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1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #include "pipe/p_state.h"
26 #include "util/u_inlines.h"
27 #include "util/u_math.h"
28 #include "util/u_memory.h"
29 #include "util/u_helpers.h"
30 
31 #include "vc4_context.h"
32 
33 static void *
vc4_generic_cso_state_create(const void * src,uint32_t size)34 vc4_generic_cso_state_create(const void *src, uint32_t size)
35 {
36         void *dst = calloc(1, size);
37         if (!dst)
38                 return NULL;
39         memcpy(dst, src, size);
40         return dst;
41 }
42 
43 static void
vc4_generic_cso_state_delete(struct pipe_context * pctx,void * hwcso)44 vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
45 {
46         free(hwcso);
47 }
48 
49 static void
vc4_set_blend_color(struct pipe_context * pctx,const struct pipe_blend_color * blend_color)50 vc4_set_blend_color(struct pipe_context *pctx,
51                     const struct pipe_blend_color *blend_color)
52 {
53         struct vc4_context *vc4 = vc4_context(pctx);
54         vc4->blend_color.f = *blend_color;
55         for (int i = 0; i < 4; i++)
56                 vc4->blend_color.ub[i] = float_to_ubyte(blend_color->color[i]);
57         vc4->dirty |= VC4_DIRTY_BLEND_COLOR;
58 }
59 
60 static void
vc4_set_stencil_ref(struct pipe_context * pctx,const struct pipe_stencil_ref * stencil_ref)61 vc4_set_stencil_ref(struct pipe_context *pctx,
62                     const struct pipe_stencil_ref *stencil_ref)
63 {
64         struct vc4_context *vc4 = vc4_context(pctx);
65         vc4->stencil_ref =* stencil_ref;
66         vc4->dirty |= VC4_DIRTY_STENCIL_REF;
67 }
68 
69 static void
vc4_set_clip_state(struct pipe_context * pctx,const struct pipe_clip_state * clip)70 vc4_set_clip_state(struct pipe_context *pctx,
71                    const struct pipe_clip_state *clip)
72 {
73         struct vc4_context *vc4 = vc4_context(pctx);
74         vc4->clip = *clip;
75         vc4->dirty |= VC4_DIRTY_CLIP;
76 }
77 
78 static void
vc4_set_sample_mask(struct pipe_context * pctx,unsigned sample_mask)79 vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
80 {
81         struct vc4_context *vc4 = vc4_context(pctx);
82         vc4->sample_mask = sample_mask & ((1 << VC4_MAX_SAMPLES) - 1);
83         vc4->dirty |= VC4_DIRTY_SAMPLE_MASK;
84 }
85 
86 static uint16_t
float_to_187_half(float f)87 float_to_187_half(float f)
88 {
89         return fui(f) >> 16;
90 }
91 
92 static void *
vc4_create_rasterizer_state(struct pipe_context * pctx,const struct pipe_rasterizer_state * cso)93 vc4_create_rasterizer_state(struct pipe_context *pctx,
94                             const struct pipe_rasterizer_state *cso)
95 {
96         struct vc4_rasterizer_state *so;
97 
98         so = CALLOC_STRUCT(vc4_rasterizer_state);
99         if (!so)
100                 return NULL;
101 
102         so->base = *cso;
103 
104         if (!(cso->cull_face & PIPE_FACE_FRONT))
105                 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT;
106         if (!(cso->cull_face & PIPE_FACE_BACK))
107                 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK;
108 
109         /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
110          * BCM21553).
111          */
112         so->point_size = MAX2(cso->point_size, .125f);
113 
114         if (cso->front_ccw)
115                 so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
116 
117         if (cso->offset_tri) {
118                 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET;
119 
120                 so->offset_units = float_to_187_half(cso->offset_units);
121                 so->offset_factor = float_to_187_half(cso->offset_scale);
122         }
123 
124         if (cso->multisample)
125                 so->config_bits[0] |= VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
126 
127         return so;
128 }
129 
130 /* Blend state is baked into shaders. */
131 static void *
vc4_create_blend_state(struct pipe_context * pctx,const struct pipe_blend_state * cso)132 vc4_create_blend_state(struct pipe_context *pctx,
133                        const struct pipe_blend_state *cso)
134 {
135         return vc4_generic_cso_state_create(cso, sizeof(*cso));
136 }
137 
138 /**
139  * The TLB_STENCIL_SETUP data has a little bitfield for common writemask
140  * values, so you don't have to do a separate writemask setup.
