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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /*
27  * Off-Screen Mesa rendering / Rendering into client memory space
28  *
29  * Note on thread safety:  this driver is thread safe.  All
30  * functions are reentrant.  The notion of current context is
31  * managed by the core _mesa_make_current() and _mesa_get_current_context()
32  * functions.  Those functions are thread-safe.
33  */
34 
35 
36 #include <stdio.h>
37 #include "main/glheader.h"
38 #include "GL/osmesa.h"
39 #include "main/api_exec.h"
40 #include "main/context.h"
41 #include "main/extensions.h"
42 #include "main/formats.h"
43 #include "main/framebuffer.h"
44 #include "main/imports.h"
45 #include "main/macros.h"
46 #include "main/mipmap.h"
47 #include "main/mtypes.h"
48 #include "main/renderbuffer.h"
49 #include "main/version.h"
50 #include "main/vtxfmt.h"
51 #include "swrast/swrast.h"
52 #include "swrast_setup/swrast_setup.h"
53 #include "swrast/s_context.h"
54 #include "swrast/s_lines.h"
55 #include "swrast/s_renderbuffer.h"
56 #include "swrast/s_triangle.h"
57 #include "tnl/tnl.h"
58 #include "tnl/t_context.h"
59 #include "tnl/t_pipeline.h"
60 #include "drivers/common/driverfuncs.h"
61 #include "drivers/common/meta.h"
62 #include "vbo/vbo.h"
63 
64 
65 #define OSMESA_RENDERBUFFER_CLASS 0x053
66 
67 
68 /**
69  * OSMesa rendering context, derived from core Mesa struct gl_context.
70  */
71 struct osmesa_context
72 {
73    struct gl_context mesa;		/*< Base class - this must be first */
74    struct gl_config *gl_visual;		/*< Describes the buffers */
75    struct swrast_renderbuffer *srb;     /*< The user's colorbuffer */
76    struct gl_framebuffer *gl_buffer;	/*< The framebuffer, containing user's rb */
77    GLenum format;		/*< User-specified context format */
78    GLint userRowLength;		/*< user-specified number of pixels per row */
79    GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
80    GLvoid *rowaddr[SWRAST_MAX_HEIGHT];	/*< address of first pixel in each image row */
81    GLboolean yup;		/*< TRUE  -> Y increases upward */
82 				/*< FALSE -> Y increases downward */
83    GLenum DataType;
84 };
85 
86 
87 static inline OSMesaContext
OSMESA_CONTEXT(struct gl_context * ctx)88 OSMESA_CONTEXT(struct gl_context *ctx)
89 {
90    /* Just cast, since we're using structure containment */
91    return (OSMesaContext) ctx;
92 }
93 
94 
95 /**********************************************************************/
96 /*** Private Device Driver Functions                                ***/
97 /**********************************************************************/
98 
99 
100 static const GLubyte *
get_string(struct gl_context * ctx,GLenum name)101 get_string( struct gl_context *ctx, GLenum name )
102 {
103    (void) ctx;
104    switch (name) {
105       case GL_RENDERER:
106 #if CHAN_BITS == 32
107          return (const GLubyte *) "Mesa OffScreen32";
108 #elif CHAN_BITS == 16
109          return (const GLubyte *) "Mesa OffScreen16";
110 #else
111          return (const GLubyte *) "Mesa OffScreen";
112 #endif
113       default:
114          return NULL;
115    }
116 }
117 
118 
119 static void
osmesa_update_state(struct gl_context * ctx,GLuint new_state)120 osmesa_update_state( struct gl_context *ctx, GLuint new_state )
121 {
122    /* easy - just propogate */
123    _swrast_InvalidateState( ctx, new_state );
124    _swsetup_InvalidateState( ctx, new_state );
125    _tnl_InvalidateState( ctx, new_state );
126    _vbo_InvalidateState( ctx, new_state );
127 }
128 
129 
130 
131 /**
132  * Macros for optimized line/triangle rendering.
133  * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
134  */
135 
136 #define PACK_RGBA(DST, R, G, B, A)	\
137 do {					\
138    (DST)[osmesa->rInd] = R;		\
139    (DST)[osmesa->gInd] = G;		\
140    (DST)[osmesa->bInd] = B;		\
141    (DST)[osmesa->aInd] = A;		\
142 } while (0)
143 
144 #define PIXELADDR4(X,Y)  ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
145 
146 
147 /**
148  * Draw a flat-shaded, RGB line into an osmesa buffer.
