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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "intel_context.h"
29 #include "intel_buffers.h"
30 #include "intel_fbo.h"
31 #include "intel_mipmap_tree.h"
32 
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 
37 /**
38  * Check if we're about to draw into the front color buffer.
39  * If so, set the intel->front_buffer_dirty field to true.
40  */
41 void
intel_check_front_buffer_rendering(struct intel_context * intel)42 intel_check_front_buffer_rendering(struct intel_context *intel)
43 {
44    const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
45    if (_mesa_is_winsys_fbo(fb)) {
46       /* drawing to window system buffer */
47       if (fb->_NumColorDrawBuffers > 0) {
48          if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
49 	    intel->front_buffer_dirty = true;
50 	 }
51       }
52    }
53 }
54 
55 static void
intelDrawBuffer(struct gl_context * ctx,GLenum mode)56 intelDrawBuffer(struct gl_context * ctx, GLenum mode)
57 {
58    if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer)) {
59       struct intel_context *const intel = intel_context(ctx);
60 
61       /* If we might be front-buffer rendering on this buffer for the first
62        * time, invalidate our DRI drawable so we'll ask for new buffers
63        * (including the fake front) before we start rendering again.
64        */
65       dri2InvalidateDrawable(intel->driContext->driDrawablePriv);
66    }
67 
68    intel_draw_buffer(ctx);
69 }
70 
71 
72 static void
intelReadBuffer(struct gl_context * ctx,GLenum mode)73 intelReadBuffer(struct gl_context * ctx, GLenum mode)
74 {
75    if (_mesa_is_front_buffer_reading(ctx->ReadBuffer)) {
76       struct intel_context *const intel = intel_context(ctx);
77 
78       /* If we might be front-buffer reading on this buffer for the first
79        * time, invalidate our DRI drawable so we'll ask for new buffers
80        * (including the fake front) before we start reading again.
81        */
82       dri2InvalidateDrawable(intel->driContext->driReadablePriv);
83    }
84 }
85 
86 
87 void
intelInitBufferFuncs(struct dd_function_table * functions)88 intelInitBufferFuncs(struct dd_function_table *functions)
89 {
90    functions->DrawBuffer = intelDrawBuffer;
91    functions->ReadBuffer = intelReadBuffer;
92 }
93