141  */
142 static uint8_t
tlb_stencil_setup_writemask(uint8_t mask)143 tlb_stencil_setup_writemask(uint8_t mask)
144 {
145         switch (mask) {
146         case 0x1: return 0;
147         case 0x3: return 1;
148         case 0xf: return 2;
149         case 0xff: return 3;
150         default: return 0xff;
151         }
152 }
153 
154 static uint32_t
tlb_stencil_setup_bits(const struct pipe_stencil_state * state,uint8_t writemask_bits)155 tlb_stencil_setup_bits(const struct pipe_stencil_state *state,
156                        uint8_t writemask_bits)
157 {
158         static const uint8_t op_map[] = {
159                 [PIPE_STENCIL_OP_ZERO] = 0,
160                 [PIPE_STENCIL_OP_KEEP] = 1,
161                 [PIPE_STENCIL_OP_REPLACE] = 2,
162                 [PIPE_STENCIL_OP_INCR] = 3,
163                 [PIPE_STENCIL_OP_DECR] = 4,
164                 [PIPE_STENCIL_OP_INVERT] = 5,
165                 [PIPE_STENCIL_OP_INCR_WRAP] = 6,
166                 [PIPE_STENCIL_OP_DECR_WRAP] = 7,
167         };
168         uint32_t bits = 0;
169 
170         if (writemask_bits != 0xff)
171                 bits |= writemask_bits << 28;
172         bits |= op_map[state->zfail_op] << 25;
173         bits |= op_map[state->zpass_op] << 22;
174         bits |= op_map[state->fail_op] << 19;
175         bits |= state->func << 16;
176         /* Ref is filled in at uniform upload time */
177         bits |= state->valuemask << 0;
178 
179         return bits;
180 }
181 
182 static void *
vc4_create_depth_stencil_alpha_state(struct pipe_context * pctx,const struct pipe_depth_stencil_alpha_state * cso)183 vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx,
184                                      const struct pipe_depth_stencil_alpha_state *cso)
185 {
186         struct vc4_depth_stencil_alpha_state *so;
187 
188         so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state);
189         if (!so)
190                 return NULL;
191 
192         so->base = *cso;
193 
194         /* We always keep the early Z state correct, since a later state using
195          * early Z may want it.
196          */
197         so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
198 
199         if (cso->depth.enabled) {
200                 if (cso->depth.writemask) {
201                         so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
202                 }
203                 so->config_bits[1] |= (cso->depth.func <<
204                                        VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
205 
206                 /* We only handle early Z in the < direction because otherwise
207                  * we'd have to runtime guess which direction to set in the
208                  * render config.
209                  */
210                 if ((cso->depth.func == PIPE_FUNC_LESS ||
211                      cso->depth.func == PIPE_FUNC_LEQUAL) &&
212                     (!cso->stencil[0].enabled ||
213                      (cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
214                       (!cso->stencil[1].enabled ||
215                        cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
216                         so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
217                 }
218         } else {
219                 so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
220                                        VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
221         }
222 
223         if (cso->stencil[0].enabled) {
224                 const struct pipe_stencil_state *front = &cso->stencil[0];
225                 const struct pipe_stencil_state *back = &cso->stencil[1];
226 
227                 uint8_t front_writemask_bits =
228                         tlb_stencil_setup_writemask(front->writemask);
229                 uint8_t back_writemask = front->writemask;
230                 uint8_t back_writemask_bits = front_writemask_bits;
231 
232                 so->stencil_uniforms[0] =
233                         tlb_stencil_setup_bits(front, front_writemask_bits);
234                 if (back->enabled) {
235                         back_writemask = back->writemask;
236                         back_writemask_bits =
237                                 tlb_stencil_setup_writemask(back->writemask);
238 
239                         so->stencil_uniforms[0] |= (1 << 30);
240                         so->stencil_uniforms[1] =
241                                 tlb_stencil_setup_bits(back, back_writemask_bits);
242                         so->stencil_uniforms[1] |= (2 << 30);
243                 } else {
244                         so->stencil_uniforms[0] |= (3 << 30);
245                 }
246 
247                 if (front_writemask_bits == 0xff ||
248                     back_writemask_bits == 0xff) {
249                         so->stencil_uniforms[2] = (front->writemask |
250                                                    (back_writemask << 8));
251                 }
252         }
253 
254         return so;
255 }
256 
257 static void
vc4_set_polygon_stipple(struct pipe_context * pctx,const struct pipe_poly_stipple * stipple)258 vc4_set_polygon_stipple(struct pipe_context *pctx,
