1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 13.0.2 Release Notes / November 28, 2016</h1> 18 19<p> 20Mesa 13.0.2 is a bug fix release which fixes bugs found since the 13.0.1 release. 21</p> 22<p> 23Mesa 13.0.2 implements the OpenGL 4.4 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.4. OpenGL 274.4 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 346014233a5db6032ab8de4881384871bbe029de684502707794ce7b3e6beec308 mesa-13.0.2.tar.gz 35a6ed622645f4ed61da418bf65adde5bcc4bb79023c36ba7d6b45b389da4416d5 mesa-13.0.2.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42 43<h2>Bug fixes</h2> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - "#version 0" crashes glsl_compiler</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li> 52 53</ul> 54 55 56<h2>Changes</h2> 57 58<p>Ben Widawsky (3):</p> 59<ul> 60 <li>i965: Add some APL and KBL SKU strings</li> 61 <li>i965: Reorder PCI ID list to match release order</li> 62 <li>i965/glk: Add basic Geminilake support</li> 63</ul> 64 65<p>Dave Airlie (14):</p> 66<ul> 67 <li>radv: fix texturesamples to handle single sample case</li> 68 <li>wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR</li> 69 <li>radv: don't crash on null swapchain destroy.</li> 70 <li>ac/nir/llvm: fix channel in texture gather lowering code.</li> 71 <li>radv: make sure to flush input attachments correctly.</li> 72 <li>radv: fix image view creation for depth and stencil only</li> 73 <li>radv: spir-v allows texture size query with and without lod.</li> 74 <li>vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1)</li> 75 <li>vulkan/wsi: store present mode in swapchain base class</li> 76 <li>vulkan/wsi/x11: add support for IMMEDIATE present mode</li> 77 <li>radv: fix texel fetch offset with 2d arrays.</li> 78 <li>radv/si: fix optimal micro tile selection</li> 79 <li>radv/ac/llvm: shadow samplers only return one value.</li> 80 <li>radv: fix 3D clears with baseMiplevel</li> 81</ul> 82 83<p>Eduardo Lima Mitev (2):</p> 84<ul> 85 <li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR</li> 86 <li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHR</li> 87</ul> 88 89<p>Emil Velikov (5):</p> 90<ul> 91 <li>docs: add sha256 checksums for 13.0.1</li> 92 <li>cherry-ignore: add reverted LLVM_LIBDIR patch</li> 93 <li>anv: fix enumeration of properties</li> 94 <li>radv: honour the number of properties available</li> 95 <li>Update version to 13.0.2</li> 96</ul> 97 98<p>Eric Anholt (3):</p> 99<ul> 100 <li>vc4: Don't abort when a shader compile fails.</li> 101 <li>vc4: Clamp the shadow comparison value.</li> 102 <li>vc4: Fix register class handling of DDX/DDY arguments.</li> 103</ul> 104 105<p>Gwan-gyeong Mun (2):</p> 106<ul> 107 <li>util/disk_cache: close a previously opened handle in disk_cache_put (v2)</li> 108 <li>anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL</li> 109</ul> 110 111<p>Iago Toral Quiroga (1):</p> 112<ul> 113 <li>anv/format: handle unsupported formats properly</li> 114</ul> 115 116<p>Ian Romanick (2):</p> 117<ul> 118 <li>glcpp: Handle '#version 0' and other invalid values</li> 119 <li>glsl: Parse 0 as a preprocessor INTCONSTANT</li> 120</ul> 121 122<p>Jason Ekstrand (15):</p> 123<ul> 124 <li>anv/gen8: Stall when needed in Cmd(Set|Reset)Event</li> 125 <li>anv/wsi: Set the fence to signaled in AcquireNextImageKHR</li> 126 <li>anv: Rework fences</li> 127 <li>vulkan/wsi/wayland: Include pthread.h</li> 128 <li>vulkan/wsi/wayland: Clean up some error handling paths</li> 129 <li>vulkan/wsi: Report the correct min/maxImageCount</li> 130 <li>i965/gs: Allow primitive id to be a system value</li> 131 <li>anv: Handle null in all destructors</li> 132 <li>anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT</li> 133 <li>nir/spirv: Fix handling of gl_PrimitiveId</li> 134 <li>anv/blorp: Ignore clears for attachments first used as resolve destinations</li> 135 <li>anv: Implement a depth stall restriction on gen7</li> 136 <li>anv/cmd_buffer: Handle running out of binding tables in compute shaders</li> 137 <li>anv/cmd_buffer: Emit a CS stall before setting a CS pipeline</li> 138 <li>vulkan/wsi/x11: Implement FIFO mode.</li> 139</ul> 140 141<p>Jordan Justen (2):</p> 142<ul> 143 <li>isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa</li> 144 <li>i965/hsw: Set integer mode in sampling state for stencil texturing</li> 145</ul> 146 147<p>Kenneth Graunke (4):</p> 148<ul> 149 <li>intel: Set min_ds_entries on Broxton.</li> 150 <li>i965: Fix compute shader crash.</li> 151 <li>mesa: Drop PATH_MAX usage.</li> 152 <li>i965: Fix GS push inputs with enhanced layouts.</li> 153</ul> 154 155<p>Kevin Strasser (1):</p> 156<ul> 157 <li>vulkan/wsi: Add a thread-safe queue implementation</li> 158</ul> 159 160<p>Lionel Landwerlin (1):</p> 161<ul> 162 <li>anv: fix multi level clears with VK_REMAINING_MIP_LEVELS</li> 163</ul> 164 165<p>Lucas Stach (1):</p> 166<ul> 167 <li>gbm: request correct version of the DRI2_FENCE extension</li> 168</ul> 169 170<p>Nicolai Hähnle (2):</p> 171<ul> 172 <li>radeonsi: store group_size_variable in struct si_compute</li> 173 <li>glsl/lower_output_reads: fix geometry shader output handling with conditional emit</li> 174</ul> 175 176<p>Steinar H. Gunderson (1):</p> 177<ul> 178 <li>Fix races during _mesa_HashWalk().</li> 179</ul> 180 181<p>Tapani Pälli (1):</p> 182<ul> 183 <li>mesa: fix empty program log length</li> 184</ul> 185 186 187</div> 188</body> 189</html> 190