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Searched refs:glUniform3fv (Results 1 – 25 of 70) sorted by relevance

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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h92 FNDEF(void, glUniform3fv, (GLint location, GLsizei count, const GLfloat* v));
139 #define glUniform3fv FNPTR(glUniform3fv) macro
Dimportgl.c81 IMPORT_FUNC_GL(glUniform3fv); in importGLInit()
Ddemo.c769 glUniform3fv(sShaderLit.light_0_direction, 1, light0Position); in configureLightAndMaterial()
770 glUniform3fv(sShaderLit.light_1_direction, 1, light1Position); in configureLightAndMaterial()
771 glUniform3fv(sShaderLit.light_2_direction, 1, light2Position); in configureLightAndMaterial()
/external/deqp/framework/egl/
DegluStaticES20Library.inl126 { "glUniform3fv", (deFunctionPtr)glUniform3fv },
DegluStaticES30Library.inl211 { "glUniform3fv", (deFunctionPtr)glUniform3fv },
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp578 glUniform3fv(-1, 1, &data[0]); in init()
606 glUniform3fv(vUnif, 1, &data[0]); in init()
639 glUniform3fv(-2, 1, &data[0]); in init()
649 glUniform3fv(-1, 1, &data[0]); in init()
677 glUniform3fv(vUnif, 2, &data[0]); in init()
/external/mesa3d/src/mapi/es2api/
DABI-check219 glUniform3fv
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def123 glUniform3fv @121
DlibGLESv2.lds124 glUniform3fv;
/external/skqp/src/gpu/gl/android/
DGrGLMakeNativeInterface_android.cpp172 return (GrGLFuncPtr) glUniform3fv; in android_get_gl_proc()
/external/skia/src/gpu/gl/android/
DGrGLMakeNativeInterface_android.cpp172 return (GrGLFuncPtr) glUniform3fv; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl126 gl->uniform3fv = &glUniform3fv;
DglwInitES30Direct.inl211 gl->uniform3fv = &glUniform3fv;
DglwInitES20.inl126 gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
DglwInitES31Direct.inl273 gl->uniform3fv = &glUniform3fv;
DglwInitES32Direct.inl317 gl->uniform3fv = &glUniform3fv;
DglwInitES30.inl211 gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp858 glUniform3fv(-1, 1, &data[0]); in init()
889 glUniform3fv(vec4_v, 1, &data[0]); in init()
926 glUniform3fv(-2, 1, &data[0]); in init()
936 glUniform3fv(-1, 1, &data[0]); in init()
966 glUniform3fv(vec4_v, 2, &data[0]); in init()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp578 glUniform3fv(m_ShaderProgram.uiLightDirLoc, 1, &vLightDirModel.x); in RenderScene()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp1088 ctx.glUniform3fv(-1, 1, &data[0]); in uniformfv_invalid_program()
1120 ctx.glUniform3fv(vec4_v, 1, &data[0]); in uniformfv_incompatible_type()
1158 ctx.glUniform3fv(-2, 1, &data[0]); in uniformfv_invalid_location()
1168 ctx.glUniform3fv(-1, 1, &data[0]); in uniformfv_invalid_location()
1199 ctx.glUniform3fv(vec4_v, 2, &data[0]); in uniformfv_invalid_count()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp748 glUniform3fv(m_SceneShaderProgram.uiLightDirLoc, 1, vMsLightDir.ptr()); in RenderScene()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp637 glUniform3fv(m_SkinnedShaderProgram.auiLoc[eLightPos], 1, LightPos.ptr()); in RenderScene()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp858 glUniform3fv(nLocation, 1, psDefaultValue->pfData); in SetDefaultUniformValue()
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp383 case 3: glUniform3fv(location, 1, (float*)value.value().getValuePtr()); break; in setUniformValue()
/external/deqp/doc/
DGLES2 Negative API Functions.txt147 o glUniform3fv (GLint location, GLsizei count, const GLfloat* v);

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