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1 /*
2  *  Copyright (c) 2017 The WebM project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include <assert.h>
12 
13 #include "./vpx_dsp_rtcd.h"
14 #include "vpx_dsp/ppc/types_vsx.h"
15 
read4x2(const uint8_t * a,int stride)16 static inline uint8x16_t read4x2(const uint8_t *a, int stride) {
17   const uint32x4_t a0 = (uint32x4_t)vec_vsx_ld(0, a);
18   const uint32x4_t a1 = (uint32x4_t)vec_vsx_ld(0, a + stride);
19 
20   return (uint8x16_t)vec_mergeh(a0, a1);
21 }
22 
vpx_get4x4sse_cs_vsx(const uint8_t * a,int a_stride,const uint8_t * b,int b_stride)23 uint32_t vpx_get4x4sse_cs_vsx(const uint8_t *a, int a_stride, const uint8_t *b,
24                               int b_stride) {
25   int distortion;
26 
27   const int16x8_t a0 = unpack_to_s16_h(read4x2(a, a_stride));
28   const int16x8_t a1 = unpack_to_s16_h(read4x2(a + a_stride * 2, a_stride));
29   const int16x8_t b0 = unpack_to_s16_h(read4x2(b, b_stride));
30   const int16x8_t b1 = unpack_to_s16_h(read4x2(b + b_stride * 2, b_stride));
31   const int16x8_t d0 = vec_sub(a0, b0);
32   const int16x8_t d1 = vec_sub(a1, b1);
33   const int32x4_t ds = vec_msum(d1, d1, vec_msum(d0, d0, vec_splat_s32(0)));
34   const int32x4_t d = vec_splat(vec_sums(ds, vec_splat_s32(0)), 3);
35 
36   vec_ste(d, 0, &distortion);
37 
38   return distortion;
39 }
40 
41 // TODO(lu_zero): Unroll
vpx_get_mb_ss_vsx(const int16_t * a)42 uint32_t vpx_get_mb_ss_vsx(const int16_t *a) {
43   unsigned int i, sum = 0;
44   int32x4_t s = vec_splat_s32(0);
45 
46   for (i = 0; i < 256; i += 8) {
47     const int16x8_t v = vec_vsx_ld(0, a + i);
48     s = vec_msum(v, v, s);
49   }
50 
51   s = vec_splat(vec_sums(s, vec_splat_s32(0)), 3);
52 
53   vec_ste((uint32x4_t)s, 0, &sum);
54 
55   return sum;
56 }
57 
vpx_comp_avg_pred_vsx(uint8_t * comp_pred,const uint8_t * pred,int width,int height,const uint8_t * ref,int ref_stride)58 void vpx_comp_avg_pred_vsx(uint8_t *comp_pred, const uint8_t *pred, int width,
59                            int height, const uint8_t *ref, int ref_stride) {
60   int i, j;
61   /* comp_pred and pred must be 16 byte aligned. */
62   assert(((intptr_t)comp_pred & 0xf) == 0);
63   assert(((intptr_t)pred & 0xf) == 0);
64   if (width >= 16) {
65     for (i = 0; i < height; ++i) {
66       for (j = 0; j < width; j += 16) {
67         const uint8x16_t v = vec_avg(vec_vsx_ld(j, pred), vec_vsx_ld(j, ref));
68         vec_vsx_st(v, j, comp_pred);
69       }
70       comp_pred += width;
71       pred += width;
72       ref += ref_stride;
73     }
74   } else if (width == 8) {
75     // Process 2 lines at time
76     for (i = 0; i < height / 2; ++i) {
77       const uint8x16_t r0 = vec_vsx_ld(0, ref);
78       const uint8x16_t r1 = vec_vsx_ld(0, ref + ref_stride);
79       const uint8x16_t r = xxpermdi(r0, r1, 0);
80       const uint8x16_t v = vec_avg(vec_vsx_ld(0, pred), r);
81       vec_vsx_st(v, 0, comp_pred);
82       comp_pred += 16;  // width * 2;
83       pred += 16;       // width * 2;
84       ref += ref_stride * 2;
85     }
86   } else {
87     assert(width == 4);
88     // process 4 lines at time
89     for (i = 0; i < height / 4; ++i) {
90       const uint32x4_t r0 = (uint32x4_t)vec_vsx_ld(0, ref);
91       const uint32x4_t r1 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride);
92       const uint32x4_t r2 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride * 2);
93       const uint32x4_t r3 = (uint32x4_t)vec_vsx_ld(0, ref + ref_stride * 3);
94       const uint8x16_t r =
95           (uint8x16_t)xxpermdi(vec_mergeh(r0, r1), vec_mergeh(r2, r3), 0);
96       const uint8x16_t v = vec_avg(vec_vsx_ld(0, pred), r);
97       vec_vsx_st(v, 0, comp_pred);
98       comp_pred += 16;  // width * 4;
99       pred += 16;       // width * 4;
100       ref += ref_stride * 4;
101     }
102   }
103 }
104