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1  
2  #if 0 /* in case someone actually tries to compile this */
3  
4  /* example.c - an example of using libpng
5   * Last changed in libpng 1.6.24 [August 4, 2016]
6   * Maintained 1998-2016 Glenn Randers-Pehrson
7   * Maintained 1996, 1997 Andreas Dilger)
8   * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
9   * To the extent possible under law, the authors have waived
10   * all copyright and related or neighboring rights to this file.
11   * This work is published from: United States.
12   */
13  
14  /* This is an example of how to use libpng to read and write PNG files.
15   * The file libpng-manual.txt is much more verbose then this.  If you have not
16   * read it, do so first.  This was designed to be a starting point of an
17   * implementation.  This is not officially part of libpng, is hereby placed
18   * in the public domain, and therefore does not require a copyright notice.
19   *
20   * This file does not currently compile, because it is missing certain
21   * parts, like allocating memory to hold an image.  You will have to
22   * supply these parts to get it to compile.  For an example of a minimal
23   * working PNG reader/writer, see pngtest.c, included in this distribution;
24   * see also the programs in the contrib directory.
25   */
26  
27  /* The simple, but restricted, approach to reading a PNG file or data stream
28   * just requires two function calls, as in the following complete program.
29   * Writing a file just needs one function call, so long as the data has an
30   * appropriate layout.
31   *
32   * The following code reads PNG image data from a file and writes it, in a
33   * potentially new format, to a new file.  While this code will compile there is
34   * minimal (insufficient) error checking; for a more realistic version look at
35   * contrib/examples/pngtopng.c
36   */
37  #include <stddef.h>
38  #include <stdlib.h>
39  #include <string.h>
40  #include <stdio.h>
41  #include <png.h>
42  #include <zlib.h>
43  
44  int main(int argc, const char **argv)
45  {
46     if (argc == 3)
47     {
48        png_image image; /* The control structure used by libpng */
49  
50        /* Initialize the 'png_image' structure. */
51        memset(&image, 0, (sizeof image));
52        image.version = PNG_IMAGE_VERSION;
53  
54        /* The first argument is the file to read: */
55        if (png_image_begin_read_from_file(&image, argv[1]) != 0)
56        {
57           png_bytep buffer;
58  
59           /* Set the format in which to read the PNG file; this code chooses a
60            * simple sRGB format with a non-associated alpha channel, adequate to
61            * store most images.
62            */
63           image.format = PNG_FORMAT_RGBA;
64  
65           /* Now allocate enough memory to hold the image in this format; the
66            * PNG_IMAGE_SIZE macro uses the information about the image (width,
67            * height and format) stored in 'image'.
68            */
69           buffer = malloc(PNG_IMAGE_SIZE(image));
70  
71           /* If enough memory was available read the image in the desired format
72            * then write the result out to the new file.  'background' is not
73            * necessary when reading the image because the alpha channel is
74            * preserved; if it were to be removed, for example if we requested
75            * PNG_FORMAT_RGB, then either a solid background color would have to
76            * be supplied or the output buffer would have to be initialized to the
77            * actual background of the image.
78            *
79            * The fourth argument to png_image_finish_read is the 'row_stride' -
80            * this is the number of components allocated for the image in each
81            * row.  It has to be at least as big as the value returned by
82            * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the
83            * default, minimum, size using PNG_IMAGE_SIZE as above you can pass
84            * zero.
85            *
86            * The final argument is a pointer to a buffer for the colormap;
87            * colormaps have exactly the same format as a row of image pixels (so
88            * you choose what format to make the colormap by setting
89            * image.format).  A colormap is only returned if
90            * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this
91            * case NULL is passed as the final argument.  If you do want to force
92            * all images into an index/color-mapped format then you can use:
93            *
94            *    PNG_IMAGE_COLORMAP_SIZE(image)
95            *
96            * to find the maximum size of the colormap in bytes.
97            */
98           if (buffer != NULL &&
99              png_image_finish_read(&image, NULL/*background*/, buffer,
100                  0/*row_stride*/, NULL/*colormap*/) != 0)
101           {
102              /* Now write the image out to the second argument.  In the write
103               * call 'convert_to_8bit' allows 16-bit data to be squashed down to
104               * 8 bits; this isn't necessary here because the original read was
105               * to the 8-bit format.
106               */
107              if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/,
108                  buffer, 0/*row_stride*/, NULL/*colormap*/) != 0)
109              {
110                 /* The image has been written successfully. */
111                 exit(0);
112              }
113           }
114  
115           else
116           {
117              /* Calling png_image_free is optional unless the simplified API was
118               * not run to completion.  In this case if there wasn't enough
119               * memory for 'buffer' we didn't complete the read, so we must free
120               * the image:
121               */
122              if (buffer == NULL)
123                 png_image_free(&image);
124  
125              else
126                 free(buffer);
127        }
128  
129        /* Something went wrong reading or writing the image.  libpng stores a
130         * textual message in the 'png_image' structure:
131         */
132        fprintf(stderr, "pngtopng: error: %s\n", image.message);
133        exit (1);
134     }
135  
136     fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n");
137     exit(1);
138  }
139  
140  /* That's it ;-)  Of course you probably want to do more with PNG files than
141   * just converting them all to 32-bit RGBA PNG files; you can do that between
142   * the call to png_image_finish_read and png_image_write_to_file.  You can also
143   * ask for the image data to be presented in a number of different formats.  You
144   * do this by simply changing the 'format' parameter set before allocating the
145   * buffer.
