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1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef BLORP_PRIV_H
25 #define BLORP_PRIV_H
26 
27 #include <stdint.h>
28 
29 #include "compiler/nir/nir.h"
30 #include "brw_compiler.h"
31 
32 #include "blorp.h"
33 
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37 
38 /**
39  * Binding table indices used by BLORP.
40  */
41 enum {
42    BLORP_RENDERBUFFER_BT_INDEX,
43    BLORP_TEXTURE_BT_INDEX,
44    BLORP_NUM_BT_ENTRIES
45 };
46 
47 struct brw_blorp_surface_info
48 {
49    bool enabled;
50 
51    struct isl_surf surf;
52    struct blorp_address addr;
53 
54    struct isl_surf aux_surf;
55    struct blorp_address aux_addr;
56    enum isl_aux_usage aux_usage;
57 
58    union isl_color_value clear_color;
59 
60    struct isl_view view;
61 
62    /* Z offset into a 3-D texture or slice of a 2-D array texture. */
63    uint32_t z_offset;
64 
65    uint32_t tile_x_sa, tile_y_sa;
66 };
67 
68 void
69 brw_blorp_surface_info_init(struct blorp_context *blorp,
70                             struct brw_blorp_surface_info *info,
71                             const struct blorp_surf *surf,
72                             unsigned int level, unsigned int layer,
73                             enum isl_format format, bool is_render_target);
74 
75 
76 struct brw_blorp_coord_transform
77 {
78    float multiplier;
79    float offset;
80 };
81 
82 /**
83  * Bounding rectangle telling pixel discard which pixels are not to be
84  * touched. This is needed in when surfaces are configured as something else
85  * what they really are:
86  *
87  *    - writing W-tiled stencil as Y-tiled
88  *    - writing interleaved multisampled as single sampled.
89  *
90  * See blorp_nir_discard_if_outside_rect().
91  */
92 struct brw_blorp_discard_rect
93 {
94    uint32_t x0;
95    uint32_t x1;
96    uint32_t y0;
97    uint32_t y1;
98 };
99 
100 /**
101  * Grid needed for blended and scaled blits of integer formats, see
102  * blorp_nir_manual_blend_bilinear().
103  */
104 struct brw_blorp_rect_grid
105 {
106    float x1;
107    float y1;
108    float pad[2];
109 };
110 
111 struct blorp_surf_offset {
112    uint32_t x;
113    uint32_t y;
114 };
115 
116 struct brw_blorp_wm_inputs
117 {
118    uint32_t clear_color[4];
119 
120    struct brw_blorp_discard_rect discard_rect;
121    struct brw_blorp_rect_grid rect_grid;
122    struct brw_blorp_coord_transform coord_transform[2];
123 
124    struct blorp_surf_offset src_offset;
125    struct blorp_surf_offset dst_offset;
126 
127    /* Minimum layer setting works for all the textures types but texture_3d
128     * for which the setting has no effect. Use the z-coordinate instead.
129     */
130    uint32_t src_z;
131 
132    /* Pad out to an integral number of registers */
133    uint32_t pad[1];
134 };
135 
136 #define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \
137    nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
138                                              type, #name); \
139    if ((shader)->stage == MESA_SHADER_FRAGMENT) \
140       input->data.interpolation = INTERP_MODE_FLAT; \
141    input->data.location = VARYING_SLOT_VAR0 + \
142       offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \
143    input->data.location_frac = \
144       (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4; \
145    input; \
146 })
147 
148 struct blorp_vs_inputs {
149    uint32_t base_layer;
150    uint32_t _instance_id; /* Set in hardware by SGVS */
151    uint32_t pad[2];
152 };
153 
154 static inline unsigned
brw_blorp_get_urb_length(const struct brw_wm_prog_data * prog_data)155 brw_blorp_get_urb_length(const struct brw_wm_prog_data *prog_data)
156 {
157    if (prog_data == NULL)
158       return 1;
159 
160    /* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE
161     *
162     * read_length = ceiling((max_source_attr+1)/2)
163     */
164    return MAX2((prog_data->num_varying_inputs + 1) / 2, 1);
165 }
166 
167 struct blorp_params
168 {
169    uint32_t x0;
170    uint32_t y0;
171    uint32_t x1;
172    uint32_t y1;
173    float z;
174    uint8_t stencil_mask;
175    uint8_t stencil_ref;
176    struct brw_blorp_surface_info depth;
177    struct brw_blorp_surface_info stencil;
178    uint32_t depth_format;
179    struct brw_blorp_surface_info src;
180    struct brw_blorp_surface_info dst;
181    enum blorp_hiz_op hiz_op;
182    enum blorp_fast_clear_op fast_clear_op;
183    bool color_write_disable[4];
184    struct brw_blorp_wm_inputs wm_inputs;
185    struct blorp_vs_inputs vs_inputs;
186    unsigned num_samples;
187    unsigned num_draw_buffers;
188    unsigned num_layers;
189    uint32_t vs_prog_kernel;
190    struct brw_vs_prog_data *vs_prog_data;
191    uint32_t wm_prog_kernel;
192    struct brw_wm_prog_data *wm_prog_data;
193 
194    bool use_pre_baked_binding_table;
195    uint32_t pre_baked_binding_table_offset;
196 };
197 
198 void blorp_params_init(struct blorp_params *params);
199 
200 enum blorp_shader_type {
201    BLORP_SHADER_TYPE_BLIT,
202    BLORP_SHADER_TYPE_CLEAR,
203    BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
204 };
205 
206 struct brw_blorp_blit_prog_key
207 {
208    enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_BLIT */
209 
210    /* Number of samples per pixel that have been configured in the surface
211     * state for texturing from.
