Searched refs:haveStencilBuffer (Results 1 – 12 of 12) sorted by relevance
255 if (fb->Visual.haveDepthBuffer && fb->Visual.haveStencilBuffer) in nouveau_update_renderbuffers()259 else if (fb->Visual.haveStencilBuffer) in nouveau_update_renderbuffers()
304 modes->haveStencilBuffer = (modes->stencilBits > 0); in driCreateConfigs()
315 if (mode->haveDepthBuffer || mode->haveStencilBuffer) in dri_fill_st_visual()
214 && ctx->DrawBuffer->Visual.haveStencilBuffer) { in _mesa_Clear()
536 fb->Visual.haveStencilBuffer = GL_TRUE; in _mesa_update_framebuffer_visual()
302 vis->haveStencilBuffer = stencilBits > 0; in _mesa_initialize_visual()
204 GLboolean haveStencilBuffer; member
584 visual->haveStencilBuffer, in dri_create_buffer()
385 mode->haveStencilBuffer = mode->stencilBits > 0; in st_visual_to_context_mode()
861 osmesa->gl_visual->haveStencilBuffer, in OSMesaCreateContextAttribs()
860 vis->haveStencilBuffer = stencil_size > 0; in XMesaCreateVisual()
341 vis->mesa_visual.haveStencilBuffer, in create_xmesa_buffer()