Searched refs:samplersPS (Results 1 – 4 of 4) sorted by relevance
222 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); in getSamplerMapping()224 if(samplersPS[samplerIndex].active) in getSamplerMapping()226 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()254 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); in getSamplerTextureType()255 ASSERT(samplersPS[samplerIndex].active); in getSamplerTextureType()256 return samplersPS[samplerIndex].textureType; in getSamplerTextureType()1337 samplersPS[index].active = true; in defineUniform()1338 samplersPS[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; in defineUniform()1339 samplersPS[index].logicalTextureUnit = 0; in defineUniform()1742 ASSERT(samplersPS[samplerIndex].active); in applyUniform1iv()[all …]
187 Sampler samplersPS[MAX_TEXTURE_IMAGE_UNITS]; variable
326 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); in getSamplerMapping()328 if(samplersPS[samplerIndex].active) in getSamplerMapping()330 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()358 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); in getSamplerTextureType()359 ASSERT(samplersPS[samplerIndex].active); in getSamplerTextureType()360 return samplersPS[samplerIndex].textureType; in getSamplerTextureType()1785 samplersPS[index].active = true; in defineUniform()1793 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break; in defineUniform()1797 case GL_SAMPLER_CUBE: samplersPS[index].textureType = TEXTURE_CUBE; break; in defineUniform()1800 case GL_SAMPLER_3D_OES: samplersPS[index].textureType = TEXTURE_3D; break; in defineUniform()[all …]
303 Sampler samplersPS[MAX_TEXTURE_IMAGE_UNITS]; variable