146   *
147   * The format parameter consists of five flags that define various aspects of
148   * the image, you can simply add these together to get the format or you can use
149   * one of the predefined macros from png.h (as above):
150   *
151   * PNG_FORMAT_FLAG_COLOR: if set the image will have three color components per
152   *    pixel (red, green and blue), if not set the image will just have one
153   *    luminance (grayscale) component.
154   *
155   * PNG_FORMAT_FLAG_ALPHA: if set each pixel in the image will have an additional
156   *    alpha value; a linear value that describes the degree the image pixel
157   *    covers (overwrites) the contents of the existing pixel on the display.
158   *
159   * PNG_FORMAT_FLAG_LINEAR: if set the components of each pixel will be returned
160   *    as a series of 16-bit linear values, if not set the components will be
161   *    returned as a series of 8-bit values encoded according to the 'sRGB'
162   *    standard.  The 8-bit format is the normal format for images intended for
163   *    direct display, because almost all display devices do the inverse of the
164   *    sRGB transformation to the data they receive.  The 16-bit format is more
165   *    common for scientific data and image data that must be further processed;
166   *    because it is linear simple math can be done on the component values.
167   *    Regardless of the setting of this flag the alpha channel is always linear,
168   *    although it will be 8 bits or 16 bits wide as specified by the flag.
169   *
170   * PNG_FORMAT_FLAG_BGR: if set the components of a color pixel will be returned
171   *    in the order blue, then green, then red.  If not set the pixel components
172   *    are in the order red, then green, then blue.
173   *
174   * PNG_FORMAT_FLAG_AFIRST: if set the alpha channel (if present) precedes the
175   *    color or grayscale components.  If not set the alpha channel follows the
176   *    components.
177   *
178   * You do not have to read directly from a file.  You can read from memory or,
179   * on systems that support it, from a <stdio.h> FILE*.  This is controlled by
180   * the particular png_image_read_from_ function you call at the start.  Likewise
181   * on write you can write to a FILE* if your system supports it.  Check the
182   * macro PNG_STDIO_SUPPORTED to see if stdio support has been included in your
183   * libpng build.
184   *
185   * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data you may need to write it in
186   * the 8-bit format for display.  You do this by setting the convert_to_8bit
187   * flag to 'true'.
188   *
189   * Don't repeatedly convert between the 8-bit and 16-bit forms.  There is
190   * significant data loss when 16-bit data is converted to the 8-bit encoding and
191   * the current libpng implementation of conversion to 16-bit is also
192   * significantly lossy.  The latter will be fixed in the future, but the former
193   * is unavoidable - the 8-bit format just doesn't have enough resolution.
194   */
195  
196  /* If your program needs more information from the PNG data it reads, or if you
197   * need to do more complex transformations, or minimize transformations, on the
198   * data you read, then you must use one of the several lower level libpng
199   * interfaces.
200   *
201   * All these interfaces require that you do your own error handling - your
202   * program must be able to arrange for control to return to your own code any
203   * time libpng encounters a problem.  There are several ways to do this, but the
204   * standard way is to use the ANSI-C (C90) <setjmp.h> interface to establish a
205   * return point within your own code.  You must do this if you do not use the
206   * simplified interface (above).
207   *
208   * The first step is to include the header files you need, including the libpng
209   * header file.  Include any standard headers and feature test macros your
210   * program requires before including png.h:
211   */
212  #include <png.h>
213  
214   /* The png_jmpbuf() macro, used in error handling, became available in
215    * libpng version 1.0.6.  If you want to be able to run your code with older
216    * versions of libpng, you must define the macro yourself (but only if it
217    * is not already defined by libpng!).
218    */
219  
220  #ifndef png_jmpbuf
221  #  define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
222  #endif
223  
224  /* Check to see if a file is a PNG file using png_sig_cmp().  png_sig_cmp()
225   * returns zero if the image is a PNG and nonzero if it isn't a PNG.
226   *
227   * The function check_if_png() shown here, but not used, returns nonzero (true)
228   * if the file can be opened and is a PNG, 0 (false) otherwise.
229   *
230   * If this call is successful, and you are going to keep the file open,
231   * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
232   * you have created the png_ptr, so that libpng knows your application
233   * has read that many bytes from the start of the file.  Make sure you
234   * don't call png_set_sig_bytes() with more than 8 bytes read or give it
235   * an incorrect number of bytes read, or you will either have read too
236   * many bytes (your fault), or you are telling libpng to read the wrong
237   * number of magic bytes (also your fault).
