h>
19 #include <GLES/glext.h>
20 #include <EGL/egl.h>
21 
22 #include "Common/SharedLibrary.hpp"
23 
24 namespace sw
25 {
26 class FrameBuffer;
27 enum Format : unsigned char;
28 }
29 
30 namespace egl
31 {
32 class Display;
33 class Context;
34 class Image;
35 class Config;
36 }
37 
38 class LibGLES_CMexports
39 {
40 public:
41 	LibGLES_CMexports();
42 
43 	void (*glActiveTexture)(GLenum texture);
44 	void (*glAlphaFunc)(GLenum func, GLclampf ref);
45 	void (*glAlphaFuncx)(GLenum func, GLclampx ref);
46 	void (*glBindBuffer)(GLenum target, GLuint buffer);
47 	void (*glBindFramebuffer)(GLenum target, GLuint framebuffer);
48 	void (*glBindFramebufferOES)(GLenum target, GLuint framebuffer);
49 	void (*glBindRenderbufferOES)(GLenum target, GLuint renderbuffer);
50 	void (*glBindTexture)(GLenum target, GLuint texture);
51 	void (*glBlendEquationOES)(GLenum mode);
52 	void (*glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha);
53 	void (*glBlendFunc)(GLenum sfactor, GLenum dfactor);
54 	void (*glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
55 	void (*glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
56 	void (*glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
57 	GLenum (*glCheckFramebufferStatusOES)(GLenum target);
58 	void (*glClear)(GLbitfield mask);
59 	void (*glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
60 	void (*glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
61 	void (*glClearDepthf)(GLclampf depth);
62 	void (*glClearDepthx)(GLclampx depth);
63 	void (*glClearStencil)(GLint s);
64 	void (*glClientActiveTexture)(GLenum texture);
65 	void (*glClipPlanef)(GLenum plane, const GLfloat *equation);
66 	void (*glClipPlanex)(GLenum plane, const GLfixed *equation);
67 	void (*glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
68 	void (*glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
69 	void (*glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
70 	void (*glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
71 	void (*glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
72 	void (*glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
73 	                               GLint border, GLsizei imageSize, const GLvoid* data);
74 	void (*glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
75 	                                  GLenum format, GLsizei imageSize, const GLvoid* data);
76 	void (*glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
77 	void (*glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
78 	void (*glCullFace)(GLenum mode);
79 	void (*glDeleteBuffers)(GLsizei n, const GLuint* buffers);
80 	void (*glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers);
81 	void (*glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers);
82 	void (*glDeleteTextures)(GLsizei n, const GLuint* textures);
83 	void (*glDepthFunc)(GLenum func);
84 	void (*glDepthMask)(GLboolean flag);
85 	void (*glDepthRangex)(GLclampx zNear, GLclampx zFar);
86 	void (*glDepthRangef)(GLclampf zNear, GLclampf zFar);
87 	void (*glDisable)(GLenum cap);
88 	void (*glDisableClientState)(GLenum array);
89 	void (*glDrawArrays)(GLenum mode, GLint first, GLsizei count);
90 	void (*glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
91 	void (*glEnable)(GLenum cap);
92 	void (*glEnableClientState)(GLenum array);
93 	void (*glFinish)(void);
94 	void (*glFlush)(void);
95 	void (*glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
96 	void (*glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
97 	void (*glFogf)(GLenum pname, GLfloat param);
98 	void (*glFogfv)(GLenum pname, const GLfloat *params);
99 	void (*glFogx)(GLenum pname, GLfixed param);
100 	void (*glFogxv)(GLenum pname, const GLfixed *params);
101 	void (*glFrontFace)(GLenum mode);
102 	void (*glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
103 	void (*glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
104 	void (*glGenerateMipmapOES)(GLenum target);
105 	void (*glGenBuffers)(GLsizei n, GLuint* buffers);
106 	void (*glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers);
107 	void (*glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers);
108 	void (*glGenTextures)(GLsizei n, GLuint* textures);
109 	void (*glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params);
110 	void (*glGetBooleanv)(GLenum pname, GLboolean* params);
111 	void (*glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
112 	void (*glGetClipPlanef)(GLenum pname, GLfloat eqn[4]);
113 	void (*glGetClipPlanex)(GLenum pname, GLfixed eqn[4]);
114 	GLenum (*glGetError)(void);
115 	void (*glGetFixedv)(GLenum pname, GLfixed *params);
116 	void (*glGetFloatv)(GLenum pname, GLfloat* params);
