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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #include "tgsi/tgsi_text.h"
30 #include "tgsi/tgsi_ureg.h"
31 
32 #include "freedreno_program.h"
33 #include "freedreno_context.h"
34 
35 static void
fd_fp_state_bind(struct pipe_context * pctx,void * hwcso)36 fd_fp_state_bind(struct pipe_context *pctx, void *hwcso)
37 {
38 	struct fd_context *ctx = fd_context(pctx);
39 	ctx->prog.fp = hwcso;
40 	ctx->dirty |= FD_SHADER_DIRTY_FP;
41 }
42 
43 static void
fd_vp_state_bind(struct pipe_context * pctx,void * hwcso)44 fd_vp_state_bind(struct pipe_context *pctx, void *hwcso)
45 {
46 	struct fd_context *ctx = fd_context(pctx);
47 	ctx->prog.vp = hwcso;
48 	ctx->dirty |= FD_SHADER_DIRTY_VP;
49 }
50 
51 static const char *solid_fp =
52 	"FRAG                                        \n"
53 	"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1       \n"
54 	"DCL CONST[0]                                \n"
55 	"DCL OUT[0], COLOR                           \n"
56 	"  0: MOV OUT[0], CONST[0]                   \n"
57 	"  1: END                                    \n";
58 
59 static const char *solid_vp =
60 	"VERT                                        \n"
61 	"DCL IN[0]                                   \n"
62 	"DCL OUT[0], POSITION                        \n"
63 	"  0: MOV OUT[0], IN[0]                      \n"
64 	"  1: END                                    \n";
65 
66 static const char *blit_vp =
67 	"VERT                                        \n"
68 	"DCL IN[0]                                   \n"
69 	"DCL IN[1]                                   \n"
70 	"DCL OUT[0], TEXCOORD[0]                     \n"
71 	"DCL OUT[1], POSITION                        \n"
72 	"  0: MOV OUT[0], IN[0]                      \n"
73 	"  0: MOV OUT[1], IN[1]                      \n"
74 	"  1: END                                    \n";
75 
assemble_tgsi(struct pipe_context * pctx,const char * src,bool frag)76 static void * assemble_tgsi(struct pipe_context *pctx,
77 		const char *src, bool frag)
78 {
79 	struct tgsi_token toks[32];
80 	struct pipe_shader_state cso = {
81 			.tokens = toks,
82 	};
83 
84 	bool ret = tgsi_text_translate(src, toks, ARRAY_SIZE(toks));
85 	assume(ret);
86 
87 	if (frag)
88 		return pctx->create_fs_state(pctx, &cso);
89 	else
90 		return pctx->create_vs_state(pctx, &cso);
91 }
92 
93 static void *
fd_prog_blit(struct pipe_context * pctx,int rts,bool depth)94 fd_prog_blit(struct pipe_context *pctx, int rts, bool depth)
95 {
96 	int i;
97 	struct ureg_src tc;
98 	struct ureg_program *ureg;
99 
100 	debug_assert(rts <= MAX_RENDER_TARGETS);
101 
102 	ureg = ureg_create(PIPE_SHADER_FRAGMENT);
103 	if (!ureg)
104 		return NULL;
105 
106 	tc = ureg_DECL_fs_input(
107 			ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_PERSPECTIVE);
108 	for (i = 0; i < rts; i++)
109 		ureg_TEX(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, i),
110 				 TGSI_TEXTURE_2D, tc, ureg_DECL_sampler(ureg, i));
111 	if (depth)
112 		ureg_TEX(ureg,
113 				 ureg_writemask(
114 						 ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0),
115 						 TGSI_WRITEMASK_Z),
116 				 TGSI_TEXTURE_2D, tc, ureg_DECL_sampler(ureg, rts));
117 
118 	ureg_END(ureg);
119 
120 	return ureg_create_shader_and_destroy(ureg, pctx);
121 }
122 
123 
fd_prog_init(struct pipe_context * pctx)124 void fd_prog_init(struct pipe_context *pctx)
125 {
126 	struct fd_context *ctx = fd_context(pctx);
127 	int i;
128 
129 	pctx->bind_fs_state = fd_fp_state_bind;
130 	pctx->bind_vs_state = fd_vp_state_bind;
131 
132 	// XXX for now, let a2xx keep it's own hand-rolled shaders
133 	// for solid and blit progs:
134 	if (ctx->screen->gpu_id < 300)
135 		return;
136 
137 	ctx->solid_prog.fp = assemble_tgsi(pctx, solid_fp, true);
138 	ctx->solid_prog.vp = assemble_tgsi(pctx, solid_vp, false);
139 	ctx->blit_prog[0].vp = assemble_tgsi(pctx, blit_vp, false);
140 	ctx->blit_prog[0].fp = fd_prog_blit(pctx, 1, false);
141 	for (i = 1; i < ctx->screen->max_rts; i++) {
142 		ctx->blit_prog[i].vp = ctx->blit_prog[0].vp;
143 		ctx->blit_prog[i].fp = fd_prog_blit(pctx, i + 1, false);
144 	}
145 
146 	ctx->blit_z.vp = ctx->blit_prog[0].vp;
147 	ctx->blit_z.fp = fd_prog_blit(pctx, 0, true);
148 	ctx->blit_zs.vp = ctx->blit_prog[0].vp;
149 	ctx->blit_zs.fp = fd_prog_blit(pctx, 1, true);
150 }
151 
fd_prog_fini(struct pipe_context * pctx)152 void fd_prog_fini(struct pipe_context *pctx)
153 {
154 	struct fd_context *ctx = fd_context(pctx);
155 	int i;
156 
157 	pctx->delete_vs_state(pctx, ctx->solid_prog.vp);
158 	pctx->delete_fs_state(pctx, ctx->solid_prog.fp);
159 	pctx->delete_vs_state(pctx, ctx->blit_prog[0].vp);
160 	for (i = 0; i < ctx->screen->max_rts; i++)
161 		pctx->delete_fs_state(pctx, ctx->blit_prog[i].fp);
162 	pctx->delete_fs_state(pctx, ctx->blit_z.fp);
163 	pctx->delete_fs_state(pctx, ctx->blit_zs.fp);
164 }
165