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1SkMatrix Reference
2===
3
4# <a name="Matrix"></a> Matrix
5
6## <a name="Overview"></a> Overview
7
8## <a name="Overview_Subtopic"></a> Overview Subtopic
9
10| name | description |
11| --- | --- |
12| Constant | enum and enum class, const values |
13| <a href="#Constructor">Constructor</a> | functions that construct <a href="#SkMatrix">SkMatrix</a> |
14| <a href="#Member_Function">Member Function</a> | static functions and member methods |
15| <a href="#Operator">Operator</a> | operator overloading methods |
16| <a href="#Related_Function">Related Function</a> | similar methods grouped together |
17
18# <a name="SkMatrix"></a> Class SkMatrix
19<a href="#Matrix">Matrix</a> holds a 3x3 matrix for transforming coordinates. This allows mapping
20<a href="SkPoint_Reference#Point">Points</a> and <a href="SkPoint_Reference#Vector">Vectors</a> with translation, scaling, skewing, rotation, and
21perspective.
22
23<a href="#Matrix">Matrix</a> elements are in row major order. <a href="#Matrix">Matrix</a> does not have a constructor,
24so it must be explicitly initialized. <a href="#SkMatrix_setIdentity">setIdentity</a> initializes <a href="#Matrix">Matrix</a>
25so it has no effect. <a href="#SkMatrix_setTranslate">setTranslate</a>, <a href="#SkMatrix_setScale">setScale</a>, <a href="#SkMatrix_setSkew">setSkew</a>, <a href="#SkMatrix_setRotate">setRotate</a>, <a href="#SkMatrix_set9">set9</a> and <a href="#SkMatrix_setAll">setAll</a>
26initializes all <a href="#Matrix">Matrix</a> elements with the corresponding mapping.
27
28<a href="#Matrix">Matrix</a> includes a hidden variable that classifies the type of matrix to
29improve performance. <a href="#Matrix">Matrix</a> is not thread safe unless <a href="#SkMatrix_getType">getType</a> is called first.
30
31## <a name="Member_Function"></a> Member Function
32
33| name | description |
34| --- | --- |
35| <a href="#SkMatrix_Concat">Concat</a> | returns the concatenation of <a href="#Matrix">Matrix</a> pair |
36| I | returns a reference to a const identity <a href="#Matrix">Matrix</a> |
37| <a href="#SkMatrix_InvalidMatrix">InvalidMatrix</a> | returns a reference to a const invalid <a href="#Matrix">Matrix</a> |
38| <a href="#SkMatrix_MakeAll">MakeAll</a> | constructs all nine values |
39| <a href="#SkMatrix_MakeRectToRect">MakeRectToRect</a> | constructs from source <a href="SkRect_Reference#Rect">Rect</a> to destination <a href="SkRect_Reference#Rect">Rect</a> |
40| <a href="#SkMatrix_MakeScale">MakeScale</a> | constructs from scale in x and y |
41| <a href="#SkMatrix_MakeTrans">MakeTrans</a> | constructs from translate in x and y |
42| <a href="#SkMatrix_SetAffineIdentity">SetAffineIdentity</a> | sets 3x2 array to identity |
43| <a href="#SkMatrix_asAffine">asAffine</a> | copies to 3x2 array |
44| <a href="#SkMatrix_cheapEqualTo">cheapEqualTo</a> | compares <a href="#Matrix">Matrix</a> pair using memcmp() |
45| <a href="#SkMatrix_decomposeScale">decomposeScale</a> | separates scale if possible |
46| <a href="#SkMatrix_dirtyMatrixTypeCache">dirtyMatrixTypeCache</a> | sets internal cache to unknown state |
47| <a href="#SkMatrix_dump">dump</a> | sends text representation using floats to standard output |
48| <a href="#SkMatrix_fixedStepInX">fixedStepInX</a> | returns step in x for a position in y |
49| <a href="#SkMatrix_get">get</a> | returns one of nine <a href="#Matrix">Matrix</a> values |
50| <a href="#SkMatrix_get9">get9</a> | returns all nine <a href="#Matrix">Matrix</a> values |
51| <a href="#SkMatrix_getMaxScale">getMaxScale</a> | returns maximum scaling, if possible |
52| <a href="#SkMatrix_getMinMaxScales">getMinMaxScales</a> | returns minimum and maximum scaling, if possible |
53| <a href="#SkMatrix_getMinScale">getMinScale</a> | returns minimum scaling, if possible |
54| <a href="#SkMatrix_getPerspX">getPerspX</a> | returns input x perspective factor |
55| <a href="#SkMatrix_getPerspY">getPerspY</a> | returns input y perspective factor |
56| <a href="#SkMatrix_getScaleX">getScaleX</a> | returns horizontal scale factor |
57| <a href="#SkMatrix_getScaleY">getScaleY</a> | returns vertical scale factor |
58| <a href="#SkMatrix_getSkewX">getSkewX</a> | returns horizontal skew factor |
59| <a href="#SkMatrix_getSkewY">getSkewY</a> | returns vertical skew factor |
60| <a href="#SkMatrix_getTranslateX">getTranslateX</a> | returns horizontal translation |
61| <a href="#SkMatrix_getTranslateY">getTranslateY</a> | returns vertical translation |
62| <a href="#SkMatrix_getType">getType</a> | returns transform complexity |
63| <a href="#SkMatrix_hasPerspective">hasPerspective</a> | returns if transform includes perspective |
64| <a href="#SkMatrix_invert">invert</a> | returns inverse, if possible |
65| <a href="#SkMatrix_isFinite">isFinite</a> | returns if all <a href="#Matrix">Matrix</a> values are not infinity, NaN |
66| <a href="#SkMatrix_isFixedStepInX">isFixedStepInX</a> | returns if transformation supports fixed step in x |
67| <a href="#SkMatrix_isIdentity">isIdentity</a> | returns if matrix equals the identity <a href="#Matrix">Matrix</a> |
68| <a href="#SkMatrix_isScaleTranslate">isScaleTranslate</a> | returns if transform is limited to scale and translate |
69| <a href="#SkMatrix_isSimilarity">isSimilarity</a> | returns if transform is limited to square scale and rotation |
70| <a href="#SkMatrix_isTranslate">isTranslate</a> | returns if transform is limited to translate |
71| <a href="#SkMatrix_mapHomogeneousPoints">mapHomogeneousPoints</a> | maps <a href="undocumented#Point3">Point3</a> array |
72| <a href="#SkMatrix_mapPoints">mapPoints</a> | maps <a href="SkPoint_Reference#Point">Point</a> array |
73| <a href="#SkMatrix_mapRadius">mapRadius</a> | returns mean radius of mapped <a href="undocumented#Circle">Circle</a> |
74| <a href="#SkMatrix_mapRect">mapRect</a> | returns bounds of mapped <a href="SkRect_Reference#Rect">Rect</a> |
75| <a href="#SkMatrix_mapRectScaleTranslate">mapRectScaleTranslate</a> | returns bounds of mapped <a href="SkRect_Reference#Rect">Rect</a> |
76| <a href="#SkMatrix_mapRectToQuad">mapRectToQuad</a> | maps <a href="SkRect_Reference#Rect">Rect</a> to <a href="SkPoint_Reference#Point">Point</a> array |
77| <a href="#SkMatrix_mapVector">mapVector</a> | maps <a href="SkPoint_Reference#Vector">Vector</a> |
78| <a href="#SkMatrix_mapVectors">mapVectors</a> | maps <a href="SkPoint_Reference#Vector">Vector</a> array |
79| <a href="#SkMatrix_mapXY">mapXY</a> | maps <a href="SkPoint_Reference#Point">Point</a> |
80| <a href="#SkMatrix_postConcat">postConcat</a> | post-multiplies <a href="#Matrix">Matrix</a> by <a href="#Matrix">Matrix</a> parameter |
81| <a href="#SkMatrix_postIDiv">postIDiv</a> | post-multiplies <a href="#Matrix">Matrix</a> by inverse scale |
82| <a href="#SkMatrix_postRotate">postRotate</a> | post-multiplies <a href="#Matrix">Matrix</a> by rotation |
83| <a href="#SkMatrix_postScale">postScale</a> | post-multiplies <a href="#Matrix">Matrix</a> by scale |
84| <a href="#SkMatrix_postSkew">postSkew</a> | post-multiplies <a href="#Matrix">Matrix</a> by skew |
85| <a href="#SkMatrix_postTranslate">postTranslate</a> | post-multiplies <a href="#Matrix">Matrix</a> by translation |
86| <a href="#SkMatrix_preConcat">preConcat</a> | pre-multiplies <a href="#Matrix">Matrix</a> by <a href="#Matrix">Matrix</a> parameter |
87| <a href="#SkMatrix_preRotate">preRotate</a> | pre-multiplies <a href="#Matrix">Matrix</a> by rotation |
88| <a href="#SkMatrix_preScale">preScale</a> | pre-multiplies <a href="#Matrix">Matrix</a> by scale |
89| <a href="#SkMatrix_preSkew">preSkew</a> | pre-multiplies <a href="#Matrix">Matrix</a> by skew |
90| <a href="#SkMatrix_preTranslate">preTranslate</a> | pre-multiplies <a href="#Matrix">Matrix</a> by translation |
91| <a href="#SkMatrix_preservesAxisAlignment">preservesAxisAlignment</a> | returns if mapping restricts to 90 degree multiples and mirroring |
92| <a href="#SkMatrix_preservesRightAngles">preservesRightAngles</a> | returns if mapped 90 angle remains 90 degrees |
93| <a href="#SkMatrix_rectStaysRect">rectStaysRect</a> | returns if mapped <a href="SkRect_Reference#Rect">Rect</a> can be represented by another <a href="SkRect_Reference#Rect">Rect</a> |
94| <a href="#SkMatrix_reset">reset</a> | sets <a href="#Matrix">Matrix</a> to identity |
95| <a href="#SkMatrix_set">set</a> | sets one value |
96| <a href="#SkMatrix_set9">set9</a> | sets all values from <a href="undocumented#Scalar">Scalar</a> array |
97| <a href="#SkMatrix_setAffine">setAffine</a> | sets left two columns |
98| <a href="#SkMatrix_setAll">setAll</a> | sets all values from parameters |
99| <a href="#SkMatrix_setConcat">setConcat</a> | sets to <a href="#Matrix">Matrix</a> parameter multiplied by <a href="#Matrix">Matrix</a> parameter |
100| <a href="#SkMatrix_setIdentity">setIdentity</a> | sets <a href="#Matrix">Matrix</a> to identity |
101| <a href="#SkMatrix_setPerspX">setPerspX</a> | sets input x perspective factor |
102| <a href="#SkMatrix_setPerspY">setPerspY</a> | sets input y perspective factor |
103| <a href="#SkMatrix_setPolyToPoly">setPolyToPoly</a> | sets to map one to four points to an equal array of points |
104| <a href="#SkMatrix_setRSXform">setRSXform</a> | sets to rotate, scale, and translate |
105| <a href="#SkMatrix_setRectToRect">setRectToRect</a> | sets to map one <a href="SkRect_Reference#Rect">Rect</a> to another |
106| <a href="#SkMatrix_setRotate">setRotate</a> | sets to rotate about a point |
107| <a href="#SkMatrix_setScale">setScale</a> | sets to scale about a point |
108| <a href="#SkMatrix_setScaleTranslate">setScaleTranslate</a> | sets to scale and translate |
109| <a href="#SkMatrix_setScaleX">setScaleX</a> | sets horizontal scale factor |
110| <a href="#SkMatrix_setScaleY">setScaleY</a> | sets vertical scale factor |
111| <a href="#SkMatrix_setSinCos">setSinCos</a> | sets to rotate and scale about a point |
112| <a href="#SkMatrix_setSkew">setSkew</a> | sets to skew about a point |
113| <a href="#SkMatrix_setSkewX">setSkewX</a> | sets horizontal skew factor |
114| <a href="#SkMatrix_setSkewY">setSkewY</a> | sets vertical skew factor |
115| <a href="#SkMatrix_setTranslate">setTranslate</a> | sets to translate in x and y |
116| <a href="#SkMatrix_setTranslateX">setTranslateX</a> | sets horizontal translation |