259                         const struct pipe_poly_stipple *stipple)
260 {
261         struct vc4_context *vc4 = vc4_context(pctx);
262         vc4->stipple = *stipple;
263         vc4->dirty |= VC4_DIRTY_STIPPLE;
264 }
265 
266 static void
vc4_set_scissor_states(struct pipe_context * pctx,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * scissor)267 vc4_set_scissor_states(struct pipe_context *pctx,
268                        unsigned start_slot,
269                        unsigned num_scissors,
270                        const struct pipe_scissor_state *scissor)
271 {
272         struct vc4_context *vc4 = vc4_context(pctx);
273 
274         vc4->scissor = *scissor;
275         vc4->dirty |= VC4_DIRTY_SCISSOR;
276 }
277 
278 static void
vc4_set_viewport_states(struct pipe_context * pctx,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * viewport)279 vc4_set_viewport_states(struct pipe_context *pctx,
280                         unsigned start_slot,
281                         unsigned num_viewports,
282                         const struct pipe_viewport_state *viewport)
283 {
284         struct vc4_context *vc4 = vc4_context(pctx);
285         vc4->viewport = *viewport;
286         vc4->dirty |= VC4_DIRTY_VIEWPORT;
287 }
288 
289 static void
vc4_set_vertex_buffers(struct pipe_context * pctx,unsigned start_slot,unsigned count,const struct pipe_vertex_buffer * vb)290 vc4_set_vertex_buffers(struct pipe_context *pctx,
291                        unsigned start_slot, unsigned count,
292                        const struct pipe_vertex_buffer *vb)
293 {
294         struct vc4_context *vc4 = vc4_context(pctx);
295         struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf;
296 
297         util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
298                                      start_slot, count);
299         so->count = util_last_bit(so->enabled_mask);
300 
301         vc4->dirty |= VC4_DIRTY_VTXBUF;
302 }
303 
304 static void
vc4_set_index_buffer(struct pipe_context * pctx,const struct pipe_index_buffer * ib)305 vc4_set_index_buffer(struct pipe_context *pctx,
306                      const struct pipe_index_buffer *ib)
307 {
308         struct vc4_context *vc4 = vc4_context(pctx);
309 
310         if (ib) {
311                 pipe_resource_reference(&vc4->indexbuf.buffer, ib->buffer);
312                 vc4->indexbuf.index_size = ib->index_size;
313                 vc4->indexbuf.offset = ib->offset;
314                 vc4->indexbuf.user_buffer = ib->user_buffer;
315         } else {
316                 pipe_resource_reference(&vc4->indexbuf.buffer, NULL);
317         }
318 
319         vc4->dirty |= VC4_DIRTY_INDEXBUF;
320 }
321 
322 static void
vc4_blend_state_bind(struct pipe_context * pctx,void * hwcso)323 vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso)
324 {
325         struct vc4_context *vc4 = vc4_context(pctx);
326         vc4->blend = hwcso;
327         vc4->dirty |= VC4_DIRTY_BLEND;
328 }
329 
330 static void
vc4_rasterizer_state_bind(struct pipe_context * pctx,void * hwcso)331 vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
332 {
333         struct vc4_context *vc4 = vc4_context(pctx);
334         struct vc4_rasterizer_state *rast = hwcso;
335 
336         if (vc4->rasterizer && rast &&
337             vc4->rasterizer->base.flatshade != rast->base.flatshade) {
338                 vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
339         }
340 
341         vc4->rasterizer = hwcso;
342         vc4->dirty |= VC4_DIRTY_RASTERIZER;
343 }
344 
345 static void
vc4_zsa_state_bind(struct pipe_context * pctx,void * hwcso)346 vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
347 {
348         struct vc4_context *vc4 = vc4_context(pctx);
349         vc4->zsa = hwcso;
350         vc4->dirty |= VC4_DIRTY_ZSA;
351 }
352 
353 static void *
vc4_vertex_state_create(struct pipe_context * pctx,unsigned num_elements,const struct pipe_vertex_element * elements)354 vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
355                         const struct pipe_vertex_element *elements)
356 {
357         struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj);
358 
359         if (!so)
360                 return NULL;
361 
362         memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
363         so->num_elements = num_elements;
364 
365         return so;
366 }
367 
368 static void
vc4_vertex_state_bind(struct pipe_context * pctx,void * hwcso)369 vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
370 {
371         struct vc4_context *vc4 = vc4_context(pctx);
372         vc4->vtx = hwcso;
373         vc4->dirty |= VC4_DIRTY_VTXSTATE;
374 }
375 
376 static void
vc4_set_constant_buffer(struct pipe_context * pctx,uint shader,uint index,const struct pipe_constant_buffer * cb)377 vc4_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
378                         const struct pipe_constant_buffer *cb)
379 {
380         struct vc4_context *vc4 = vc4_context(pctx);
381         struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader];
382 
383         assert(index == 0);
384 
385         /* Note that the state tracker can unbind constant buffers by
386          * passing NULL here.
