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Searched refs:samplersPS (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DProgram.cpp222 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); in getSamplerMapping()
224 if(samplersPS[samplerIndex].active) in getSamplerMapping()
226 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
254 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); in getSamplerTextureType()
255 ASSERT(samplersPS[samplerIndex].active); in getSamplerTextureType()
256 return samplersPS[samplerIndex].textureType; in getSamplerTextureType()
1337 samplersPS[index].active = true; in defineUniform()
1338 samplersPS[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; in defineUniform()
1339 samplersPS[index].logicalTextureUnit = 0; in defineUniform()
1742 ASSERT(samplersPS[samplerIndex].active); in applyUniform1iv()
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DProgram.h187 Sampler samplersPS[MAX_TEXTURE_IMAGE_UNITS]; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp326 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); in getSamplerMapping()
328 if(samplersPS[samplerIndex].active) in getSamplerMapping()
330 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
358 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); in getSamplerTextureType()
359 ASSERT(samplersPS[samplerIndex].active); in getSamplerTextureType()
360 return samplersPS[samplerIndex].textureType; in getSamplerTextureType()
1785 samplersPS[index].active = true; in defineUniform()
1793 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break; in defineUniform()
1797 case GL_SAMPLER_CUBE: samplersPS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
1800 case GL_SAMPLER_3D_OES: samplersPS[index].textureType = TEXTURE_3D; break; in defineUniform()
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DProgram.h303 Sampler samplersPS[MAX_TEXTURE_IMAGE_UNITS]; variable