1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Base class for a test case.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es2fFunctionalTests.hpp"
25
26 #include "es2fColorClearTest.hpp"
27 #include "es2fLightAmountTest.hpp"
28 #include "es2fShaderExecuteTest.hpp"
29 #include "es2fFboApiTest.hpp"
30 #include "es2fFboRenderTest.hpp"
31 #include "es2fFboCompletenessTests.hpp"
32 #include "es2fRandomShaderTests.hpp"
33 #include "es2fPrerequisiteTests.hpp"
34 #include "es2fDepthTests.hpp"
35 #include "es2fStencilTests.hpp"
36 #include "es2fScissorTests.hpp"
37 #include "es2fVertexArrayTest.hpp"
38 #include "es2fRasterizationTests.hpp"
39 #include "es2fDepthStencilClearTests.hpp"
40 #include "es2fDepthStencilTests.hpp"
41 #include "es2fBlendTests.hpp"
42 #include "es2fRandomFragmentOpTests.hpp"
43 #include "es2fMultisampleTests.hpp"
44 #include "es2fUniformApiTests.hpp"
45 #include "es2fBufferWriteTests.hpp"
46 #include "es2fImplementationLimitTests.hpp"
47 #include "es2fDepthRangeTests.hpp"
48 #include "es2fDitheringTests.hpp"
49 #include "es2fClippingTests.hpp"
50 #include "es2fPolygonOffsetTests.hpp"
51 #include "es2fDrawTests.hpp"
52 #include "es2fFragOpInteractionTests.hpp"
53 #include "es2fFlushFinishTests.hpp"
54 #include "es2fDefaultVertexAttributeTests.hpp"
55 #include "es2fLifetimeTests.hpp"
56
57 #include "es2fTextureFormatTests.hpp"
58 #include "es2fTextureWrapTests.hpp"
59 #include "es2fTextureFilteringTests.hpp"
60 #include "es2fTextureMipmapTests.hpp"
61 #include "es2fTextureSizeTests.hpp"
62 #include "es2fTextureSpecificationTests.hpp"
63 #include "es2fTextureCompletenessTests.hpp"
64 #include "es2fNegativeVertexArrayApiTests.hpp"
65 #include "es2fNegativeTextureApiTests.hpp"
66 #include "es2fNegativeFragmentApiTests.hpp"
67 #include "es2fNegativeBufferApiTests.hpp"
68 #include "es2fNegativeShaderApiTests.hpp"
69 #include "es2fNegativeStateApiTests.hpp"
70 #include "es2fVertexTextureTests.hpp"
71 #include "es2fTextureUnitTests.hpp"
72
73 #include "es2fShaderApiTests.hpp"
74 #include "es2fShaderAlgorithmTests.hpp"
75 #include "es2fShaderBuiltinVarTests.hpp"
76 #include "es2fShaderConstExprTests.hpp"
77 #include "es2fShaderDiscardTests.hpp"
78 #include "es2fShaderIndexingTests.hpp"
79 #include "es2fShaderLoopTests.hpp"
80 #include "es2fShaderOperatorTests.hpp"
81 #include "es2fShaderReturnTests.hpp"
82 #include "es2fShaderStructTests.hpp"
83 #include "es2fShaderMatrixTests.hpp"
84 #include "es2fShaderTextureFunctionTests.hpp"
85 #include "es2fAttribLocationTests.hpp"
86 #include "es2fShaderInvarianceTests.hpp"
87 #include "es2fShaderFragDataTests.hpp"
88
89 // State query tests
90 #include "es2fBooleanStateQueryTests.hpp"
91 #include "es2fIntegerStateQueryTests.hpp"
92 #include "es2fFloatStateQueryTests.hpp"
93 #include "es2fTextureStateQueryTests.hpp"
94 #include "es2fStringQueryTests.hpp"
95 #include "es2fBufferObjectQueryTests.hpp"
96 #include "es2fFboStateQueryTests.hpp"
97 #include "es2fRboStateQueryTests.hpp"
98 #include "es2fShaderStateQueryTests.hpp"
99
100 #include "es2fReadPixelsTests.hpp"
101 #include "es2fDebugMarkerTests.hpp"
102
103 namespace deqp
104 {
105 namespace gles2
106 {
107 namespace Functional
108 {
109
110 // ShadersTestGroup
111
112 class ShadersTestGroup : public TestCaseGroup
113 {
114 public:
ShadersTestGroup(Context & context)115 ShadersTestGroup (Context& context)
116 : TestCaseGroup(context, "shaders", "Shader Tests")
117 {
118 }
119
~ShadersTestGroup(void)120 virtual ~ShadersTestGroup (void)
121 {
122 }
123
init(void)124 virtual void init (void)
125 {
126 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests"));