149  */
150 #define NAME flat_rgba_line
151 #define CLIP_HACK 1
152 #define SETUP_CODE						\
153    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
154    const GLchan *color = vert1->color;
155 
156 #define PLOT(X, Y)						\
157 do {								\
158    GLchan *p = PIXELADDR4(X, Y);				\
159    PACK_RGBA(p, color[0], color[1], color[2], color[3]);	\
160 } while (0)
161 
162 #include "swrast/s_linetemp.h"
163 
164 
165 
166 /**
167  * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
168  */
169 #define NAME flat_rgba_z_line
170 #define CLIP_HACK 1
171 #define INTERP_Z 1
172 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
173 #define SETUP_CODE					\
174    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);	\
175    const GLchan *color = vert1->color;
176 
177 #define PLOT(X, Y)					\
178 do {							\
179    if (Z < *zPtr) {					\
180       GLchan *p = PIXELADDR4(X, Y);			\
181       PACK_RGBA(p, color[RCOMP], color[GCOMP],		\
182                    color[BCOMP], color[ACOMP]);		\
183       *zPtr = Z;					\
184    }							\
185 } while (0)
186 
187 #include "swrast/s_linetemp.h"
188 
189 
190 
191 /**
192  * Analyze context state to see if we can provide a fast line drawing
193  * function.  Otherwise, return NULL.
194  */
195 static swrast_line_func
osmesa_choose_line_function(struct gl_context * ctx)196 osmesa_choose_line_function( struct gl_context *ctx )
197 {
198    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
199    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
200 
201    if (ctx->DrawBuffer &&
202        ctx->DrawBuffer->Visual.redBits == 32) {
203       /* the special-case line functions in this file don't work
204        * for float color channels.
205        */
206       return NULL;
207    }
208 
209    if (ctx->RenderMode != GL_RENDER ||
210        ctx->Line.SmoothFlag ||
211        ctx->Texture._MaxEnabledTexImageUnit == -1 ||
212        ctx->Light.ShadeModel != GL_FLAT ||
213        ctx->Line.Width != 1.0F ||
214        ctx->Line.StippleFlag ||
215        ctx->Line.SmoothFlag) {
216       return NULL;
217    }
218 
219    if (osmesa->format != OSMESA_RGBA &&
220        osmesa->format != OSMESA_BGRA &&
221        osmesa->format != OSMESA_ARGB) {
222       return NULL;
223    }
224 
225    if (swrast->_RasterMask == DEPTH_BIT
226        && ctx->Depth.Func == GL_LESS
227        && ctx->Depth.Mask == GL_TRUE
228        && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
229       return flat_rgba_z_line;
230    }
231 
232    if (swrast->_RasterMask == 0) {
233       return flat_rgba_line;
234    }
235 
236    return (swrast_line_func) NULL;
237 }
238 
239 
240 /**********************************************************************/
241 /*****                 Optimized triangle rendering               *****/
242 /**********************************************************************/
243 
244 
245 /*
246  * Smooth-shaded, z-less triangle, RGBA color.
247  */
248 #define NAME smooth_rgba_z_triangle
249 #define INTERP_Z 1
250 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
251 #define INTERP_RGB 1
252 #define INTERP_ALPHA 1
253 #define SETUP_CODE \
254    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
255 #define RENDER_SPAN( span ) {					\
256    GLuint i;							\
257    GLchan *img = PIXELADDR4(span.x, span.y); 			\
258    for (i = 0; i < span.end; i++, img += 4) {			\
259       const GLuint z = FixedToDepth(span.z);			\
260       if (z < zRow[i]) {					\
261          PACK_RGBA(img, FixedToChan(span.red),			\
262             FixedToChan(span.green), FixedToChan(span.blue),	\
263             FixedToChan(span.alpha));				\
264          zRow[i] = z;						\
265       }								\
266       span.red += span.redStep;					\
267       span.green += span.greenStep;				\
268       span.blue += span.blueStep;				\
269       span.alpha += span.alphaStep;				\
270       span.z += span.zStep;					\
271    }                                                            \
272 }
273 #include "swrast/s_tritemp.h"
274 
275 
276 
277 /*
278  * Flat-shaded, z-less triangle, RGBA color.
279  */
280 #define NAME flat_rgba_z_triangle
281 #define INTERP_Z 1
282 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
283 #define SETUP_CODE						\
284    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
285    GLuint pixel;						\
286    PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1],	\
287                                 v2->color[2], v2->color[3]);
288 
289 #define RENDER_SPAN( span ) {				\
290    GLuint i;						\
291    GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y);	\
292    for (i = 0; i < span.end; i++) {			\
293       const GLuint z = FixedToDepth(span.z);		\
294       if (z < zRow[i]) {				\
295          img[i] = pixel;				\
296          zRow[i] = z;					\
297       }							\
298       span.z += span.zStep;				\
299    }                                                    \
300 }
301 
302 #include "swrast/s_tritemp.h"
303 
304 
305 
306 /**
307  * Return pointer to an optimized triangle function if possible.
308  */
309 static swrast_tri_func
osmesa_choose_triangle_function(struct gl_context * ctx)310 osmesa_choose_triangle_function( struct gl_context *ctx )
311 {
312    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
313    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
314 
315    if (ctx->DrawBuffer &&
316        ctx->DrawBuffer->Visual.redBits == 32) {
317       /* the special-case triangle functions in this file don't work
318        * for float color channels.