117| <a href="#SkMatrix_setTranslateY">setTranslateY</a> | sets vertical translation |
118| <a href="#SkMatrix_toString">toString</a> | converts <a href="#Matrix">Matrix</a> to machine readable form |
119
120## <a name="Related_Function"></a> Related Function
121
122| name | description |
123| --- | --- |
124| <a href="#Property">Property</a> | values and attributes |
125| <a href="#Set">Set</a> | set one or more matrix values |
126| <a href="#Transform">Transform</a> | map points with <a href="#Matrix">Matrix</a> |
127| <a href="#Utility">Utility</a> | rarely called management functions |
128
129## <a name="Constructor"></a> Constructor
130
131| name | description |
132| --- | --- |
133| I | returns a reference to a const identity <a href="#Matrix">Matrix</a> |
134| <a href="#SkMatrix_InvalidMatrix">InvalidMatrix</a> | returns a reference to a const invalid <a href="#Matrix">Matrix</a> |
135| <a href="#SkMatrix_MakeAll">MakeAll</a> | constructs all nine values |
136| <a href="#SkMatrix_MakeRectToRect">MakeRectToRect</a> | constructs from source <a href="SkRect_Reference#Rect">Rect</a> to destination <a href="SkRect_Reference#Rect">Rect</a> |
137| <a href="#SkMatrix_MakeScale">MakeScale</a> | constructs from scale in x and y |
138|  | <a href="#SkMatrix_MakeScale">MakeScale(SkScalar sx, SkScalar sy)</a> |
139|  | <a href="#SkMatrix_MakeScale_2">MakeScale(SkScalar scale)</a> |
140| <a href="#SkMatrix_MakeTrans">MakeTrans</a> | constructs from translate in x and y |
141| <a href="#SkMatrix_SetAffineIdentity">SetAffineIdentity</a> | sets 3x2 array to identity |
142| <a href="#SkMatrix_asAffine">asAffine</a> | copies to 3x2 array |
143| <a href="#SkMatrix_reset">reset</a> | sets <a href="#Matrix">Matrix</a> to identity |
144| <a href="#SkMatrix_setAffine">setAffine</a> | sets left two columns |
145| <a href="#SkMatrix_setConcat">setConcat</a> | sets to <a href="#Matrix">Matrix</a> parameter multiplied by <a href="#Matrix">Matrix</a> parameter |
146| <a href="#SkMatrix_setIdentity">setIdentity</a> | sets <a href="#Matrix">Matrix</a> to identity |
147| <a href="#SkMatrix_setRSXform">setRSXform</a> | sets to rotate, scale, and translate |
148| <a href="#SkMatrix_setRotate">setRotate</a> | sets to rotate about a point |
149|  | <a href="#SkMatrix_setRotate">setRotate(SkScalar degrees, SkScalar px, SkScalar py)</a> |
150|  | <a href="#SkMatrix_setRotate_2">setRotate(SkScalar degrees)</a> |
151| <a href="#SkMatrix_setScale">setScale</a> | sets to scale about a point |
152|  | <a href="#SkMatrix_setScale">setScale(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py)</a> |
153|  | <a href="#SkMatrix_setScale_2">setScale(SkScalar sx, SkScalar sy)</a> |
154| <a href="#SkMatrix_setScaleTranslate">setScaleTranslate</a> | sets to scale and translate |
155| <a href="#SkMatrix_setSinCos">setSinCos</a> | sets to rotate and scale about a point |
156|  | <a href="#SkMatrix_setSinCos">setSinCos(SkScalar sinValue, SkScalar cosValue, SkScalar px, SkScalar py)</a> |
157|  | <a href="#SkMatrix_setSinCos_2">setSinCos(SkScalar sinValue, SkScalar cosValue)</a> |
158| <a href="#SkMatrix_setSkew">setSkew</a> | sets to skew about a point |
159|  | <a href="#SkMatrix_setSkew">setSkew(SkScalar kx, SkScalar ky, SkScalar px, SkScalar py)</a> |
160|  | <a href="#SkMatrix_setSkew_2">setSkew(SkScalar kx, SkScalar ky)</a> |
161| <a href="#SkMatrix_setTranslate">setTranslate</a> | sets to translate in x and y |
162|  | <a href="#SkMatrix_setTranslate">setTranslate(SkScalar dx, SkScalar dy)</a> |
163|  | <a href="#SkMatrix_setTranslate_2">setTranslate(const SkVector& v)</a> |
164
165<a name="SkMatrix_MakeScale"></a>
166## MakeScale
167
168<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
169static SkMatrix SK_WARN_UNUSED_RESULT MakeScale(SkScalar sx, SkScalar sy)
170</pre>
171
172Sets <a href="#Matrix">Matrix</a> to scale by (<a href="#SkMatrix_MakeScale_sx">sx</a>, <a href="#SkMatrix_MakeScale_sy">sy</a>). Returned matrix is:
173
174<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
175| sx  0  0 |
176|  0 sy  0 |
177|  0  0  1 |</pre>
178
179### Parameters
180
181<table>  <tr>    <td><a name="SkMatrix_MakeScale_sx"> <code><strong>sx </strong></code> </a></td> <td>
182horizontal scale factor</td>
183  </tr>  <tr>    <td><a name="SkMatrix_MakeScale_sy"> <code><strong>sy </strong></code> </a></td> <td>
184vertical scale factor</td>
185  </tr>
186</table>
187
188### Return Value
189
190<a href="#Matrix">Matrix</a> with scale
191
192### Example
193
194<div><fiddle-embed name="7ff17718111df6d6f95381d8a8f1b389"></fiddle-embed></div>
195
196### See Also
197
198<a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_postScale">postScale</a><sup><a href="#SkMatrix_postScale_2">[2]</a></sup> <a href="#SkMatrix_preScale">preScale</a><sup><a href="#SkMatrix_preScale_2">[2]</a></sup>
199
200---
201
202<a name="SkMatrix_MakeScale_2"></a>
203
204<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
205static SkMatrix SK_WARN_UNUSED_RESULT MakeScale(SkScalar scale)
206</pre>
207
208Sets <a href="#Matrix">Matrix</a> to <a href="#SkMatrix_MakeScale_2_scale">scale</a> by (<a href="#SkMatrix_MakeScale_2_scale">scale</a>, <a href="#SkMatrix_MakeScale_2_scale">scale</a>). Returned matrix is:
209
210<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
211| scale   0   0 |
212|   0   scale 0 |
213|   0     0   1 |</pre>
214
215### Parameters
216
217<table>  <tr>    <td><a name="SkMatrix_MakeScale_2_scale"> <code><strong>scale </strong></code> </a></td> <td>
218horizontal and vertical <a href="#SkMatrix_MakeScale_2_scale">scale</a> factor</td>
219  </tr>
220</table>
221
222### Return Value
223
224<a href="#Matrix">Matrix</a> with <a href="#SkMatrix_MakeScale_2_scale">scale</a>
225
226### Example
227
228<div><fiddle-embed name="2956aeb50fa862cdb13995e1e56a4bc8"></fiddle-embed></div>
229
230### See Also
231
232<a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_postScale">postScale</a><sup><a href="#SkMatrix_postScale_2">[2]</a></sup> <a href="#SkMatrix_preScale">preScale</a><sup><a href="#SkMatrix_preScale_2">[2]</a></sup>
233
234---
235
236<a name="SkMatrix_MakeTrans"></a>
237## MakeTrans
238
239<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
240static SkMatrix SK_WARN_UNUSED_RESULT MakeTrans(SkScalar dx, SkScalar dy)
241</pre>
242
243Sets <a href="#Matrix">Matrix</a> to translate by (<a href="#SkMatrix_MakeTrans_dx">dx</a>, <a href="#SkMatrix_MakeTrans_dy">dy</a>). Returned matrix is:
244
245<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
246| 1 0 dx |
247| 0 1 dy |
248| 0 0  1 |</pre>
249
250### Parameters
251
252<table>  <tr>    <td><a name="SkMatrix_MakeTrans_dx"> <code><strong>dx </strong></code> </a></td> <td>
253horizontal translation</td>
254  </tr>  <tr>    <td><a name="SkMatrix_MakeTrans_dy"> <code><strong>dy </strong></code> </a></td> <td>
255vertical translation</td>
256  </tr>
257</table>
258
259### Return Value
260
261<a href="#Matrix">Matrix</a> with translation
262
263### Example
264
265<div><fiddle-embed name="b2479df0d9cf296ff64ac31e36684557"></fiddle-embed></div>
266
267### See Also
268
269<a href="#SkMatrix_setTranslate">setTranslate</a><sup><a href="#SkMatrix_setTranslate_2">[2]</a></sup> <a href="#SkMatrix_postTranslate">postTranslate</a> <a href="#SkMatrix_preTranslate">preTranslate</a>
270
271---
272
273<a name="SkMatrix_MakeAll"></a>
274## MakeAll
275
276<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
277static SkMatrix SK_WARN_UNUSED_RESULT MakeAll(SkScalar scaleX, SkScalar skewX, SkScalar transX,
278                                              SkScalar skewY, SkScalar scaleY, SkScalar transY,
279                                              SkScalar pers0, SkScalar pers1, SkScalar pers2)
280</pre>
281
282Sets <a href="#Matrix">Matrix</a> to:
283
284<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
285| scaleX  skewX transX |
286|  skewY scaleY transY |
287|  pers0  pers1  pers2 |</pre>
288
289### Parameters
290
291<table>  <tr>    <td><a name="SkMatrix_MakeAll_scaleX"> <code><strong>scaleX </strong></code> </a></td> <td>
292horizontal scale factor</td>
293  </tr>  <tr>    <td><a name="SkMatrix_MakeAll_skewX"> <code><strong>skewX </strong></code> </a></td> <td>
294horizontal skew factor</td>
295  </tr>  <tr>    <td><a name="SkMatrix_MakeAll_transX"> <code><strong>transX </strong></code> </a></td> <td>
296horizontal translation</td>
297  </tr>  <tr>    <td><a name="SkMatrix_MakeAll_skewY"> <code><strong>skewY </strong></code> </a></td> <td>
298vertical skew factor</td>
299  </tr>  <tr>    <td><a name="SkMatrix_MakeAll_scaleY"> <code><strong>scaleY </strong></code> </a></td> <td>
300vertical scale factor</td>
301  </tr>  <tr>    <td><a name="SkMatrix_MakeAll_transY"> <code><strong>transY </strong></code> </a></td> <td>
302vertical translation</td>
303  </tr>  <tr>    <td><a name="SkMatrix_MakeAll_pers0"> <code><strong>pers0 </strong></code> </a></td> <td>
304input x perspective factor</td>
305  </tr>  <tr>    <td><a name="SkMatrix_MakeAll_pers1"> <code><strong>pers1 </strong></code> </a></td> <td>
306input y perspective factor</td>
307  </tr>  <tr>    <td><a name="SkMatrix_MakeAll_pers2"> <code><strong>pers2 </strong></code> </a></td> <td>
308perspective scale factor</td>
309  </tr>
310</table>
311
312### Return Value
313
314<a href="#Matrix">Matrix</a> constructed from parameters
315
316### Example
317
318<div><fiddle-embed name="6bad83b64de9266e323c29d550e04188"></fiddle-embed></div>
319
320### See Also
321
322<a href="#SkMatrix_setAll">setAll</a> <a href="#SkMatrix_set9">set9</a> <a href="#SkMatrix_postConcat">postConcat</a> <a href="#SkMatrix_preConcat">preConcat</a>
323
324---
325
326## <a name="SkMatrix_TypeMask"></a> Enum SkMatrix::TypeMask
327
328<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
329enum <a href="#SkMatrix_TypeMask">TypeMask</a> {
330<a href="#SkMatrix_kIdentity_Mask">kIdentity Mask</a> = 0,
331<a href="#SkMatrix_kTranslate_Mask">kTranslate Mask</a> = 0x01,
332<a href="#SkMatrix_kScale_Mask">kScale Mask</a> = 0x02,
333<a href="#SkMatrix_kAffine_Mask">kAffine Mask</a> = 0x04,
334<a href="#SkMatrix_kPerspective_Mask">kPerspective Mask</a> = 0x08,
335};</pre>
336
337Enum of bit fields for mask returned by <a href="#SkMatrix_getType">getType</a>.
338Used to identify the complexity of <a href="#Matrix">Matrix</a>, to optimize performance.
