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1 /**********************************************************
2  * Copyright 2009-2015 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 /**
27  * @file
28  * Shaders for VMware SVGA winsys.
29  *
30  * @author Jose Fonseca <jfonseca@vmware.com>
31  * @author Thomas Hellstrom <thellstrom@vmware.com>
32  */
33 
34 #ifndef VMW_SHADER_H_
35 
36 #include "pipe/p_compiler.h"
37 #include "util/u_atomic.h"
38 #include "util/u_inlines.h"
39 
40 struct vmw_svga_winsys_shader
41 {
42    int32_t validated;
43    struct pipe_reference refcnt;
44 
45    struct vmw_winsys_screen *screen;
46    struct svga_winsys_buffer *buf;
47    uint32_t shid;
48 };
49 
50 static inline struct svga_winsys_gb_shader *
svga_winsys_shader(struct vmw_svga_winsys_shader * shader)51 svga_winsys_shader(struct vmw_svga_winsys_shader *shader)
52 {
53    assert(!shader || shader->shid != SVGA3D_INVALID_ID);
54    return (struct svga_winsys_gb_shader *)shader;
55 }
56 
57 static inline struct vmw_svga_winsys_shader *
vmw_svga_winsys_shader(struct svga_winsys_gb_shader * shader)58 vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader)
59 {
60    return (struct vmw_svga_winsys_shader *)shader;
61 }
62 
63 void
64 vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
65                                   struct vmw_svga_winsys_shader *src);
66 
67 #endif /* VMW_SHADER_H_ */
68