238   *
239   * Many applications already read the first 2 or 4 bytes from the start
240   * of the image to determine the file type, so it would be easiest just
241   * to pass the bytes to png_sig_cmp() or even skip that if you know
242   * you have a PNG file, and call png_set_sig_bytes().
243   */
244  #define PNG_BYTES_TO_CHECK 4
245  int check_if_png(char *file_name, FILE **fp)
246  {
247     char buf[PNG_BYTES_TO_CHECK];
248  
249     /* Open the prospective PNG file. */
250     if ((*fp = fopen(file_name, "rb")) == NULL)
251        return 0;
252  
253     /* Read in some of the signature bytes */
254     if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
255        return 0;
256  
257     /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
258        Return nonzero (true) if they match */
259  
260     return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));
261  }
262  
263  /* Read a PNG file.  You may want to return an error code if the read
264   * fails (depending upon the failure).  There are two "prototypes" given
265   * here - one where we are given the filename, and we need to open the
266   * file, and the other where we are given an open file (possibly with
267   * some or all of the magic bytes read - see comments above).
268   */
269  #ifdef open_file /* prototype 1 */
270  void read_png(char *file_name)  /* We need to open the file */
271  {
272     png_structp png_ptr;
273     png_infop info_ptr;
274     int sig_read = 0;
275     png_uint_32 width, height;
276     int bit_depth, color_type, interlace_type;
277     FILE *fp;
278  
279     if ((fp = fopen(file_name, "rb")) == NULL)
280        return (ERROR);
281  
282  #else no_open_file /* prototype 2 */
283  void read_png(FILE *fp, int sig_read)  /* File is already open */
284  {
285     png_structp png_ptr;
286     png_infop info_ptr;
287     png_uint_32 width, height;
288     int bit_depth, color_type, interlace_type;
289  #endif no_open_file /* Only use one prototype! */
290  
291     /* Create and initialize the png_struct with the desired error handler
292      * functions.  If you want to use the default stderr and longjump method,
293      * you can supply NULL for the last three parameters.  We also supply the
294      * the compiler header file version, so that we know if the application
295      * was compiled with a compatible version of the library.  REQUIRED
296      */
297     png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
298         png_voidp user_error_ptr, user_error_fn, user_warning_fn);
299  
300     if (png_ptr == NULL)
301     {
302        fclose(fp);
303        return (ERROR);
304     }
305  
306     /* Allocate/initialize the memory for image information.  REQUIRED. */
307     info_ptr = png_create_info_struct(png_ptr);
308     if (info_ptr == NULL)
309     {
310        fclose(fp);
311        png_destroy_read_struct(&png_ptr, NULL, NULL);
312        return (ERROR);
313     }
314  
315     /* Set error handling if you are using the setjmp/longjmp method (this is
316      * the normal method of doing things with libpng).  REQUIRED unless you
317      * set up your own error handlers in the png_create_read_struct() earlier.
318      */
319  
320     if (setjmp(png_jmpbuf(png_ptr)))
321     {
322        /* Free all of the memory associated with the png_ptr and info_ptr */
323        png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
324        fclose(fp);
325        /* If we get here, we had a problem reading the file */
326        return (ERROR);
327     }
328  
329     /* One of the following I/O initialization methods is REQUIRED */
330  #ifdef streams /* PNG file I/O method 1 */
331     /* Set up the input control if you are using standard C streams */
332     png_init_io(png_ptr, fp);
333  
334  #else no_streams /* PNG file I/O method 2 */
335     /* If you are using replacement read functions, instead of calling
336      * png_init_io() here you would call:
337      */
338     png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
339     /* where user_io_ptr is a structure you want available to the callbacks */
340  #endif no_streams /* Use only one I/O method! */
341  
342     /* If we have already read some of the signature */
343     png_set_sig_bytes(png_ptr, sig_read);
344  
345  #ifdef hilevel
346     /*
347      * If you have enough memory to read in the entire image at once,
348      * and you need to specify only transforms that can be controlled
349      * with one of the PNG_TRANSFORM_* bits (this presently excludes
350      * quantizing, filling, setting background, and doing gamma
351      * adjustment), then you can read the entire image (including
352      * pixels) into the info structure with this call:
353      */
354     png_read_png(png_ptr, info_ptr, png_transforms, NULL);
355  
356  #else
357     /* OK, you're doing it the hard way, with the lower-level functions */
358  
359     /* The call to png_read_info() gives us all of the information from the
360      * PNG file before the first IDAT (image data chunk).  REQUIRED
361      */
362     png_read_info(png_ptr, info_ptr);
363  
364     png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
365         &interlace_type, NULL, NULL);
366  
367     /* Set up the data transformations you want.  Note that these are all
368      * optional.  Only call them if you want/need them.  Many of the
369      * transformations only work on specific types of images, and many
370      * are mutually exclusive.
