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/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp911 glw::GLuint pipelines[maxpipelines]; in iterate() local
934 gl.genProgramPipelines(1, pipelines); in iterate()
937 gl.activeShaderProgram(pipelines[0], progVF.getProgram()); in iterate()
943 gl.activeShaderProgram(pipelines[0], progVF.getProgram() + 100); in iterate()
949 gl.getProgramPipelineiv(pipelines[0], GL_ACTIVE_PROGRAM, (glw::GLint*)&value); in iterate()
956 gl.deleteProgramPipelines(1, pipelines); in iterate()
957 gl.activeShaderProgram(pipelines[0], progVF.getProgram()); in iterate()
966 gl.genProgramPipelines(2, &pipelines[0]); in iterate()
967 gl.genProgramPipelines(3, &pipelines[2]); in iterate()
968 gl.genProgramPipelines(5, &pipelines[5]); in iterate()
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/external/mesa3d/src/mesa/main/
Dpipelineobj.c483 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) in _mesa_DeleteProgramPipelines() argument
489 _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines); in _mesa_DeleteProgramPipelines()
498 _mesa_lookup_pipeline_object(ctx, pipelines[i]); in _mesa_DeleteProgramPipelines()
501 assert(obj->Name == pipelines[i]); in _mesa_DeleteProgramPipelines()
529 create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines, in create_program_pipelines() argument
543 if (!pipelines) { in create_program_pipelines()
565 pipelines[i] = first + i; in create_program_pipelines()
571 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines) in _mesa_GenProgramPipelines() argument
576 _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines); in _mesa_GenProgramPipelines()
578 create_program_pipelines(ctx, n, pipelines, false); in _mesa_GenProgramPipelines()
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Dpipelineobj.h84 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
87 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines);
90 _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines);
/external/swiftshader/third_party/LLVM/lib/Target/ARM/
DARMInstrVFP.td79 // pipelines.
93 // pipelines.
141 // VFP pipelines.
154 // VFP pipelines.
167 // VFP pipelines.
210 // VFP pipelines on A8.
224 // VFP pipelines on A8.
248 // VFP pipelines on A8.
262 // VFP pipelines on A8.
284 // VFP pipelines on A8.
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/external/gemmlowp/doc/
Doutput.md1 # Output pipelines in gemmlowp
14 pipelines is good for, is implementing fused operations where a matrix
20 and activation function. gemmlowp's output pipelines allow implementing that:
37 The best part to see examples of using various output pipelines is in the unit
Dlow-precision.md21 ### The current flexible design with arbitrary "output pipelines".
23 See [output.md](output.md) for more details about output pipelines. This is a
32 first principles to the actual output pipelines to assemble for successful
/external/deqp/external/vulkancts/modules/vulkan/multiview/
DvktMultiViewRenderTests.cpp137 vector<PipelineSp>& pipelines);
203 vector<PipelineSp> pipelines(subpassCount); in iterate() local
210pipelines[subpassNdx] = (PipelineSp(new Unique<VkPipeline>(makeGraphicsPipeline(*renderPass, *pipe… in iterate()
217 draw(subpassCount, *renderPass, *frameBuffer, pipelines); in iterate()
265 …t32 subpassCount,VkRenderPass renderPass, VkFramebuffer frameBuffer, vector<PipelineSp>& pipelines) in draw() argument
293 m_device->cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, **pipelines[subpassNdx]); in draw()
1038 vector<PipelineSp> pipelines(subpassCount); in iterate() local
1044pipelines[subpassNdx] = (PipelineSp(new Unique<VkPipeline>(makeGraphicsPipeline(*renderPass, *m_pi… in iterate()
1052 draw(subpassCount, *renderPass, *frameBuffer, pipelines); in iterate()
1231 vector<PipelineSp>& pipelines);
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/external/llvm/lib/Target/ARM/
DARMInstrVFP.td109 // pipelines.
128 // pipelines.
181 // VFP pipelines.
194 // VFP pipelines.
207 // VFP pipelines.
347 // VFP pipelines on A8.
369 // VFP pipelines on A8.
409 // VFP pipelines on A8.
429 // VFP pipelines on A8.
511 // VFP pipelines on A8.
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/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_viewport_layer_array.txt44 Iterate through all supported shader pipelines
56 Iterate through all supported shader pipelines
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_program_cache.c452 brw->state.pipelines[BRW_RENDER_PIPELINE].mesa = ~0; in brw_clear_cache()
453 brw->state.pipelines[BRW_RENDER_PIPELINE].brw = ~0ull; in brw_clear_cache()
454 brw->state.pipelines[BRW_COMPUTE_PIPELINE].mesa = ~0; in brw_clear_cache()
455 brw->state.pipelines[BRW_COMPUTE_PIPELINE].brw = ~0ull; in brw_clear_cache()
Dbrw_state_upload.c782 struct brw_state_flags state = brw->state.pipelines[pipeline]; in brw_upload_pipeline_state()
915 brw->state.pipelines[i].mesa |= brw->NewGLState; in brw_pipeline_state_finished()
916 brw->state.pipelines[i].brw |= brw->ctx.NewDriverState; in brw_pipeline_state_finished()
918 memset(&brw->state.pipelines[i], 0, sizeof(struct brw_state_flags)); in brw_pipeline_state_finished()
/external/python/cpython3/Doc/library/
Dpipes.rst1 :mod:`pipes` --- Interface to shell pipelines
6 :synopsis: A Python interface to Unix shell pipelines.
