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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture format tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fTextureFormatTests.hpp"
25 #include "gluContextInfo.hpp"
26 #include "gluPixelTransfer.hpp"
27 #include "gluStrUtil.hpp"
28 #include "gluTexture.hpp"
29 #include "gluTextureUtil.hpp"
30 #include "glsTextureTestUtil.hpp"
31 #include "tcuTextureUtil.hpp"
32 #include "deStringUtil.hpp"
33 #include "deRandom.hpp"
34 #include "glwEnums.hpp"
35 #include "glwFunctions.hpp"
36 
37 using std::vector;
38 using std::string;
39 using tcu::TestLog;
40 
41 namespace deqp
42 {
43 namespace gles31
44 {
45 namespace Functional
46 {
47 
48 using namespace deqp::gls;
49 using namespace deqp::gls::TextureTestUtil;
50 using namespace glu::TextureTestUtil;
51 
52 using tcu::Sampler;
53 
54 struct SupportedExtensions
55 {
56 	bool cubeMapArray;
57 	bool sRGBR8;
58 };
59 
getCubeFaceFromNdx(int ndx)60 static tcu::CubeFace getCubeFaceFromNdx (int ndx)
61 {
62 	switch (ndx)
63 	{
64 		case 0:	return tcu::CUBEFACE_POSITIVE_X;
65 		case 1:	return tcu::CUBEFACE_NEGATIVE_X;
66 		case 2:	return tcu::CUBEFACE_POSITIVE_Y;
67 		case 3:	return tcu::CUBEFACE_NEGATIVE_Y;
68 		case 4:	return tcu::CUBEFACE_POSITIVE_Z;
69 		case 5:	return tcu::CUBEFACE_NEGATIVE_Z;
70 		default:
71 			DE_ASSERT(false);
72 			return tcu::CUBEFACE_LAST;
73 	}
74 }
75 
76 namespace
77 {
78 
checkSupport(const glu::ContextInfo & renderCtxInfoid)79 SupportedExtensions checkSupport (const glu::ContextInfo& renderCtxInfoid)
80 {
81 	SupportedExtensions supportedExtensions;
82 
83 	supportedExtensions.cubeMapArray = renderCtxInfoid.isExtensionSupported("GL_EXT_texture_cube_map_array");
84 	supportedExtensions.sRGBR8 = renderCtxInfoid.isExtensionSupported("GL_EXT_texture_sRGB_R8");
85 
86 	return supportedExtensions;
87 }
88 
89 } // anonymous
90 
91 // TextureCubeArrayFormatCase
92 
93 class TextureCubeArrayFormatCase : public tcu::TestCase
94 {
95 public:
96 										TextureCubeArrayFormatCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 format, deUint32 dataType, int size, int depth);
97 										TextureCubeArrayFormatCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth);
98 										~TextureCubeArrayFormatCase	(void);
99 
100 	void								init						(void);
101 	void								deinit						(void);
102 	IterateResult						iterate						(void);
103 
104 private:
105 										TextureCubeArrayFormatCase	(const TextureCubeArrayFormatCase& other);
106 	TextureCubeArrayFormatCase&			operator=					(const TextureCubeArrayFormatCase& other);
107 
108 	bool								testLayerFace				(int layerNdx);
109 
110 	glu::RenderContext&					m_renderCtx;
111 	const glu::ContextInfo&				m_renderCtxInfo;
112 
113 	const deUint32						m_format;
114 	const deUint32						m_dataType;
115 	const int							m_size;
116 	const int							m_depth;
117 
118 	glu::TextureCubeArray*				m_texture;
119 	TextureTestUtil::TextureRenderer	m_renderer;
120 
121 	int									m_curLayerFace;
122 };
123 
TextureCubeArrayFormatCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & renderCtxInfo,const char * name,const char * description,deUint32 format,deUint32 dataType,int size,int depth)124 TextureCubeArrayFormatCase::TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 format, deUint32 dataType, int size, int depth)
125 	: TestCase			(testCtx, name, description)
126 	, m_renderCtx		(renderCtx)
127 	, m_renderCtxInfo	(renderCtxInfo)
128 	, m_format			(format)
129 	, m_dataType		(dataType)
130 	, m_size			(size)
131 	, m_depth			(depth)
132 	, m_texture			(DE_NULL)
133 	, m_renderer		(renderCtx, testCtx.getLog(), glu::getContextTypeGLSLVersion(renderCtx.getType()), glu::PRECISION_HIGHP)
134 	, m_curLayerFace	(0)
135 {
136 }
137 
TextureCubeArrayFormatCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & renderCtxInfo,const char * name,const char * description,deUint32 internalFormat,int size,int depth)138 TextureCubeArrayFormatCase::TextureCubeArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, deUint32 internalFormat, int size, int depth)
