/external/skqp/include/utils/ |
D | SkShadowUtils.h | 40 const SkPoint3& lightPos, SkScalar lightRadius, 65 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, 81 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientColor, spotColor, flags); 104 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, 108 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
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/external/skqp/src/core/ |
D | SkDrawShadowInfo.h | 41 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { in SpotBlurRadius() argument 42 return lightRadius*SkTPin(occluderZ / (lightZ - occluderZ), 0.0f, 0.95f); in SpotBlurRadius() 46 SkScalar lightRadius, in GetSpotParams() argument 49 *blurRadius = lightRadius*zRatio; in GetSpotParams()
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/external/skia/src/core/ |
D | SkDrawShadowInfo.h | 41 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { in SpotBlurRadius() argument 42 return lightRadius*SkTPin(occluderZ / (lightZ - occluderZ), 0.0f, 0.95f); in SpotBlurRadius() 46 SkScalar lightRadius, in GetSpotParams() argument 49 *blurRadius = lightRadius*zRatio; in GetSpotParams()
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/external/skia/src/utils/ |
D | SkShadowUtils.cpp | 521 const SkPoint3& devLightPos, SkScalar lightRadius, in DrawShadow() argument 533 rec.fLightRadius = lightRadius; in DrawShadow() 569 float lightRadius = rec.fLightRadius; in drawShadow() local 656 devLightPos, lightRadius, in drawShadow() 675 factory.fLightRadius = lightRadius; in drawShadow() 683 lightRadius, &radius, &scale, &factory.fOffset); in drawShadow() 721 lightRadius, &radius, &scale, &translate); in drawShadow()
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D | SkShadowTessellator.h | 38 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
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D | SkShadowTessellator.cpp | 755 SkScalar lightRadius, bool transparent); 798 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator() argument 802 , fLightRadius(lightRadius) in SkSpotShadowTessellator() 834 lightRadius, &radius, &scale, &translate); in SkSpotShadowTessellator() 843 radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius); in SkSpotShadowTessellator() 1423 SkScalar lightRadius, bool transparent) { in MakeSpot() argument 1424 SkSpotShadowTessellator spotTess(path, ctm, zPlane, lightPos, lightRadius, transparent); in MakeSpot()
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/external/skqp/src/utils/ |
D | SkShadowUtils.cpp | 518 const SkPoint3& devLightPos, SkScalar lightRadius, in DrawShadow() argument 530 rec.fLightRadius = lightRadius; in DrawShadow() 557 float lightRadius = rec.fLightRadius; in drawShadow() local 592 devLightPos, lightRadius, in drawShadow() 607 SkScalar radius = lightRadius * zRatio; in drawShadow() 618 factory.fLightRadius = lightRadius; in drawShadow()
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D | SkShadowTessellator.h | 38 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
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D | SkShadowTessellator.cpp | 742 SkScalar lightRadius, bool transparent); 785 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator() argument 789 , fLightRadius(lightRadius) in SkSpotShadowTessellator() 816 lightRadius, &radius, &scale, &translate); in SkSpotShadowTessellator() 825 radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius); in SkSpotShadowTessellator() 1403 SkScalar lightRadius, bool transparent) { in MakeSpot() argument 1404 SkSpotShadowTessellator spotTess(path, ctm, zPlane, lightPos, lightRadius, transparent); in MakeSpot()
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/external/skia/include/utils/ |
D | SkShadowUtils.h | 40 const SkPoint3& lightPos, SkScalar lightRadius,
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