Searched refs:vc4_context (Results 1 – 16 of 16) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_state.c | 53 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_blend_color() 64 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_stencil_ref() 73 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_clip_state() 81 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_sample_mask() 261 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_polygon_stipple() 272 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_scissor_states() 284 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_viewport_states() 294 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_vertex_buffers() 308 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_index_buffer() 325 struct vc4_context *vc4 = vc4_context(pctx); in vc4_blend_state_bind() [all …]
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D | vc4_context.h | 302 struct vc4_context { struct 424 static inline struct vc4_context * 425 vc4_context(struct pipe_context *pcontext) in vc4_context() function 427 return (struct vc4_context *)pcontext; in vc4_context() 451 int vc4_simulator_flush(struct vc4_context *vc4, 468 void vc4_write_uniforms(struct vc4_context *vc4, 474 void vc4_job_init(struct vc4_context *vc4); 475 struct vc4_job *vc4_get_job(struct vc4_context *vc4, 478 struct vc4_job *vc4_get_job_for_fbo(struct vc4_context *vc4); 480 void vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job); [all …]
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D | vc4_context.c | 43 struct vc4_context *vc4 = vc4_context(pctx); in vc4_flush() 56 struct vc4_context *vc4 = vc4_context(pctx); in vc4_pipe_flush() 72 struct vc4_context *vc4 = vc4_context(pctx); in vc4_invalidate_resource() 90 struct vc4_context *vc4 = vc4_context(pctx); in vc4_context_destroy() 117 struct vc4_context *vc4; in vc4_context_create() 123 vc4 = rzalloc(NULL, struct vc4_context); in vc4_context_create()
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D | vc4_draw.c | 75 vc4_start_draw(struct vc4_context *vc4) in vc4_start_draw() 123 struct vc4_context *vc4 = vc4_context(pctx); in vc4_predraw_check_textures() 138 vc4_emit_gl_shader_state(struct vc4_context *vc4, in vc4_emit_gl_shader_state() 271 struct vc4_context *vc4 = vc4_context(pctx); in vc4_hw_2116_workaround() 284 struct vc4_context *vc4 = vc4_context(pctx); in vc4_draw_vbo() 495 struct vc4_context *vc4 = vc4_context(pctx); in vc4_clear()
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D | vc4_job.c | 41 vc4_job_free(struct vc4_context *vc4, struct vc4_job *job) in vc4_job_free() 77 vc4_job_create(struct vc4_context *vc4) in vc4_job_create() 96 vc4_flush_jobs_writing_resource(struct vc4_context *vc4, in vc4_flush_jobs_writing_resource() 108 vc4_flush_jobs_reading_resource(struct vc4_context *vc4, in vc4_flush_jobs_reading_resource() 160 vc4_get_job(struct vc4_context *vc4, in vc4_get_job() 219 vc4_get_job_for_fbo(struct vc4_context *vc4) in vc4_get_job_for_fbo() 356 vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job) in vc4_job_submit() 513 vc4_job_init(struct vc4_context *vc4) in vc4_job_init()
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D | vc4_blit.c | 53 struct vc4_context *vc4 = vc4_context(pctx); in vc4_tile_blit() 165 vc4_blitter_save(struct vc4_context *vc4) in vc4_blitter_save() 189 struct vc4_context *vc4 = vc4_context(ctx); in vc4_render_blit()
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D | Makefile.sources | 14 vc4_context.c \ 15 vc4_context.h \
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D | vc4_emit.c | 29 struct vc4_context *vc4 = vc4_context(pctx); in vc4_emit_state()
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D | vc4_program.c | 2188 vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage, in vc4_shader_ntq() 2385 struct vc4_context *vc4 = vc4_context(pctx); in vc4_shader_state_create() 2458 vc4_setup_compiled_fs_inputs(struct vc4_context *vc4, struct vc4_compile *c, in vc4_setup_compiled_fs_inputs() 2523 vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, in vc4_get_compiled_shader() 2631 vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key, in vc4_setup_shared_key() 2666 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_fs() 2743 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_vs() 2789 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_shaders() 2864 struct vc4_context *vc4 = vc4_context(pctx); in vc4_shader_state_delete() 2880 struct vc4_context *vc4 = vc4_context(pctx); in vc4_fp_state_bind() [all …]
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D | vc4_resource.c | 74 struct vc4_context *vc4 = vc4_context(pctx); in vc4_resource_transfer_unmap() 151 struct vc4_context *vc4 = vc4_context(pctx); in vc4_resource_transfer_map() 986 struct vc4_context *vc4 = vc4_context(pctx); in vc4_get_shadow_index_buffer()
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D | vc4_bufmgr.h | 32 struct vc4_context;
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D | vc4_uniforms.c | 189 vc4_upload_ubo(struct vc4_context *vc4, in vc4_upload_ubo() 209 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, in vc4_write_uniforms()
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D | vc4_register_allocate.c | 107 vc4_alloc_reg_set(struct vc4_context *vc4) in vc4_alloc_reg_set() 209 vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c) in vc4_register_allocate()
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D | vc4_qpu_emit.c | 582 vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c) in vc4_generate_code()
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D | vc4_qir.h | 414 struct vc4_context *vc4;
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D | vc4_simulator.c | 362 vc4_simulator_flush(struct vc4_context *vc4, in vc4_simulator_flush()
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