/external/tensorflow/tensorflow/docs_src/performance/
Ddatasets_performance.md6 `tf.data` API helps to build flexible and efficient input pipelines. This
8 high performance TensorFlow input pipelines across a variety of models and
13 * Illustrates that TensorFlow input pipelines are essentially an
20 pipelines.
37 the heavy lifting of training your model. In addition, viewing input pipelines
75 to design input pipelines that effectively utilize the CPU, optimizing each step
305 Here is a summary of the best practices for designing input pipelines:
/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
DvktSparseResourcesShaderIntrinsicsStorage.cpp361 pipelines.resize(imageSparseInfo.mipLevels); in recordCommands()
453pipelines[mipLevelNdx] = makeVkSharedPtr(makeComputePipeline(deviceInterface, getDevice(), *pipeli… in recordCommands()
454 const VkPipeline computePipeline = **pipelines[mipLevelNdx]; in recordCommands()
DvktSparseResourcesShaderIntrinsicsBase.hpp161 std::vector<SharedVkPipeline> pipelines; member in vkt::sparse::SparseShaderIntrinsicsInstanceBase
/external/python/cpython2/Doc/library/
Dpipes.rst1 :mod:`pipes` --- Interface to shell pipelines
6 :synopsis: A Python interface to Unix shell pipelines.
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp617 GLW_APICALL void GLW_APIENTRY glGenProgramPipelines (GLsizei n, GLuint* pipelines) in glGenProgramPipelines() argument
621 if (pipelines) in glGenProgramPipelines()
624 pipelines[ndx] = ctx->programPipelines.allocate(); in glGenProgramPipelines()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleImageTests.cpp309 std::vector<PipelineSp> pipelines; in makeGraphicsPipelines() local
312pipelines.push_back(makeSharedPtr(Move<VkPipeline>(check<VkPipeline>(*it), Deleter<VkPipeline>(vk,… in makeGraphicsPipelines()
314 return pipelines; in makeGraphicsPipelines()
811 …const std::vector<PipelineSp> pipelines (makeGraphicsPipelines (vk, device, caseDef.numLayers, *… in renderMultisampledImage() local
839 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, **pipelines[layerNdx]); in renderMultisampledImage()
1020 …const std::vector<PipelineSp> pipelines (makeGraphicsPipelines (vk, device, 1u, *pipelineLayout, … in test() local
1060 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, **pipelines.back()); in test()
DvktPipelineRenderToImageTests.cpp998 vector<SharedPtrVkPipeline> pipelines; in testWithSizeReduction() local
1093 pipelines.push_back(makeSharedPtr(makeGraphicsPipeline( in testWithSizeReduction()
1097 basePipeline = **pipelines.front(); in testWithSizeReduction()
1150 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, **pipelines[subpassNdx]); in testWithSizeReduction()
1321 vector<SharedPtrVkPipeline> pipelines; in drawToMipLevel() local
1339 pipelines.push_back(makeSharedPtr(makeGraphicsPipeline( in drawToMipLevel()
1343 basePipeline = **pipelines.front(); in drawToMipLevel()
1398 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, **pipelines[subpassNdx]); in drawToMipLevel()
/external/tensorflow/tensorflow/core/api_def/base_api/
Dapi_def_OneShotIterator.pbtxt21 pipelines to be defined without an additional initialization
/external/tensorflow/tensorflow/docs_src/get_started/
Dindex.md23 input pipelines.
/external/tensorflow/tensorflow/contrib/eager/python/examples/notebooks/
D3_datasets.ipynb12 …t` API](https://www.tensorflow.org/programmers_guide/datasets) to build pipelines to feed data to …
17 …"We recommend using the `Dataset`s API for building performant, complex input pipelines from simpl…
/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c241 cmd_buffer->device->meta_state.blit2d.pipelines[src_type][fs_key]; in bind_pipeline()
689 if (device->meta_state.blit2d.pipelines[src][j]) { in radv_device_finish_meta_blit2d_state()
691 device->meta_state.blit2d.pipelines[src][j], in radv_device_finish_meta_blit2d_state()
855 &device->meta_state.blit2d.pipelines[src_type][fs_key]); in blit2d_init_color_pipeline()
/external/tensorflow/tensorflow/docs_src/programmers_guide/
Dindex.md11 set up data pipelines to read data sets into your TensorFlow program.
/external/tensorflow/tensorflow/docs_src/api_guides/python/
Dinput_dataset.md4 @{tf.data.Dataset} allows you to build complex input pipelines. See the

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