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Searched refs:lightRadius (Results 1 – 10 of 10) sorted by relevance

/external/skqp/include/utils/
DSkShadowUtils.h40 const SkPoint3& lightPos, SkScalar lightRadius,
65 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
81 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientColor, spotColor, flags);
104 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
108 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
/external/skqp/src/core/
DSkDrawShadowInfo.h41 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { in SpotBlurRadius() argument
42 return lightRadius*SkTPin(occluderZ / (lightZ - occluderZ), 0.0f, 0.95f); in SpotBlurRadius()
46 SkScalar lightRadius, in GetSpotParams() argument
49 *blurRadius = lightRadius*zRatio; in GetSpotParams()
/external/skia/src/core/
DSkDrawShadowInfo.h41 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { in SpotBlurRadius() argument
42 return lightRadius*SkTPin(occluderZ / (lightZ - occluderZ), 0.0f, 0.95f); in SpotBlurRadius()
46 SkScalar lightRadius, in GetSpotParams() argument
49 *blurRadius = lightRadius*zRatio; in GetSpotParams()
/external/skia/src/utils/
DSkShadowUtils.cpp521 const SkPoint3& devLightPos, SkScalar lightRadius, in DrawShadow() argument
533 rec.fLightRadius = lightRadius; in DrawShadow()
569 float lightRadius = rec.fLightRadius; in drawShadow() local
656 devLightPos, lightRadius, in drawShadow()
675 factory.fLightRadius = lightRadius; in drawShadow()
683 lightRadius, &radius, &scale, &factory.fOffset); in drawShadow()
721 lightRadius, &radius, &scale, &translate); in drawShadow()
DSkShadowTessellator.h38 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
DSkShadowTessellator.cpp755 SkScalar lightRadius, bool transparent);
798 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator() argument
802 , fLightRadius(lightRadius) in SkSpotShadowTessellator()
834 lightRadius, &radius, &scale, &translate); in SkSpotShadowTessellator()
843 radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius); in SkSpotShadowTessellator()
1423 SkScalar lightRadius, bool transparent) { in MakeSpot() argument
1424 SkSpotShadowTessellator spotTess(path, ctm, zPlane, lightPos, lightRadius, transparent); in MakeSpot()
/external/skqp/src/utils/
DSkShadowUtils.cpp518 const SkPoint3& devLightPos, SkScalar lightRadius, in DrawShadow() argument
530 rec.fLightRadius = lightRadius; in DrawShadow()
557 float lightRadius = rec.fLightRadius; in drawShadow() local
592 devLightPos, lightRadius, in drawShadow()
607 SkScalar radius = lightRadius * zRatio; in drawShadow()
618 factory.fLightRadius = lightRadius; in drawShadow()
DSkShadowTessellator.h38 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
DSkShadowTessellator.cpp742 SkScalar lightRadius, bool transparent);
785 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator() argument
789 , fLightRadius(lightRadius) in SkSpotShadowTessellator()
816 lightRadius, &radius, &scale, &translate); in SkSpotShadowTessellator()
825 radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius); in SkSpotShadowTessellator()
1403 SkScalar lightRadius, bool transparent) { in MakeSpot() argument
1404 SkSpotShadowTessellator spotTess(path, ctm, zPlane, lightPos, lightRadius, transparent); in MakeSpot()
/external/skia/include/utils/
DSkShadowUtils.h40 const SkPoint3& lightPos, SkScalar lightRadius,