319        */
320       return NULL;
321    }
322 
323    if (ctx->RenderMode != GL_RENDER ||
324        ctx->Polygon.SmoothFlag ||
325        ctx->Polygon.StippleFlag ||
326        ctx->Texture._MaxEnabledTexImageUnit != -1) {
327       return NULL;
328    }
329 
330    if (osmesa->format != OSMESA_RGBA &&
331        osmesa->format != OSMESA_BGRA &&
332        osmesa->format != OSMESA_ARGB) {
333       return NULL;
334    }
335 
336    if (ctx->Polygon.CullFlag &&
337        ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
338       return NULL;
339    }
340 
341    if (swrast->_RasterMask == DEPTH_BIT &&
342        ctx->Depth.Func == GL_LESS &&
343        ctx->Depth.Mask == GL_TRUE &&
344        ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
345       if (ctx->Light.ShadeModel == GL_SMOOTH) {
346          return smooth_rgba_z_triangle;
347       }
348       else {
349          return flat_rgba_z_triangle;
350       }
351    }
352 
353    return NULL;
354 }
355 
356 
357 
358 /* Override for the swrast triangle-selection function.  Try to use one
359  * of our internal triangle functions, otherwise fall back to the
360  * standard swrast functions.
361  */
362 static void
osmesa_choose_triangle(struct gl_context * ctx)363 osmesa_choose_triangle( struct gl_context *ctx )
364 {
365    SWcontext *swrast = SWRAST_CONTEXT(ctx);
366 
367    swrast->Triangle = osmesa_choose_triangle_function( ctx );
368    if (!swrast->Triangle)
369       _swrast_choose_triangle( ctx );
370 }
371 
372 static void
osmesa_choose_line(struct gl_context * ctx)373 osmesa_choose_line( struct gl_context *ctx )
374 {
375    SWcontext *swrast = SWRAST_CONTEXT(ctx);
376 
377    swrast->Line = osmesa_choose_line_function( ctx );
378    if (!swrast->Line)
379       _swrast_choose_line( ctx );
380 }
381 
382 
383 
384 /**
385  * Recompute the values of the context's rowaddr array.
386  */
387 static void
compute_row_addresses(OSMesaContext osmesa)388 compute_row_addresses( OSMesaContext osmesa )
389 {
390    GLint bytesPerRow, i;
391    GLubyte *origin = (GLubyte *) osmesa->srb->Buffer;
392    GLint rowlength; /* in pixels */
393    GLint height = osmesa->srb->Base.Height;
394 
395    if (osmesa->userRowLength)
396       rowlength = osmesa->userRowLength;
397    else
398       rowlength = osmesa->srb->Base.Width;
399 
400    bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format);
401 
402    if (osmesa->yup) {
403       /* Y=0 is bottom line of window */
404       for (i = 0; i < height; i++) {
405          osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
406       }
407    }
408    else {
409       /* Y=0 is top line of window */
410       for (i = 0; i < height; i++) {
411          GLint j = height - i - 1;
412          osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
413       }
414    }
415 }
416 
417 
418 
419 /**
420  * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer.
421  */
422 static void
osmesa_delete_renderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)423 osmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
424 {
425    _mesa_delete_renderbuffer(ctx, rb);
426 }
427 
428 
429 /**
430  * Allocate renderbuffer storage.  We don't actually allocate any storage
431  * since we're using a user-provided buffer.
432  * Just set up all the gl_renderbuffer methods.
433  */
434 static GLboolean
osmesa_renderbuffer_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)435 osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
436                             GLenum internalFormat, GLuint width, GLuint height)
437 {
438    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
439 
440    /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
441    (void) internalFormat;
442 
443    /* Given the user-provided format and type, figure out which MESA_FORMAT_x
444     * to use.
445     * XXX There aren't Mesa formats for all the possible combinations here!
446     * XXX Specifically, there's only RGBA-order 16-bit/channel and float
447     * XXX formats.
448     * XXX The 8-bit/channel formats should all be OK.
449     */
450    if (osmesa->format == OSMESA_RGBA) {
451       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
452          if (_mesa_little_endian())
453             rb->Format = MESA_FORMAT_R8G8B8A8_UNORM;
454          else
455             rb->Format = MESA_FORMAT_A8B8G8R8_UNORM;
456       }
457       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
458          rb->Format = MESA_FORMAT_RGBA_UNORM16;
459       }
460       else {
461          rb->Format = MESA_FORMAT_RGBA_FLOAT32;
462       }
463    }
464    else if (osmesa->format == OSMESA_BGRA) {
465       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
466          if (_mesa_little_endian())
467             rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
468          else
469             rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
470       }
471       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
472          _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
473          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
474       }
475       else {
476          _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
477          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
478       }
479    }
480    else if (osmesa->format == OSMESA_ARGB) {
481       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
482          if (_mesa_little_endian())
483             rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
484          else
485             rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
486       }
487       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
488          _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
489          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
490       }
491       else {
492          _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
493          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
494       }
495    }
496    else if (osmesa->format == OSMESA_RGB) {
497       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
498          rb->Format = MESA_FORMAT_BGR_UNORM8;
499       }
500       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
501          _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
502          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
503       }
504       else {
505          _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
506          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
507       }
508    }
509    else if (osmesa->format == OSMESA_BGR) {
510       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
511          rb->Format = MESA_FORMAT_RGB_UNORM8;
512       }
513       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
514          _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
515          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
516       }
517       else {
518          _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
519          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
520       }
521    }
522    else if (osmesa->format == OSMESA_RGB_565) {
523       assert(osmesa->DataType == GL_UNSIGNED_BYTE);
524       rb->Format = MESA_FORMAT_B5G6R5_UNORM;
525    }
526    else {
527       _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
528    }
529 
530    rb->Width = width;
531    rb->Height = height;
532 
533    compute_row_addresses( osmesa );
534 
535    return GL_TRUE;
536 }
537 
538 
539 /**
540  * Allocate a new renderbuffer to describe the user-provided color buffer.
