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1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 *
4 * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
5 */
6gl->activeTexture						= &glActiveTexture;
7gl->attachShader						= &glAttachShader;
8gl->beginQuery							= &glBeginQuery;
9gl->beginTransformFeedback				= &glBeginTransformFeedback;
10gl->bindAttribLocation					= &glBindAttribLocation;
11gl->bindBuffer							= &glBindBuffer;
12gl->bindBufferBase						= &glBindBufferBase;
13gl->bindBufferRange						= &glBindBufferRange;
14gl->bindFramebuffer						= &glBindFramebuffer;
15gl->bindRenderbuffer					= &glBindRenderbuffer;
16gl->bindSampler							= &glBindSampler;
17gl->bindTexture							= &glBindTexture;
18gl->bindTransformFeedback				= &glBindTransformFeedback;
19gl->bindVertexArray						= &glBindVertexArray;
20gl->blendColor							= &glBlendColor;
21gl->blendEquation						= &glBlendEquation;
22gl->blendEquationSeparate				= &glBlendEquationSeparate;
23gl->blendFunc							= &glBlendFunc;
24gl->blendFuncSeparate					= &glBlendFuncSeparate;
25gl->blitFramebuffer						= &glBlitFramebuffer;
26gl->bufferData							= &glBufferData;
27gl->bufferSubData						= &glBufferSubData;
28gl->checkFramebufferStatus				= &glCheckFramebufferStatus;
29gl->clear								= &glClear;
30gl->clearBufferfi						= &glClearBufferfi;
31gl->clearBufferfv						= &glClearBufferfv;
32gl->clearBufferiv						= &glClearBufferiv;
33gl->clearBufferuiv						= &glClearBufferuiv;
34gl->clearColor							= &glClearColor;
35gl->clearDepthf							= &glClearDepthf;
36gl->clearStencil						= &glClearStencil;
37gl->clientWaitSync						= &glClientWaitSync;
38gl->colorMask							= &glColorMask;
39gl->compileShader						= &glCompileShader;
40gl->compressedTexImage2D				= &glCompressedTexImage2D;
41gl->compressedTexImage3D				= &glCompressedTexImage3D;
42gl->compressedTexSubImage2D				= &glCompressedTexSubImage2D;
43gl->compressedTexSubImage3D				= &glCompressedTexSubImage3D;
44gl->copyBufferSubData					= &glCopyBufferSubData;
45gl->copyTexImage2D						= &glCopyTexImage2D;
46gl->copyTexSubImage2D					= &glCopyTexSubImage2D;
47gl->copyTexSubImage3D					= &glCopyTexSubImage3D;
48gl->createProgram						= &glCreateProgram;
49gl->createShader						= &glCreateShader;
50gl->cullFace							= &glCullFace;
51gl->deleteBuffers						= &glDeleteBuffers;
52gl->deleteFramebuffers					= &glDeleteFramebuffers;
53gl->deleteProgram						= &glDeleteProgram;
54gl->deleteQueries						= &glDeleteQueries;
55gl->deleteRenderbuffers					= &glDeleteRenderbuffers;
56gl->deleteSamplers						= &glDeleteSamplers;
57gl->deleteShader						= &glDeleteShader;
58gl->deleteSync							= &glDeleteSync;
59gl->deleteTextures						= &glDeleteTextures;
60gl->deleteTransformFeedbacks			= &glDeleteTransformFeedbacks;
61gl->deleteVertexArrays					= &glDeleteVertexArrays;
62gl->depthFunc							= &glDepthFunc;
63gl->depthMask							= &glDepthMask;
64gl->depthRangef							= &glDepthRangef;
65gl->detachShader						= &glDetachShader;