139 	: TestCase			(testCtx, name, description)
140 	, m_renderCtx		(renderCtx)
141 	, m_renderCtxInfo	(renderCtxInfo)
142 	, m_format			(internalFormat)
143 	, m_dataType		(GL_NONE)
144 	, m_size			(size)
145 	, m_depth			(depth)
146 	, m_texture			(DE_NULL)
147 	, m_renderer		(renderCtx, testCtx.getLog(), glu::getContextTypeGLSLVersion(renderCtx.getType()), glu::PRECISION_HIGHP)
148 	, m_curLayerFace	(0)
149 {
150 }
151 
~TextureCubeArrayFormatCase(void)152 TextureCubeArrayFormatCase::~TextureCubeArrayFormatCase (void)
153 {
154 	deinit();
155 }
156 
init(void)157 void TextureCubeArrayFormatCase::init (void)
158 {
159 	const SupportedExtensions supportedExtensions = checkSupport(m_renderCtxInfo);
160 
161 	if ((supportedExtensions.cubeMapArray && m_format != GL_SR8_EXT) ||
162 		(supportedExtensions.cubeMapArray && m_format == GL_SR8_EXT && supportedExtensions.sRGBR8))
163 	{
164 		m_texture = m_dataType != GL_NONE
165 				  ? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth)	// Implicit internal format.
166 				  : new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth);				// Explicit internal format.
167 
168 		tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
169 
170 		// Fill level 0.
171 		m_texture->getRefTexture().allocLevel(0);
172 		tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax);
173 
174 		// Initialize state.
175 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
176 		m_curLayerFace = 0;
177 	}
178 	else
179 	{
180 		if (supportedExtensions.cubeMapArray == false)
181 			m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Cube map arrays not supported");
182 
183 		if (supportedExtensions.sRGBR8 == false)
184 			m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "texture srgb r8 not supported");
185 	}
186 }
187 
deinit(void)188 void TextureCubeArrayFormatCase::deinit (void)
189 {
190 	delete m_texture;
191 	m_texture = DE_NULL;
192 
193 	m_renderer.clear();
194 }
195 
testLayerFace(int layerFaceNdx)196 bool TextureCubeArrayFormatCase::testLayerFace (int layerFaceNdx)
197 {
198 	const glw::Functions&	gl				= m_renderCtx.getFunctions();
199 	TestLog&				log				= m_testCtx.getLog();
200 	RandomViewport			viewport		(m_renderCtx.getRenderTarget(), m_size, m_size, deStringHash(getName()));
201 	tcu::Surface			renderedFrame	(viewport.width, viewport.height);
202 	tcu::Surface			referenceFrame	(viewport.width, viewport.height);
203 	tcu::RGBA				threshold		= m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
204 	vector<float>			texCoord;
205 	ReferenceParams			renderParams	(TEXTURETYPE_CUBE_ARRAY);
206 	tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat());
207 	const int				layerNdx		= layerFaceNdx / 6;
208 	const tcu::CubeFace		face			= getCubeFaceFromNdx(layerFaceNdx % 6);
209 
210 	renderParams.samplerType				= getSamplerType(m_texture->getRefTexture().getFormat());
211 	renderParams.sampler					= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST);
212 	renderParams.sampler.seamlessCubeMap	= true;
213 	renderParams.colorScale					= spec.lookupScale;
214 	renderParams.colorBias					= spec.lookupBias;
215 
216 	// Layer here specifies the cube slice
217 	computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
218 
219 	// Setup base viewport.
220 	gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
221 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
222 
223 	// Upload texture data to GL.
224 	m_texture->upload();
225 
226 	// Bind to unit 0.
227 	gl.activeTexture(GL_TEXTURE0);
228 	gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture());
229 
230 	// Setup nearest neighbor filtering and clamp-to-edge.
231 	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
232 	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
233 	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
234 	gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
235 
236 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
237 
238 	// Draw.
239 	m_renderer.renderQuad(0, &texCoord[0], renderParams);
240 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
241 
242 	// Compute reference.