117 	void (*glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
118 	void (*glGetIntegerv)(GLenum pname, GLint* params);
119 	void (*glGetLightfv)(GLenum light, GLenum pname, GLfloat *params);
120 	void (*glGetLightxv)(GLenum light, GLenum pname, GLfixed *params);
121 	void (*glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
122 	void (*glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params);
123 	void (*glGetPointerv)(GLenum pname, GLvoid **params);
124 	const GLubyte* (*glGetString)(GLenum name);
125 	void (*glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
126 	void (*glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
127 	void (*glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params);
128 	void (*glGetTexEnviv)(GLenum env, GLenum pname, GLint *params);
129 	void (*glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params);
130 	void (*glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params);
131 	void (*glHint)(GLenum target, GLenum mode);
132 	GLboolean (*glIsBuffer)(GLuint buffer);
133 	GLboolean (*glIsEnabled)(GLenum cap);
134 	GLboolean (*glIsFramebufferOES)(GLuint framebuffer);
135 	GLboolean (*glIsTexture)(GLuint texture);
136 	GLboolean (*glIsRenderbufferOES)(GLuint renderbuffer);
137 	void (*glLightModelf)(GLenum pname, GLfloat param);
138 	void (*glLightModelfv)(GLenum pname, const GLfloat *params);
139 	void (*glLightModelx)(GLenum pname, GLfixed param);
140 	void (*glLightModelxv)(GLenum pname, const GLfixed *params);
141 	void (*glLightf)(GLenum light, GLenum pname, GLfloat param);
142 	void (*glLightfv)(GLenum light, GLenum pname, const GLfloat *params);
143 	void (*glLightx)(GLenum light, GLenum pname, GLfixed param);
144 	void (*glLightxv)(GLenum light, GLenum pname, const GLfixed *params);
145 	void (*glLineWidth)(GLfloat width);
146 	void (*glLineWidthx)(GLfixed width);
147 	void (*glLoadIdentity)(void);
148 	void (*glLoadMatrixf)(const GLfloat *m);
149 	void (*glLoadMatrixx)(const GLfixed *m);
150 	void (*glLogicOp)(GLenum opcode);
151 	void (*glMaterialf)(GLenum face, GLenum pname, GLfloat param);
152 	void (*glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params);
153 	void (*glMaterialx)(GLenum face, GLenum pname, GLfixed param);
154 	void (*glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params);
155 	void (*glMatrixMode)(GLenum mode);
156 	void (*glMultMatrixf)(const GLfloat *m);
157 	void (*glMultMatrixx)(const GLfixed *m);
158 	void (*glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
159 	void (*glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
160 	void (*glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
161 	void (*glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz);
162 	void (*glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
163 	void (*glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
164 	void (*glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
165 	void (*glPixelStorei)(GLenum pname, GLint param);
166 	void (*glPointParameterf)(GLenum pname, GLfloat param);
167 	void (*glPointParameterfv)(GLenum pname, const GLfloat *params);
168 	void (*glPointParameterx)(GLenum pname, GLfixed param);
169 	void (*glPointParameterxv)(GLenum pname, const GLfixed *params);
170 	void (*glPointSize)(GLfloat size);
171 	void (*glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer);
172 	void (*glPointSizex)(GLfixed size);
173 	void (*glPolygonOffset)(GLfloat factor, GLfloat units);
174 	void (*glPolygonOffsetx)(GLfixed factor, GLfixed units);
175 	void (*glPopMatrix)(void);
176 	void (*glPushMatrix)(void);
177 	void (*glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
178 	void (*glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
179 	void (*glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
180 	void (*glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
181 	void (*glSampleCoverage)(GLclampf value, GLboolean invert);
182 	void (*glSampleCoveragex)(GLclampx value, GLboolean invert);
183 	void (*glScalef)(GLfloat x, GLfloat y, GLfloat z);
184 	void (*glScalex)(GLfixed x, GLfixed y, GLfixed z);
185 	void (*glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
186 	void (*glShadeModel)(GLenum mode);
187 	void (*glStencilFunc)(GLenum func, GLint ref, GLuint mask);
188 	void (*glStencilMask)(GLuint mask);
189 	void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
190 	void (*glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
191 	void (*glTexEnvf)(GLenum target, GLenum pname, GLfloat param);
192 	void (*glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
193 	void (*glTexEnvi)(GLenum target, GLenum pname, GLint param);
