/external/skia/src/gpu/gl/ |
D | GrGLPathRendering.cpp | 136 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onStencilPath() local 139 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath() 142 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath() 160 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onDrawPath() local 164 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath() 166 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath() 169 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, in onDrawPath() 193 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onDrawPaths() local 199 fillMode, writeMask, gXformType2GLType[transformType], in onDrawPaths() 204 0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, in onDrawPaths() [all …]
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/external/skqp/src/gpu/gl/ |
D | GrGLPathRendering.cpp | 136 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onStencilPath() local 139 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onStencilPath() 142 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); in onStencilPath() 160 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onDrawPath() local 164 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); in onDrawPath() 166 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, in onDrawPath() 169 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, in onDrawPath() 193 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; in onDrawPaths() local 199 fillMode, writeMask, gXformType2GLType[transformType], in onDrawPaths() 204 0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, in onDrawPaths() [all …]
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/external/mesa3d/src/glx/ |
D | pixel.c | 284 GLint writeMask, i; in EmptyBitmap() local 317 writeMask = highBitMask; in EmptyBitmap() 323 writeMask &= HighBitsMask[bitOffset + elementsLeft]; in EmptyBitmap() 335 currentByte = (currentByte & ~writeMask) | in EmptyBitmap() 336 (writeByte & writeMask); in EmptyBitmap() 340 currentByte = (currentByte & ~writeMask) | in EmptyBitmap() 341 (sourceImage[0] & writeMask); in EmptyBitmap() 359 writeMask = 0xff; in EmptyBitmap() 363 writeMask &= lowBitMask; in EmptyBitmap() 370 currentByte = (currentByte & ~writeMask) | (writeByte & writeMask); in EmptyBitmap()
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/external/swiftshader/src/Renderer/ |
D | Blitter.hpp | 32 …: writeMask(0xF), clearOperation(false), filter(filter), useStencil(useStencil), convertSRGB(conve… in Options() 33 Options(unsigned int writeMask) in Options() 34 …: writeMask(writeMask), clearOperation(true), filter(false), useStencil(false), convertSRGB(true),… in Options() 46 unsigned char writeMask; member
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D | PixelProcessor.hpp | 146 void set(int reference, int testMask, int writeMask) in set() 150 writeMaskQ = replicate(writeMask); in set()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 82 deUint32 writeMask; member 91 , writeMask (0) in StencilParams() 127 << " write mask = " << tcu::toHex(params.writeMask) << "\n" in operator <<() 360 cmd.params.stencil[rr::FACETYPE_FRONT].writeMask = 0u; in generateStencilVisualizeCommands() 376 dst.writeMask = src.writeMask; in translateStencilState() 447 glStencilMaskSeparate(glFace, sParams.writeMask); in render() 769 params.stencil[ndx].writeMask = rnd.getUint32(); in randomDepthStencilState() 823 deUint32 writeMask; in init() member 879 params.stencil[visible].writeMask = functionCases[ndx].writeMask; in init() 887 params.stencil[notVisible].writeMask = ~0u; in init() [all …]
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D | es3fRandomFragmentOpTests.cpp | 85 dst.writeMask = src.writeMask; in translateStencilState() 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 82 deUint32 writeMask; member 91 , writeMask (0) in StencilParams() 127 << " write mask = " << tcu::toHex(params.writeMask) << "\n" in operator <<() 360 cmd.params.stencil[rr::FACETYPE_FRONT].writeMask = 0u; in generateStencilVisualizeCommands() 376 dst.writeMask = src.writeMask; in translateStencilState() 447 glStencilMaskSeparate(glFace, sParams.writeMask); in render() 769 params.stencil[ndx].writeMask = rnd.getUint32(); in randomDepthStencilState() 823 deUint32 writeMask; in init() member 879 params.stencil[visible].writeMask = functionCases[ndx].writeMask; in init() 887 params.stencil[notVisible].writeMask = ~0u; in init() [all …]
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D | es2fRandomFragmentOpTests.cpp | 85 dst.writeMask = src.writeMask; in translateStencilState() 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
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/external/mesa3d/src/mesa/swrast/ |
D | s_stencil.c | 556 const GLuint writeMask = ctx->Stencil.WriteMask[0]; in _swrast_clear_stencil_buffer() local 563 if (!rb || writeMask == 0) in _swrast_clear_stencil_buffer() 573 if ((writeMask & stencilMax) != stencilMax) { in _swrast_clear_stencil_buffer() 592 GLubyte clear = ctx->Stencil.Clear & writeMask & 0xff; in _swrast_clear_stencil_buffer() 593 GLubyte mask = (~writeMask) & 0xff; in _swrast_clear_stencil_buffer() 619 GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24; in _swrast_clear_stencil_buffer() 620 GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff; in _swrast_clear_stencil_buffer() 632 GLuint clear = ctx->Stencil.Clear & writeMask & 0xff; in _swrast_clear_stencil_buffer() 633 GLuint mask = 0xffffff00 | ((~writeMask) & 0xff); in _swrast_clear_stencil_buffer()