243 	sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
244 
245 	// Compare and log.
246 	return compareImages(log, (string("LayerFace" + de::toString(layerFaceNdx))).c_str(), (string("Layer-face " + de::toString(layerFaceNdx))).c_str(), referenceFrame, renderedFrame, threshold);
247 }
248 
iterate(void)249 TextureCubeArrayFormatCase::IterateResult TextureCubeArrayFormatCase::iterate (void)
250 {
251 	if (m_testCtx.getTestResult() == QP_TEST_RESULT_NOT_SUPPORTED)
252 		return STOP;
253 
254 	// Execute test for all layers.
255 	bool isOk = testLayerFace(m_curLayerFace);
256 
257 	if (!isOk && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
258 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
259 
260 	m_curLayerFace += 1;
261 
262 	return m_curLayerFace < m_texture->getRefTexture().getDepth() ? CONTINUE : STOP;
263 }
264 
265 // TextureBufferFormatCase
266 
267 class TextureBufferFormatCase : public TestCase
268 {
269 public:
270 								TextureBufferFormatCase		(Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width);
271 								~TextureBufferFormatCase	(void);
272 
273 	void						init						(void);
274 	void						deinit						(void);
275 	IterateResult				iterate						(void);
276 
277 private:
278 								TextureBufferFormatCase		(const TextureBufferFormatCase& other);
279 	TextureBufferFormatCase&	operator=					(const TextureBufferFormatCase& other);
280 
281 	glu::RenderContext&			m_renderCtx;
282 
283 	deUint32					m_format;
284 	int							m_width;
285 	int							m_maxTextureBufferSize;
286 
287 	glu::TextureBuffer*			m_texture;
288 	TextureRenderer				m_renderer;
289 };
290 
TextureBufferFormatCase(Context & ctx,glu::RenderContext & renderCtx,const char * name,const char * description,deUint32 internalFormat,int width)291 TextureBufferFormatCase::TextureBufferFormatCase (Context& ctx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width)
292 	: TestCase					(ctx, name, description)
293 	, m_renderCtx				(renderCtx)
294 	, m_format					(internalFormat)
295 	, m_width					(width)
296 	, m_maxTextureBufferSize	(0)
297 	, m_texture					(DE_NULL)
298 	, m_renderer				(renderCtx, ctx.getTestContext().getLog(), glu::getContextTypeGLSLVersion(renderCtx.getType()), glu::PRECISION_HIGHP)
299 {
300 }
301 
~TextureBufferFormatCase(void)302 TextureBufferFormatCase::~TextureBufferFormatCase (void)
303 {
304 	deinit();
305 }
306 
init(void)307 void TextureBufferFormatCase::init (void)
308 {
309 	TestLog&				log				= m_testCtx.getLog();
310 	tcu::TextureFormat		fmt				= glu::mapGLInternalFormat(m_format);
311 	tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(fmt);
312 	tcu::Vec4				colorA			(spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w());
313 	tcu::Vec4				colorB			(spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w());
314 	const bool				supportsES32	= glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
315 
316 	if (!supportsES32
317 		&& !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_buffer")
318 		&& !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"))
319 	{
320 		TCU_THROW(NotSupportedError, "Texture buffers not supported");
321 	}
322 
323 	m_maxTextureBufferSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_BUFFER_SIZE);
324 
325 	if (m_maxTextureBufferSize <= 0)
326 		TCU_THROW(NotSupportedError, "GL_MAX_TEXTURE_BUFFER_SIZE > 0 required");
327 
328 	log << TestLog::Message << "Buffer texture, " << glu::getTextureFormatStr(m_format) << ", " << m_width
329 							<< ",\n  fill with " << formatGradient(&colorA, &colorB) << " gradient"
330 		<< TestLog::EndMessage;
331 
332 	m_texture = new glu::TextureBuffer(m_renderCtx, m_format, m_width * fmt.getPixelSize());
333 
334 	// Fill level 0.