66gl->disable								= &glDisable;
67gl->disableVertexAttribArray			= &glDisableVertexAttribArray;
68gl->drawArrays							= &glDrawArrays;
69gl->drawArraysInstanced					= &glDrawArraysInstanced;
70gl->drawBuffers							= &glDrawBuffers;
71gl->drawElements						= &glDrawElements;
72gl->drawElementsInstanced				= &glDrawElementsInstanced;
73gl->drawRangeElements					= &glDrawRangeElements;
74gl->enable								= &glEnable;
75gl->enableVertexAttribArray				= &glEnableVertexAttribArray;
76gl->endQuery							= &glEndQuery;
77gl->endTransformFeedback				= &glEndTransformFeedback;
78gl->fenceSync							= &glFenceSync;
79gl->finish								= &glFinish;
80gl->flush								= &glFlush;
81gl->flushMappedBufferRange				= &glFlushMappedBufferRange;
82gl->framebufferRenderbuffer				= &glFramebufferRenderbuffer;
83gl->framebufferTexture2D				= &glFramebufferTexture2D;
84gl->framebufferTextureLayer				= &glFramebufferTextureLayer;
85gl->frontFace							= &glFrontFace;
86gl->genBuffers							= &glGenBuffers;
87gl->genFramebuffers						= &glGenFramebuffers;
88gl->genQueries							= &glGenQueries;
89gl->genRenderbuffers					= &glGenRenderbuffers;
90gl->genSamplers							= &glGenSamplers;
91gl->genTextures							= &glGenTextures;
92gl->genTransformFeedbacks				= &glGenTransformFeedbacks;
93gl->genVertexArrays						= &glGenVertexArrays;
94gl->generateMipmap						= &glGenerateMipmap;
95gl->getActiveAttrib						= &glGetActiveAttrib;
96gl->getActiveUniform					= &glGetActiveUniform;
97gl->getActiveUniformBlockName			= &glGetActiveUniformBlockName;
98gl->getActiveUniformBlockiv				= &glGetActiveUniformBlockiv;
99gl->getActiveUniformsiv					= &glGetActiveUniformsiv;
100gl->getAttachedShaders					= &glGetAttachedShaders;
101gl->getAttribLocation					= &glGetAttribLocation;
102gl->getBooleanv							= &glGetBooleanv;
103gl->getBufferParameteri64v				= &glGetBufferParameteri64v;
104gl->getBufferParameteriv				= &glGetBufferParameteriv;
105gl->getBufferPointerv					= &glGetBufferPointerv;
106gl->getError							= &glGetError;
107gl->getFloatv							= &glGetFloatv;
108gl->getFragDataLocation					= &glGetFragDataLocation;
109gl->getFramebufferAttachmentParameteriv	= &glGetFramebufferAttachmentParameteriv;
110gl->getInteger64i_v						= &glGetInteger64i_v;
111gl->getInteger64v						= &glGetInteger64v;
112gl->getIntegeri_v						= &glGetIntegeri_v;
113gl->getIntegerv							= &glGetIntegerv;
114gl->getInternalformativ					= &glGetInternalformativ;
115gl->getProgramBinary					= &glGetProgramBinary;
116gl->getProgramInfoLog					= &glGetProgramInfoLog;
117gl->getProgramiv						= &glGetProgramiv;
118gl->getQueryObjectuiv					= &glGetQueryObjectuiv;
119gl->getQueryiv							= &glGetQueryiv;
120gl->getRenderbufferParameteriv			= &glGetRenderbufferParameteriv;
121gl->getSamplerParameterfv				= &glGetSamplerParameterfv;
122gl->getSamplerParameteriv				= &glGetSamplerParameteriv;
123gl->getShaderInfoLog					= &glGetShaderInfoLog;
124gl->getShaderPrecisionFormat			= &glGetShaderPrecisionFormat;
125gl->getShaderSource						= &glGetShaderSource;
