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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
7 
8 #include "base/base_export.h"
9 #include "base/macros.h"
10 #include "base/sequence_checker.h"
11 #include "build/build_config.h"
12 
13 #if defined(OS_WIN)
14 #include "base/win/object_watcher.h"
15 #else
16 #include "base/callback.h"
17 #include "base/synchronization/waitable_event.h"
18 #endif
19 
20 namespace base {
21 
22 class Flag;
23 class AsyncWaiter;
24 class WaitableEvent;
25 
26 // This class provides a way to wait on a WaitableEvent asynchronously.
27 //
28 // Each instance of this object can be waiting on a single WaitableEvent. When
29 // the waitable event is signaled, a callback is invoked on the sequence that
30 // called StartWatching(). This callback can be deleted by deleting the waiter.
31 //
32 // Typical usage:
33 //
34 //   class MyClass {
35 //    public:
36 //     void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
37 //       watcher_.StartWatching(waitable_event,
38 //           base::Bind(&MyClass::OnWaitableEventSignaled, this);
39 //     }
40 //    private:
41 //     void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
42 //       // OK, time to do stuff!
43 //     }
44 //     base::WaitableEventWatcher watcher_;
45 //   };
46 //
47 // In the above example, MyClass wants to "do stuff" when waitable_event
48 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
49 // goes out of scope, the watcher_ will be destroyed, and there is no need to
50 // worry about OnWaitableEventSignaled being called on a deleted MyClass
51 // pointer.
52 //
53 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
54 // occurs just before a WaitableEventWatcher is deleted. There is currently no
55 // safe way to stop watching an automatic reset WaitableEvent without possibly
56 // missing a signal.
57 //
58 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
59 // it with a Watcher. It will act as if the event was never signaled.
60 
61 class BASE_EXPORT WaitableEventWatcher
62 #if defined(OS_WIN)
63     : public win::ObjectWatcher::Delegate
64 #endif
65 {
66  public:
67   typedef Callback<void(WaitableEvent*)> EventCallback;
68   WaitableEventWatcher();
69 
70 #if defined(OS_WIN)
71   ~WaitableEventWatcher() override;
72 #else
73   ~WaitableEventWatcher();
74 #endif
75 
76   // When |event| is signaled, |callback| is called on the sequence that called
77   // StartWatching().
78   bool StartWatching(WaitableEvent* event, const EventCallback& callback);
79 
80   // Cancel the current watch. Must be called from the same sequence which
81   // started the watch.
82   //
83   // Does nothing if no event is being watched, nor if the watch has completed.
84   // The callback will *not* be called for the current watch after this
85   // function returns. Since the callback runs on the same sequence as this
86   // function, it cannot be called during this function either.
87   void StopWatching();
88 
89  private:
90 #if defined(OS_WIN)
91   void OnObjectSignaled(HANDLE h) override;
92 
93   win::ObjectWatcher watcher_;
94   EventCallback callback_;
95   WaitableEvent* event_ = nullptr;
96 #else
97   // Instantiated in StartWatching(). Set before the callback runs. Reset in
98   // StopWatching() or StartWatching().
99   scoped_refptr<Flag> cancel_flag_;
100 
101   // Enqueued in the wait list of the watched WaitableEvent.
102   AsyncWaiter* waiter_ = nullptr;
103 
104   // Kernel of the watched WaitableEvent.
105   scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
106 
107   // Ensures that StartWatching() and StopWatching() are called on the same
108   // sequence.
109   SequenceChecker sequence_checker_;
110 #endif
111 
112   DISALLOW_COPY_AND_ASSIGN(WaitableEventWatcher);
113 };
114 
115 }  // namespace base
116 
117 #endif  // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
118