335 	tcu::fillWithComponentGradients(m_texture->getFullRefTexture(), colorA, colorB);
336 }
337 
deinit(void)338 void TextureBufferFormatCase::deinit (void)
339 {
340 	delete m_texture;
341 	m_texture = DE_NULL;
342 
343 	m_renderer.clear();
344 }
345 
iterate(void)346 TextureBufferFormatCase::IterateResult TextureBufferFormatCase::iterate (void)
347 {
348 	TestLog&							log						= m_testCtx.getLog();
349 	const glw::Functions&				gl						= m_renderCtx.getFunctions();
350 	RandomViewport						viewport				(m_renderCtx.getRenderTarget(), m_width, 1, deStringHash(getName()));
351 	tcu::Surface						renderedFrame			(viewport.width, viewport.height);
352 	tcu::Surface						referenceFrame			(viewport.width, viewport.height);
353 	tcu::RGBA							threshold				= m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
354 	vector<float>						texCoord;
355 	RenderParams						renderParams			(TEXTURETYPE_BUFFER);
356 	const tcu::ConstPixelBufferAccess	effectiveRefTexture		= glu::getTextureBufferEffectiveRefTexture(*m_texture, m_maxTextureBufferSize);
357 	tcu::TextureFormatInfo				spec					= tcu::getTextureFormatInfo(effectiveRefTexture.getFormat());
358 
359 	renderParams.flags			|= RenderParams::LOG_ALL;
360 	renderParams.samplerType	= getFetchSamplerType(effectiveRefTexture.getFormat());
361 	renderParams.colorScale		= spec.lookupScale;
362 	renderParams.colorBias		= spec.lookupBias;
363 
364 	computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth()));
365 
366 	gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f);
367 	gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
368 
369 	// Setup base viewport.
370 	gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
371 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
372 
373 	// Upload texture data to GL.
374 	m_texture->upload();
375 
376 	// Bind to unit 0.
377 	gl.activeTexture(GL_TEXTURE0);
378 	gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture());
379 
380 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
381 
382 	// Draw.
383 	m_renderer.renderQuad(0, &texCoord[0], renderParams);
384 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
385 
386 	GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()");
387 
388 	// Compute reference.
389 	fetchTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias);
390 
391 	// Compare and log.
392 	bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold);
393 
394 	m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
395 							isOk ? "Pass"				: "Image comparison failed");
396 
397 	return STOP;
398 }
399 
400 // TextureFormatTests
401 
TextureFormatTests(Context & context)402 TextureFormatTests::TextureFormatTests (Context& context)
403 	: TestCaseGroup(context, "format", "Texture Format Tests")
404 {
405 }
406 
~TextureFormatTests(void)407 TextureFormatTests::~TextureFormatTests (void)
408 {
409 }
410 
toStringVector(const char * const * str,int numStr)411 vector<string> toStringVector (const char* const* str, int numStr)
412 {
413 	vector<string> v;
414 	v.resize(numStr);
415 	for (int i = 0; i < numStr; i++)
416 		v[i] = str[i];
417 	return v;
418 }
419 
init(void)420 void TextureFormatTests::init (void)
421 {
422 	tcu::TestCaseGroup* unsizedGroup	= DE_NULL;
423 	tcu::TestCaseGroup*	sizedGroup		= DE_NULL;
424 	tcu::TestCaseGroup*	sizedBufferGroup = DE_NULL;
425 	addChild((unsizedGroup		= new tcu::TestCaseGroup(m_testCtx,	"unsized",	"Unsized formats")));
426 	addChild((sizedGroup		= new tcu::TestCaseGroup(m_testCtx,	"sized",	"Sized formats")));