371      */
372  
373     /* Tell libpng to strip 16 bits/color files down to 8 bits/color.
374      * Use accurate scaling if it's available, otherwise just chop off the
375      * low byte.
376      */
377  #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
378     png_set_scale_16(png_ptr);
379  #else
380     png_set_strip_16(png_ptr);
381  #endif
382  
383     /* Strip alpha bytes from the input data without combining with the
384      * background (not recommended).
385      */
386     png_set_strip_alpha(png_ptr);
387  
388     /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
389      * byte into separate bytes (useful for paletted and grayscale images).
390      */
391     png_set_packing(png_ptr);
392  
393     /* Change the order of packed pixels to least significant bit first
394      * (not useful if you are using png_set_packing). */
395     png_set_packswap(png_ptr);
396  
397     /* Expand paletted colors into true RGB triplets */
398     if (color_type == PNG_COLOR_TYPE_PALETTE)
399        png_set_palette_to_rgb(png_ptr);
400  
401     /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
402     if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
403        png_set_expand_gray_1_2_4_to_8(png_ptr);
404  
405     /* Expand paletted or RGB images with transparency to full alpha channels
406      * so the data will be available as RGBA quartets.
407      */
408     if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0)
409        png_set_tRNS_to_alpha(png_ptr);
410  
411     /* Set the background color to draw transparent and alpha images over.
412      * It is possible to set the red, green, and blue components directly
413      * for paletted images instead of supplying a palette index.  Note that
414      * even if the PNG file supplies a background, you are not required to
415      * use it - you should use the (solid) application background if it has one.
416      */
417  
418     png_color_16 my_background, *image_background;
419  
420     if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0)
421        png_set_background(png_ptr, image_background,
422            PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
423     else
424        png_set_background(png_ptr, &my_background,
425            PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
426  
427     /* Some suggestions as to how to get a screen gamma value
428      *
429      * Note that screen gamma is the display_exponent, which includes
430      * the CRT_exponent and any correction for viewing conditions
431      */
432     if (/* We have a user-defined screen gamma value */)
433     {
434        screen_gamma = user-defined screen_gamma;
435     }
436     /* This is one way that applications share the same screen gamma value */
437     else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
438     {
439        screen_gamma = atof(gamma_str);
440     }
441     /* If we don't have another value */
442     else
443     {
444        screen_gamma = PNG_DEFAULT_sRGB;  /* A good guess for a PC monitor
445                                             in a dimly lit room */
446        screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */
447     }
448  
449     /* Tell libpng to handle the gamma conversion for you.  The final call
450      * is a good guess for PC generated images, but it should be configurable
451      * by the user at run time by the user.  It is strongly suggested that
452      * your application support gamma correction.
453      */
454  
455     int intent;
456  
457     if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0)
458        png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB);
459     else
460     {
461        double image_gamma;
462        if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0)
463           png_set_gamma(png_ptr, screen_gamma, image_gamma);
464        else
465           png_set_gamma(png_ptr, screen_gamma, 0.45455);
466     }
467  
468  #ifdef PNG_READ_QUANTIZE_SUPPORTED
469     /* Quantize RGB files down to 8-bit palette or reduce palettes
470      * to the number of colors available on your screen.
471      */
472     if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
473     {
474        int num_palette;
475        png_colorp palette;
476  
477        /* This reduces the image to the application supplied palette */
478        if (/* We have our own palette */)
479        {
480           /* An array of colors to which the image should be quantized */
481           png_color std_color_cube[MAX_SCREEN_COLORS];
482  
483           png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
484               MAX_SCREEN_COLORS, NULL, 0);
485        }
486        /* This reduces the image to the palette supplied in the file */
487        else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0)
488        {
489           png_uint_16p histogram = NULL;
490  
491           png_get_hIST(png_ptr, info_ptr, &histogram);
492  
493           png_set_quantize(png_ptr, palette, num_palette,
494               max_screen_colors, histogram, 0);
495        }
496     }
497  #endif /* READ_QUANTIZE */
498  
499     /* Invert monochrome files to have 0 as white and 1 as black */
500     png_set_invert_mono(png_ptr);
501  
502     /* If you want to shift the pixel values from the range [0,255] or
503      * [0,65535] to the original [0,7] or [0,31], or whatever range the
504      * colors were originally in:
505      */
506     if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0)
507     {
508        png_color_8p sig_bit_p;
509  
510        png_get_sBIT(png_ptr, info_ptr, &sig_bit_p);
511        png_set_shift(png_ptr, sig_bit_p);
512     }
513  
514     /* Flip the RGB pixels to BGR (or RGBA to BGRA) */
515     if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
516        png_set_bgr(png_ptr);
517  
518     /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
519     png_set_swap_alpha(png_ptr);
520  
521     /* Swap bytes of 16-bit files to least significant byte first */
522     png_set_swap(png_ptr);
523  
524     /* Add filler (or alpha) byte (before/after each RGB triplet) */
525     png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER);
526  
527  #ifdef PNG_READ_INTERLACING_SUPPORTED
528     /* Turn on interlace handling.  REQUIRED if you are not using
529      * png_read_image().  To see how to handle interlacing passes,
530      * see the png_read_row() method below:
531      */
532     number_passes = png_set_interlace_handling(png_ptr);
533  #else /* !READ_INTERLACING */
534     number_passes = 1;
535  #endif /* READ_INTERLACING */
536  
537  
538     /* Optional call to gamma correct and add the background to the palette
539      * and update info structure.  REQUIRED if you are expecting libpng to
540      * update the palette for you (ie you selected such a transform above).