387          */
388         if (unlikely(!cb)) {
389                 so->enabled_mask &= ~(1 << index);
390                 so->dirty_mask &= ~(1 << index);
391                 return;
392         }
393 
394         assert(!cb->buffer);
395         so->cb[index].buffer_offset = cb->buffer_offset;
396         so->cb[index].buffer_size   = cb->buffer_size;
397         so->cb[index].user_buffer   = cb->user_buffer;
398 
399         so->enabled_mask |= 1 << index;
400         so->dirty_mask |= 1 << index;
401         vc4->dirty |= VC4_DIRTY_CONSTBUF;
402 }
403 
404 static void
vc4_set_framebuffer_state(struct pipe_context * pctx,const struct pipe_framebuffer_state * framebuffer)405 vc4_set_framebuffer_state(struct pipe_context *pctx,
406                           const struct pipe_framebuffer_state *framebuffer)
407 {
408         struct vc4_context *vc4 = vc4_context(pctx);
409         struct pipe_framebuffer_state *cso = &vc4->framebuffer;
410         unsigned i;
411 
412         vc4->job = NULL;
413 
414         for (i = 0; i < framebuffer->nr_cbufs; i++)
415                 pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]);
416         for (; i < vc4->framebuffer.nr_cbufs; i++)
417                 pipe_surface_reference(&cso->cbufs[i], NULL);
418 
419         cso->nr_cbufs = framebuffer->nr_cbufs;
420 
421         pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
422 
423         cso->width = framebuffer->width;
424         cso->height = framebuffer->height;
425 
426         /* Nonzero texture mipmap levels are laid out as if they were in
427          * power-of-two-sized spaces.  The renderbuffer config infers its
428          * stride from the width parameter, so we need to configure our
429          * framebuffer.  Note that if the z/color buffers were mismatched
430          * sizes, we wouldn't be able to do this.
431          */
432         if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) {
433                 struct vc4_resource *rsc =
434                         vc4_resource(cso->cbufs[0]->texture);
435                 cso->width =
436                         (rsc->slices[cso->cbufs[0]->u.tex.level].stride /
437                          rsc->cpp);
438         } else if (cso->zsbuf && cso->zsbuf->u.tex.level){
439                 struct vc4_resource *rsc =
440                         vc4_resource(cso->zsbuf->texture);
441                 cso->width =
442                         (rsc->slices[cso->zsbuf->u.tex.level].stride /
443                          rsc->cpp);
444         }
445 
446         vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
447 }
448 
449 static struct vc4_texture_stateobj *
vc4_get_stage_tex(struct vc4_context * vc4,enum pipe_shader_type shader)450 vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader)
451 {
452         switch (shader) {
453         case PIPE_SHADER_FRAGMENT:
454                 vc4->dirty |= VC4_DIRTY_FRAGTEX;
455                 return &vc4->fragtex;
456                 break;
457         case PIPE_SHADER_VERTEX:
458                 vc4->dirty |= VC4_DIRTY_VERTTEX;
459                 return &vc4->verttex;
460                 break;
461         default:
462                 fprintf(stderr, "Unknown shader target %d\n", shader);
463                 abort();
464         }
465 }
466 
translate_wrap(uint32_t p_wrap,bool using_nearest)467 static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
468 {
469         switch (p_wrap) {
470         case PIPE_TEX_WRAP_REPEAT:
471                 return 0;
472         case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
473                 return 1;
474         case PIPE_TEX_WRAP_MIRROR_REPEAT:
475                 return 2;
476         case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
477                 return 3;
478         case PIPE_TEX_WRAP_CLAMP:
479                 return (using_nearest ? 1 : 3);
480         default:
481                 fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
482                 assert(!"not reached");
483                 return 0;
484         }
485 }
486 
487 static void *
vc4_create_sampler_state(struct pipe_context * pctx,const struct pipe_sampler_state * cso)488 vc4_create_sampler_state(struct pipe_context *pctx,
489                          const struct pipe_sampler_state *cso)
490 {
491         static const uint8_t minfilter_map[6] = {
492                 VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
493                 VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
494                 VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
495                 VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
496                 VC4_TEX_P1_MINFILT_NEAREST,