126gl->getShaderiv							= &glGetShaderiv;
127gl->getString							= &glGetString;
128gl->getStringi							= &glGetStringi;
129gl->getSynciv							= &glGetSynciv;
130gl->getTexParameterfv					= &glGetTexParameterfv;
131gl->getTexParameteriv					= &glGetTexParameteriv;
132gl->getTransformFeedbackVarying			= &glGetTransformFeedbackVarying;
133gl->getUniformBlockIndex				= &glGetUniformBlockIndex;
134gl->getUniformIndices					= &glGetUniformIndices;
135gl->getUniformLocation					= &glGetUniformLocation;
136gl->getUniformfv						= &glGetUniformfv;
137gl->getUniformiv						= &glGetUniformiv;
138gl->getUniformuiv						= &glGetUniformuiv;
139gl->getVertexAttribIiv					= &glGetVertexAttribIiv;
140gl->getVertexAttribIuiv					= &glGetVertexAttribIuiv;
141gl->getVertexAttribPointerv				= &glGetVertexAttribPointerv;
142gl->getVertexAttribfv					= &glGetVertexAttribfv;
143gl->getVertexAttribiv					= &glGetVertexAttribiv;
144gl->hint								= &glHint;
145gl->invalidateFramebuffer				= &glInvalidateFramebuffer;
146gl->invalidateSubFramebuffer			= &glInvalidateSubFramebuffer;
147gl->isBuffer							= &glIsBuffer;
148gl->isEnabled							= &glIsEnabled;
149gl->isFramebuffer						= &glIsFramebuffer;
150gl->isProgram							= &glIsProgram;
151gl->isQuery								= &glIsQuery;
152gl->isRenderbuffer						= &glIsRenderbuffer;
153gl->isSampler							= &glIsSampler;
154gl->isShader							= &glIsShader;
155gl->isSync								= &glIsSync;
156gl->isTexture							= &glIsTexture;
157gl->isTransformFeedback					= &glIsTransformFeedback;
158gl->isVertexArray						= &glIsVertexArray;
159gl->lineWidth							= &glLineWidth;
160gl->linkProgram							= &glLinkProgram;
161gl->mapBufferRange						= &glMapBufferRange;
162gl->pauseTransformFeedback				= &glPauseTransformFeedback;
163gl->pixelStorei							= &glPixelStorei;
164gl->polygonOffset						= &glPolygonOffset;
165gl->programBinary						= &glProgramBinary;
166gl->programParameteri					= &glProgramParameteri;
167gl->readBuffer							= &glReadBuffer;
168gl->readPixels							= &glReadPixels;
169gl->releaseShaderCompiler				= &glReleaseShaderCompiler;
170gl->renderbufferStorage					= &glRenderbufferStorage;
171gl->renderbufferStorageMultisample		= &glRenderbufferStorageMultisample;
172gl->resumeTransformFeedback				= &glResumeTransformFeedback;
173gl->sampleCoverage						= &glSampleCoverage;
174gl->samplerParameterf					= &glSamplerParameterf;
175gl->samplerParameterfv					= &glSamplerParameterfv;
176gl->samplerParameteri					= &glSamplerParameteri;
177gl->samplerParameteriv					= &glSamplerParameteriv;
178gl->scissor								= &glScissor;
179gl->shaderBinary						= &glShaderBinary;
180gl->shaderSource						= (glShaderSourceFunc)&glShaderSource;
181gl->stencilFunc							= &glStencilFunc;
182gl->stencilFuncSeparate					= &glStencilFuncSeparate;
183gl->stencilMask							= &glStencilMask;
184gl->stencilMaskSeparate					= &glStencilMaskSeparate;
185gl->stencilOp							= &glStencilOp;
186gl->stencilOpSeparate					= &glStencilOpSeparate;
