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1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "main/blend.h"
25 #include "main/mtypes.h"
26 #include "main/samplerobj.h"
27 #include "main/texformat.h"
28 #include "main/teximage.h"
29 #include "program/prog_parameter.h"
30 #include "program/prog_instruction.h"
31 
32 #include "intel_mipmap_tree.h"
33 #include "intel_batchbuffer.h"
34 #include "intel_tex.h"
35 #include "intel_fbo.h"
36 #include "intel_buffer_objects.h"
37 #include "intel_image.h"
38 
39 #include "brw_context.h"
40 #include "brw_state.h"
41 #include "brw_defines.h"
42 #include "brw_wm.h"
43 #include "isl/isl.h"
44 
45 static uint32_t *
gen8_allocate_surface_state(struct brw_context * brw,uint32_t * out_offset,int index)46 gen8_allocate_surface_state(struct brw_context *brw,
47                             uint32_t *out_offset, int index)
48 {
49    uint32_t *surf = __brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
50                                       64, 64, index, out_offset);
51    memset(surf, 0, 64);
52    return surf;
53 }
54 
55 /**
56  * Creates a null surface.
57  *
58  * This is used when the shader doesn't write to any color output.  An FB
59  * write to target 0 will still be emitted, because that's how the thread is
60  * terminated (and computed depth is returned), so we need to have the
61  * hardware discard the target 0 color output..
62  */
63 static void
gen8_emit_null_surface_state(struct brw_context * brw,unsigned width,unsigned height,unsigned samples,uint32_t * out_offset)64 gen8_emit_null_surface_state(struct brw_context *brw,
65                              unsigned width,
66                              unsigned height,
67                              unsigned samples,
68                              uint32_t *out_offset)
69 {
70    uint32_t *surf = gen8_allocate_surface_state(brw, out_offset, -1);
71 
72    surf[0] = BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
73              BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT |
74              GEN8_SURFACE_TILING_Y;
75    surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
76              SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
77 }
78 
79 void
gen8_init_vtable_surface_functions(struct brw_context * brw)80 gen8_init_vtable_surface_functions(struct brw_context *brw)
81 {
82    brw->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
83    brw->vtbl.emit_null_surface_state = gen8_emit_null_surface_state;
84 }
85