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Searched refs:sk_atomic_dec (Results 1 – 22 of 22) sorted by relevance

/external/skqp/src/core/
DSkPixelRef.cpp53 SkDebugf("~pixelref %d\n", sk_atomic_dec(&gInstCounter) - 1); in ~SkPixelRef()
DSkTLS.cpp39 int n = sk_atomic_dec(&gTLSRecCount); in ~SkTLSRec()
DSkCachedData.cpp23 int32_t oldCount = sk_atomic_dec(&gCachedDataCounter); in dec()
DSkRegionPriv.h123 if (sk_atomic_dec(&fRefCnt) == 1) { in ensureWritable()
DSkBitmapCache.cpp157 sk_atomic_dec(&gRecCounter) - 1, fInfo.width(), fInfo.height(), fPrUniqueID); in ~Rec()
DSkRegion.cpp94 if (sk_atomic_dec(&fRunHead->fRefCnt) == 1) { in freeRuns()
DSkAAClip.cpp621 if (1 == sk_atomic_dec(&fRunHead->fRefCnt)) { in freeRuns()
/external/skia/src/core/
DSkPixelRef.cpp53 SkDebugf("~pixelref %d\n", sk_atomic_dec(&gInstCounter) - 1); in ~SkPixelRef()
DSkTLS.cpp39 int n = sk_atomic_dec(&gTLSRecCount); in ~SkTLSRec()
DSkCachedData.cpp23 int32_t oldCount = sk_atomic_dec(&gCachedDataCounter); in dec()
DSkRegionPriv.h123 if (sk_atomic_dec(&fRefCnt) == 1) { in ensureWritable()
DSkBitmapCache.cpp157 sk_atomic_dec(&gRecCounter) - 1, fInfo.width(), fInfo.height(), fPrUniqueID); in ~Rec()
DSkRegion.cpp94 if (sk_atomic_dec(&fRunHead->fRefCnt) == 1) { in freeRuns()
DSkAAClip.cpp621 if (1 == sk_atomic_dec(&fRunHead->fRefCnt)) { in freeRuns()
/external/skqp/src/gpu/mock/
DGrMockGpu.cpp24 return sk_atomic_dec(&gID) - 1; in NextExternalTextureID()
/external/skia/src/gpu/mock/
DGrMockGpu.cpp24 return sk_atomic_dec(&gID) - 1; in NextExternalTextureID()
/external/skia/include/private/
DSkAtomics.h157 inline int32_t sk_atomic_dec(int32_t* ptr) { return sk_atomic_fetch_add(ptr, -1); } in sk_atomic_dec() function
DSkPathRef.h48 ~Editor() { SkDEBUGCODE(sk_atomic_dec(&fPathRef->fEditorsAttached);) } in ~Editor()
/external/skqp/include/private/
DSkAtomics.h157 inline int32_t sk_atomic_dec(int32_t* ptr) { return sk_atomic_fetch_add(ptr, -1); } in sk_atomic_dec() function
DSkPathRef.h47 ~Editor() { SkDEBUGCODE(sk_atomic_dec(&fPathRef->fEditorsAttached);) } in ~Editor()
/external/skqp/src/shaders/
DSkShader.cpp45 int32_t prev = sk_atomic_dec(&gShaderCounter); in dec_shader_counter()
/external/skia/src/shaders/
DSkShader.cpp45 int32_t prev = sk_atomic_dec(&gShaderCounter); in dec_shader_counter()