541      */
542     png_read_update_info(png_ptr, info_ptr);
543  
544     /* Allocate the memory to hold the image using the fields of info_ptr. */
545  
546     /* The easiest way to read the image: */
547     png_bytep row_pointers[height];
548  
549     /* Clear the pointer array */
550     for (row = 0; row < height; row++)
551        row_pointers[row] = NULL;
552  
553     for (row = 0; row < height; row++)
554        row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
555            info_ptr));
556  
557     /* Now it's time to read the image.  One of these methods is REQUIRED */
558  #ifdef entire /* Read the entire image in one go */
559     png_read_image(png_ptr, row_pointers);
560  
561  #else no_entire /* Read the image one or more scanlines at a time */
562     /* The other way to read images - deal with interlacing: */
563  
564     for (pass = 0; pass < number_passes; pass++)
565     {
566  #ifdef single /* Read the image a single row at a time */
567        for (y = 0; y < height; y++)
568        {
569           png_read_rows(png_ptr, &row_pointers[y], NULL, 1);
570        }
571  
572  #else no_single /* Read the image several rows at a time */
573        for (y = 0; y < height; y += number_of_rows)
574        {
575  #ifdef sparkle /* Read the image using the "sparkle" effect. */
576           png_read_rows(png_ptr, &row_pointers[y], NULL,
577               number_of_rows);
578  #else no_sparkle /* Read the image using the "rectangle" effect */
579           png_read_rows(png_ptr, NULL, &row_pointers[y],
580               number_of_rows);
581  #endif no_sparkle /* Use only one of these two methods */
582        }
583  
584        /* If you want to display the image after every pass, do so here */
585  #endif no_single /* Use only one of these two methods */
586     }
587  #endif no_entire /* Use only one of these two methods */
588  
589     /* Read rest of file, and get additional chunks in info_ptr - REQUIRED */
590     png_read_end(png_ptr, info_ptr);
591  #endif hilevel
592  
593     /* At this point you have read the entire image */
594  
595     /* Clean up after the read, and free any memory allocated - REQUIRED */
596     png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
597  
598     /* Close the file */
599     fclose(fp);
600  
601     /* That's it */
602     return (OK);
603  }
604  
605  /* Progressively read a file */
606  
607  int
608  initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
609  {
610     /* Create and initialize the png_struct with the desired error handler
611      * functions.  If you want to use the default stderr and longjump method,
612      * you can supply NULL for the last three parameters.  We also check that
613      * the library version is compatible in case we are using dynamically
614      * linked libraries.
615      */
616     *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
617          png_voidp user_error_ptr, user_error_fn, user_warning_fn);
618  
619     if (*png_ptr == NULL)
620     {
621        *info_ptr = NULL;
622        return (ERROR);
623     }
624  
625     *info_ptr = png_create_info_struct(png_ptr);
626  
627     if (*info_ptr == NULL)
628     {
629        png_destroy_read_struct(png_ptr, info_ptr, NULL);
630        return (ERROR);
631     }
632  
633     if (setjmp(png_jmpbuf((*png_ptr))))
634     {
635        png_destroy_read_struct(png_ptr, info_ptr, NULL);
636        return (ERROR);
637     }
638  
639     /* This one's new.  You will need to provide all three
640      * function callbacks, even if you aren't using them all.
641      * If you aren't using all functions, you can specify NULL
642      * parameters.  Even when all three functions are NULL,
643      * you need to call png_set_progressive_read_fn().
644      * These functions shouldn't be dependent on global or
645      * static variables if you are decoding several images
646      * simultaneously.  You should store stream specific data
647      * in a separate struct, given as the second parameter,
648      * and retrieve the pointer from inside the callbacks using
649      * the function png_get_progressive_ptr(png_ptr).
