Searched refs:LOCK_DISCARD (Results 1 – 13 of 13) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DVolume8.cpp | 155 lock = sw::LOCK_DISCARD; in LockBox()
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D | Direct3DSurface8.cpp | 169 lock = sw::LOCK_DISCARD; in LockRect()
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D | Direct3DDevice8.cpp | 2154 void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in SetCursorProperties()
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/external/swiftshader/src/D3D9/ |
D | Direct3DVolume9.cpp | 186 lock = sw::LOCK_DISCARD; in LockBox()
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D | Direct3DVolumeTexture9.cpp | 190 dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in GenerateMipSubLevels()
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D | Direct3DSurface9.cpp | 268 lock = sw::LOCK_DISCARD; in LockRect()
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D | Direct3DDevice9.cpp | 2665 void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in SetCursorProperties() 6255 byte *destBuffer = (byte*)dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); in stretchRect()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 576 …yte*)dest->lockStencil(0, 0, 0, PUBLIC) : (byte*)dest->lockInternal(0, 0, 0, LOCK_DISCARD, PUBLIC); in stretchRect() 586 …byte *destBuffer = (byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, fullCopy ? LOCK_DISCARD : LOCK… in stretchRect() 596 …e*)dest->lockInternal(dRect.x0, dRect.y0, destRect->slice, fullCopy ? LOCK_DISCARD : LOCK_WRITEONL… in stretchRect()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 375 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect()
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 236 LOCK_DISCARD, enumerator
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D | Surface.cpp | 1125 case LOCK_DISCARD: in lockRect() 1401 if(lock != LOCK_DISCARD) in lockExternal() 1415 case LOCK_DISCARD: in lockExternal() 1456 if(lock != LOCK_DISCARD) in lockInternal() 1478 if(lock != LOCK_DISCARD) in lockInternal() 1494 case LOCK_DISCARD: in lockInternal() 3374 const Lock lock = entire ? LOCK_DISCARD : LOCK_WRITEONLY; in clearDepth()
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D | Blitter.cpp | 1452 …dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) :… in blitReactor()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 553 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect()
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