/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 580 isStencil ? source->unlockStencil() : source->unlockInternal(); in stretchRect() 581 isStencil ? dest->unlockStencil() : dest->unlockInternal(); in stretchRect() 590 source->unlockInternal(); in stretchRect() 591 dest->unlockInternal(); in stretchRect() 616 source->unlockInternal(); in stretchRect() 617 dest->unlockInternal(); in stretchRect() 696 source->unlockInternal(); in stretchCube() 697 dest->unlockInternal(); in stretchCube()
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/external/swiftshader/src/D3D8/ |
D | Direct3DVolume8.cpp | 42 void Direct3DVolume8::unlockInternal() in unlockInternal() function in D3D8::Direct3DVolume8 44 Surface::unlockInternal(); in unlockInternal()
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D | Direct3DSurface8.cpp | 79 void Direct3DSurface8::unlockInternal() in unlockInternal() function in D3D8::Direct3DSurface8 81 Surface::unlockInternal(); in unlockInternal()
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D | Direct3DVolume8.hpp | 39 void unlockInternal() override;
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D | Direct3DSurface8.hpp | 38 void unlockInternal() override;
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D | Direct3DSwapChain8.cpp | 222 backBuffer[index]->unlockInternal(); // FIXME: External in unlockBackBuffer()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 389 source->unlockInternal(); in stretchRect() 390 dest->unlockInternal(); in stretchRect() 441 source->unlockInternal(); in stretchRect() 442 dest->unlockInternal(); in stretchRect()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.hpp | 201 void unlockInternal() override = 0; 312 void unlockInternal() override in unlockInternal() function in egl::AndroidNativeImage 321 sw::Surface::unlockInternal(); in unlockInternal()
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D | Image.cpp | 1182 void unlockInternal() override in unlockInternal() function in egl::ImageImplementation 1184 return Image::unlockInternal(); in unlockInternal() 1370 void unlockInternal() override in unlockInternal() function in egl::ClientBufferImage 1376 sw::Surface::unlockInternal(); in unlockInternal() 1426 void Image::unlockInternal() in unlockInternal() function in egl::Image 1428 Surface::unlockInternal(); in unlockInternal()
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/external/swiftshader/src/D3D9/ |
D | Direct3DVolume9.cpp | 50 void Direct3DVolume9::unlockInternal() in unlockInternal() function in D3D9::Direct3DVolume9 52 Surface::unlockInternal(); in unlockInternal()
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D | Direct3DVolumeTexture9.cpp | 229 source->unlockInternal(); in GenerateMipSubLevels() 230 dest->unlockInternal(); in GenerateMipSubLevels()
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D | Direct3DVolume9.hpp | 39 void unlockInternal() override;
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D | Direct3DSurface9.cpp | 94 void Direct3DSurface9::unlockInternal() in unlockInternal() function in D3D9::Direct3DSurface9 96 Surface::unlockInternal(); in unlockInternal()
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D | Direct3DSurface9.hpp | 37 void unlockInternal() override;
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D | Direct3DSwapChain9.cpp | 394 backBuffer[index]->unlockInternal(); // FIXME: External in unlockBackBuffer()
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D | Direct3DDevice9.cpp | 6269 source->unlockInternal(); in stretchRect() 6270 dest->unlockInternal(); in stretchRect() 6321 source->unlockInternal(); in stretchRect() 6322 dest->unlockInternal(); in stretchRect()
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/external/swiftshader/src/Main/ |
D | FrameBufferOzone.cpp | 40 buffer->unlockInternal(); in unlock()
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D | FrameBuffer.cpp | 150 source->unlockInternal(); in copy()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 567 source->unlockInternal(); in stretchRect() 568 dest->unlockInternal(); in stretchRect() 619 source->unlockInternal(); in stretchRect() 620 dest->unlockInternal(); in stretchRect()
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D | Image.hpp | 43 void unlockInternal() override;
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D | Image.cpp | 79 void Image::unlockInternal() in unlockInternal() function in gl::Image 81 Surface::unlockInternal(); in unlockInternal()
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 310 virtual void unlockInternal() = 0; 523 return internal ? unlockInternal() : unlockExternal(); in unlock()
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D | Blitter.cpp | 190 source->unlockInternal(); in blit() 191 dest->unlockInternal(); in blit() 220 source->unlockInternal(); in blit3D() 221 dest->unlockInternal(); in blit3D()
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D | Surface.cpp | 1226 void unlockInternal() override in unlockInternal() function in sw::SurfaceImplementation 1228 Surface::unlockInternal(); in unlockInternal() 1509 void Surface::unlockInternal() in unlockInternal() function in sw::Surface 3394 unlockInternal(); in clearDepth() 3476 unlockInternal(); in clearDepth() 3602 unlockInternal(); in fill() 3705 src->unlockInternal(); in copyCubeEdge() 3706 dst->unlockInternal(); in copyCubeEdge()
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D | Renderer.cpp | 1002 draw.renderTarget[i]->unlockInternal(); in finishRendering() 1008 draw.depthBuffer->unlockInternal(); in finishRendering()
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