650      */
651     png_set_progressive_read_fn(*png_ptr, (void *)stream_data,
652         info_callback, row_callback, end_callback);
653  
654     return (OK);
655  }
656  
657  int
658  process_data(png_structp *png_ptr, png_infop *info_ptr,
659      png_bytep buffer, png_uint_32 length)
660  {
661     if (setjmp(png_jmpbuf((*png_ptr))))
662     {
663        /* Free the png_ptr and info_ptr memory on error */
664        png_destroy_read_struct(png_ptr, info_ptr, NULL);
665        return (ERROR);
666     }
667  
668     /* This one's new also.  Simply give it chunks of data as
669      * they arrive from the data stream (in order, of course).
670      * On segmented machines, don't give it any more than 64K.
671      * The library seems to run fine with sizes of 4K, although
672      * you can give it much less if necessary (I assume you can
673      * give it chunks of 1 byte, but I haven't tried with less
674      * than 256 bytes yet).  When this function returns, you may
675      * want to display any rows that were generated in the row
676      * callback, if you aren't already displaying them there.
677      */
678     png_process_data(*png_ptr, *info_ptr, buffer, length);
679     return (OK);
680  }
681  
682  info_callback(png_structp png_ptr, png_infop info)
683  {
684     /* Do any setup here, including setting any of the transformations
685      * mentioned in the Reading PNG files section.  For now, you _must_
686      * call either png_start_read_image() or png_read_update_info()
687      * after all the transformations are set (even if you don't set
688      * any).  You may start getting rows before png_process_data()
689      * returns, so this is your last chance to prepare for that.
690      */
691  }
692  
693  row_callback(png_structp png_ptr, png_bytep new_row,
694      png_uint_32 row_num, int pass)
695  {
696     /*
697      * This function is called for every row in the image.  If the
698      * image is interlaced, and you turned on the interlace handler,
699      * this function will be called for every row in every pass.
700      *
701      * In this function you will receive a pointer to new row data from
702      * libpng called new_row that is to replace a corresponding row (of
703      * the same data format) in a buffer allocated by your application.
704      *
705      * The new row data pointer "new_row" may be NULL, indicating there is
706      * no new data to be replaced (in cases of interlace loading).
707      *
708      * If new_row is not NULL then you need to call
709      * png_progressive_combine_row() to replace the corresponding row as
710      * shown below:
711      */
712  
713     /* Get pointer to corresponding row in our
714      * PNG read buffer.
715      */
716     png_bytep old_row = ((png_bytep *)our_data)[row_num];
717  
718  #ifdef PNG_READ_INTERLACING_SUPPORTED
719     /* If both rows are allocated then copy the new row
720      * data to the corresponding row data.
721      */
722     if ((old_row != NULL) && (new_row != NULL))
723     png_progressive_combine_row(png_ptr, old_row, new_row);
724  
725     /*
726      * The rows and passes are called in order, so you don't really
727      * need the row_num and pass, but I'm supplying them because it
728      * may make your life easier.
729      *
730      * For the non-NULL rows of interlaced images, you must call
731      * png_progressive_combine_row() passing in the new row and the
732      * old row, as demonstrated above.  You can call this function for
733      * NULL rows (it will just return) and for non-interlaced images
734      * (it just does the memcpy for you) if it will make the code
735      * easier.  Thus, you can just do this for all cases:
736      */
737  
738     png_progressive_combine_row(png_ptr, old_row, new_row);
739  
740     /* where old_row is what was displayed for previous rows.  Note
741      * that the first pass (pass == 0 really) will completely cover
742      * the old row, so the rows do not have to be initialized.  After
743      * the first pass (and only for interlaced images), you will have
744      * to pass the current row as new_row, and the function will combine
745      * the old row and the new row.
746      */
747  #endif /* READ_INTERLACING */
748  }
749  
750  end_callback(png_structp png_ptr, png_infop info)
751  {
752     /* This function is called when the whole image has been read,
753      * including any chunks after the image (up to and including
754      * the IEND).  You will usually have the same info chunk as you
755      * had in the header, although some data may have been added
756      * to the comments and time fields.
757      *
758      * Most people won't do much here, perhaps setting a flag that
759      * marks the image as finished.
760      */
761  }
762  
763  /* Write a png file */
764  void write_png(char *file_name /* , ... other image information ... */)
765  {
766     FILE *fp;
767     png_structp png_ptr;
768     png_infop info_ptr;
769     png_colorp palette;
770  
771     /* Open the file */
772     fp = fopen(file_name, "wb");
773     if (fp == NULL)
774        return (ERROR);
775  
776     /* Create and initialize the png_struct with the desired error handler
777      * functions.  If you want to use the default stderr and longjump method,
778      * you can supply NULL for the last three parameters.  We also check that
779      * the library version is compatible with the one used at compile time,
780      * in case we are using dynamically linked libraries.  REQUIRED.
781      */
782     png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
783         png_voidp user_error_ptr, user_error_fn, user_warning_fn);
784  
785     if (png_ptr == NULL)
786     {
787        fclose(fp);
788        return (ERROR);
789     }
790  
791     /* Allocate/initialize the image information data.  REQUIRED */
792     info_ptr = png_create_info_struct(png_ptr);
793     if (info_ptr == NULL)
794     {
795        fclose(fp);
796        png_destroy_write_struct(&png_ptr,  NULL);
797        return (ERROR);
798     }
799  
800     /* Set error handling.  REQUIRED if you aren't supplying your own
801      * error handling functions in the png_create_write_struct() call.