187gl->texImage2D							= &glTexImage2D;
188gl->texImage3D							= &glTexImage3D;
189gl->texParameterf						= &glTexParameterf;
190gl->texParameterfv						= &glTexParameterfv;
191gl->texParameteri						= &glTexParameteri;
192gl->texParameteriv						= &glTexParameteriv;
193gl->texStorage2D						= &glTexStorage2D;
194gl->texStorage3D						= &glTexStorage3D;
195gl->texSubImage2D						= &glTexSubImage2D;
196gl->texSubImage3D						= &glTexSubImage3D;
197gl->transformFeedbackVaryings			= &glTransformFeedbackVaryings;
198gl->uniform1f							= &glUniform1f;
199gl->uniform1fv							= &glUniform1fv;
200gl->uniform1i							= &glUniform1i;
201gl->uniform1iv							= &glUniform1iv;
202gl->uniform1ui							= &glUniform1ui;
203gl->uniform1uiv							= &glUniform1uiv;
204gl->uniform2f							= &glUniform2f;
205gl->uniform2fv							= &glUniform2fv;
206gl->uniform2i							= &glUniform2i;
207gl->uniform2iv							= &glUniform2iv;
208gl->uniform2ui							= &glUniform2ui;
209gl->uniform2uiv							= &glUniform2uiv;
210gl->uniform3f							= &glUniform3f;
211gl->uniform3fv							= &glUniform3fv;
212gl->uniform3i							= &glUniform3i;
213gl->uniform3iv							= &glUniform3iv;
214gl->uniform3ui							= &glUniform3ui;
215gl->uniform3uiv							= &glUniform3uiv;
216gl->uniform4f							= &glUniform4f;
217gl->uniform4fv							= &glUniform4fv;
218gl->uniform4i							= &glUniform4i;
219gl->uniform4iv							= &glUniform4iv;
220gl->uniform4ui							= &glUniform4ui;
221gl->uniform4uiv							= &glUniform4uiv;
222gl->uniformBlockBinding					= &glUniformBlockBinding;
223gl->uniformMatrix2fv					= &glUniformMatrix2fv;
224gl->uniformMatrix2x3fv					= &glUniformMatrix2x3fv;
225gl->uniformMatrix2x4fv					= &glUniformMatrix2x4fv;
226gl->uniformMatrix3fv					= &glUniformMatrix3fv;
227gl->uniformMatrix3x2fv					= &glUniformMatrix3x2fv;
228gl->uniformMatrix3x4fv					= &glUniformMatrix3x4fv;
229gl->uniformMatrix4fv					= &glUniformMatrix4fv;
230gl->uniformMatrix4x2fv					= &glUniformMatrix4x2fv;
231gl->uniformMatrix4x3fv					= &glUniformMatrix4x3fv;
232gl->unmapBuffer							= &glUnmapBuffer;
233gl->useProgram							= &glUseProgram;
234gl->validateProgram						= &glValidateProgram;
235gl->vertexAttrib1f						= &glVertexAttrib1f;
236gl->vertexAttrib1fv						= &glVertexAttrib1fv;
237gl->vertexAttrib2f						= &glVertexAttrib2f;
238gl->vertexAttrib2fv						= &glVertexAttrib2fv;
239gl->vertexAttrib3f						= &glVertexAttrib3f;
240gl->vertexAttrib3fv						= &glVertexAttrib3fv;
241gl->vertexAttrib4f						= &glVertexAttrib4f;
242gl->vertexAttrib4fv						= &glVertexAttrib4fv;
243gl->vertexAttribDivisor					= &glVertexAttribDivisor;
244gl->vertexAttribI4i						= &glVertexAttribI4i;
245gl->vertexAttribI4iv					= &glVertexAttribI4iv;
246gl->vertexAttribI4ui					= &glVertexAttribI4ui;
247gl->vertexAttribI4uiv					= &glVertexAttribI4uiv;
248gl->vertexAttribIPointer				= &glVertexAttribIPointer;
249gl->vertexAttribPointer					= &glVertexAttribPointer;
250gl->viewport							= &glViewport;
251gl->waitSync							= &glWaitSync;
252