497                 VC4_TEX_P1_MINFILT_LINEAR,
498         };
499         static const uint32_t magfilter_map[] = {
500                 [PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
501                 [PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
502         };
503         bool either_nearest =
504                 (cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
505                  cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
506         struct vc4_sampler_state *so = CALLOC_STRUCT(vc4_sampler_state);
507 
508         if (!so)
509                 return NULL;
510 
511         memcpy(so, cso, sizeof(*cso));
512 
513         so->texture_p1 =
514                 (VC4_SET_FIELD(magfilter_map[cso->mag_img_filter],
515                                VC4_TEX_P1_MAGFILT) |
516                  VC4_SET_FIELD(minfilter_map[cso->min_mip_filter * 2 +
517                                              cso->min_img_filter],
518                                VC4_TEX_P1_MINFILT) |
519                  VC4_SET_FIELD(translate_wrap(cso->wrap_s, either_nearest),
520                                VC4_TEX_P1_WRAP_S) |
521                  VC4_SET_FIELD(translate_wrap(cso->wrap_t, either_nearest),
522                                VC4_TEX_P1_WRAP_T));
523 
524         return so;
525 }
526 
527 static void
vc4_sampler_states_bind(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** hwcso)528 vc4_sampler_states_bind(struct pipe_context *pctx,
529                         enum pipe_shader_type shader, unsigned start,
530                         unsigned nr, void **hwcso)
531 {
532         struct vc4_context *vc4 = vc4_context(pctx);
533         struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
534 
535         assert(start == 0);
536         unsigned i;
537         unsigned new_nr = 0;
538 
539         for (i = 0; i < nr; i++) {
540                 if (hwcso[i])
541                         new_nr = i + 1;
542                 stage_tex->samplers[i] = hwcso[i];
543         }
544 
545         for (; i < stage_tex->num_samplers; i++) {
546                 stage_tex->samplers[i] = NULL;
547         }
548 
549         stage_tex->num_samplers = new_nr;
550 }
551 
552 static struct pipe_sampler_view *
vc4_create_sampler_view(struct pipe_context * pctx,struct pipe_resource * prsc,const struct pipe_sampler_view * cso)553 vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
554                         const struct pipe_sampler_view *cso)
555 {
556         struct vc4_sampler_view *so = CALLOC_STRUCT(vc4_sampler_view);
557         struct vc4_resource *rsc = vc4_resource(prsc);
558 
559         if (!so)
560                 return NULL;
561 
562         so->base = *cso;
563 
564         pipe_reference(NULL, &prsc->reference);
565 
566         /* There is no hardware level clamping, and the start address of a
567          * texture may be misaligned, so in that case we have to copy to a
568          * temporary.
569          *
570          * Also, Raspberry Pi doesn't support sampling from raster textures,
571          * so we also have to copy to a temporary then.
572          */
573         if ((cso->u.tex.first_level &&
574              (cso->u.tex.first_level != cso->u.tex.last_level)) ||
575             rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) {
576                 struct vc4_resource *shadow_parent = vc4_resource(prsc);
577                 struct pipe_resource tmpl = shadow_parent->base.b;
578                 struct vc4_resource *clone;
579 
580                 tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
581                 tmpl.width0 = u_minify(tmpl.width0, cso->u.tex.first_level);
582                 tmpl.height0 = u_minify(tmpl.height0, cso->u.tex.first_level);
583                 tmpl.last_level = cso->u.tex.last_level - cso->u.tex.first_level;
584 
585                 prsc = vc4_resource_create(pctx->screen, &tmpl);
586                 if (!prsc) {
587                         free(so);
588                         return NULL;
589                 }
590                 rsc = vc4_resource(prsc);
591                 clone = vc4_resource(prsc);
592                 clone->shadow_parent = &shadow_parent->base.b;
593                 /* Flag it as needing update of the contents from the parent. */
594                 clone->writes = shadow_parent->writes - 1;
595 
596                 assert(clone->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
597         } else if (cso->u.tex.first_level) {
598                 so->force_first_level = true;
599         }
600         so->base.texture = prsc;
601         so->base.reference.count = 1;
602         so->base.context = pctx;