194 	void (*glTexEnvx)(GLenum target, GLenum pname, GLfixed param);
195 	void (*glTexEnviv)(GLenum target, GLenum pname, const GLint *params);
196 	void (*glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params);
197 	void (*glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
198 	                     GLint border, GLenum format, GLenum type, const GLvoid* pixels);
199 	void (*glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
200 	void (*glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
201 	void (*glTexParameteri)(GLenum target, GLenum pname, GLint param);
202 	void (*glTexParameteriv)(GLenum target, GLenum pname, const GLint* params);
203 	void (*glTexParameterx)(GLenum target, GLenum pname, GLfixed param);
204 	void (*glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params);
205 	void (*glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
206 	                        GLenum format, GLenum type, const GLvoid* pixels);
207 	void (*glTranslatef)(GLfloat x, GLfloat y, GLfloat z);
208 	void (*glTranslatex)(GLfixed x, GLfixed y, GLfixed z);
209 	void (*glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
210 	void (*glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
211 	void (*glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image);
212 	void (*glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image);
213 	void (*glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
214 	void (*glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height);
215 	void (*glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
216 	void (*glDrawTexsvOES)(const GLshort *coords);
217 	void (*glDrawTexivOES)(const GLint *coords);
218 	void (*glDrawTexxvOES)(const GLfixed *coords);
219 	void (*glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
220 	void (*glDrawTexfvOES)(const GLfloat *coords);
221 
222 	egl::Context *(*es1CreateContext)(egl::Display *display, const egl::Context *shareContext, const egl::Config *config);
223 	__eglMustCastToProperFunctionPointerType (*es1GetProcAddress)(const char *procname);
224 	egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth);
225 	egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth);
226 	sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, int height);
227 };
228 
229 class LibGLES_CM
230 {
231 public:
LibGLES_CM()232 	LibGLES_CM()
233 	{
234 		libGLES_CM = nullptr;
235 		libGLES_CMexports = nullptr;
236 	}
237 
~LibGLES_CM()238 	~LibGLES_CM()
239 	{
240 		freeLibrary(libGLES_CM);
241 	}
242 
operator bool()243 	operator bool()
244 	{
245 		return loadExports() != nullptr;
246 	}
247 
operator ->()248 	LibGLES_CMexports *operator->()
249 	{
250 		return loadExports();
251 	}
252 
253 private:
loadExports()254 	LibGLES_CMexports *loadExports()
255 	{
256 		if(!libGLES_CM)
257 		{
258 			#if defined(_WIN32)
259 				#if defined(__LP64__)
260 					const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "lib64GLES_CM_translator.dll"};
261 				#else
262 					const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"};
263 				#endif
264 			#elif defined(__ANDROID__)
265 				#if defined(__LP64__)
266 					const char *libGLES_CM_lib[] = {"/vendor/lib64/egl/libGLESv1_CM_swiftshader.so", "/system/lib64/egl/libGLESv1_CM_swiftshader.so"};
267 				#else
268 					const char *libGLES_CM_lib[] = {"/vendor/lib/egl/libGLESv1_CM_swiftshader.so", "/system/lib/egl/libGLESv1_CM_swiftshader.so"};
269 				#endif
270 			#elif defined(__linux__)
271 				#if defined(__LP64__)
272 					const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"};
273 				#else
274 					const char *libGLES_CM_lib[] = {"libGLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"};
275 				#endif
276 			#elif defined(__APPLE__)
277 				#if defined(__LP64__)
278 					const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.dylib", "libGLES_CM.dylib"};
279 				#else
280 					const char *libGLES_CM_lib[] = {"libGLES_CM_translator.dylib", "libGLES_CM.dylib"};
281 				#endif
282 			#elif defined(__Fuchsia__)
283 				const char *libGLES_CM_lib[] = {"libGLES_CM.so"};
284 			#else
285 				#error "libGLES_CM::loadExports unimplemented for this platform"
286 			#endif
287 
288 			libGLES_CM = loadLibrary(libGLES_CM_lib, "libGLES_CM_swiftshader");
289 
290 			if(libGLES_CM)
291 			{
292 				auto libGLES_CM_swiftshader = (LibGLES_CMexports *(*)())getProcAddress(libGLES_CM, "libGLES_CM_swiftshader");
293 				libGLES_CMexports = libGLES_CM_swiftshader();
294 			}
295 		}
296 
297 		return libGLES_CMexports;
298 	}
299 
300 	void *libGLES_CM;
301 	LibGLES_CMexports *libGLES_CMexports;
302 };
303 
304 #endif   // libGLES_CM_hpp
305