541  */
542 static struct swrast_renderbuffer *
new_osmesa_renderbuffer(struct gl_context * ctx,GLenum format,GLenum type)543 new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
544 {
545    const GLuint name = 0;
546    struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
547 
548    if (srb) {
549       _mesa_init_renderbuffer(&srb->Base, name);
550 
551       srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS;
552       srb->Base.RefCount = 1;
553       srb->Base.Delete = osmesa_delete_renderbuffer;
554       srb->Base.AllocStorage = osmesa_renderbuffer_storage;
555 
556       srb->Base.InternalFormat = GL_RGBA;
557       srb->Base._BaseFormat = GL_RGBA;
558 
559       return srb;
560    }
561    return NULL;
562 }
563 
564 
565 
566 static void
osmesa_MapRenderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb,GLuint x,GLuint y,GLuint w,GLuint h,GLbitfield mode,GLubyte ** mapOut,GLint * rowStrideOut)567 osmesa_MapRenderbuffer(struct gl_context *ctx,
568                        struct gl_renderbuffer *rb,
569                        GLuint x, GLuint y, GLuint w, GLuint h,
570                        GLbitfield mode,
571                        GLubyte **mapOut, GLint *rowStrideOut)
572 {
573    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
574 
575    if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
576       /* this is an OSMesa renderbuffer which wraps user memory */
577       struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
578       const GLuint bpp = _mesa_get_format_bytes(rb->Format);
579       GLint rowStride; /* in bytes */
580 
581       if (osmesa->userRowLength)
582          rowStride = osmesa->userRowLength * bpp;
583       else
584          rowStride = rb->Width * bpp;
585 
586       if (!osmesa->yup) {
587          /* Y=0 is top line of window */
588          y = rb->Height - y - 1;
589          *rowStrideOut = -rowStride;
590       }
591       else {
592          *rowStrideOut = rowStride;
593       }
594 
595       *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
596    }
597    else {
598       _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
599                                     mapOut, rowStrideOut);
600    }
601 }
602 
603 
604 static void
osmesa_UnmapRenderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)605 osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
606 {
607    if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
608       /* no-op */
609    }
610    else {
611       _swrast_unmap_soft_renderbuffer(ctx, rb);
612    }
613 }
614 
615 
616 /**********************************************************************/
617 /*****                    Public Functions                        *****/
618 /**********************************************************************/
619 
620 
621 /**
622  * Create an Off-Screen Mesa rendering context.  The only attribute needed is
623  * an RGBA vs Color-Index mode flag.
624  *
625  * Input:  format - Must be GL_RGBA
626  *         sharelist - specifies another OSMesaContext with which to share
627  *                     display lists.  NULL indicates no sharing.
628  * Return:  an OSMesaContext or 0 if error
629  */
630 GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContext(GLenum format,OSMesaContext sharelist)631 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
632 {
633    return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
634                                  8, 0, sharelist);
635 }
636 
637 
638 
639 /**
640  * New in Mesa 3.5
641  *
642  * Create context and specify size of ancillary buffers.
643  */
644 GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt(GLenum format,GLint depthBits,GLint stencilBits,GLint accumBits,OSMesaContext sharelist)645 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
646                         GLint accumBits, OSMesaContext sharelist )
647 {
648    int attribs[100], n = 0;
649 
650    attribs[n++] = OSMESA_FORMAT;
651    attribs[n++] = format;
652    attribs[n++] = OSMESA_DEPTH_BITS;
653    attribs[n++] = depthBits;
654    attribs[n++] = OSMESA_STENCIL_BITS;
655    attribs[n++] = stencilBits;
656    attribs[n++] = OSMESA_ACCUM_BITS;
657    attribs[n++] = accumBits;
658    attribs[n++] = 0;
659 
660    return OSMesaCreateContextAttribs(attribs, sharelist);
661 }
662 
663 
664 /**
665  * New in Mesa 11.2
666  *
667  * Create context with attribute list.