427 	addChild((sizedBufferGroup	= new tcu::TestCaseGroup(m_testCtx,	"buffer",	"Sized formats (Buffer)")));
428 
429 	tcu::TestCaseGroup*	sizedCubeArrayGroup	= DE_NULL;
430 	sizedGroup->addChild((sizedCubeArrayGroup = new tcu::TestCaseGroup(m_testCtx, "cube_array", "Sized formats (2D Array)")));
431 
432 	struct
433 	{
434 		const char*	name;
435 		deUint32	format;
436 		deUint32	dataType;
437 	} texFormats[] =
438 	{
439 		{ "alpha",							GL_ALPHA,			GL_UNSIGNED_BYTE },
440 		{ "luminance",						GL_LUMINANCE,		GL_UNSIGNED_BYTE },
441 		{ "luminance_alpha",				GL_LUMINANCE_ALPHA,	GL_UNSIGNED_BYTE },
442 		{ "rgb_unsigned_short_5_6_5",		GL_RGB,				GL_UNSIGNED_SHORT_5_6_5 },
443 		{ "rgb_unsigned_byte",				GL_RGB,				GL_UNSIGNED_BYTE },
444 		{ "rgba_unsigned_short_4_4_4_4",	GL_RGBA,			GL_UNSIGNED_SHORT_4_4_4_4 },
445 		{ "rgba_unsigned_short_5_5_5_1",	GL_RGBA,			GL_UNSIGNED_SHORT_5_5_5_1 },
446 		{ "rgba_unsigned_byte",				GL_RGBA,			GL_UNSIGNED_BYTE }
447 	};
448 
449 	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
450 	{
451 		deUint32	format		= texFormats[formatNdx].format;
452 		deUint32	dataType	= texFormats[formatNdx].dataType;
453 		string	nameBase		= texFormats[formatNdx].name;
454 		string	descriptionBase	= string(glu::getTextureFormatName(format)) + ", " + glu::getTypeName(dataType);
455 
456 		unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_pot").c_str(),		(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12));
457 		unsizedGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_array_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), format, dataType, 64, 12));
458 	}
459 
460 	struct
461 	{
462 		const char*	name;
463 		deUint32	internalFormat;
464 	} sizedColorFormats[] =
465 	{
466 		{ "rgba32f",			GL_RGBA32F,			},
467 		{ "rgba32i",			GL_RGBA32I,			},
468 		{ "rgba32ui",			GL_RGBA32UI,		},
469 		{ "rgba16f",			GL_RGBA16F,			},
470 		{ "rgba16i",			GL_RGBA16I,			},
471 		{ "rgba16ui",			GL_RGBA16UI,		},
472 		{ "rgba8",				GL_RGBA8,			},
473 		{ "rgba8i",				GL_RGBA8I,			},
474 		{ "rgba8ui",			GL_RGBA8UI,			},
475 		{ "srgb_r8",			GL_SR8_EXT,			},
476 		{ "srgb8_alpha8",		GL_SRGB8_ALPHA8,	},
477 		{ "rgb10_a2",			GL_RGB10_A2,		},
478 		{ "rgb10_a2ui",			GL_RGB10_A2UI,		},
479 		{ "rgba4",				GL_RGBA4,			},
480 		{ "rgb5_a1",			GL_RGB5_A1,			},
481 		{ "rgba8_snorm",		GL_RGBA8_SNORM,		},
482 		{ "rgb8",				GL_RGB8,			},
483 		{ "rgb565",				GL_RGB565,			},
484 		{ "r11f_g11f_b10f",		GL_R11F_G11F_B10F,	},
485 		{ "rgb32f",				GL_RGB32F,			},
486 		{ "rgb32i",				GL_RGB32I,			},
487 		{ "rgb32ui",			GL_RGB32UI,			},
488 		{ "rgb16f",				GL_RGB16F,			},
489 		{ "rgb16i",				GL_RGB16I,			},
490 		{ "rgb16ui",			GL_RGB16UI,			},
491 		{ "rgb8_snorm",			GL_RGB8_SNORM,		},
492 		{ "rgb8i",				GL_RGB8I,			},
493 		{ "rgb8ui",				GL_RGB8UI,			},
494 		{ "srgb8",				GL_SRGB8,			},
495 		{ "rgb9_e5",			GL_RGB9_E5,			},
496 		{ "rg32f",				GL_RG32F,			},
497 		{ "rg32i",				GL_RG32I,			},
498 		{ "rg32ui",				GL_RG32UI,			},
499 		{ "rg16f",				GL_RG16F,			},
500 		{ "rg16i",				GL_RG16I,			},
501 		{ "rg16ui",				GL_RG16UI,			},
502 		{ "rg8",				GL_RG8,				},
503 		{ "rg8i",				GL_RG8I,			},
504 		{ "rg8ui",				GL_RG8UI,			},
505 		{ "rg8_snorm",			GL_RG8_SNORM,		},
506 		{ "r32f",				GL_R32F,			},
507 		{ "r32i",				GL_R32I,			},
508 		{ "r32ui",				GL_R32UI,			},
509 		{ "r16f",				GL_R16F,			},
510 		{ "r16i",				GL_R16I,			},
511 		{ "r16ui",				GL_R16UI,			},
512 		{ "r8",					GL_R8,				},
513 		{ "r8i",				GL_R8I,				},
514 		{ "r8ui",				GL_R8UI,			},