339
340### Constants
341
342<table>
343  <tr>
344    <td><a name="SkMatrix_kIdentity_Mask"> <code><strong>SkMatrix::kIdentity_Mask </strong></code> </a></td><td>0</td><td>all bits clear if <a href="#Matrix">Matrix</a> is identity</td>
345  </tr>
346  <tr>
347    <td><a name="SkMatrix_kTranslate_Mask"> <code><strong>SkMatrix::kTranslate_Mask </strong></code> </a></td><td>1</td><td>set if <a href="#Matrix">Matrix</a> has translation</td>
348  </tr>
349  <tr>
350    <td><a name="SkMatrix_kScale_Mask"> <code><strong>SkMatrix::kScale_Mask </strong></code> </a></td><td>2</td><td>set if <a href="#Matrix">Matrix</a> has x or y scale</td>
351  </tr>
352  <tr>
353    <td><a name="SkMatrix_kAffine_Mask"> <code><strong>SkMatrix::kAffine_Mask </strong></code> </a></td><td>4</td><td>set if <a href="#Matrix">Matrix</a> skews or rotates</td>
354  </tr>
355  <tr>
356    <td><a name="SkMatrix_kPerspective_Mask"> <code><strong>SkMatrix::kPerspective_Mask </strong></code> </a></td><td>8</td><td>set if <a href="#Matrix">Matrix</a> has perspective</td>
357  </tr>
358</table>
359
360### Example
361
362<div><fiddle-embed name="ba19b36df8cd78586f3dff54e2d4c093">
363
364#### Example Output
365
366~~~~
367after reset: kIdentity_Mask
368after postTranslate: kTranslate_Mask
369after postScale: kTranslate_Mask kScale_Mask
370after postScale: kTranslate_Mask kScale_Mask kAffine_Mask
371after setPolyToPoly: kTranslate_Mask kScale_Mask kAffine_Mask kPerspective_Mask
372~~~~
373
374</fiddle-embed></div>
375
376### See Also
377
378<a href="#SkMatrix_getType">getType</a>
379
380
381
382## <a name="Property"></a> Property
383
384| name | description |
385| --- | --- |
386| <a href="#SkMatrix_decomposeScale">decomposeScale</a> | separates scale if possible |
387| <a href="#SkMatrix_fixedStepInX">fixedStepInX</a> | returns step in x for a position in y |
388| <a href="#SkMatrix_get">get</a> | returns one of nine <a href="#Matrix">Matrix</a> values |
389| <a href="#SkMatrix_get9">get9</a> | returns all nine <a href="#Matrix">Matrix</a> values |
390| <a href="#SkMatrix_getMaxScale">getMaxScale</a> | returns maximum scaling, if possible |
391| <a href="#SkMatrix_getMinMaxScales">getMinMaxScales</a> | returns minimum and maximum scaling, if possible |
392| <a href="#SkMatrix_getMinScale">getMinScale</a> | returns minimum scaling, if possible |
393| <a href="#SkMatrix_getPerspX">getPerspX</a> | returns input x perspective factor |
394| <a href="#SkMatrix_getPerspY">getPerspY</a> | returns input y perspective factor |
395| <a href="#SkMatrix_getScaleX">getScaleX</a> | returns horizontal scale factor |
396| <a href="#SkMatrix_getScaleY">getScaleY</a> | returns vertical scale factor |
397| <a href="#SkMatrix_getSkewX">getSkewX</a> | returns horizontal skew factor |
398| <a href="#SkMatrix_getSkewY">getSkewY</a> | returns vertical skew factor |
399| <a href="#SkMatrix_getTranslateX">getTranslateX</a> | returns horizontal translation |
400| <a href="#SkMatrix_getTranslateY">getTranslateY</a> | returns vertical translation |
401| <a href="#SkMatrix_getType">getType</a> | returns transform complexity |
402| <a href="#SkMatrix_hasPerspective">hasPerspective</a> | returns if transform includes perspective |
403| <a href="#SkMatrix_isFinite">isFinite</a> | returns if all <a href="#Matrix">Matrix</a> values are not infinity, NaN |
404| <a href="#SkMatrix_isFixedStepInX">isFixedStepInX</a> | returns if transformation supports fixed step in x |
405| <a href="#SkMatrix_isIdentity">isIdentity</a> | returns if matrix equals the identity <a href="#Matrix">Matrix</a> |
406| <a href="#SkMatrix_isScaleTranslate">isScaleTranslate</a> | returns if transform is limited to scale and translate |
407| <a href="#SkMatrix_isSimilarity">isSimilarity</a> | returns if transform is limited to square scale and rotation |
408| <a href="#SkMatrix_isTranslate">isTranslate</a> | returns if transform is limited to translate |
409| <a href="#SkMatrix_preservesAxisAlignment">preservesAxisAlignment</a> | returns if mapping restricts to 90 degree multiples and mirroring |
410| <a href="#SkMatrix_preservesRightAngles">preservesRightAngles</a> | returns if mapped 90 angle remains 90 degrees |
411| <a href="#SkMatrix_rectStaysRect">rectStaysRect</a> | returns if mapped <a href="SkRect_Reference#Rect">Rect</a> can be represented by another <a href="SkRect_Reference#Rect">Rect</a> |
412
413<a name="SkMatrix_getType"></a>
414## getType
415
416<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
417TypeMask getType() const
418</pre>
419
420Returns a bit field describing the transformations the matrix may
421perform. The bit field is computed conservatively, so it may include
422false positives. For example, when <a href="#SkMatrix_kPerspective_Mask">kPerspective Mask</a> is set, all
423other bits are set.
424
425### Return Value
426
427<a href="#SkMatrix_kIdentity_Mask">kIdentity Mask</a>, or combinations of: <a href="#SkMatrix_kTranslate_Mask">kTranslate Mask</a>, <a href="#SkMatrix_kScale_Mask">kScale Mask</a>,
428<a href="#SkMatrix_kAffine_Mask">kAffine Mask</a>, <a href="#SkMatrix_kPerspective_Mask">kPerspective Mask</a>
429
430### Example
431
432<div><fiddle-embed name="8e45fe2dd52731bb2d4318686257e1d7">
433
434#### Example Output
435
436~~~~
437identity flags hex: 0 decimal: 0
438set all  flags hex: f decimal: 15
439~~~~
440
441</fiddle-embed></div>
442
443### See Also
444
445<a href="#SkMatrix_TypeMask">TypeMask</a>
446
447---
448
449<a name="SkMatrix_isIdentity"></a>
450## isIdentity
451
452<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
453bool isIdentity() const
454</pre>
455
456Returns true if <a href="#Matrix">Matrix</a> is identity.  Identity matrix is:
457
458<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
459| 1 0 0 |
460| 0 1 0 |
461| 0 0 1 |</pre>
462
463### Return Value
464
465true if <a href="#Matrix">Matrix</a> has no effect
466
467### Example
468
469<div><fiddle-embed name="780ab376325b3cfa889ea26c0769ec11">
470
471#### Example Output
472
473~~~~
474is identity: true
475is identity: false
476~~~~
477
478</fiddle-embed></div>
479
480### See Also
481
482<a href="#SkMatrix_reset">reset</a> <a href="#SkMatrix_setIdentity">setIdentity</a> <a href="#SkMatrix_getType">getType</a>
483
484---
485
486<a name="SkMatrix_isScaleTranslate"></a>
487## isScaleTranslate
488
489<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
490bool isScaleTranslate() const
491</pre>
492
493Returns true if <a href="#Matrix">Matrix</a> at most scales and translates. <a href="#Matrix">Matrix</a> may be identity,
494contain only scale elements, only translate elements, or both. <a href="#Matrix">Matrix</a> form is:
495
496<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
497| scale-x    0    translate-x |
498|    0    scale-y translate-y |
499|    0       0         1      |</pre>
500
501### Return Value
502
503true if <a href="#Matrix">Matrix</a> is identity; or scales, translates, or both
504
505### Example
506
507<div><fiddle-embed name="6287e29674a487eb94174992d45b9a34">
508
509#### Example Output
510
511~~~~
512is scale-translate: true
513is scale-translate: true
514is scale-translate: true
515is scale-translate: true
516~~~~
517
518</fiddle-embed></div>
519
520### See Also
521
522<a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_isTranslate">isTranslate</a> <a href="#SkMatrix_setTranslate">setTranslate</a><sup><a href="#SkMatrix_setTranslate_2">[2]</a></sup> <a href="#SkMatrix_getType">getType</a>
523
524---
525
526<a name="SkMatrix_isTranslate"></a>
527## isTranslate
528
529<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
530bool isTranslate() const
531</pre>
532
533Returns true if <a href="#Matrix">Matrix</a> is identity, or translates. <a href="#Matrix">Matrix</a> form is:
534
535<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
536| 1 0 translate-x |
537| 0 1 translate-y |
538| 0 0      1      |</pre>
539
540### Return Value
541
542true if <a href="#Matrix">Matrix</a> is identity, or translates
543
544### Example
545
546<div><fiddle-embed name="73ac71a8a30841873577c11c6c9b38ee">
547
548#### Example Output
549
550~~~~
551is translate: true
552is translate: true
553is translate: false
554is translate: false
555~~~~
556
557</fiddle-embed></div>
558
559### See Also
560
561<a href="#SkMatrix_setTranslate">setTranslate</a><sup><a href="#SkMatrix_setTranslate_2">[2]</a></sup> <a href="#SkMatrix_getType">getType</a>
562
563---
564
565<a name="SkMatrix_rectStaysRect"></a>
566## rectStaysRect
567
568<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
569bool rectStaysRect() const
570</pre>
571
572Returns true <a href="#Matrix">Matrix</a> maps <a href="SkRect_Reference#Rect">Rect</a> to another <a href="SkRect_Reference#Rect">Rect</a>. If true, <a href="#Matrix">Matrix</a> is identity,
573or scales, or rotates a multiple of 90 degrees, or mirrors in x or y. In all
574cases, <a href="#Matrix">Matrix</a> may also have translation. <a href="#Matrix">Matrix</a> form is either:
575
576<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
577| scale-x    0    translate-x |
578|    0    scale-y translate-y |
579|    0       0         1      |</pre>
580
581or
582
583<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
584|    0     rotate-x translate-x |
585| rotate-y    0     translate-y |
586|    0        0          1      |</pre>
587
588for non-zero values of scale-x, scale-y, rotate-x, and rotate-y.
589
590Also called <a href="#SkMatrix_preservesAxisAlignment">preservesAxisAlignment</a>; use the one that provides better inline
591documentation.
592
593### Return Value
594
595true if <a href="#Matrix">Matrix</a> maps one <a href="SkRect_Reference#Rect">Rect</a> into another
596
597### Example
598
599<div><fiddle-embed name="ce5319c036c9b5086da8a0009fe409f8">
600
601#### Example Output
602
603~~~~
604rectStaysRect: true
605rectStaysRect: true
606rectStaysRect: true
607rectStaysRect: true
608~~~~
609
610</fiddle-embed></div>
611
612### See Also
613
614<a href="#SkMatrix_preservesAxisAlignment">preservesAxisAlignment</a> <a href="#SkMatrix_preservesRightAngles">preservesRightAngles</a>
615
616---
617
618<a name="SkMatrix_preservesAxisAlignment"></a>
619## preservesAxisAlignment
620
621<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
622bool preservesAxisAlignment() const
623</pre>
624
625Returns true <a href="#Matrix">Matrix</a> maps <a href="SkRect_Reference#Rect">Rect</a> to another <a href="SkRect_Reference#Rect">Rect</a>. If true, <a href="#Matrix">Matrix</a> is identity,
626or scales, or rotates a multiple of 90 degrees, or mirrors in x or y. In all
627cases, <a href="#Matrix">Matrix</a> may also have translation. <a href="#Matrix">Matrix</a> form is either:
628
629<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
630| scale-x    0    translate-x |
631|    0    scale-y translate-y |
632|    0       0         1      |</pre>
633
634or
635
636<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
637|    0     rotate-x translate-x |
638| rotate-y    0     translate-y |
639|    0        0          1      |</pre>
640
641for non-zero values of scale-x, scale-y, rotate-x, and rotate-y.
642
643Also called <a href="#SkMatrix_rectStaysRect">rectStaysRect</a>; use the one that provides better inline
644documentation.