127 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests"));
128 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests"));
129 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests"));
130 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests"));
131 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests"));
132 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests"));
133 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests"));
134 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests"));
135 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests"));
136 addChild(new ShaderExecuteTest(m_context, "qualification_order", "Order of Qualification Tests"));
137 addChild(new ShaderExecuteTest(m_context, "scoping", "Scoping of Declarations"));
138 addChild(new ShaderExecuteTest(m_context, "invalid_implicit_conversions", "Invalid Implicit Conversions"));
139
140
141 addChild(new ShaderIndexingTests (m_context));
142 addChild(new ShaderLoopTests (m_context));
143 addChild(new ShaderOperatorTests (m_context));
144 addChild(new ShaderMatrixTests (m_context));
145 addChild(new ShaderReturnTests (m_context));
146 addChild(new ShaderDiscardTests (m_context));
147 addChild(new ShaderStructTests (m_context));
148 addChild(new ShaderBuiltinVarTests (m_context));
149 addChild(new ShaderTextureFunctionTests (m_context));
150 addChild(new ShaderInvarianceTests (m_context));
151 addChild(new ShaderFragDataTests (m_context));
152 addChild(new ShaderAlgorithmTests (m_context));
153 addChild(new ShaderConstExprTests (m_context));
154
155 addChild(new RandomShaderTests(m_context));
156 }
157 };
158
159 // TextureTestGroup
160
161 class TextureTestGroup : public TestCaseGroup
162 {
163 public:
TextureTestGroup(Context & context)164 TextureTestGroup (Context& context)
165 : TestCaseGroup(context, "texture", "Texture Tests")
166 {
167 }
168
~TextureTestGroup(void)169 virtual ~TextureTestGroup (void)
170 {
171 }
172
init(void)173 virtual void init (void)
174 {
175 addChild(new TextureFormatTests (m_context));
176 addChild(new TextureSizeTests (m_context));
177 addChild(new TextureWrapTests (m_context));
178 addChild(new TextureFilteringTests (m_context));
179 addChild(new TextureMipmapTests (m_context));
180 addChild(new TextureSpecificationTests (m_context));
181 addChild(new TextureCompletenessTests (m_context));
182 addChild(new VertexTextureTests (m_context));
183 addChild(new TextureUnitTests (m_context));
184 }
185
deinit(void)186 virtual void deinit (void)
187 {
188 }
189 };
190
191 class BufferTests : public TestCaseGroup
192 {
193 public:
BufferTests(Context & context)194 BufferTests (Context& context)
195 : TestCaseGroup(context, "buffer", "Buffer object tests")
196 {
197 }
198
init(void)199 void init (void)
200 {
201 addChild(new BufferWriteTests(m_context));
202 }
203 };
204
205 // FboTestGroup
206
207 class FboTestGroup : public TestCaseGroup
208 {
209 public:
FboTestGroup(Context & context)210 FboTestGroup (Context& context)
211 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
212 {
213 }
214
~FboTestGroup(void)215 virtual ~FboTestGroup (void)
216 {
217 }
218
init(void)219 virtual void init (void)
220 {
221 addChild(new FboApiTestGroup(m_context));
222 addChild(new FboRenderTestGroup(m_context));
223 addChild(createFboCompletenessTests(m_context));
224 }
225 };
226
227 // NegativeApiTestGroup
228
229 class NegativeApiTestGroup : public TestCaseGroup
230 {
231 public:
NegativeApiTestGroup(Context & context)232 NegativeApiTestGroup (Context& context)
233 : TestCaseGroup(context, "negative_api", "Negative API Tests")
234 {
235 }
236