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D | s_depth.c | 673 const GLuint writeMask = ctx->Stencil.WriteMask[0]; in _swrast_clear_depth_stencil_buffer() local 692 if ((writeMask & stencilMax) != stencilMax) { in _swrast_clear_depth_stencil_buffer() 714 mask = ((~writeMask) & 0xff) << 24; in _swrast_clear_depth_stencil_buffer() 715 clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24; in _swrast_clear_depth_stencil_buffer() 718 mask = ((~writeMask) & 0xff); in _swrast_clear_depth_stencil_buffer() 719 clear |= (ctx->Stencil.Clear & writeMask & 0xff); in _swrast_clear_depth_stencil_buffer() 742 const GLuint sClear = ctx->Stencil.Clear & writeMask; in _swrast_clear_depth_stencil_buffer() 743 const GLuint sMask = (~writeMask) & 0xff; in _swrast_clear_depth_stencil_buffer()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 67 deUint32 writeMask; member 76 , writeMask (0) in StencilState()
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/external/mesa3d/src/mesa/program/ |
D | prog_print.c | 490 _mesa_writemask_string(GLuint writeMask) in _mesa_writemask_string() argument 495 if (writeMask == WRITEMASK_XYZW) in _mesa_writemask_string() 499 if (writeMask & WRITEMASK_X) in _mesa_writemask_string() 501 if (writeMask & WRITEMASK_Y) in _mesa_writemask_string() 503 if (writeMask & WRITEMASK_Z) in _mesa_writemask_string() 505 if (writeMask & WRITEMASK_W) in _mesa_writemask_string()
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D | prog_print.h | 71 _mesa_writemask_string(GLuint writeMask);
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D | prog_execute.c | 326 GLuint writeMask = dstReg->WriteMask; in store_vector4() local 353 if (writeMask & WRITEMASK_X) in store_vector4() 355 if (writeMask & WRITEMASK_Y) in store_vector4() 357 if (writeMask & WRITEMASK_Z) in store_vector4() 359 if (writeMask & WRITEMASK_W) in store_vector4()
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/external/deqp/framework/referencerenderer/ |
D | rrRenderState.hpp | 193 deUint32 writeMask; member 202 , writeMask (~0U) in StencilState()
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/external/skqp/src/gpu/ |
D | GrUserStencilSettings.h | 244 constexpr static uint16_t EffectiveWriteMask(uint16_t writeMask) { in EffectiveWriteMask() 248 return DoesNotModifyStencil(true) ? 0 : writeMask; in EffectiveWriteMask()
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/external/skia/src/gpu/ |
D | GrUserStencilSettings.h | 244 constexpr static uint16_t EffectiveWriteMask(uint16_t writeMask) { in EffectiveWriteMask() 248 return DoesNotModifyStencil(true) ? 0 : writeMask; in EffectiveWriteMask()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineStencilTests.cpp | 730 front.writeMask = config.frontWriteMask; in StencilTestInstance() 734 back.writeMask = config.backWriteMask; in StencilTestInstance() 945 refStencilFront.writeMask = StencilTest::s_stencilStateConfigs[quadNdx].frontWriteMask; in verifyImage() 949 refStencilBack.writeMask = StencilTest::s_stencilStateConfigs[quadNdx].backWriteMask; in verifyImage()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_fpc_translate.c | 328 const uint writeMask in get_result_flags() local 335 if (writeMask & TGSI_WRITEMASK_X) in get_result_flags() 337 if (writeMask & TGSI_WRITEMASK_Y) in get_result_flags() 339 if (writeMask & TGSI_WRITEMASK_Z) in get_result_flags() 341 if (writeMask & TGSI_WRITEMASK_W) in get_result_flags()
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateDSTests.cpp | 533 const deUint32 writeMask, const deUint32 readMask, in StencilParamsBasicTestInstance() argument 538 m_writeMask = writeMask; in StencilParamsBasicTestInstance() 696 const deUint32 writeMask, const deUint32 readMask, in StencilParamsBasicTestCase() argument 699 , m_writeMask (writeMask) in StencilParamsBasicTestCase()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_cmd_buffer.c | 467 uint32_t writeMask) in anv_CmdSetStencilWriteMask() argument 472 cmd_buffer->state.dynamic.stencil_write_mask.front = writeMask; in anv_CmdSetStencilWriteMask() 474 cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask; in anv_CmdSetStencilWriteMask()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkTypeUtil.inl | 189 …ilOp depthFailOp, VkCompareOp compareOp, deUint32 compareMask, deUint32 writeMask, deUint32 refere… argument 197 res.writeMask = writeMask;
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/external/vulkan-validation-layers/tests/ |
D | vkrenderframework.h | 422 void AddDefaultColorAttachment(VkColorComponentFlags writeMask = 0xf /*=R|G|B|A*/) { 425 att.colorWriteMask = writeMask;
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/external/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 206 stencilInfo->front.writeMask = front.fWriteMask; in setup_depth_stencil_state() 219 stencilInfo->back.writeMask = back.fWriteMask; in setup_depth_stencil_state()
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