645
646### Return Value
647
648true if <a href="#Matrix">Matrix</a> maps one <a href="SkRect_Reference#Rect">Rect</a> into another
649
650### Example
651
652<div><fiddle-embed name="7a234c96608fb7cb8135b9940b0b15f7">
653
654#### Example Output
655
656~~~~
657preservesAxisAlignment: true
658preservesAxisAlignment: true
659preservesAxisAlignment: true
660preservesAxisAlignment: true
661~~~~
662
663</fiddle-embed></div>
664
665### See Also
666
667<a href="#SkMatrix_rectStaysRect">rectStaysRect</a> <a href="#SkMatrix_preservesRightAngles">preservesRightAngles</a>
668
669---
670
671<a name="SkMatrix_hasPerspective"></a>
672## hasPerspective
673
674<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
675bool hasPerspective() const
676</pre>
677
678Returns true if the matrix contains perspective elements. <a href="#Matrix">Matrix</a> form is:
679
680<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
681|       --            --              --          |
682|       --            --              --          |
683| perspective-x  perspective-y  perspective-scale |</pre>
684
685where perspective-x or perspective-y is non-zero, or perspective-scale is
686not one. All other elements may have any value.
687
688### Return Value
689
690true if <a href="#Matrix">Matrix</a> is in most general form
691
692### Example
693
694<div><fiddle-embed name="688123908c733169bbbfaf11f41ecff6"></fiddle-embed></div>
695
696### See Also
697
698<a href="#SkMatrix_setAll">setAll</a> <a href="#SkMatrix_set9">set9</a> <a href="#SkMatrix_MakeAll">MakeAll</a>
699
700---
701
702<a name="SkMatrix_isSimilarity"></a>
703## isSimilarity
704
705<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
706bool isSimilarity(SkScalar tol = SK_ScalarNearlyZero) const
707</pre>
708
709Returns true if <a href="#Matrix">Matrix</a> contains only translation, rotation, reflection, and
710uniform scale.
711Returns false if <a href="#Matrix">Matrix</a> contains different scales, skewing, perspective, or
712degenerate forms that collapse to a line or point.
713
714Describes that the <a href="#Matrix">Matrix</a> makes rendering with and without the matrix are
715visually alike; a transformed circle remains a circle. Mathematically, this is
716referred to as similarity of a Euclidean_Space, or a similarity transformation.
717
718Preserves right angles, keeping the arms of the angle equal lengths.
719
720### Parameters
721
722<table>  <tr>    <td><a name="SkMatrix_isSimilarity_tol"> <code><strong>tol </strong></code> </a></td> <td>
723to be deprecated</td>
724  </tr>
725</table>
726
727### Return Value
728
729true if <a href="#Matrix">Matrix</a> only rotates, uniformly scales, translates
730
731### Example
732
733<div><fiddle-embed name="98d60230ad633ae74d851de3a65d72d6"><div><a href="undocumented#String">String</a> is drawn four times through but only two are visible. Drawing the pair
734with <a href="#SkMatrix_isSimilarity">isSimilarity</a> false reveals the pair not visible through the matrix.</div></fiddle-embed></div>
735
736### See Also
737
738<a href="#SkMatrix_isScaleTranslate">isScaleTranslate</a> <a href="#SkMatrix_preservesRightAngles">preservesRightAngles</a> <a href="#SkMatrix_rectStaysRect">rectStaysRect</a> <a href="#SkMatrix_isFixedStepInX">isFixedStepInX</a>
739
740---
741
742<a name="SkMatrix_preservesRightAngles"></a>
743## preservesRightAngles
744
745<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
746bool preservesRightAngles(SkScalar tol = SK_ScalarNearlyZero) const
747</pre>
748
749Returns true if <a href="#Matrix">Matrix</a> contains only translation, rotation, reflection, and
750scale. Scale may differ along rotated axes.
751Returns false if <a href="#Matrix">Matrix</a> skewing, perspective, or degenerate forms that collapse
752to a line or point.
753
754Preserves right angles, but not requiring that the arms of the angle
755retain equal lengths.
756
757### Parameters
758
759<table>  <tr>    <td><a name="SkMatrix_preservesRightAngles_tol"> <code><strong>tol </strong></code> </a></td> <td>
760to be deprecated</td>
761  </tr>
762</table>
763
764### Return Value
765
766true if <a href="#Matrix">Matrix</a> only rotates, scales, translates
767
768### Example
769
770<div><fiddle-embed name="a3d5bfebc1c3423fb983d30aaf4ac5f4"><div>Equal scale is both similar and preserves right angles.
771Unequal scale is not similar but preserves right angles.
772Skews are not similar and do not preserve right angles.</div></fiddle-embed></div>
773
774### See Also
775
776<a href="#SkMatrix_isScaleTranslate">isScaleTranslate</a> <a href="#SkMatrix_isSimilarity">isSimilarity</a> <a href="#SkMatrix_rectStaysRect">rectStaysRect</a> <a href="#SkMatrix_isFixedStepInX">isFixedStepInX</a>
777
778---
779
780## <a name="SkMatrix__anonymous"></a> Enum SkMatrix::_anonymous
781
782<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
783enum {
784<a href="#SkMatrix_kMScaleX">kMScaleX</a>,
785<a href="#SkMatrix_kMSkewX">kMSkewX</a>,
786<a href="#SkMatrix_kMTransX">kMTransX</a>,
787<a href="#SkMatrix_kMSkewY">kMSkewY</a>,
788<a href="#SkMatrix_kMScaleY">kMScaleY</a>,
789<a href="#SkMatrix_kMTransY">kMTransY</a>,
790<a href="#SkMatrix_kMPersp0">kMPersp0</a>,
791<a href="#SkMatrix_kMPersp1">kMPersp1</a>,
792<a href="#SkMatrix_kMPersp2">kMPersp2</a>,
793};</pre>
794
795<a href="#Matrix">Matrix</a> organizes its values in row order. These members correspond to
796each value in <a href="#Matrix">Matrix</a>.
797
798### Constants
799
800<table>
801  <tr>
802    <td><a name="SkMatrix_kMScaleX"> <code><strong>SkMatrix::kMScaleX </strong></code> </a></td><td>0</td><td>horizontal scale factor</td>
803  </tr>
804  <tr>
805    <td><a name="SkMatrix_kMSkewX"> <code><strong>SkMatrix::kMSkewX </strong></code> </a></td><td>1</td><td>horizontal skew factor</td>
806  </tr>
807  <tr>
808    <td><a name="SkMatrix_kMTransX"> <code><strong>SkMatrix::kMTransX </strong></code> </a></td><td>2</td><td>horizontal translation</td>
809  </tr>
810  <tr>
811    <td><a name="SkMatrix_kMSkewY"> <code><strong>SkMatrix::kMSkewY </strong></code> </a></td><td>3</td><td>vertical skew factor</td>
812  </tr>
813  <tr>
814    <td><a name="SkMatrix_kMScaleY"> <code><strong>SkMatrix::kMScaleY </strong></code> </a></td><td>4</td><td>vertical scale factor</td>
815  </tr>
816  <tr>
817    <td><a name="SkMatrix_kMTransY"> <code><strong>SkMatrix::kMTransY </strong></code> </a></td><td>5</td><td>vertical translation</td>
818  </tr>
819  <tr>
820    <td><a name="SkMatrix_kMPersp0"> <code><strong>SkMatrix::kMPersp0 </strong></code> </a></td><td>6</td><td>input x perspective factor</td>
821  </tr>
822  <tr>
823    <td><a name="SkMatrix_kMPersp1"> <code><strong>SkMatrix::kMPersp1 </strong></code> </a></td><td>7</td><td>input y perspective factor</td>
824  </tr>
825  <tr>
826    <td><a name="SkMatrix_kMPersp2"> <code><strong>SkMatrix::kMPersp2 </strong></code> </a></td><td>8</td><td>perspective bias</td>
827  </tr>
828</table>
829
830### Example
831
832<div><fiddle-embed name="3bbf75f4748420810aa2586e3c8548d9"></fiddle-embed></div>
833
834### See Also
835
836<a href="#SkMatrix_get">get</a> <a href="#SkMatrix_set">set</a>
837
838
839
840## <a name="SkMatrix__anonymous_2"></a> Enum SkMatrix::_anonymous_2
841
842<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
843enum {
844<a href="#SkMatrix_kAScaleX">kAScaleX</a>,
845<a href="#SkMatrix_kASkewY">kASkewY</a>,
846<a href="#SkMatrix_kASkewX">kASkewX</a>,
847<a href="#SkMatrix_kAScaleY">kAScaleY</a>,
848<a href="#SkMatrix_kATransX">kATransX</a>,
849<a href="#SkMatrix_kATransY">kATransY</a>,
850};</pre>
851
852Affine arrays are in column major order to match the matrix used by
853PDF and XPS.
854
855### Constants
856
857<table>
858  <tr>
859    <td><a name="SkMatrix_kAScaleX"> <code><strong>SkMatrix::kAScaleX </strong></code> </a></td><td>0</td><td>horizontal scale factor</td>
860  </tr>
861  <tr>
862    <td><a name="SkMatrix_kASkewY"> <code><strong>SkMatrix::kASkewY </strong></code> </a></td><td>1</td><td>vertical skew factor</td>
863  </tr>
864  <tr>
865    <td><a name="SkMatrix_kASkewX"> <code><strong>SkMatrix::kASkewX </strong></code> </a></td><td>2</td><td>horizontal skew factor</td>
866  </tr>
867  <tr>
868    <td><a name="SkMatrix_kAScaleY"> <code><strong>SkMatrix::kAScaleY </strong></code> </a></td><td>3</td><td>vertical scale factor</td>
869  </tr>
870  <tr>
871    <td><a name="SkMatrix_kATransX"> <code><strong>SkMatrix::kATransX </strong></code> </a></td><td>4</td><td>horizontal translation</td>
872  </tr>
873  <tr>
874    <td><a name="SkMatrix_kATransY"> <code><strong>SkMatrix::kATransY </strong></code> </a></td><td>5</td><td>vertical translation</td>
875  </tr>
876</table>
877
878### See Also
879
880<a href="#SkMatrix_SetAffineIdentity">SetAffineIdentity</a> <a href="#SkMatrix_asAffine">asAffine</a> <a href="#SkMatrix_setAffine">setAffine</a>
881
882
883
884## <a name="Operator"></a> Operator
885
886| name | description |
887| --- | --- |
888| <a href="#SkMatrix_Concat">Concat</a> | returns the concatenation of <a href="#Matrix">Matrix</a> pair |
889| <a href="#SkMatrix_cheapEqualTo">cheapEqualTo</a> | compares <a href="#Matrix">Matrix</a> pair using memcmp() |
890| <a href="#SkMatrix_invert">invert</a> | returns inverse, if possible |
891| <a href="#SkMatrix_notequal_operator">operator!=(const SkMatrix& a, const SkMatrix& b)</a> | returns true if members are unequal |
892| <a href="#SkMatrix_equal_operator">operator==(const SkMatrix& a, const SkMatrix& b)</a> | returns true if members are equal |
893| <a href="#SkMatrix_array1_operator">operator[](int index)</a> | returns writable reference to <a href="#Matrix">Matrix</a> value |
894| <a href="#SkMatrix_array_operator">operator[](int index) const</a> | returns <a href="#Matrix">Matrix</a> value |
895
896<a name="SkMatrix_array_operator"></a>
897## operator[]
898
899<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
900SkScalar operator[](int index) _const
901</pre>
902
903Returns one matrix value. Asserts if <a href="#SkMatrix_array_operator_index">index</a> is out of range and SK_DEBUG is
904defined.
905
906### Parameters
907
908<table>  <tr>    <td><a name="SkMatrix_array_operator_index"> <code><strong>index </strong></code> </a></td> <td>
909one of: <a href="#SkMatrix_kMScaleX">kMScaleX</a>, <a href="#SkMatrix_kMSkewX">kMSkewX</a>, <a href="#SkMatrix_kMTransX">kMTransX</a>, <a href="#SkMatrix_kMSkewY">kMSkewY</a>, <a href="#SkMatrix_kMScaleY">kMScaleY</a>, <a href="#SkMatrix_kMTransY">kMTransY</a>,
910<a href="#SkMatrix_kMPersp0">kMPersp0</a>, <a href="#SkMatrix_kMPersp1">kMPersp1</a>, <a href="#SkMatrix_kMPersp2">kMPersp2</a></td>
911  </tr>
912</table>
913
914### Return Value
915
916value corresponding to <a href="#SkMatrix_array_operator_index">index</a>
917
918### Example
919
920<div><fiddle-embed name="e8740493abdf0c6341762db9cee56b89">
921
922#### Example Output
923
924~~~~
925matrix[SkMatrix::kMScaleX] == 42
926matrix[SkMatrix::kMScaleY] == 24
927~~~~
928
929</fiddle-embed></div>
930
931### See Also
932
933<a href="#SkMatrix_get">get</a> <a href="#SkMatrix_set">set</a>
934
935---
936
937<a name="SkMatrix_get"></a>
938## get
939
940<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
941SkScalar get(int index) const
942</pre>
943
944Returns one matrix value. Asserts if <a href="#SkMatrix_get_index">index</a> is out of range and SK_DEBUG is
945defined.