~NegativeApiTestGroup(void)237 virtual ~NegativeApiTestGroup (void)
238 {
239 }
240
init(void)241 virtual void init (void)
242 {
243 addChild(new NegativeBufferApiTests (m_context));
244 addChild(new NegativeFragmentApiTests (m_context));
245 addChild(new NegativeShaderApiTests (m_context));
246 addChild(new NegativeStateApiTests (m_context));
247 addChild(new NegativeTextureApiTests (m_context));
248 addChild(new NegativeVertexArrayApiTests (m_context));
249 }
250 };
251
252 // FragmentOpTests
253
254 class FragmentOpTests : public TestCaseGroup
255 {
256 public:
FragmentOpTests(Context & context)257 FragmentOpTests (Context& context)
258 : TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
259 {
260 }
261
init(void)262 void init (void)
263 {
264 addChild(new DepthTests (m_context));
265 addChild(new StencilTests (m_context));
266 addChild(new DepthStencilTests (m_context));
267 addChild(new ScissorTests (m_context));
268 addChild(new BlendTests (m_context));
269 addChild(new RandomFragmentOpTests (m_context));
270 addChild(new FragOpInteractionTests (m_context));
271 }
272 };
273
274 // StateQueryTests
275
276 class StateQueryTests : public TestCaseGroup
277 {
278 public:
StateQueryTests(Context & context)279 StateQueryTests (Context& context)
280 : TestCaseGroup(context, "state_query", "State Query Tests")
281 {
282 }
283
init(void)284 void init (void)
285 {
286 addChild(new BooleanStateQueryTests (m_context));
287 addChild(new IntegerStateQueryTests (m_context));
288 addChild(new FloatStateQueryTests (m_context));
289 addChild(new TextureStateQueryTests (m_context));
290 addChild(new StringQueryTests (m_context));
291 addChild(new BufferObjectQueryTests (m_context));
292 addChild(new FboStateQueryTests (m_context));
293 addChild(new RboStateQueryTests (m_context));
294 addChild(new ShaderStateQueryTests (m_context));
295 }
296 };
297
298 // FunctionalTestGroup
299
FunctionalTests(Context & context)300 FunctionalTests::FunctionalTests (Context& context)
301 : TestCaseGroup(context, "functional", "Functionality Tests")
302 {
303 }
304
~FunctionalTests(void)305 FunctionalTests::~FunctionalTests (void)
306 {
307 }
308
init(void)309 void FunctionalTests::init (void)
310 {
311 addChild(new PrerequisiteTests (m_context));
312 addChild(new ImplementationLimitTests (m_context));
313 addChild(new ColorClearTest (m_context));
314 addChild(new DepthStencilClearTests (m_context));
315 addChild(new BufferTests (m_context));
316 addChild(new LightAmountTest (m_context));
317 addChild(new ShadersTestGroup (m_context));
318 addChild(new TextureTestGroup (m_context));
319 addChild(new FragmentOpTests (m_context));
320 addChild(new FboTestGroup (m_context));
321 addChild(new VertexArrayTestGroup (m_context));
322 addChild(new ShaderApiTests (m_context));
323 addChild(new NegativeApiTestGroup (m_context));
324 addChild(new RasterizationTests (m_context));
325 addChild(createAttributeLocationTests (m_context));
326 addChild(new MultisampleTests (m_context));
327 addChild(new UniformApiTests (m_context));
328 addChild(new ReadPixelsTests (m_context));
329 addChild(new DepthRangeTests (m_context));
330 addChild(new DitheringTests (m_context));
331 addChild(new StateQueryTests (m_context));
332 addChild(new ClippingTests (m_context));
333 addChild(new PolygonOffsetTests (m_context));
334 addChild(new DrawTests (m_context));
335 addChild(new FlushFinishTests (m_context));
336 addChild(new DefaultVertexAttributeTests(m_context));
337 addChild(createLifetimeTests (m_context));
338 addChild(createDebugMarkerTests (m_context));
339 }
340
341 } // Functional
342 } // gles2
343 } // deqp
344