Searched refs:srgb60 (Results 1 – 2 of 2) sorted by relevance
100 const U8CPU srgb60 = sk_float_round2int(0.6f * 255.0f); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local102 SkPackARGB32(0xFF, srgb60, srgb60, srgb60), in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()116 linear_to_srgb(srgb_to_linear(srgb60 / 255.0f) / 2.0f) * 255.0f); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()117 const U8CPU expectedLinear = srgb60 / 2; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()