946
947### Parameters
948
949<table>  <tr>    <td><a name="SkMatrix_get_index"> <code><strong>index </strong></code> </a></td> <td>
950one of: <a href="#SkMatrix_kMScaleX">kMScaleX</a>, <a href="#SkMatrix_kMSkewX">kMSkewX</a>, <a href="#SkMatrix_kMTransX">kMTransX</a>, <a href="#SkMatrix_kMSkewY">kMSkewY</a>, <a href="#SkMatrix_kMScaleY">kMScaleY</a>, <a href="#SkMatrix_kMTransY">kMTransY</a>,
951<a href="#SkMatrix_kMPersp0">kMPersp0</a>, <a href="#SkMatrix_kMPersp1">kMPersp1</a>, <a href="#SkMatrix_kMPersp2">kMPersp2</a></td>
952  </tr>
953</table>
954
955### Return Value
956
957value corresponding to <a href="#SkMatrix_get_index">index</a>
958
959### Example
960
961<div><fiddle-embed name="f5ed382bd04fa7d50b2398cce2fca23a">
962
963#### Example Output
964
965~~~~
966matrix.get(SkMatrix::kMSkewX) == 42
967matrix.get(SkMatrix::kMSkewY) == 24
968~~~~
969
970</fiddle-embed></div>
971
972### See Also
973
974<a href="#SkMatrix_array1_operator">operator[](int index)</a> <a href="#SkMatrix_set">set</a>
975
976---
977
978<a name="SkMatrix_getScaleX"></a>
979## getScaleX
980
981<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
982SkScalar getScaleX() const
983</pre>
984
985Returns scale factor multiplied by x input, contributing to x output.
986With <a href="#SkMatrix_mapPoints">mapPoints</a>, scales <a href="SkPoint_Reference#Point">Points</a> along the x-axis.
987
988### Return Value
989
990horizontal scale factor
991
992### Example
993
994<div><fiddle-embed name="ab746d9be63975041ae8e50cba84dc3d">
995
996#### Example Output
997
998~~~~
999matrix.getScaleX() == 42
1000~~~~
1001
1002</fiddle-embed></div>
1003
1004### See Also
1005
1006<a href="#SkMatrix_get">get</a> <a href="#SkMatrix_getScaleY">getScaleY</a> <a href="#SkMatrix_setScaleX">setScaleX</a> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup>
1007
1008---
1009
1010<a name="SkMatrix_getScaleY"></a>
1011## getScaleY
1012
1013<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1014SkScalar getScaleY() const
1015</pre>
1016
1017Returns scale factor multiplied by y input, contributing to y output.
1018With <a href="#SkMatrix_mapPoints">mapPoints</a>, scales <a href="SkPoint_Reference#Point">Points</a> along the y-axis.
1019
1020### Return Value
1021
1022vertical scale factor
1023
1024### Example
1025
1026<div><fiddle-embed name="708b1a548a2f8661b2ab570782fbc751">
1027
1028#### Example Output
1029
1030~~~~
1031matrix.getScaleY() == 24
1032~~~~
1033
1034</fiddle-embed></div>
1035
1036### See Also
1037
1038<a href="#SkMatrix_get">get</a> <a href="#SkMatrix_getScaleX">getScaleX</a> <a href="#SkMatrix_setScaleY">setScaleY</a> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup>
1039
1040---
1041
1042<a name="SkMatrix_getSkewY"></a>
1043## getSkewY
1044
1045<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1046SkScalar getSkewY() const
1047</pre>
1048
1049Returns scale factor multiplied by x input, contributing to y output.
1050With <a href="#SkMatrix_mapPoints">mapPoints</a>, skews <a href="SkPoint_Reference#Point">Points</a> along the y-axis.
1051Skew x and y together can rotate <a href="SkPoint_Reference#Point">Points</a>.
1052
1053### Return Value
1054
1055vertical skew factor
1056
1057### Example
1058
1059<div><fiddle-embed name="6be5704506d029ffc91ba03b1d3e674b">
1060
1061#### Example Output
1062
1063~~~~
1064matrix.getSkewY() == 24
1065~~~~
1066
1067</fiddle-embed></div>
1068
1069### See Also
1070
1071<a href="#SkMatrix_get">get</a> <a href="#SkMatrix_getSkewX">getSkewX</a> <a href="#SkMatrix_setSkewY">setSkewY</a> <a href="#SkMatrix_setSkew">setSkew</a><sup><a href="#SkMatrix_setSkew_2">[2]</a></sup>
1072
1073---
1074
1075<a name="SkMatrix_getSkewX"></a>
1076## getSkewX
1077
1078<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1079SkScalar getSkewX() const
1080</pre>
1081
1082Returns scale factor multiplied by y input, contributing to x output.
1083With <a href="#SkMatrix_mapPoints">mapPoints</a>, skews <a href="SkPoint_Reference#Point">Points</a> along the x-axis.
1084Skew x and y together can rotate <a href="SkPoint_Reference#Point">Points</a>.
1085
1086### Return Value
1087
1088horizontal scale factor
1089
1090### Example
1091
1092<div><fiddle-embed name="df3a5d3c688e7597eae1e4e07bf91ae6">
1093
1094#### Example Output
1095
1096~~~~
1097matrix.getSkewX() == 42
1098~~~~
1099
1100</fiddle-embed></div>
1101
1102### See Also
1103
1104<a href="#SkMatrix_get">get</a> <a href="#SkMatrix_getSkewY">getSkewY</a> <a href="#SkMatrix_setSkewX">setSkewX</a> <a href="#SkMatrix_setSkew">setSkew</a><sup><a href="#SkMatrix_setSkew_2">[2]</a></sup>
1105
1106---
1107
1108<a name="SkMatrix_getTranslateX"></a>
1109## getTranslateX
1110
1111<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1112SkScalar getTranslateX() const
1113</pre>
1114
1115Returns translation contributing to x output.
1116With <a href="#SkMatrix_mapPoints">mapPoints</a>, moves <a href="SkPoint_Reference#Point">Points</a> along the x-axis.
1117
1118### Return Value
1119
1120horizontal translation factor
1121
1122### Example
1123
1124<div><fiddle-embed name="6236f7f2b91aff977a66ba2ee2558ca4">
1125
1126#### Example Output
1127
1128~~~~
1129matrix.getTranslateX() == 42
1130~~~~
1131
1132</fiddle-embed></div>
1133
1134### See Also
1135
1136<a href="#SkMatrix_get">get</a> <a href="#SkMatrix_getTranslateY">getTranslateY</a> <a href="#SkMatrix_setTranslateX">setTranslateX</a> <a href="#SkMatrix_setTranslate">setTranslate</a><sup><a href="#SkMatrix_setTranslate_2">[2]</a></sup>
1137
1138---
1139
1140<a name="SkMatrix_getTranslateY"></a>
1141## getTranslateY
1142
1143<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1144SkScalar getTranslateY() const
1145</pre>
1146
1147Returns translation contributing to y output.
1148With <a href="#SkMatrix_mapPoints">mapPoints</a>, moves <a href="SkPoint_Reference#Point">Points</a> along the y-axis.
1149
1150### Return Value
1151
1152vertical translation factor
1153
1154### Example
1155
1156<div><fiddle-embed name="08464e32d22421d2b254c71a84545ef5">
1157
1158#### Example Output
1159
1160~~~~
1161matrix.getTranslateY() == 24
1162~~~~
1163
1164</fiddle-embed></div>
1165
1166### See Also
1167
1168<a href="#SkMatrix_get">get</a> <a href="#SkMatrix_getTranslateX">getTranslateX</a> <a href="#SkMatrix_setTranslateY">setTranslateY</a> <a href="#SkMatrix_setTranslate">setTranslate</a><sup><a href="#SkMatrix_setTranslate_2">[2]</a></sup>
1169
1170---
1171
1172<a name="SkMatrix_getPerspX"></a>
1173## getPerspX
1174
1175<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1176SkScalar getPerspX() const
1177</pre>
1178
1179Returns factor scaling input x relative to input y.
1180
1181### Return Value
1182
1183input x perspective factor
1184
1185### Example
1186
1187<div><fiddle-embed name="a0f5bf4b55e8c33bfda29bf67e34306f"></fiddle-embed></div>
1188
1189### See Also
1190
1191<a href="#SkMatrix_kMPersp0">kMPersp0</a> <a href="#SkMatrix_getPerspY">getPerspY</a>
1192
1193---
1194
1195<a name="SkMatrix_getPerspY"></a>
1196## getPerspY
1197
1198<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1199SkScalar getPerspY() const
1200</pre>
1201
1202Returns factor scaling input y relative to input x.
1203
1204### Return Value
1205
1206input y perspective factor
1207
1208### Example
1209
1210<div><fiddle-embed name="424a00a73675dbd99ad20feb0267442b"></fiddle-embed></div>
1211
1212### See Also
1213
1214<a href="#SkMatrix_kMPersp1">kMPersp1</a> <a href="#SkMatrix_getPerspX">getPerspX</a>
1215
1216---
1217
1218<a name="SkMatrix_array1_operator"></a>
1219## operator[]
1220
1221<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1222SkScalar& operator[](int index)
1223</pre>
1224
1225Returns writable <a href="#Matrix">Matrix</a> value. Asserts if <a href="#SkMatrix_array1_operator_index">index</a> is out of range and SK_DEBUG is
1226defined. Clears internal cache anticipating that caller will change <a href="#Matrix">Matrix</a> value.
1227
1228Next call to read <a href="#Matrix">Matrix</a> state may recompute cache; subsequent writes to <a href="#Matrix">Matrix</a>
1229value must be followed by <a href="#SkMatrix_dirtyMatrixTypeCache">dirtyMatrixTypeCache</a>.