668  */
669 GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextAttribs(const int * attribList,OSMesaContext sharelist)670 OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
671 {
672    OSMesaContext osmesa;
673    struct dd_function_table functions;
674    GLint rind, gind, bind, aind;
675    GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
676    GLenum format = OSMESA_RGBA;
677    GLint depthBits = 0, stencilBits = 0, accumBits = 0;
678    int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0;
679    gl_api api_profile = API_OPENGL_COMPAT;
680    int i;
681 
682    for (i = 0; attribList[i]; i += 2) {
683       switch (attribList[i]) {
684       case OSMESA_FORMAT:
685          format = attribList[i+1];
686          switch (format) {
687          case OSMESA_COLOR_INDEX:
688          case OSMESA_RGBA:
689          case OSMESA_BGRA:
690          case OSMESA_ARGB:
691          case OSMESA_RGB:
692          case OSMESA_BGR:
693          case OSMESA_RGB_565:
694             /* legal */
695             break;
696          default:
697             return NULL;
698          }
699          break;
700       case OSMESA_DEPTH_BITS:
701          depthBits = attribList[i+1];
702          if (depthBits < 0)
703             return NULL;
704          break;
705       case OSMESA_STENCIL_BITS:
706          stencilBits = attribList[i+1];
707          if (stencilBits < 0)
708             return NULL;
709          break;
710       case OSMESA_ACCUM_BITS:
711          accumBits = attribList[i+1];
712          if (accumBits < 0)
713             return NULL;
714          break;
715       case OSMESA_PROFILE:
716          profile = attribList[i+1];
717          if (profile == OSMESA_COMPAT_PROFILE)
718             api_profile = API_OPENGL_COMPAT;
719          else if (profile == OSMESA_CORE_PROFILE)
720             api_profile = API_OPENGL_CORE;
721          else
722             return NULL;
723          break;
724       case OSMESA_CONTEXT_MAJOR_VERSION:
725          version_major = attribList[i+1];
726          if (version_major < 1)
727             return NULL;
728          break;
729       case OSMESA_CONTEXT_MINOR_VERSION:
730          version_minor = attribList[i+1];
731          if (version_minor < 0)
732             return NULL;
733          break;
734       case 0:
735          /* end of list */
736          break;
737       default:
738          fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n");
739          return NULL;
740       }
741    }
742 
743    rind = gind = bind = aind = 0;
744    if (format==OSMESA_RGBA) {
745       redBits = CHAN_BITS;
746       greenBits = CHAN_BITS;
747       blueBits = CHAN_BITS;
748       alphaBits = CHAN_BITS;
749       rind = 0;
750       gind = 1;
751       bind = 2;
752       aind = 3;
753    }
754    else if (format==OSMESA_BGRA) {
755       redBits = CHAN_BITS;
756       greenBits = CHAN_BITS;
757       blueBits = CHAN_BITS;
758       alphaBits = CHAN_BITS;
759       bind = 0;
760       gind = 1;
761       rind = 2;
762       aind = 3;
763    }
764    else if (format==OSMESA_ARGB) {
765       redBits = CHAN_BITS;
766       greenBits = CHAN_BITS;
767       blueBits = CHAN_BITS;
768       alphaBits = CHAN_BITS;
769       aind = 0;
770       rind = 1;
771       gind = 2;
772       bind = 3;
773    }
774    else if (format==OSMESA_RGB) {
775       redBits = CHAN_BITS;
776       greenBits = CHAN_BITS;
777       blueBits = CHAN_BITS;
778       alphaBits = 0;
779       rind = 0;
780       gind = 1;
781       bind = 2;
782    }
783    else if (format==OSMESA_BGR) {
784       redBits = CHAN_BITS;
785       greenBits = CHAN_BITS;
786       blueBits = CHAN_BITS;
787       alphaBits = 0;
788       rind = 2;
789       gind = 1;
790       bind = 0;
791    }
792 #if CHAN_TYPE == GL_UNSIGNED_BYTE
793    else if (format==OSMESA_RGB_565) {
794       redBits = 5;
795       greenBits = 6;
796       blueBits = 5;
797       alphaBits = 0;
798       rind = 0; /* not used */
799       gind = 0;
800       bind = 0;
801    }
802 #endif
803    else {
804       return NULL;
805    }
806 
807    osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
808    if (osmesa) {
809       osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
810                                                GL_FALSE,    /* stereo */
811                                                redBits,
812                                                greenBits,
813                                                blueBits,
814                                                alphaBits,
815                                                depthBits,
816                                                stencilBits,
817                                                accumBits,
818                                                accumBits,
819                                                accumBits,
820                                                alphaBits ? accumBits : 0,
821                                                1            /* num samples */
822                                                );
823       if (!osmesa->gl_visual) {
824          free(osmesa);
825          return NULL;
826       }
827 
828       /* Initialize device driver function table */
829       _mesa_init_driver_functions(&functions);
830       /* override with our functions */
831       functions.GetString = get_string;
832       functions.UpdateState = osmesa_update_state;
833 
834       if (!_mesa_initialize_context(&osmesa->mesa,
835                                     api_profile,
836                                     osmesa->gl_visual,
837                                     sharelist ? &sharelist->mesa
838                                               : (struct gl_context *) NULL,
839                                     &functions)) {
840          _mesa_destroy_visual( osmesa->gl_visual );
841          free(osmesa);
842          return NULL;
843       }
844 
845       _mesa_enable_sw_extensions(&(osmesa->mesa));
846 
847       osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
848       if (!osmesa->gl_buffer) {
849          _mesa_destroy_visual( osmesa->gl_visual );
850          _mesa_free_context_data( &osmesa->mesa );
851          free(osmesa);
852          return NULL;
853       }
854 
855       /* Create depth/stencil/accum buffers.  We'll create the color
856        * buffer later in OSMesaMakeCurrent().
