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Searched refs:glDrawPixels (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/docs/
DVERSIONS71 - glBitmap() and glDrawPixels() clipping
239 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
380 - glDrawPixels feedback/selection didn't examine RasterPos valid bit
383 - glDrawPixels sometimes didn't recognize some GL state changes
421 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
457 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
536 - glDrawPixels(color index pixels) weren't converted to RGBA
540 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
541 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
575 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
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/external/mesa3d/docs/specs/
DMESA_pack_invert.spec51 1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
/external/mesa3d/docs/relnotes/
D5.178 Faster glDrawPixels / glCopyPixels in X11 driver
79 If your X screen is 32bpp, glDrawPixels to the front color buffer will
84 If your X screen is 16bpp, glDrawPixels to the front color buffer will
94 glDrawPixels and 100 for glCopyPixels.
D3.3156 The imaging path code used by glDrawPixels, glTexImage[123]D,
160 been carried over to glDrawPixels as well.
/external/mesa3d/src/gallium/targets/osmesa/
Dosmesa.mingw.def84 glDrawPixels = glDrawPixels@20
Dosmesa.def87 glDrawPixels
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def77 glDrawPixels = glDrawPixels@20
Dopengl32.def77 glDrawPixels
Dstw_context.c773 &glDrawPixels,
/external/swiftshader/src/OpenGL/libGL/
DlibGL.def78 glDrawPixels @76
DlibGL.cpp5930 void APIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid … in glDrawPixels() function
/external/mesa3d/doxygen/
Dgallium.doc97 state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into
101 combining) are implemented with shaders. OpenGL commands such as glDrawPixels
/external/mesa3d/include/GL/
Dgl.h1220 GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
Dgl_mangle.h503 #define glDrawPixels MANGLE(DrawPixels) macro