1230
1231### Parameters
1232
1233<table>  <tr>    <td><a name="SkMatrix_array1_operator_index"> <code><strong>index </strong></code> </a></td> <td>
1234one of: <a href="#SkMatrix_kMScaleX">kMScaleX</a>, <a href="#SkMatrix_kMSkewX">kMSkewX</a>, <a href="#SkMatrix_kMTransX">kMTransX</a>, <a href="#SkMatrix_kMSkewY">kMSkewY</a>, <a href="#SkMatrix_kMScaleY">kMScaleY</a>, <a href="#SkMatrix_kMTransY">kMTransY</a>,
1235<a href="#SkMatrix_kMPersp0">kMPersp0</a>, <a href="#SkMatrix_kMPersp1">kMPersp1</a>, <a href="#SkMatrix_kMPersp2">kMPersp2</a></td>
1236  </tr>
1237</table>
1238
1239### Return Value
1240
1241writable value corresponding to <a href="#SkMatrix_array1_operator_index">index</a>
1242
1243### Example
1244
1245<div><fiddle-embed name="f4365ef332f51f7fd25040e0771ba9a2">
1246
1247#### Example Output
1248
1249~~~~
1250with identity matrix: x = 24
1251after skew x mod:     x = 24
1252after 2nd skew x mod: x = 24
1253after dirty cache:    x = 66
1254~~~~
1255
1256</fiddle-embed></div>
1257
1258### See Also
1259
1260<a href="#SkMatrix_get">get</a> <a href="#SkMatrix_dirtyMatrixTypeCache">dirtyMatrixTypeCache</a> <a href="#SkMatrix_set">set</a>
1261
1262---
1263
1264## <a name="Set"></a> Set
1265
1266| name | description |
1267| --- | --- |
1268| <a href="#SkMatrix_postConcat">postConcat</a> | post-multiplies <a href="#Matrix">Matrix</a> by <a href="#Matrix">Matrix</a> parameter |
1269| <a href="#SkMatrix_postIDiv">postIDiv</a> | post-multiplies <a href="#Matrix">Matrix</a> by inverse scale |
1270| <a href="#SkMatrix_postRotate">postRotate</a> | post-multiplies <a href="#Matrix">Matrix</a> by rotation |
1271|  | <a href="#SkMatrix_postRotate">postRotate(SkScalar degrees, SkScalar px, SkScalar py)</a> |
1272|  | <a href="#SkMatrix_postRotate_2">postRotate(SkScalar degrees)</a> |
1273| <a href="#SkMatrix_postScale">postScale</a> | post-multiplies <a href="#Matrix">Matrix</a> by scale |
1274|  | <a href="#SkMatrix_postScale">postScale(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py)</a> |
1275|  | <a href="#SkMatrix_postScale_2">postScale(SkScalar sx, SkScalar sy)</a> |
1276| <a href="#SkMatrix_postSkew">postSkew</a> | post-multiplies <a href="#Matrix">Matrix</a> by skew |
1277|  | <a href="#SkMatrix_postSkew">postSkew(SkScalar kx, SkScalar ky, SkScalar px, SkScalar py)</a> |
1278|  | <a href="#SkMatrix_postSkew_2">postSkew(SkScalar kx, SkScalar ky)</a> |
1279| <a href="#SkMatrix_postTranslate">postTranslate</a> | post-multiplies <a href="#Matrix">Matrix</a> by translation |
1280| <a href="#SkMatrix_preConcat">preConcat</a> | pre-multiplies <a href="#Matrix">Matrix</a> by <a href="#Matrix">Matrix</a> parameter |
1281| <a href="#SkMatrix_preRotate">preRotate</a> | pre-multiplies <a href="#Matrix">Matrix</a> by rotation |
1282|  | <a href="#SkMatrix_preRotate">preRotate(SkScalar degrees, SkScalar px, SkScalar py)</a> |
1283|  | <a href="#SkMatrix_preRotate_2">preRotate(SkScalar degrees)</a> |
1284| <a href="#SkMatrix_preScale">preScale</a> | pre-multiplies <a href="#Matrix">Matrix</a> by scale |
1285|  | <a href="#SkMatrix_preScale">preScale(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py)</a> |
1286|  | <a href="#SkMatrix_preScale_2">preScale(SkScalar sx, SkScalar sy)</a> |
1287| <a href="#SkMatrix_preSkew">preSkew</a> | pre-multiplies <a href="#Matrix">Matrix</a> by skew |
1288|  | <a href="#SkMatrix_preSkew">preSkew(SkScalar kx, SkScalar ky, SkScalar px, SkScalar py)</a> |
1289|  | <a href="#SkMatrix_preSkew_2">preSkew(SkScalar kx, SkScalar ky)</a> |
1290| <a href="#SkMatrix_preTranslate">preTranslate</a> | pre-multiplies <a href="#Matrix">Matrix</a> by translation |
1291| <a href="#SkMatrix_set">set</a> | sets one value |
1292| <a href="#SkMatrix_set9">set9</a> | sets all values from <a href="undocumented#Scalar">Scalar</a> array |
1293| <a href="#SkMatrix_setAll">setAll</a> | sets all values from parameters |
1294| <a href="#SkMatrix_setPerspX">setPerspX</a> | sets input x perspective factor |
1295| <a href="#SkMatrix_setPerspY">setPerspY</a> | sets input y perspective factor |
1296| <a href="#SkMatrix_setPolyToPoly">setPolyToPoly</a> | sets to map one to four points to an equal array of points |
1297| <a href="#SkMatrix_setRectToRect">setRectToRect</a> | sets to map one <a href="SkRect_Reference#Rect">Rect</a> to another |
1298| <a href="#SkMatrix_setScaleX">setScaleX</a> | sets horizontal scale factor |
1299| <a href="#SkMatrix_setScaleY">setScaleY</a> | sets vertical scale factor |
1300| <a href="#SkMatrix_setSkewX">setSkewX</a> | sets horizontal skew factor |
1301| <a href="#SkMatrix_setSkewY">setSkewY</a> | sets vertical skew factor |
1302| <a href="#SkMatrix_setTranslateX">setTranslateX</a> | sets horizontal translation |
1303| <a href="#SkMatrix_setTranslateY">setTranslateY</a> | sets vertical translation |
1304
1305<a name="SkMatrix_set"></a>
1306## set
1307
1308<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1309void set(int index, SkScalar value)
1310</pre>
1311
1312Sets <a href="#Matrix">Matrix</a> <a href="#SkMatrix_set_value">value</a>. Asserts if <a href="#SkMatrix_set_index">index</a> is out of range and SK_DEBUG is
1313defined. Safer than operator[]; internal cache is always maintained.
1314
1315### Parameters
1316
1317<table>  <tr>    <td><a name="SkMatrix_set_index"> <code><strong>index </strong></code> </a></td> <td>
1318one of: <a href="#SkMatrix_kMScaleX">kMScaleX</a>, <a href="#SkMatrix_kMSkewX">kMSkewX</a>, <a href="#SkMatrix_kMTransX">kMTransX</a>, <a href="#SkMatrix_kMSkewY">kMSkewY</a>, <a href="#SkMatrix_kMScaleY">kMScaleY</a>, <a href="#SkMatrix_kMTransY">kMTransY</a>,
1319<a href="#SkMatrix_kMPersp0">kMPersp0</a>, <a href="#SkMatrix_kMPersp1">kMPersp1</a>, <a href="#SkMatrix_kMPersp2">kMPersp2</a></td>
1320  </tr>  <tr>    <td><a name="SkMatrix_set_value"> <code><strong>value </strong></code> </a></td> <td>
1321<a href="undocumented#Scalar">Scalar</a> to store in <a href="#Matrix">Matrix</a></td>
1322  </tr>
1323</table>
1324
1325### Example
1326
1327<div><fiddle-embed name="1d400a92ca826cc89bcb88ea051f28c8">
1328
1329#### Example Output
1330
1331~~~~
1332with identity matrix: x = 24
1333after skew x mod:     x = 24
1334after 2nd skew x mod: x = 66
1335~~~~
1336
1337</fiddle-embed></div>
1338
1339### See Also
1340
1341operator[] <a href="#SkMatrix_get">get</a>
1342
1343---
1344
1345<a name="SkMatrix_setScaleX"></a>
1346## setScaleX
1347
1348<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1349void setScaleX(SkScalar v)
1350</pre>
1351
1352Sets horizontal scale factor.
1353
1354### Parameters
1355
1356<table>  <tr>    <td><a name="SkMatrix_setScaleX_v"> <code><strong>v </strong></code> </a></td> <td>
1357horizontal scale factor to store</td>
1358  </tr>
1359</table>
1360
1361### Example
1362
1363<div><fiddle-embed name="a39dfed98c3c3c3a56be9ad59fe4e21e"></fiddle-embed></div>
1364
1365### See Also
1366
1367<a href="#SkMatrix_set">set</a> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_setScaleY">setScaleY</a>
1368
1369---
1370
1371<a name="SkMatrix_setScaleY"></a>
1372## setScaleY
1373
1374<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1375void setScaleY(SkScalar v)
1376</pre>
1377
1378Sets vertical scale factor.
1379
1380### Parameters
1381
1382<table>  <tr>    <td><a name="SkMatrix_setScaleY_v"> <code><strong>v </strong></code> </a></td> <td>
1383vertical scale factor to store</td>
1384  </tr>
1385</table>
1386
1387### Example
1388
1389<div><fiddle-embed name="f040c6dd85a02e94eaca00d5c2832604"></fiddle-embed></div>
1390
1391### See Also
1392
1393<a href="#SkMatrix_set">set</a> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_setScaleX">setScaleX</a>
1394
1395---
1396
1397<a name="SkMatrix_setSkewY"></a>
1398## setSkewY
1399
1400<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1401void setSkewY(SkScalar v)
1402</pre>
1403
1404Sets vertical skew factor.
1405
1406### Parameters
1407
1408<table>  <tr>    <td><a name="SkMatrix_setSkewY_v"> <code><strong>v </strong></code> </a></td> <td>
1409vertical skew factor to store</td>
1410  </tr>
1411</table>
1412
1413### Example
1414
1415<div><fiddle-embed name="b418d15df9829aefcc6aca93a37428bb"></fiddle-embed></div>
1416
1417### See Also
1418
1419<a href="#SkMatrix_set">set</a> <a href="#SkMatrix_setSkew">setSkew</a><sup><a href="#SkMatrix_setSkew_2">[2]</a></sup> <a href="#SkMatrix_setSkewX">setSkewX</a>
1420
1421---
1422
1423<a name="SkMatrix_setSkewX"></a>
1424## setSkewX
1425
1426<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1427void setSkewX(SkScalar v)
1428</pre>
1429
1430Sets horizontal skew factor.
1431
1432### Parameters
1433
1434<table>  <tr>    <td><a name="SkMatrix_setSkewX_v"> <code><strong>v </strong></code> </a></td> <td>
1435horizontal skew factor to store</td>
1436  </tr>
1437</table>
1438
1439### Example
1440
1441<div><fiddle-embed name="c7177a6fbc1545be95a5ebca87e0cd0d"></fiddle-embed></div>
1442
1443### See Also
1444
1445<a href="#SkMatrix_set">set</a> <a href="#SkMatrix_setSkew">setSkew</a><sup><a href="#SkMatrix_setSkew_2">[2]</a></sup> <a href="#SkMatrix_setSkewX">setSkewX</a>
1446
1447---
1448
1449<a name="SkMatrix_setTranslateX"></a>
1450## setTranslateX
1451
1452<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1453void setTranslateX(SkScalar v)
1454</pre>
1455
1456Sets horizontal translation.
1457
1458### Parameters
1459
1460<table>  <tr>    <td><a name="SkMatrix_setTranslateX_v"> <code><strong>v </strong></code> </a></td> <td>
1461horizontal translation to store</td>
1462  </tr>
1463</table>
1464
1465### Example
1466
1467<div><fiddle-embed name="a18bc2e3607ac3a8e438bcb61fb13130"></fiddle-embed></div>
1468
1469### See Also
1470
1471<a href="#SkMatrix_set">set</a> <a href="#SkMatrix_setTranslate">setTranslate</a><sup><a href="#SkMatrix_setTranslate_2">[2]</a></sup> <a href="#SkMatrix_setTranslateY">setTranslateY</a>
1472
1473---
1474
1475<a name="SkMatrix_setTranslateY"></a>
1476## setTranslateY
1477
1478<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1479void setTranslateY(SkScalar v)
1480</pre>
1481
1482Sets vertical translation.
1483
1484### Parameters
1485
1486<table>  <tr>    <td><a name="SkMatrix_setTranslateY_v"> <code><strong>v </strong></code> </a></td> <td>
1487vertical translation to store</td>
1488  </tr>
1489</table>
1490
1491### Example
1492
1493<div><fiddle-embed name="34e3c70a72b836abf7f4858d35eecc98"></fiddle-embed></div>
1494
1495### See Also
1496
1497<a href="#SkMatrix_set">set</a> <a href="#SkMatrix_setTranslate">setTranslate</a><sup><a href="#SkMatrix_setTranslate_2">[2]</a></sup> <a href="#SkMatrix_setTranslateX">setTranslateX</a>
1498
1499---
1500
1501<a name="SkMatrix_setPerspX"></a>
1502## setPerspX
1503
1504<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1505void setPerspX(SkScalar v)
1506</pre>
1507
1508Sets input x perspective factor, which causes <a href="#SkMatrix_mapXY">mapXY</a> to vary input x inversely
1509proportional to input y.
1510
1511### Parameters
1512
1513<table>  <tr>    <td><a name="SkMatrix_setPerspX_v"> <code><strong>v </strong></code> </a></td> <td>
1514perspective factor</td>
1515  </tr>
1516</table>
1517
1518### Example
1519
1520<div><fiddle-embed name="830a9e4e4bb93d25afd83b2fea63929e"></fiddle-embed></div>
1521
1522### See Also
1523
1524<a href="#SkMatrix_getPerspX">getPerspX</a> <a href="#SkMatrix_set">set</a> <a href="#SkMatrix_setAll">setAll</a> <a href="#SkMatrix_set9">set9</a> <a href="#SkMatrix_MakeAll">MakeAll</a>
1525
1526---
1527
1528<a name="SkMatrix_setPerspY"></a>
1529## setPerspY
1530
1531<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1532void setPerspY(SkScalar v)
1533</pre>
1534
1535Sets input y perspective factor, which causes <a href="#SkMatrix_mapXY">mapXY</a> to vary input y inversely
1536proportional to input x.