857        */
858       _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
859                                      GL_FALSE, /* color */
860                                      osmesa->gl_visual->haveDepthBuffer,
861                                      osmesa->gl_visual->haveStencilBuffer,
862                                      osmesa->gl_visual->haveAccumBuffer,
863                                      GL_FALSE, /* alpha */
864                                      GL_FALSE /* aux */ );
865 
866       osmesa->format = format;
867       osmesa->userRowLength = 0;
868       osmesa->yup = GL_TRUE;
869       osmesa->rInd = rind;
870       osmesa->gInd = gind;
871       osmesa->bInd = bind;
872       osmesa->aInd = aind;
873 
874       _mesa_meta_init(&osmesa->mesa);
875 
876       /* Initialize the software rasterizer and helper modules. */
877       {
878 	 struct gl_context *ctx = &osmesa->mesa;
879          SWcontext *swrast;
880          TNLcontext *tnl;
881 
882 	 if (!_swrast_CreateContext( ctx ) ||
883              !_vbo_CreateContext( ctx ) ||
884              !_tnl_CreateContext( ctx ) ||
885              !_swsetup_CreateContext( ctx )) {
886             _mesa_destroy_visual(osmesa->gl_visual);
887             _mesa_free_context_data(ctx);
888             free(osmesa);
889             return NULL;
890          }
891 
892 	 _swsetup_Wakeup( ctx );
893 
894          /* use default TCL pipeline */
895          tnl = TNL_CONTEXT(ctx);
896          tnl->Driver.RunPipeline = _tnl_run_pipeline;
897 
898          ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
899          ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
900 
901          ctx->Driver.GenerateMipmap = _mesa_generate_mipmap;
902 
903          /* Extend the software rasterizer with our optimized line and triangle
904           * drawing functions.
905           */
906          swrast = SWRAST_CONTEXT( ctx );
907          swrast->choose_line = osmesa_choose_line;
908          swrast->choose_triangle = osmesa_choose_triangle;
909 
910          _mesa_compute_version(ctx);
911 
912          if (ctx->Version < version_major * 10 + version_minor) {
913             _mesa_destroy_visual(osmesa->gl_visual);
914             _mesa_free_context_data(ctx);
915             free(osmesa);
916             return NULL;
917          }
918 
919          /* Exec table initialization requires the version to be computed */
920          _mesa_initialize_dispatch_tables(ctx);
921          _mesa_initialize_vbo_vtxfmt(ctx);
922       }
923    }
924    return osmesa;
925 }
926 
927 
928 /**
929  * Destroy an Off-Screen Mesa rendering context.
930  *
931  * \param osmesa  the context to destroy
932  */
933 GLAPI void GLAPIENTRY
OSMesaDestroyContext(OSMesaContext osmesa)934 OSMesaDestroyContext( OSMesaContext osmesa )
935 {
936    if (osmesa) {
937       if (osmesa->srb)
938          _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL);
939 
940       _mesa_meta_free( &osmesa->mesa );
941 
942       _swsetup_DestroyContext( &osmesa->mesa );
943       _tnl_DestroyContext( &osmesa->mesa );
944       _vbo_DestroyContext( &osmesa->mesa );
945       _swrast_DestroyContext( &osmesa->mesa );
946 
947       _mesa_destroy_visual( osmesa->gl_visual );
948       _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
949 
950       _mesa_free_context_data( &osmesa->mesa );
951       free( osmesa );
952    }
953 }
954 
955 
956 /**
957  * Bind an OSMesaContext to an image buffer.  The image buffer is just a
958  * block of memory which the client provides.  Its size must be at least
959  * as large as width*height*sizeof(type).  Its address should be a multiple
960  * of 4 if using RGBA mode.
961  *
962  * Image data is stored in the order of glDrawPixels:  row-major order
963  * with the lower-left image pixel stored in the first array position
964  * (ie. bottom-to-top).
965  *
966  * If the context's viewport hasn't been initialized yet, it will now be
967  * initialized to (0,0,width,height).
968  *
969  * If both the context and the buffer are null, the current context will be
970  * unbound.
971  *
972  * Input:  osmesa - the rendering context
973  *         buffer - the image buffer memory
974  *         type - data type for pixel components
975  *            Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
976  *            are supported.  But if Mesa's been compiled with CHAN_BITS==16
977  *            then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.  And if
978  *            Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
979  *            GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
980  *         width, height - size of image buffer in pixels, at least 1
981  * Return:  GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
982  *          invalid buffer address, invalid type, width<1, height<1,
983  *          width>internal limit or height>internal limit.