603 
604         so->texture_p0 =
605                 (VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) |
606                  VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) |
607                  VC4_SET_FIELD(so->force_first_level ?
608                                cso->u.tex.last_level :
609                                cso->u.tex.last_level -
610                                cso->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
611                  VC4_SET_FIELD(cso->target == PIPE_TEXTURE_CUBE,
612                                VC4_TEX_P0_CMMODE));
613         so->texture_p1 =
614                 (VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
615                  VC4_SET_FIELD(prsc->height0 & 2047, VC4_TEX_P1_HEIGHT) |
616                  VC4_SET_FIELD(prsc->width0 & 2047, VC4_TEX_P1_WIDTH));
617 
618         if (prsc->format == PIPE_FORMAT_ETC1_RGB8)
619                 so->texture_p1 |= VC4_TEX_P1_ETCFLIP_MASK;
620 
621         return &so->base;
622 }
623 
624 static void
vc4_sampler_view_destroy(struct pipe_context * pctx,struct pipe_sampler_view * view)625 vc4_sampler_view_destroy(struct pipe_context *pctx,
626                          struct pipe_sampler_view *view)
627 {
628         pipe_resource_reference(&view->texture, NULL);
629         free(view);
630 }
631 
632 static void
vc4_set_sampler_views(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,struct pipe_sampler_view ** views)633 vc4_set_sampler_views(struct pipe_context *pctx,
634                       enum pipe_shader_type shader,
635                       unsigned start, unsigned nr,
636                       struct pipe_sampler_view **views)
637 {
638         struct vc4_context *vc4 = vc4_context(pctx);
639         struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
640         unsigned i;
641         unsigned new_nr = 0;
642 
643         assert(start == 0);
644 
645         for (i = 0; i < nr; i++) {
646                 if (views[i])
647                         new_nr = i + 1;
648                 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
649         }
650 
651         for (; i < stage_tex->num_textures; i++) {
652                 pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
653         }
654 
655         stage_tex->num_textures = new_nr;
656 }
657 
658 void
vc4_state_init(struct pipe_context * pctx)659 vc4_state_init(struct pipe_context *pctx)
660 {
661         pctx->set_blend_color = vc4_set_blend_color;
662         pctx->set_stencil_ref = vc4_set_stencil_ref;
663         pctx->set_clip_state = vc4_set_clip_state;
664         pctx->set_sample_mask = vc4_set_sample_mask;
665         pctx->set_constant_buffer = vc4_set_constant_buffer;
666         pctx->set_framebuffer_state = vc4_set_framebuffer_state;
667         pctx->set_polygon_stipple = vc4_set_polygon_stipple;
668         pctx->set_scissor_states = vc4_set_scissor_states;
669         pctx->set_viewport_states = vc4_set_viewport_states;
670 
671         pctx->set_vertex_buffers = vc4_set_vertex_buffers;
672         pctx->set_index_buffer = vc4_set_index_buffer;
673 
674         pctx->create_blend_state = vc4_create_blend_state;
675         pctx->bind_blend_state = vc4_blend_state_bind;
676         pctx->delete_blend_state = vc4_generic_cso_state_delete;
677 
678         pctx->create_rasterizer_state = vc4_create_rasterizer_state;
679         pctx->bind_rasterizer_state = vc4_rasterizer_state_bind;
680         pctx->delete_rasterizer_state = vc4_generic_cso_state_delete;
681 
682         pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state;
683         pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind;
684         pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete;
685 
686         pctx->create_vertex_elements_state = vc4_vertex_state_create;
687         pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete;
688         pctx->bind_vertex_elements_state = vc4_vertex_state_bind;
689 
690         pctx->create_sampler_state = vc4_create_sampler_state;
691         pctx->delete_sampler_state = vc4_generic_cso_state_delete;
692         pctx->bind_sampler_states = vc4_sampler_states_bind;
693 
694         pctx->create_sampler_view = vc4_create_sampler_view;
695         pctx->sampler_view_destroy = vc4_sampler_view_destroy;
696         pctx->set_sampler_views = vc4_set_sampler_views;
697 }
698