1537
1538### Parameters
1539
1540<table>  <tr>    <td><a name="SkMatrix_setPerspY_v"> <code><strong>v </strong></code> </a></td> <td>
1541perspective factor</td>
1542  </tr>
1543</table>
1544
1545### Example
1546
1547<div><fiddle-embed name="aeb258b7922c1a11b698b00f562182ec"></fiddle-embed></div>
1548
1549### See Also
1550
1551<a href="#SkMatrix_getPerspY">getPerspY</a> <a href="#SkMatrix_set">set</a> <a href="#SkMatrix_setAll">setAll</a> <a href="#SkMatrix_set9">set9</a> <a href="#SkMatrix_MakeAll">MakeAll</a>
1552
1553---
1554
1555<a name="SkMatrix_setAll"></a>
1556## setAll
1557
1558<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1559void setAll(SkScalar scaleX, SkScalar skewX, SkScalar transX, SkScalar skewY, SkScalar scaleY,
1560            SkScalar transY, SkScalar persp0, SkScalar persp1, SkScalar persp2)
1561</pre>
1562
1563Sets all values from parameters. Sets matrix to:
1564
1565<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1566| scaleX  skewX transX |
1567|  skewY scaleY transY |
1568| persp0 persp1 persp2 |</pre>
1569
1570### Parameters
1571
1572<table>  <tr>    <td><a name="SkMatrix_setAll_scaleX"> <code><strong>scaleX </strong></code> </a></td> <td>
1573horizontal scale factor to store</td>
1574  </tr>  <tr>    <td><a name="SkMatrix_setAll_skewX"> <code><strong>skewX </strong></code> </a></td> <td>
1575horizontal skew factor to store</td>
1576  </tr>  <tr>    <td><a name="SkMatrix_setAll_transX"> <code><strong>transX </strong></code> </a></td> <td>
1577horizontal translation to store</td>
1578  </tr>  <tr>    <td><a name="SkMatrix_setAll_skewY"> <code><strong>skewY </strong></code> </a></td> <td>
1579vertical skew factor to store</td>
1580  </tr>  <tr>    <td><a name="SkMatrix_setAll_scaleY"> <code><strong>scaleY </strong></code> </a></td> <td>
1581vertical scale factor to store</td>
1582  </tr>  <tr>    <td><a name="SkMatrix_setAll_transY"> <code><strong>transY </strong></code> </a></td> <td>
1583vertical translation to store</td>
1584  </tr>  <tr>    <td><a name="SkMatrix_setAll_persp0"> <code><strong>persp0 </strong></code> </a></td> <td>
1585input x perspective factor to store</td>
1586  </tr>  <tr>    <td><a name="SkMatrix_setAll_persp1"> <code><strong>persp1 </strong></code> </a></td> <td>
1587input y perspective factor to store</td>
1588  </tr>  <tr>    <td><a name="SkMatrix_setAll_persp2"> <code><strong>persp2 </strong></code> </a></td> <td>
1589perspective scale factor to store</td>
1590  </tr>
1591</table>
1592
1593### Example
1594
1595<div><fiddle-embed name="95ccfc2a89ce593e6b7a9f992a844bc0"></fiddle-embed></div>
1596
1597### See Also
1598
1599<a href="#SkMatrix_set9">set9</a> <a href="#SkMatrix_MakeAll">MakeAll</a>
1600
1601---
1602
1603<a name="SkMatrix_get9"></a>
1604## get9
1605
1606<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1607void get9(SkScalar buffer[9]) const
1608</pre>
1609
1610Copies nine <a href="undocumented#Scalar">Scalar</a> values contained by <a href="#Matrix">Matrix</a> into <a href="#SkMatrix_get9_buffer">buffer</a>, in member value
1611ascending order: <a href="#SkMatrix_kMScaleX">kMScaleX</a>, <a href="#SkMatrix_kMSkewX">kMSkewX</a>, <a href="#SkMatrix_kMTransX">kMTransX</a>, <a href="#SkMatrix_kMSkewY">kMSkewY</a>, <a href="#SkMatrix_kMScaleY">kMScaleY</a>, <a href="#SkMatrix_kMTransY">kMTransY</a>,
1612<a href="#SkMatrix_kMPersp0">kMPersp0</a>, <a href="#SkMatrix_kMPersp1">kMPersp1</a>, <a href="#SkMatrix_kMPersp2">kMPersp2</a>.
1613
1614### Parameters
1615
1616<table>  <tr>    <td><a name="SkMatrix_get9_buffer"> <code><strong>buffer </strong></code> </a></td> <td>
1617storage for nine <a href="undocumented#Scalar">Scalar</a> values</td>
1618  </tr>
1619</table>
1620
1621### Example
1622
1623<div><fiddle-embed name="df509d73b47cb98b0475e4465db7b246">
1624
1625#### Example Output
1626
1627~~~~
1628{4, 0, 3},
1629{0, 5, 4},
1630{0, 0, 1}
1631~~~~
1632
1633</fiddle-embed></div>
1634
1635### See Also
1636
1637<a href="#SkMatrix_set9">set9</a>
1638
1639---
1640
1641<a name="SkMatrix_set9"></a>
1642## set9
1643
1644<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1645void set9(const SkScalar buffer[9])
1646</pre>
1647
1648Sets <a href="#Matrix">Matrix</a> to nine <a href="undocumented#Scalar">Scalar</a> values in <a href="#SkMatrix_set9_buffer">buffer</a>, in member value ascending order:
1649<a href="#SkMatrix_kMScaleX">kMScaleX</a>, <a href="#SkMatrix_kMSkewX">kMSkewX</a>, <a href="#SkMatrix_kMTransX">kMTransX</a>, <a href="#SkMatrix_kMSkewY">kMSkewY</a>, <a href="#SkMatrix_kMScaleY">kMScaleY</a>, <a href="#SkMatrix_kMTransY">kMTransY</a>, <a href="#SkMatrix_kMPersp0">kMPersp0</a>, <a href="#SkMatrix_kMPersp1">kMPersp1</a>,
1650<a href="#SkMatrix_kMPersp2">kMPersp2</a>.
1651
1652Sets matrix to:
1653
1654<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1655| buffer[0] buffer[1] buffer[2] |
1656| buffer[3] buffer[4] buffer[5] |
1657| buffer[6] buffer[7] buffer[8] |</pre>
1658
1659In the future, <a href="#SkMatrix_set9">set9</a> followed by <a href="#SkMatrix_get9">get9</a> may not return the same values. Since <a href="#Matrix">Matrix</a>
1660maps non-homogeneous coordinates, scaling all nine values produces an equivalent
1661transformation, possibly improving precision.
1662
1663### Parameters
1664
1665<table>  <tr>    <td><a name="SkMatrix_set9_buffer"> <code><strong>buffer </strong></code> </a></td> <td>
1666nine <a href="undocumented#Scalar">Scalar</a> values</td>
1667  </tr>
1668</table>
1669
1670### Example
1671
1672<div><fiddle-embed name="ec5de0d23e5fe28ba7628625d1402e85"></fiddle-embed></div>
1673
1674### See Also
1675
1676<a href="#SkMatrix_setAll">setAll</a> <a href="#SkMatrix_get9">get9</a> <a href="#SkMatrix_MakeAll">MakeAll</a>
1677
1678---
1679
1680<a name="SkMatrix_reset"></a>
1681## reset
1682
1683<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1684void reset()
1685</pre>
1686
1687Sets <a href="#Matrix">Matrix</a> to identity; which has no effect on mapped <a href="SkPoint_Reference#Point">Points</a>. Sets <a href="#Matrix">Matrix</a> to:
1688
1689<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1690| 1 0 0 |
1691| 0 1 0 |
1692| 0 0 1 |</pre>
1693
1694Also called <a href="#SkMatrix_setIdentity">setIdentity</a>; use the one that provides better inline
1695documentation.
1696
1697### Example
1698
1699<div><fiddle-embed name="ca94f7922bc37ef03bbc51ad70536fcf">
1700
1701#### Example Output
1702
1703~~~~
1704m.isIdentity(): true
1705~~~~
1706
1707</fiddle-embed></div>
1708
1709### See Also
1710
1711<a href="#SkMatrix_isIdentity">isIdentity</a> <a href="#SkMatrix_setIdentity">setIdentity</a>
1712
1713---
1714
1715<a name="SkMatrix_setIdentity"></a>
1716## setIdentity
1717
1718<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1719void setIdentity()
1720</pre>
1721
1722Sets <a href="#Matrix">Matrix</a> to identity; which has no effect on mapped <a href="SkPoint_Reference#Point">Points</a>. Sets <a href="#Matrix">Matrix</a> to:
1723
1724<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1725| 1 0 0 |
1726| 0 1 0 |
1727| 0 0 1 |</pre>
1728
1729Also called <a href="#SkMatrix_reset">reset</a>; use the one that provides better inline
1730documentation.
1731
1732### Example
1733
1734<div><fiddle-embed name="3979c865bb482e6ef1fafc71e56bbb91">
1735
1736#### Example Output
1737
1738~~~~
1739m.isIdentity(): true
1740~~~~
1741
1742</fiddle-embed></div>
1743
1744### See Also
1745
1746<a href="#SkMatrix_isIdentity">isIdentity</a> <a href="#SkMatrix_reset">reset</a>
1747
1748---
1749
1750<a name="SkMatrix_setTranslate"></a>
1751## setTranslate
1752
1753<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1754void setTranslate(SkScalar dx, SkScalar dy)
1755</pre>
1756
1757Sets <a href="#Matrix">Matrix</a> to translate by (<a href="#SkMatrix_setTranslate_dx">dx</a>, <a href="#SkMatrix_setTranslate_dy">dy</a>).
1758
1759### Parameters
1760
1761<table>  <tr>    <td><a name="SkMatrix_setTranslate_dx"> <code><strong>dx </strong></code> </a></td> <td>
1762horizontal translation</td>
1763  </tr>  <tr>    <td><a name="SkMatrix_setTranslate_dy"> <code><strong>dy </strong></code> </a></td> <td>
1764vertical translation</td>
1765  </tr>
1766</table>
1767
1768### Example
1769
1770<div><fiddle-embed name="63ca62985741b1bccb5e8b9cf734874e"></fiddle-embed></div>
1771
1772### See Also
1773
1774<a href="#SkMatrix_setTranslateX">setTranslateX</a> <a href="#SkMatrix_setTranslateY">setTranslateY</a>
1775
1776---
1777
1778<a name="SkMatrix_setTranslate_2"></a>
1779
1780<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1781void setTranslate(const SkVector& v)
1782</pre>
1783
1784Sets <a href="#Matrix">Matrix</a> to translate by (<a href="#SkMatrix_setTranslate_2_v">v</a>.fX, <a href="#SkMatrix_setTranslate_2_v">v</a>.fY).
1785
1786### Parameters
1787
1788<table>  <tr>    <td><a name="SkMatrix_setTranslate_2_v"> <code><strong>v </strong></code> </a></td> <td>
1789<a href="SkPoint_Reference#Vector">Vector</a> containing horizontal and vertical translation</td>
1790  </tr>
1791</table>
1792
1793### Example
1794
1795<div><fiddle-embed name="ccfc734aff2ddea0b097c83f5621de5e"></fiddle-embed></div>
1796
1797### See Also
1798
1799<a href="#SkMatrix_setTranslateX">setTranslateX</a> <a href="#SkMatrix_setTranslateY">setTranslateY</a> <a href="#SkMatrix_MakeTrans">MakeTrans</a>
1800
1801---
1802
1803<a name="SkMatrix_setScale"></a>
1804## setScale
1805
1806<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1807void setScale(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py)
1808</pre>
1809
1810Sets <a href="#Matrix">Matrix</a> to scale by <a href="#SkMatrix_setScale_sx">sx</a> and <a href="#SkMatrix_setScale_sy">sy</a>, about a pivot point at (<a href="#SkMatrix_setScale_px">px</a>, <a href="#SkMatrix_setScale_py">py</a>).
1811The pivot point is unchanged when mapped with <a href="#Matrix">Matrix</a>.