984  */
985 GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent(OSMesaContext osmesa,void * buffer,GLenum type,GLsizei width,GLsizei height)986 OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
987                    GLsizei width, GLsizei height )
988 {
989    if (!osmesa && !buffer) {
990       return _mesa_make_current(NULL, NULL, NULL);
991    }
992 
993    if (!osmesa || !buffer ||
994        width < 1 || height < 1 ||
995        width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
996       return GL_FALSE;
997    }
998 
999    if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
1000       return GL_FALSE;
1001    }
1002 
1003 #if 0
1004    if (!(type == GL_UNSIGNED_BYTE ||
1005          (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
1006          (type == GL_FLOAT && CHAN_BITS == 32))) {
1007       /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
1008       return GL_FALSE;
1009    }
1010 #endif
1011 
1012    osmesa_update_state( &osmesa->mesa, 0 );
1013 
1014    /* Call this periodically to detect when the user has begun using
1015     * GL rendering from multiple threads.
1016     */
1017    _glapi_check_multithread();
1018 
1019 
1020    /* Create a front/left color buffer which wraps the user-provided buffer.
1021     * There is no back color buffer.
1022     * If the user tries to use a 8, 16 or 32-bit/channel buffer that
1023     * doesn't match what Mesa was compiled for (CHAN_BITS) the
1024     * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
1025     * that converts rendering from CHAN_BITS to the user-requested channel
1026     * size.
1027     */
1028    if (!osmesa->srb) {
1029       osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
1030       _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
1031       _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
1032                              &osmesa->srb->Base);
1033       assert(osmesa->srb->Base.RefCount == 2);
1034    }
1035 
1036    osmesa->DataType = type;
1037 
1038    /* Set renderbuffer fields.  Set width/height = 0 to force
1039     * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
1040     */
1041    osmesa->srb->Buffer = buffer;
1042    osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0;
1043 
1044    /* Set the framebuffer's size.  This causes the
1045     * osmesa_renderbuffer_storage() function to get called.
1046     */
1047    _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
1048 
1049    _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
1050 
1051    /* Remove renderbuffer attachment, then re-add.  This installs the
1052     * renderbuffer adaptor/wrapper if needed (for bpp conversion).
1053     */
1054    _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
1055    _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
1056                           &osmesa->srb->Base);
1057 
1058 
1059    /* this updates the visual's red/green/blue/alphaBits fields */
1060    _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
1061 
1062    /* update the framebuffer size */
1063    _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
1064 
1065    return GL_TRUE;
1066 }
1067 
1068 
1069 
1070 GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext(void)1071 OSMesaGetCurrentContext( void )
1072 {
1073    struct gl_context *ctx = _mesa_get_current_context();
1074    if (ctx)
1075       return (OSMesaContext) ctx;
1076    else
1077       return NULL;
1078 }
1079 
1080 
1081 
1082 GLAPI void GLAPIENTRY
OSMesaPixelStore(GLint pname,GLint value)1083 OSMesaPixelStore( GLint pname, GLint value )
1084 {
1085    OSMesaContext osmesa = OSMesaGetCurrentContext();
1086 
1087    switch (pname) {
1088       case OSMESA_ROW_LENGTH:
1089          if (value<0) {
1090             _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
1091                       "OSMesaPixelStore(value)" );
1092             return;
1093          }
1094          osmesa->userRowLength = value;
1095          break;
1096       case OSMESA_Y_UP:
1097          osmesa->yup = value ? GL_TRUE : GL_FALSE;
1098          break;
1099       default:
1100          _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
1101          return;
1102    }
1103 
1104    compute_row_addresses( osmesa );
1105 }
1106 
1107 
1108 GLAPI void GLAPIENTRY
OSMesaGetIntegerv(GLint pname,GLint * value)1109 OSMesaGetIntegerv( GLint pname, GLint *value )
1110 {
1111    OSMesaContext osmesa = OSMesaGetCurrentContext();
1112 
1113    switch (pname) {
1114       case OSMESA_WIDTH:
1115          if (osmesa->gl_buffer)
1116             *value = osmesa->gl_buffer->Width;
1117          else
1118             *value = 0;
1119          return;
1120       case OSMESA_HEIGHT:
1121          if (osmesa->gl_buffer)
1122             *value = osmesa->gl_buffer->Height;
1123          else
1124             *value = 0;
1125          return;
1126       case OSMESA_FORMAT:
1127          *value = osmesa->format;
1128          return;
1129       case OSMESA_TYPE:
1130          /* current color buffer's data type */
1131          *value = osmesa->DataType;
1132          return;
1133       case OSMESA_ROW_LENGTH:
1134          *value = osmesa->userRowLength;
1135          return;
1136       case OSMESA_Y_UP:
1137          *value = osmesa->yup;
1138          return;
1139       case OSMESA_MAX_WIDTH:
1140          *value = SWRAST_MAX_WIDTH;
1141          return;
1142       case OSMESA_MAX_HEIGHT:
1143          *value = SWRAST_MAX_HEIGHT;
1144          return;
1145       default:
1146          _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1147          return;
1148    }
1149 }
1150 
1151 
1152 /**
1153  * Return the depth buffer associated with an OSMesa context.