515 		{ "r8_snorm",			GL_R8_SNORM,		}
516 	};
517 
518 	struct
519 	{
520 		const char*	name;
521 		deUint32	internalFormat;
522 	} sizedDepthStencilFormats[] =
523 	{
524 		// Depth and stencil formats
525 		{ "depth_component32f",	GL_DEPTH_COMPONENT32F	},
526 		{ "depth_component24",	GL_DEPTH_COMPONENT24	},
527 		{ "depth_component16",	GL_DEPTH_COMPONENT16	},
528 		{ "depth32f_stencil8",	GL_DEPTH32F_STENCIL8	},
529 		{ "depth24_stencil8",	GL_DEPTH24_STENCIL8		}
530 	};
531 
532 	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(sizedColorFormats); formatNdx++)
533 	{
534 		deUint32	internalFormat	= sizedColorFormats[formatNdx].internalFormat;
535 		string		nameBase		= sizedColorFormats[formatNdx].name;
536 		string		descriptionBase	= glu::getTextureFormatName(internalFormat);
537 
538 		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(),		(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
539 		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
540 	}
541 
542 	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(sizedDepthStencilFormats); formatNdx++)
543 	{
544 		deUint32	internalFormat	= sizedDepthStencilFormats[formatNdx].internalFormat;
545 		string		nameBase		= sizedDepthStencilFormats[formatNdx].name;
546 		string		descriptionBase	= glu::getTextureFormatName(internalFormat);
547 
548 		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_pot").c_str(),		(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
549 		sizedCubeArrayGroup->addChild(new TextureCubeArrayFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_CUBE_MAP_ARRAY").c_str(), internalFormat, 64, 12));
550 	}
551 
552 	// \todo Check
553 	struct
554 	{
555 		const char*	name;
556 		deUint32	internalFormat;
557 	} bufferColorFormats[] =
558 	{
559 		{ "r8",					GL_R8,				},
560 		{ "r16f",				GL_R16F,			},
561 		{ "r32f",				GL_R32F,			},
562 		{ "r8i",				GL_R8I,				},
563 		{ "r16i",				GL_R16I,			},
564 		{ "r32i",				GL_R32I,			},
565 		{ "r8ui",				GL_R8UI,			},
566 		{ "r16ui",				GL_R16UI,			},
567 		{ "r32ui",				GL_R32UI,			},
568 		{ "rg8",				GL_RG8,				},
569 		{ "rg16f",				GL_RG16F,			},
570 		{ "rg32f",				GL_RG32F,			},
571 		{ "rg8i",				GL_RG8I,			},
572 		{ "rg16i",				GL_RG16I,			},
573 		{ "rg32i",				GL_RG32I,			},
574 		{ "rg8ui",				GL_RG8UI,			},
575 		{ "rg16ui",				GL_RG16UI,			},
576 		{ "rg32ui",				GL_RG32UI,			},
577 		{ "rgba8",				GL_RGBA8,			},
578 		{ "rgba16f",			GL_RGBA16F,			},
579 		{ "rgba32f",			GL_RGBA32F,			},
580 		{ "rgba8i",				GL_RGBA8I,			},
581 		{ "rgba16i",			GL_RGBA16I,			},
582 		{ "rgba32i",			GL_RGBA32I,			},
583 		{ "rgba8ui",			GL_RGBA8UI,			},
584 		{ "rgba16ui",			GL_RGBA16UI,		},
585 		{ "rgba32ui",			GL_RGBA32UI,		}
586 	};
587 
588 	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(bufferColorFormats); formatNdx++)
589 	{
590 		deUint32	internalFormat	= bufferColorFormats[formatNdx].internalFormat;
591 		string		nameBase		= bufferColorFormats[formatNdx].name;
592 		string		descriptionBase	= glu::getTextureFormatName(internalFormat);
593 
594 		sizedBufferGroup->addChild	(new TextureBufferFormatCase	(m_context, m_context.getRenderContext(),	(nameBase + "_pot").c_str(),	(descriptionBase + ", GL_TEXTURE_BUFFER").c_str(),	internalFormat, 64));
595 		sizedBufferGroup->addChild	(new TextureBufferFormatCase	(m_context, m_context.getRenderContext(),	(nameBase + "_npot").c_str(),	(descriptionBase + ", GL_TEXTURE_BUFFER").c_str(),	internalFormat, 112));
596 	}
597 }
598 
599 } // Functional
600 } // gles31
601 } // deqp
602