802      */
803     if (setjmp(png_jmpbuf(png_ptr)))
804     {
805        /* If we get here, we had a problem writing the file */
806        fclose(fp);
807        png_destroy_write_struct(&png_ptr, &info_ptr);
808        return (ERROR);
809     }
810  
811     /* One of the following I/O initialization functions is REQUIRED */
812  
813  #ifdef streams /* I/O initialization method 1 */
814     /* Set up the output control if you are using standard C streams */
815     png_init_io(png_ptr, fp);
816  
817  #else no_streams /* I/O initialization method 2 */
818     /* If you are using replacement write functions, instead of calling
819      * png_init_io() here you would call
820      */
821     png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
822         user_IO_flush_function);
823     /* where user_io_ptr is a structure you want available to the callbacks */
824  #endif no_streams /* Only use one initialization method */
825  
826  #ifdef hilevel
827     /* This is the easy way.  Use it if you already have all the
828      * image info living in the structure.  You could "|" many
829      * PNG_TRANSFORM flags into the png_transforms integer here.
830      */
831     png_write_png(png_ptr, info_ptr, png_transforms, NULL);
832  
833  #else
834     /* This is the hard way */
835  
836     /* Set the image information here.  Width and height are up to 2^31,
837      * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on
838      * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY,
839      * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB,
840      * or PNG_COLOR_TYPE_RGB_ALPHA.  interlace is either PNG_INTERLACE_NONE or
841      * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST
842      * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED
843      */
844     png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???,
845         PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
846  
847     /* Set the palette if there is one.  REQUIRED for indexed-color images */
848     palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH
849               * (sizeof (png_color)));
850     /* ... Set palette colors ... */
851     png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
852     /* You must not free palette here, because png_set_PLTE only makes a link to
853      * the palette that you malloced.  Wait until you are about to destroy
854      * the png structure.
855      */
856  
857     /* Optional significant bit (sBIT) chunk */
858     png_color_8 sig_bit;
859  
860     /* If we are dealing with a grayscale image then */
861     sig_bit.gray = true_bit_depth;
862  
863     /* Otherwise, if we are dealing with a color image then */
864     sig_bit.red = true_red_bit_depth;
865     sig_bit.green = true_green_bit_depth;
866     sig_bit.blue = true_blue_bit_depth;
867  
868     /* If the image has an alpha channel then */
869     sig_bit.alpha = true_alpha_bit_depth;
870  
871     png_set_sBIT(png_ptr, info_ptr, &sig_bit);
872  
873  
874     /* Optional gamma chunk is strongly suggested if you have any guess
875      * as to the correct gamma of the image.
876      */
877     png_set_gAMA(png_ptr, info_ptr, gamma);
878  
879     /* Optionally write comments into the image */
880     {
881        png_text text_ptr[3];
882  
883        char key0[]="Title";
884        char text0[]="Mona Lisa";
885        text_ptr[0].key = key0;
886        text_ptr[0].text = text0;
887        text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
888        text_ptr[0].itxt_length = 0;
889        text_ptr[0].lang = NULL;
890        text_ptr[0].lang_key = NULL;
891  
892        char key1[]="Author";
893        char text1[]="Leonardo DaVinci";
894        text_ptr[1].key = key1;
895        text_ptr[1].text = text1;
896        text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
897        text_ptr[1].itxt_length = 0;
898        text_ptr[1].lang = NULL;
899        text_ptr[1].lang_key = NULL;
900  
901        char key2[]="Description";
902        char text2[]="<long text>";
903        text_ptr[2].key = key2;
904        text_ptr[2].text = text2;
905        text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
906        text_ptr[2].itxt_length = 0;
907        text_ptr[2].lang = NULL;
908        text_ptr[2].lang_key = NULL;
909  
910        png_set_text(write_ptr, write_info_ptr, text_ptr, 3);
911     }
912  
913     /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */
914  
915     /* Note that if sRGB is present the gAMA and cHRM chunks must be ignored
916      * on read and, if your application chooses to write them, they must
917      * be written in accordance with the sRGB profile
918      */
919  
920     /* Write the file header information.  REQUIRED */
921     png_write_info(png_ptr, info_ptr);
922  
923     /* If you want, you can write the info in two steps, in case you need to
924      * write your private chunk ahead of PLTE:
925      *
926      *   png_write_info_before_PLTE(write_ptr, write_info_ptr);
927      *   write_my_chunk();
928      *   png_write_info(png_ptr, info_ptr);
929      *
930      * However, given the level of known- and unknown-chunk support in 1.2.0
931      * and up, this should no longer be necessary.
