Searched refs:ilo_shader_state (Results 1 – 13 of 13) sorted by relevance
/external/mesa3d/src/gallium/drivers/ilo/ |
D | ilo_shader.h | 84 struct ilo_shader_state; 110 struct ilo_shader_state *shader); 114 struct ilo_shader_state *shader); 129 struct ilo_shader_state * 134 struct ilo_shader_state * 139 struct ilo_shader_state * 144 struct ilo_shader_state * 150 ilo_shader_destroy(struct ilo_shader_state *shader); 153 ilo_shader_select_kernel(struct ilo_shader_state *shader, 158 ilo_shader_select_kernel_sbe(struct ilo_shader_state *shader, [all …]
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D | ilo_shader.c | 79 struct ilo_shader_state *shader) in ilo_shader_cache_add() 95 struct ilo_shader_state *shader) in ilo_shader_cache_remove() 106 struct ilo_shader_state *shader) in ilo_shader_cache_notify_change() 122 struct ilo_shader_state *shader, *next; in ilo_shader_cache_upload() 174 struct ilo_shader_state *shader, *next; in ilo_shader_cache_invalidate() 487 static struct ilo_shader_state * 492 struct ilo_shader_state *state; in ilo_shader_state_create() 495 state = CALLOC_STRUCT(ilo_shader_state); in ilo_shader_state_create() 537 ilo_shader_state_add_shader(struct ilo_shader_state *state, in ilo_shader_state_add_shader() 552 ilo_shader_state_remove_shader(struct ilo_shader_state *state, in ilo_shader_state_remove_shader() [all …]
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D | ilo_state.h | 148 struct ilo_shader_state; 349 struct ilo_shader_state *vs; 350 struct ilo_shader_state *gs; 368 struct ilo_shader_state *fs; 388 struct ilo_shader_state *cs;
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D | ilo_render_surface.c | 96 const struct ilo_shader_state *fs = vec->fs; in gen6_emit_draw_surface_rt() 133 const struct ilo_shader_state *vs = vec->vs; in gen6_emit_draw_surface_so() 134 const struct ilo_shader_state *gs = vec->gs; in gen6_emit_draw_surface_so() 186 const struct ilo_shader_state *sh; in gen6_emit_draw_surface_view() 242 const struct ilo_shader_state *sh; in gen6_emit_draw_surface_const() 441 const struct ilo_shader_state *cs = vec->cs; in gen6_emit_launch_grid_surface_view() 470 const struct ilo_shader_state *cs = vec->cs; in gen6_emit_launch_grid_surface_const() 519 const struct ilo_shader_state *cs = vec->cs; in gen6_emit_launch_grid_surface_global() 572 const struct ilo_shader_state *cs = vec->cs; in gen6_emit_launch_grid_surface_binding_table()
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D | ilo_state.c | 316 struct ilo_shader_state *shader; in finalize_shader_states() 363 const struct ilo_shader_state *sh) in finalize_cbuf_state() 816 struct ilo_shader_state *cs = vec->cs; in finalize_global_binding() 1296 struct ilo_shader_state *shader; in ilo_create_fs_state() 1320 struct ilo_shader_state *fs = (struct ilo_shader_state *) state; in ilo_delete_fs_state() 1331 struct ilo_shader_state *shader; in ilo_create_vs_state() 1355 struct ilo_shader_state *vs = (struct ilo_shader_state *) state; in ilo_delete_vs_state() 1366 struct ilo_shader_state *shader; in ilo_create_gs_state() 1394 struct ilo_shader_state *gs = (struct ilo_shader_state *) state; in ilo_delete_gs_state() 2187 struct ilo_shader_state *shader; in ilo_create_compute_state() [all …]
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D | ilo_gpgpu.c | 85 struct ilo_shader_state *cs = ilo->state_vector.cs; in ilo_launch_grid()
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D | ilo_render_dynamic.c | 475 const struct ilo_shader_state *cs = vec->cs; in gen6_emit_launch_grid_dynamic_samplers() 525 const struct ilo_shader_state *cs = vec->cs; in gen6_emit_launch_grid_dynamic_idrt()
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D | ilo_render_gen7.c | 421 const struct ilo_shader_state *shader; in gen7_draw_sol()
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/external/mesa3d/src/gallium/drivers/ilo/shader/ |
D | ilo_shader_internal.h | 210 struct ilo_shader_state { struct 229 ilo_shader_state_use_variant(struct ilo_shader_state *state, argument 233 ilo_shader_compile_vs(const struct ilo_shader_state *state, 237 ilo_shader_compile_gs(const struct ilo_shader_state *state, 241 ilo_shader_compile_gs_passthrough(const struct ilo_shader_state *vs_state, 247 ilo_shader_compile_fs(const struct ilo_shader_state *state, 251 ilo_shader_compile_cs(const struct ilo_shader_state *state,
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D | ilo_shader_cs.c | 148 const struct ilo_shader_state *state, in cs_setup() 202 ilo_shader_compile_cs(const struct ilo_shader_state *state, in ilo_shader_compile_cs()
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D | ilo_shader_gs.c | 1250 const struct ilo_shader_state *state, in gs_setup() 1362 ilo_shader_compile_gs(const struct ilo_shader_state *state, in ilo_shader_compile_gs() 1413 ilo_shader_compile_gs_passthrough(const struct ilo_shader_state *vs_state, in ilo_shader_compile_gs_passthrough() 1419 struct ilo_shader_state state; in ilo_shader_compile_gs_passthrough()
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D | ilo_shader_vs.c | 1207 const struct ilo_shader_state *state, in vs_setup() 1305 ilo_shader_compile_vs(const struct ilo_shader_state *state, in ilo_shader_compile_vs()
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D | ilo_shader_fs.c | 1775 const struct ilo_shader_state *state, in fs_setup() 1890 ilo_shader_compile_fs(const struct ilo_shader_state *state, in ilo_shader_compile_fs()
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