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Searched refs:ralloc_strdup (Results 1 – 25 of 50) sorted by relevance

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/external/mesa3d/src/compiler/glsl/
Dlink_uniform_blocks.cpp111 v->Name = ralloc_strdup(mem_ctx, name); in visit_field()
116 v->IndexName = ralloc_strdup(mem_ctx, name); in visit_field()
264 blocks[i].Name = ralloc_strdup(blocks, name); in process_block_array_leaf()
372 char *name = ralloc_strdup(NULL, in create_buffer_blocks()
550 linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name); in link_cross_validate_uniform_block()
557 ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); in link_cross_validate_uniform_block()
560 ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); in link_cross_validate_uniform_block()
561 ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName); in link_cross_validate_uniform_block()
Dlower_tess_level.cpp122 new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var, in visit()
139 new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var, in visit()
Dlink_uniforms.cpp67 char *name_copy = ralloc_strdup(NULL, name); in process()
96 char *name = ralloc_strdup(NULL, var->name); in process()
101 char *name = ralloc_strdup(NULL, t_without_array->name); in process()
531 char *name_copy = ralloc_strdup(NULL, name); in handle_samplers()
745 this->uniforms[id].name = ralloc_strdup(this->uniforms, name); in visit_field()
Dlink_varyings.cpp105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name); in create_xfb_varying_names()
169 name = ralloc_strdup(NULL, type->without_array()->name); in process_xfb_layout_qualifiers()
173 name = ralloc_strdup(NULL, var->name); in process_xfb_layout_qualifiers()
955 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, in store()
1803 ralloc_strdup(this->mem_ctx, name), in visit_field()
1879 ralloc_strdup(mem_ctx, input_var->name), in populate_consumer_input_sets()
Ds_expression.cpp144 char *symbol_buffer = ralloc_strdup(ctx, src); in read_expression()
Dir.cpp1257 this->field = ralloc_strdup(this, field); in ir_dereference_record()
1269 this->field = ralloc_strdup(this, field); in ir_dereference_record()
1531 this->name = ralloc_strdup(this, name); in ir_variable()
1713 this->name = ralloc_strdup(this, name); in ir_function()
Dstandalone_scaffolding.cpp147 shProg->data->InfoLog = ralloc_strdup(shProg->data, ""); in _mesa_clear_shader_program_data()
Dlower_named_interface_blocks.cpp166 ralloc_strdup(mem_ctx, iface_t->fields.structure[i].name); in run()
Dlink_interface_blocks.cpp262 _mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), var); in store()
/external/mesa3d/src/compiler/
Dglsl_types.cpp69 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type()
92 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type()
121 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type()
127 this->fields.structure[i].name = ralloc_strdup(this->fields.structure, in glsl_type()
151 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type()
156 this->fields.structure[i].name = ralloc_strdup(this->fields.structure, in glsl_type()
208 this->name = ralloc_strdup(this->mem_ctx, subroutine_name); in glsl_type()
841 ralloc_strdup(mem_ctx, key), in get_array_instance()
/external/mesa3d/src/mesa/main/
Dshaderobj.c291 prog->data->InfoLog = ralloc_strdup(prog->data, ""); in init_shader_program()
353 shProg->data->InfoLog = ralloc_strdup(shProg->data, ""); in _mesa_clear_shader_program_data()
Dpipelineobj.c816 ralloc_strdup(pipe, in _mesa_validate_program_pipeline()
839 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader"); in _mesa_validate_program_pipeline()
/external/mesa3d/src/compiler/glsl/glcpp/
Dglcpp.c137 char *info_log = ralloc_strdup(ctx, ""); in main()
Dpp.c114 char *clean = ralloc_strdup(ctx, ""); in remove_line_continuations()
/external/mesa3d/src/compiler/nir/
Dnir_clone.c152 nvar->name = ralloc_strdup(nvar, var->name); in nir_variable_clone()
201 nreg->name = ralloc_strdup(nreg, reg->name); in clone_register()
769 ns->info->name = ralloc_strdup(ns, ns->info->name); in nir_shader_clone()
771 ns->info->label = ralloc_strdup(ns, ns->info->label); in nir_shader_clone()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vec4_tcs.cpp474 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tcs()
500 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tcs()
Dbrw_shader.cpp1333 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size"); in brw_compile_tes()
1394 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tes()
1420 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tes()
Dintel_asm_annotation.c197 ann->error = ralloc_strdup(annotation->mem_ctx, error); in annotation_insert_error()
/external/mesa3d/src/util/
Dralloc.h267 char *ralloc_strdup(const void *ctx, const char *str) MALLOCLIKE;
/external/mesa3d/src/amd/vulkan/
Dradv_meta_clear.c59 vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); in build_color_shaders()
60 fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); in build_color_shaders()
474 vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); in build_depthstencil_shader()
475 fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); in build_depthstencil_shader()
Dradv_meta_blit2d.c444 b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); in build_nir_vertex_shader()
579 b.shader->info->name = ralloc_strdup(b.shader, name); in build_nir_copy_fragment_shader()
608 b.shader->info->name = ralloc_strdup(b.shader, name); in build_nir_copy_fragment_shader_depth()
637 b.shader->info->name = ralloc_strdup(b.shader, name); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_bufimage.c45 b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs"); in build_nir_itob_compute_shader()
242 b.shader->info->name = ralloc_strdup(b.shader, "meta_btoi_cs"); in build_nir_btoi_compute_shader()
437 b.shader->info->name = ralloc_strdup(b.shader, "meta_itoi_cs"); in build_nir_itoi_compute_shader()
622 b.shader->info->name = ralloc_strdup(b.shader, "meta_cleari_cs"); in build_nir_cleari_compute_shader()
Dradv_meta_blit.c41 b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); in build_nir_vertex_shader()
73 b.shader->info->name = ralloc_strdup(b.shader, shader_name); in build_nir_copy_fragment_shader()
127 b.shader->info->name = ralloc_strdup(b.shader, shader_name); in build_nir_copy_fragment_shader_depth()
181 b.shader->info->name = ralloc_strdup(b.shader, shader_name); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_buffer.c13 b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_fill"); in build_buffer_fill_shader()
63 b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_copy"); in build_buffer_copy_shader()
/external/mesa3d/src/intel/blorp/
Dblorp_clear.c61 b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear"); in blorp_params_get_clear_kernel()
121 b.shader->info->name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs"); in blorp_params_get_layer_offset_vs()

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