932      */
933  
934     /* Once we write out the header, the compression type on the text
935      * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or
936      * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again
937      * at the end.
938      */
939  
940     /* Set up the transformations you want.  Note that these are
941      * all optional.  Only call them if you want them.
942      */
943  
944     /* Invert monochrome pixels */
945     png_set_invert_mono(png_ptr);
946  
947     /* Shift the pixels up to a legal bit depth and fill in
948      * as appropriate to correctly scale the image.
949      */
950     png_set_shift(png_ptr, &sig_bit);
951  
952     /* Pack pixels into bytes */
953     png_set_packing(png_ptr);
954  
955     /* Swap location of alpha bytes from ARGB to RGBA */
956     png_set_swap_alpha(png_ptr);
957  
958     /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
959      * RGB (4 channels -> 3 channels). The second parameter is not used.
960      */
961     png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
962  
963     /* Flip BGR pixels to RGB */
964     png_set_bgr(png_ptr);
965  
966     /* Swap bytes of 16-bit files to most significant byte first */
967     png_set_swap(png_ptr);
968  
969     /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats */
970     png_set_packswap(png_ptr);
971  
972     /* Turn on interlace handling if you are not using png_write_image() */
973     if (interlacing != 0)
974        number_passes = png_set_interlace_handling(png_ptr);
975  
976     else
977        number_passes = 1;
978  
979     /* The easiest way to write the image (you may have a different memory
980      * layout, however, so choose what fits your needs best).  You need to
981      * use the first method if you aren't handling interlacing yourself.
982      */
983     png_uint_32 k, height, width;
984  
985     /* In this example, "image" is a one-dimensional array of bytes */
986  
987     /* Guard against integer overflow */
988     if (height > PNG_SIZE_MAX/(width*bytes_per_pixel)) {
989        png_error(png_ptr, "Image_data buffer would be too large");
990     }
991     png_byte image[height*width*bytes_per_pixel];
992  
993     png_bytep row_pointers[height];
994  
995     if (height > PNG_UINT_32_MAX/(sizeof (png_bytep)))
996        png_error (png_ptr, "Image is too tall to process in memory");
997  
998     /* Set up pointers into your "image" byte array */
999     for (k = 0; k < height; k++)
1000        row_pointers[k] = image + k*width*bytes_per_pixel;
1001  
1002     /* One of the following output methods is REQUIRED */
1003  
1004  #ifdef entire /* Write out the entire image data in one call */
1005     png_write_image(png_ptr, row_pointers);
1006  
1007     /* The other way to write the image - deal with interlacing */
1008  
1009  #else no_entire /* Write out the image data by one or more scanlines */
1010  
1011     /* The number of passes is either 1 for non-interlaced images,
1012      * or 7 for interlaced images.
1013      */
1014     for (pass = 0; pass < number_passes; pass++)
1015     {
1016        /* Write a few rows at a time. */
1017        png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows);
1018  
1019        /* If you are only writing one row at a time, this works */
1020        for (y = 0; y < height; y++)
1021           png_write_rows(png_ptr, &row_pointers[y], 1);
1022     }
1023  #endif no_entire /* Use only one output method */
1024  
1025     /* You can write optional chunks like tEXt, zTXt, and tIME at the end
1026      * as well.  Shouldn't be necessary in 1.2.0 and up as all the public
1027      * chunks are supported and you can use png_set_unknown_chunks() to
1028      * register unknown chunks into the info structure to be written out.
1029      */
1030  
1031     /* It is REQUIRED to call this to finish writing the rest of the file */
1032     png_write_end(png_ptr, info_ptr);
1033  #endif hilevel
1034  
1035     /* If you png_malloced a palette, free it here (don't free info_ptr->palette,
1036      * as recommended in versions 1.0.5m and earlier of this example; if
1037      * libpng mallocs info_ptr->palette, libpng will free it).  If you
1038      * allocated it with malloc() instead of png_malloc(), use free() instead
1039      * of png_free().
1040      */
1041     png_free(png_ptr, palette);
1042     palette = NULL;
1043  
1044     /* Similarly, if you png_malloced any data that you passed in with
1045      * png_set_something(), such as a hist or trans array, free it here,
1046      * when you can be sure that libpng is through with it.
1047      */
1048     png_free(png_ptr, trans);
1049     trans = NULL;
1050     /* Whenever you use png_free() it is a good idea to set the pointer to
1051      * NULL in case your application inadvertently tries to png_free() it
1052      * again.  When png_free() sees a NULL it returns without action, thus
1053      * avoiding the double-free security problem.
1054      */
1055  
1056     /* Clean up after the write, and free any memory allocated */
1057     png_destroy_write_struct(&png_ptr, &info_ptr);
1058  
1059     /* Close the file */
1060     fclose(fp);
1061  
1062     /* That's it */
1063     return (OK);
1064  }
1065  
1066  #endif /* if 0 */
1067