1154  * Input:  c - the OSMesa context
1155  * Output:  width, height - size of buffer in pixels
1156  *          bytesPerValue - bytes per depth value (2 or 4)
1157  *          buffer - pointer to depth buffer values
1158  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1159  */
1160 GLAPI GLboolean GLAPIENTRY
OSMesaGetDepthBuffer(OSMesaContext c,GLint * width,GLint * height,GLint * bytesPerValue,void ** buffer)1161 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1162                       GLint *bytesPerValue, void **buffer )
1163 {
1164    struct swrast_renderbuffer *srb = NULL;
1165 
1166    if (c->gl_buffer)
1167       srb = swrast_renderbuffer(c->gl_buffer->
1168                                 Attachment[BUFFER_DEPTH].Renderbuffer);
1169 
1170    if (!srb || !srb->Buffer) {
1171       *width = 0;
1172       *height = 0;
1173       *bytesPerValue = 0;
1174       *buffer = 0;
1175       return GL_FALSE;
1176    }
1177    else {
1178       *width = srb->Base.Width;
1179       *height = srb->Base.Height;
1180       if (c->gl_visual->depthBits <= 16)
1181          *bytesPerValue = sizeof(GLushort);
1182       else
1183          *bytesPerValue = sizeof(GLuint);
1184       *buffer = (void *) srb->Buffer;
1185       return GL_TRUE;
1186    }
1187 }
1188 
1189 
1190 /**
1191  * Return the color buffer associated with an OSMesa context.
1192  * Input:  c - the OSMesa context
1193  * Output:  width, height - size of buffer in pixels
1194  *          format - the pixel format (OSMESA_FORMAT)
1195  *          buffer - pointer to color buffer values
1196  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1197  */
1198 GLAPI GLboolean GLAPIENTRY
OSMesaGetColorBuffer(OSMesaContext osmesa,GLint * width,GLint * height,GLint * format,void ** buffer)1199 OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1200                       GLint *height, GLint *format, void **buffer )
1201 {
1202    if (osmesa->srb && osmesa->srb->Buffer) {
1203       *width = osmesa->srb->Base.Width;
1204       *height = osmesa->srb->Base.Height;
1205       *format = osmesa->format;
1206       *buffer = (void *) osmesa->srb->Buffer;
1207       return GL_TRUE;
1208    }
1209    else {
1210       *width = 0;
1211       *height = 0;
1212       *format = 0;
1213       *buffer = 0;
1214       return GL_FALSE;
1215    }
1216 }
1217 
1218 
1219 struct name_function
1220 {
1221    const char *Name;
1222    OSMESAproc Function;
1223 };
1224 
1225 static struct name_function functions[] = {
1226    { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1227    { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1228    { "OSMesaCreateContextAttribs", (OSMESAproc) OSMesaCreateContextAttribs },
1229    { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1230    { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1231    { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1232    { "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore },
1233    { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1234    { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1235    { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1236    { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1237    { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1238    { "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess },
1239    { NULL, NULL }
1240 };
1241 
1242 
1243 GLAPI OSMESAproc GLAPIENTRY
OSMesaGetProcAddress(const char * funcName)1244 OSMesaGetProcAddress( const char *funcName )
1245 {
1246    int i;
1247    for (i = 0; functions[i].Name; i++) {
1248       if (strcmp(functions[i].Name, funcName) == 0)
1249          return functions[i].Function;
1250    }
1251    return _glapi_get_proc_address(funcName);
1252 }
1253 
1254 
1255 GLAPI void GLAPIENTRY
OSMesaColorClamp(GLboolean enable)1256 OSMesaColorClamp(GLboolean enable)
1257 {
1258    OSMesaContext osmesa = OSMesaGetCurrentContext();
1259 
1260    if (enable == GL_TRUE) {
1261       osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1262    }
1263    else {
1264       osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1265    }
1266 }
1267 
1268 
1269 GLAPI void GLAPIENTRY
OSMesaPostprocess(OSMesaContext osmesa,const char * filter,unsigned enable_value)1270 OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
1271                   unsigned enable_value)
1272 {
1273    fprintf(stderr,
1274            "OSMesaPostProcess() is only available with gallium drivers\n");
1275 }
1276 
1277 
1278 
1279 /**
1280  * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
1281  * libglapi.a.  We need to define them here.
1282  */
1283 #ifdef GLX_INDIRECT_RENDERING
1284 
1285 #define GL_GLEXT_PROTOTYPES
1286 #include "GL/gl.h"
1287 #include "glapi/glapi.h"
1288 #include "glapi/glapitable.h"
1289 
1290 #if defined(USE_MGL_NAMESPACE)
1291 #define NAME(func)  mgl##func
1292 #else
1293 #define NAME(func)  gl##func
1294 #endif
1295 
1296 #define DISPATCH(FUNC, ARGS, MESSAGE)		\
1297    GET_DISPATCH()->FUNC ARGS
1298 
1299 #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
1300    return GET_DISPATCH()->FUNC ARGS
1301 
1302 /* skip normal ones */
1303 #define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
1304 #include "glapi/glapitemp.h"
1305 
1306 #endif /* GLX_INDIRECT_RENDERING */
1307