/external/mesa3d/src/compiler/glsl/ |
D | link_uniform_blocks.cpp | 111 v->Name = ralloc_strdup(mem_ctx, name); in visit_field() 116 v->IndexName = ralloc_strdup(mem_ctx, name); in visit_field() 264 blocks[i].Name = ralloc_strdup(blocks, name); in process_block_array_leaf() 372 char *name = ralloc_strdup(NULL, in create_buffer_blocks() 550 linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name); in link_cross_validate_uniform_block() 557 ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); in link_cross_validate_uniform_block() 560 ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name); in link_cross_validate_uniform_block() 561 ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName); in link_cross_validate_uniform_block()
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D | lower_tess_level.cpp | 122 new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var, in visit() 139 new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var, in visit()
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D | link_uniforms.cpp | 67 char *name_copy = ralloc_strdup(NULL, name); in process() 96 char *name = ralloc_strdup(NULL, var->name); in process() 101 char *name = ralloc_strdup(NULL, t_without_array->name); in process() 531 char *name_copy = ralloc_strdup(NULL, name); in handle_samplers() 745 this->uniforms[id].name = ralloc_strdup(this->uniforms, name); in visit_field()
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D | link_varyings.cpp | 105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name); in create_xfb_varying_names() 169 name = ralloc_strdup(NULL, type->without_array()->name); in process_xfb_layout_qualifiers() 173 name = ralloc_strdup(NULL, var->name); in process_xfb_layout_qualifiers() 955 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, in store() 1803 ralloc_strdup(this->mem_ctx, name), in visit_field() 1879 ralloc_strdup(mem_ctx, input_var->name), in populate_consumer_input_sets()
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D | s_expression.cpp | 144 char *symbol_buffer = ralloc_strdup(ctx, src); in read_expression()
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D | ir.cpp | 1257 this->field = ralloc_strdup(this, field); in ir_dereference_record() 1269 this->field = ralloc_strdup(this, field); in ir_dereference_record() 1531 this->name = ralloc_strdup(this, name); in ir_variable() 1713 this->name = ralloc_strdup(this, name); in ir_function()
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D | standalone_scaffolding.cpp | 147 shProg->data->InfoLog = ralloc_strdup(shProg->data, ""); in _mesa_clear_shader_program_data()
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D | lower_named_interface_blocks.cpp | 166 ralloc_strdup(mem_ctx, iface_t->fields.structure[i].name); in run()
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D | link_interface_blocks.cpp | 262 _mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), var); in store()
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/external/mesa3d/src/compiler/ |
D | glsl_types.cpp | 69 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type() 92 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type() 121 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type() 127 this->fields.structure[i].name = ralloc_strdup(this->fields.structure, in glsl_type() 151 this->name = ralloc_strdup(this->mem_ctx, name); in glsl_type() 156 this->fields.structure[i].name = ralloc_strdup(this->fields.structure, in glsl_type() 208 this->name = ralloc_strdup(this->mem_ctx, subroutine_name); in glsl_type() 841 ralloc_strdup(mem_ctx, key), in get_array_instance()
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/external/mesa3d/src/mesa/main/ |
D | shaderobj.c | 291 prog->data->InfoLog = ralloc_strdup(prog->data, ""); in init_shader_program() 353 shProg->data->InfoLog = ralloc_strdup(shProg->data, ""); in _mesa_clear_shader_program_data()
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D | pipelineobj.c | 816 ralloc_strdup(pipe, in _mesa_validate_program_pipeline() 839 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader"); in _mesa_validate_program_pipeline()
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/external/mesa3d/src/compiler/glsl/glcpp/ |
D | glcpp.c | 137 char *info_log = ralloc_strdup(ctx, ""); in main()
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D | pp.c | 114 char *clean = ralloc_strdup(ctx, ""); in remove_line_continuations()
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/external/mesa3d/src/compiler/nir/ |
D | nir_clone.c | 152 nvar->name = ralloc_strdup(nvar, var->name); in nir_variable_clone() 201 nreg->name = ralloc_strdup(nreg, reg->name); in clone_register() 769 ns->info->name = ralloc_strdup(ns, ns->info->name); in nir_shader_clone() 771 ns->info->label = ralloc_strdup(ns, ns->info->label); in nir_shader_clone()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_vec4_tcs.cpp | 474 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tcs() 500 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tcs()
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D | brw_shader.cpp | 1333 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size"); in brw_compile_tes() 1394 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tes() 1420 *error_str = ralloc_strdup(mem_ctx, v.fail_msg); in brw_compile_tes()
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D | intel_asm_annotation.c | 197 ann->error = ralloc_strdup(annotation->mem_ctx, error); in annotation_insert_error()
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/external/mesa3d/src/util/ |
D | ralloc.h | 267 char *ralloc_strdup(const void *ctx, const char *str) MALLOCLIKE;
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_clear.c | 59 vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); in build_color_shaders() 60 fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); in build_color_shaders() 474 vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); in build_depthstencil_shader() 475 fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); in build_depthstencil_shader()
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D | radv_meta_blit2d.c | 444 b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); in build_nir_vertex_shader() 579 b.shader->info->name = ralloc_strdup(b.shader, name); in build_nir_copy_fragment_shader() 608 b.shader->info->name = ralloc_strdup(b.shader, name); in build_nir_copy_fragment_shader_depth() 637 b.shader->info->name = ralloc_strdup(b.shader, name); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_bufimage.c | 45 b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs"); in build_nir_itob_compute_shader() 242 b.shader->info->name = ralloc_strdup(b.shader, "meta_btoi_cs"); in build_nir_btoi_compute_shader() 437 b.shader->info->name = ralloc_strdup(b.shader, "meta_itoi_cs"); in build_nir_itoi_compute_shader() 622 b.shader->info->name = ralloc_strdup(b.shader, "meta_cleari_cs"); in build_nir_cleari_compute_shader()
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D | radv_meta_blit.c | 41 b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); in build_nir_vertex_shader() 73 b.shader->info->name = ralloc_strdup(b.shader, shader_name); in build_nir_copy_fragment_shader() 127 b.shader->info->name = ralloc_strdup(b.shader, shader_name); in build_nir_copy_fragment_shader_depth() 181 b.shader->info->name = ralloc_strdup(b.shader, shader_name); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_buffer.c | 13 b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_fill"); in build_buffer_fill_shader() 63 b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_copy"); in build_buffer_copy_shader()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 61 b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear"); in blorp_params_get_clear_kernel() 121 b.shader->info->name = ralloc_strdup(b.shader, "BLORP-layer-offset-vs"); in blorp_params_get_layer_offset_vs()
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