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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #ifndef SkTouchGesture_DEFINED
9 #define SkTouchGesture_DEFINED
10 
11 #include "../private/SkTDArray.h"
12 #include "SkMatrix.h"
13 
14 struct SkFlingState {
SkFlingStateSkFlingState15     SkFlingState() : fActive(false) {}
16 
isActiveSkFlingState17     bool isActive() const { return fActive; }
stopSkFlingState18     void stop() { fActive = false; }
19 
20     void reset(float sx, float sy);
21     bool evaluateMatrix(SkMatrix* matrix);
22 
23 private:
24     SkPoint     fDirection;
25     SkScalar    fSpeed0;
26     double      fTime0;
27     bool        fActive;
28 };
29 
30 class SkTouchGesture {
31 public:
32     SkTouchGesture();
33     ~SkTouchGesture();
34 
35     void touchBegin(void* owner, float x, float y);
36     void touchMoved(void* owner, float x, float y);
37     void touchEnd(void* owner);
38     void reset();
39     void resetTouchState();
40 
isActive()41     bool isActive() { return fFlinger.isActive(); }
stop()42     void stop() { fFlinger.stop(); }
isBeingTouched()43     bool isBeingTouched() { return kEmpty_State != fState; }
44 
45     const SkMatrix& localM();
globalM()46     const SkMatrix& globalM() const { return fGlobalM; }
47 
48     void setTransLimit(const SkRect& contentRect, const SkRect& windowRect,
49                        const SkMatrix& preTouchM);
50 
51 private:
52     enum State {
53         kEmpty_State,
54         kTranslate_State,
55         kZoom_State,
56     };
57 
58     struct Rec {
59         void*   fOwner;
60         float   fStartX, fStartY;
61         float   fPrevX, fPrevY;
62         float   fLastX, fLastY;
63         float   fPrevT, fLastT;
64     };
65     SkTDArray<Rec> fTouches;
66 
67     State           fState;
68     SkMatrix        fLocalM, fGlobalM, fPreTouchM;
69     SkFlingState    fFlinger;
70     double          fLastUpMillis;
71     SkPoint         fLastUpP;
72 
73     // The following rects are used to limit the translation so the content never leaves the window
74     SkRect          fContentRect, fWindowRect;
75     bool            fIsTransLimited = false;
76 
77     void limitTrans(); // here we only limit the translation with respect to globalM
78     void flushLocalM();
79     int findRec(void* owner) const;
80     void appendNewRec(void* owner, float x, float y);
81     float computePinch(const Rec&, const Rec&);
82     float limitTotalZoom(float scale) const;
83     bool handleDblTap(float, float);
84 };
85 
86 #endif
87