212     */
213    unsigned tex_samples;
214 
215    /* MSAA layout that has been configured in the surface state for texturing
216     * from.
217     */
218    enum isl_msaa_layout tex_layout;
219 
220    enum isl_aux_usage tex_aux_usage;
221 
222    /* Actual number of samples per pixel in the source image. */
223    unsigned src_samples;
224 
225    /* Actual MSAA layout used by the source image. */
226    enum isl_msaa_layout src_layout;
227 
228    /* Number of bits per channel in the source image. */
229    uint8_t src_bpc;
230 
231    /* Number of samples per pixel that have been configured in the render
232     * target.
233     */
234    unsigned rt_samples;
235 
236    /* MSAA layout that has been configured in the render target. */
237    enum isl_msaa_layout rt_layout;
238 
239    /* Actual number of samples per pixel in the destination image. */
240    unsigned dst_samples;
241 
242    /* Actual MSAA layout used by the destination image. */
243    enum isl_msaa_layout dst_layout;
244 
245    /* Number of bits per channel in the destination image. */
246    uint8_t dst_bpc;
247 
248    /* Type of the data to be read from the texture (one of
249     * nir_type_(int|uint|float)).
250     */
251    nir_alu_type texture_data_type;
252 
253    /* True if the source image is W tiled.  If true, the surface state for the
254     * source image must be configured as Y tiled, and tex_samples must be 0.
255     */
256    bool src_tiled_w;
257 
258    /* True if the destination image is W tiled.  If true, the surface state
259     * for the render target must be configured as Y tiled, and rt_samples must
260     * be 0.
261     */
262    bool dst_tiled_w;
263 
264    /* True if the destination is an RGB format.  If true, the surface state
265     * for the render target must be configured as red with three times the
266     * normal width.  We need to do this because you cannot render to
267     * non-power-of-two formats.
268     */
269    bool dst_rgb;
270 
271    /* True if all source samples should be blended together to produce each
272     * destination pixel.  If true, src_tiled_w must be false, tex_samples must
273     * equal src_samples, and tex_samples must be nonzero.
274     */
275    bool blend;
276 
277    /* True if the rectangle being sent through the rendering pipeline might be
278     * larger than the destination rectangle, so the WM program should kill any
279     * pixels that are outside the destination rectangle.
280     */
281    bool use_kill;
282 
283    /**
284     * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
285     * than one sample per pixel.
286     */
287    bool persample_msaa_dispatch;
288 
289    /* True for scaled blitting. */
290    bool blit_scaled;
291 
292    /* True if this blit operation may involve intratile offsets on the source.
293     * In this case, we need to add the offset before texturing.
294     */
295    bool need_src_offset;
296 
297    /* True if this blit operation may involve intratile offsets on the
298     * destination.  In this case, we need to add the offset to gl_FragCoord.
299     */
300    bool need_dst_offset;
301 
302    /* Scale factors between the pixel grid and the grid of samples. We're
303     * using grid of samples for bilinear filetring in multisample scaled blits.
304     */
305    float x_scale;
306    float y_scale;
307 
308    /* True for blits with filter = GL_LINEAR. */
309    bool bilinear_filter;
310 };
311 
312 /**
313  * \name BLORP internals
314  * \{
315  *
316  * Used internally by gen6_blorp_exec() and gen7_blorp_exec().
317  */
318 
319 void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key);
320 
321 const unsigned *
322 blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
323                  struct nir_shader *nir,
324                  const struct brw_wm_prog_key *wm_key,
325                  bool use_repclear,
326                  struct brw_wm_prog_data *wm_prog_data,
327                  unsigned *program_size);
328 
329 const unsigned *
330 blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
331                  struct nir_shader *nir,
332                  struct brw_vs_prog_data *vs_prog_data,
333                  unsigned *program_size);
334 
335 /** \} */
336 
337 #ifdef __cplusplus
338 } /* end extern "C" */
339 #endif /* __cplusplus */
340 
341 #endif /* BLORP_PRIV_H */
342