1812
1813### Parameters
1814
1815<table>  <tr>    <td><a name="SkMatrix_setScale_sx"> <code><strong>sx </strong></code> </a></td> <td>
1816horizontal scale factor</td>
1817  </tr>  <tr>    <td><a name="SkMatrix_setScale_sy"> <code><strong>sy </strong></code> </a></td> <td>
1818vertical scale factor</td>
1819  </tr>  <tr>    <td><a name="SkMatrix_setScale_px"> <code><strong>px </strong></code> </a></td> <td>
1820pivot x</td>
1821  </tr>  <tr>    <td><a name="SkMatrix_setScale_py"> <code><strong>py </strong></code> </a></td> <td>
1822pivot y</td>
1823  </tr>
1824</table>
1825
1826### Example
1827
1828<div><fiddle-embed name="4565a0792058178c88e0a129a87272d6"></fiddle-embed></div>
1829
1830### See Also
1831
1832<a href="#SkMatrix_setScaleX">setScaleX</a> <a href="#SkMatrix_setScaleY">setScaleY</a> <a href="#SkMatrix_MakeScale">MakeScale</a><sup><a href="#SkMatrix_MakeScale_2">[2]</a></sup> <a href="#SkMatrix_preScale">preScale</a><sup><a href="#SkMatrix_preScale_2">[2]</a></sup> <a href="#SkMatrix_postScale">postScale</a><sup><a href="#SkMatrix_postScale_2">[2]</a></sup>
1833
1834---
1835
1836<a name="SkMatrix_setScale_2"></a>
1837
1838<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1839void setScale(SkScalar sx, SkScalar sy)
1840</pre>
1841
1842Sets <a href="#Matrix">Matrix</a> to scale by <a href="#SkMatrix_setScale_2_sx">sx</a> and <a href="#SkMatrix_setScale_2_sy">sy</a> about at pivot point at (0, 0).
1843
1844### Parameters
1845
1846<table>  <tr>    <td><a name="SkMatrix_setScale_2_sx"> <code><strong>sx </strong></code> </a></td> <td>
1847horizontal scale factor</td>
1848  </tr>  <tr>    <td><a name="SkMatrix_setScale_2_sy"> <code><strong>sy </strong></code> </a></td> <td>
1849vertical scale factor</td>
1850  </tr>
1851</table>
1852
1853### Example
1854
1855<div><fiddle-embed name="1579d0cc109c26e69f66f73abd35fb0e"></fiddle-embed></div>
1856
1857### See Also
1858
1859<a href="#SkMatrix_setScaleX">setScaleX</a> <a href="#SkMatrix_setScaleY">setScaleY</a> <a href="#SkMatrix_MakeScale">MakeScale</a><sup><a href="#SkMatrix_MakeScale_2">[2]</a></sup> <a href="#SkMatrix_preScale">preScale</a><sup><a href="#SkMatrix_preScale_2">[2]</a></sup> <a href="#SkMatrix_postScale">postScale</a><sup><a href="#SkMatrix_postScale_2">[2]</a></sup>
1860
1861---
1862
1863<a name="SkMatrix_setRotate"></a>
1864## setRotate
1865
1866<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1867void setRotate(SkScalar degrees, SkScalar px, SkScalar py)
1868</pre>
1869
1870Sets <a href="#Matrix">Matrix</a> to rotate by <a href="#SkMatrix_setRotate_degrees">degrees</a> about a pivot point at (<a href="#SkMatrix_setRotate_px">px</a>, <a href="#SkMatrix_setRotate_py">py</a>).
1871The pivot point is unchanged when mapped with <a href="#Matrix">Matrix</a>.
1872
1873Positive <a href="#SkMatrix_setRotate_degrees">degrees</a> rotates clockwise.
1874
1875### Parameters
1876
1877<table>  <tr>    <td><a name="SkMatrix_setRotate_degrees"> <code><strong>degrees </strong></code> </a></td> <td>
1878angle of axes relative to upright axes</td>
1879  </tr>  <tr>    <td><a name="SkMatrix_setRotate_px"> <code><strong>px </strong></code> </a></td> <td>
1880pivot x</td>
1881  </tr>  <tr>    <td><a name="SkMatrix_setRotate_py"> <code><strong>py </strong></code> </a></td> <td>
1882pivot y</td>
1883  </tr>
1884</table>
1885
1886### Example
1887
1888<div><fiddle-embed name="8c28db3add9cd0177225088f6df6bbb5"></fiddle-embed></div>
1889
1890### See Also
1891
1892<a href="#SkMatrix_setSinCos">setSinCos</a><sup><a href="#SkMatrix_setSinCos_2">[2]</a></sup> <a href="#SkMatrix_preRotate">preRotate</a><sup><a href="#SkMatrix_preRotate_2">[2]</a></sup> <a href="#SkMatrix_postRotate">postRotate</a><sup><a href="#SkMatrix_postRotate_2">[2]</a></sup>
1893
1894---
1895
1896<a name="SkMatrix_setRotate_2"></a>
1897
1898<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1899void setRotate(SkScalar degrees)
1900</pre>
1901
1902Sets <a href="#Matrix">Matrix</a> to rotate by <a href="#SkMatrix_setRotate_2_degrees">degrees</a> about a pivot point at (0, 0).
1903Positive <a href="#SkMatrix_setRotate_2_degrees">degrees</a> rotates clockwise.
1904
1905### Parameters
1906
1907<table>  <tr>    <td><a name="SkMatrix_setRotate_2_degrees"> <code><strong>degrees </strong></code> </a></td> <td>
1908angle of axes relative to upright axes</td>
1909  </tr>
1910</table>
1911
1912### Example
1913
1914<div><fiddle-embed name="93efb9d191bf1b9710c173513e014d6c"></fiddle-embed></div>
1915
1916### See Also
1917
1918<a href="#SkMatrix_setSinCos">setSinCos</a><sup><a href="#SkMatrix_setSinCos_2">[2]</a></sup> <a href="#SkMatrix_preRotate">preRotate</a><sup><a href="#SkMatrix_preRotate_2">[2]</a></sup> <a href="#SkMatrix_postRotate">postRotate</a><sup><a href="#SkMatrix_postRotate_2">[2]</a></sup>
1919
1920---
1921
1922<a name="SkMatrix_setSinCos"></a>
1923## setSinCos
1924
1925<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1926void setSinCos(SkScalar sinValue, SkScalar cosValue, SkScalar px, SkScalar py)
1927</pre>
1928
1929Sets <a href="#Matrix">Matrix</a> to rotate by <a href="#SkMatrix_setSinCos_sinValue">sinValue</a> and <a href="#SkMatrix_setSinCos_cosValue">cosValue</a>, about a pivot point at (<a href="#SkMatrix_setSinCos_px">px</a>, <a href="#SkMatrix_setSinCos_py">py</a>).
1930The pivot point is unchanged when mapped with <a href="#Matrix">Matrix</a>.
1931
1932<a href="SkPoint_Reference#Vector">Vector</a> (<a href="#SkMatrix_setSinCos_sinValue">sinValue</a>, <a href="#SkMatrix_setSinCos_cosValue">cosValue</a>) describes the angle of rotation relative to (0, 1).
1933<a href="SkPoint_Reference#Vector">Vector</a> length specifies scale.
1934
1935### Parameters
1936
1937<table>  <tr>    <td><a name="SkMatrix_setSinCos_sinValue"> <code><strong>sinValue </strong></code> </a></td> <td>
1938rotation vector x component</td>
1939  </tr>  <tr>    <td><a name="SkMatrix_setSinCos_cosValue"> <code><strong>cosValue </strong></code> </a></td> <td>
1940rotation vector y component</td>
1941  </tr>  <tr>    <td><a name="SkMatrix_setSinCos_px"> <code><strong>px </strong></code> </a></td> <td>
1942pivot x</td>
1943  </tr>  <tr>    <td><a name="SkMatrix_setSinCos_py"> <code><strong>py </strong></code> </a></td> <td>
1944pivot y</td>
1945  </tr>
1946</table>
1947
1948### Example
1949
1950<div><fiddle-embed name="187e1d9228e2e4341ef820bd77b6fda9"></fiddle-embed></div>
1951
1952### See Also
1953
1954<a href="#SkMatrix_setRotate">setRotate</a><sup><a href="#SkMatrix_setRotate_2">[2]</a></sup> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_setRSXform">setRSXform</a>
1955
1956---
1957
1958<a name="SkMatrix_setSinCos_2"></a>
1959
1960<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1961void setSinCos(SkScalar sinValue, SkScalar cosValue)
1962</pre>
1963
1964Sets <a href="#Matrix">Matrix</a> to rotate by <a href="#SkMatrix_setSinCos_2_sinValue">sinValue</a> and <a href="#SkMatrix_setSinCos_2_cosValue">cosValue</a>, about a pivot point at (0, 0).
1965
1966<a href="SkPoint_Reference#Vector">Vector</a> (<a href="#SkMatrix_setSinCos_2_sinValue">sinValue</a>, <a href="#SkMatrix_setSinCos_2_cosValue">cosValue</a>) describes the angle of rotation relative to (0, 1).
1967<a href="SkPoint_Reference#Vector">Vector</a> length specifies scale.
1968
1969### Parameters
1970
1971<table>  <tr>    <td><a name="SkMatrix_setSinCos_2_sinValue"> <code><strong>sinValue </strong></code> </a></td> <td>
1972rotation vector x component</td>
1973  </tr>  <tr>    <td><a name="SkMatrix_setSinCos_2_cosValue"> <code><strong>cosValue </strong></code> </a></td> <td>
1974rotation vector y component</td>
1975  </tr>
1976</table>
1977
1978### Example
1979
1980<div><fiddle-embed name="e37a94a53c959951b059fcd624639ef6"><div><a href="SkCanvas_Reference#Canvas">Canvas</a> needs offset after applying <a href="#Matrix">Matrix</a> to pivot about <a href="SkRect_Reference#Rect">Rect</a> center.</div></fiddle-embed></div>
1981
1982### See Also
1983
1984<a href="#SkMatrix_setRotate">setRotate</a><sup><a href="#SkMatrix_setRotate_2">[2]</a></sup> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_setRSXform">setRSXform</a>
1985
1986---
1987
1988<a name="SkMatrix_setRSXform"></a>
1989## setRSXform
1990
1991<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
1992SkMatrix& setRSXform(const SkRSXform& rsxForm)
1993</pre>
1994
1995Sets <a href="#Matrix">Matrix</a> to rotate, scale, and translate using a compressed matrix form.
1996
1997<a href="SkPoint_Reference#Vector">Vector</a> (<a href="#SkMatrix_setRSXform_rsxForm">rsxForm</a>.fSSin, <a href="#SkMatrix_setRSXform_rsxForm">rsxForm</a>.fSCos) describes the angle of rotation relative
1998to (0, 1). <a href="SkPoint_Reference#Vector">Vector</a> length specifies scale. Mapped point is rotated and scaled
1999by <a href="SkPoint_Reference#Vector">Vector</a>, then translated by (<a href="#SkMatrix_setRSXform_rsxForm">rsxForm</a>.fTx, <a href="#SkMatrix_setRSXform_rsxForm">rsxForm</a>.fTy).
2000
2001### Parameters
2002
2003<table>  <tr>    <td><a name="SkMatrix_setRSXform_rsxForm"> <code><strong>rsxForm </strong></code> </a></td> <td>
2004compressed <a href="undocumented#RSXform">RSXform</a> matrix</td>
2005  </tr>
2006</table>
2007
2008### Return Value
2009
2010reference to <a href="#Matrix">Matrix</a>
2011
2012### Example
2013
2014<div><fiddle-embed name="c3f5faddca466f78278b32b88fd5f5eb"><div><a href="SkCanvas_Reference#Canvas">Canvas</a> needs offset after applying <a href="#Matrix">Matrix</a> to pivot about <a href="SkRect_Reference#Rect">Rect</a> center.</div></fiddle-embed></div>
2015
2016### See Also
2017
2018<a href="#SkMatrix_setSinCos">setSinCos</a><sup><a href="#SkMatrix_setSinCos_2">[2]</a></sup> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_setTranslate">setTranslate</a><sup><a href="#SkMatrix_setTranslate_2">[2]</a></sup>
2019
2020---
2021
2022<a name="SkMatrix_setSkew"></a>
2023## setSkew
2024
2025<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2026void setSkew(SkScalar kx, SkScalar ky, SkScalar px, SkScalar py)
2027</pre>
2028
2029Sets <a href="#Matrix">Matrix</a> to skew by <a href="#SkMatrix_setSkew_kx">kx</a> and <a href="#SkMatrix_setSkew_ky">ky</a>, about a pivot point at (<a href="#SkMatrix_setSkew_px">px</a>, <a href="#SkMatrix_setSkew_py">py</a>).
2030The pivot point is unchanged when mapped with <a href="#Matrix">Matrix</a>.
2031
2032### Parameters
2033
2034<table>  <tr>    <td><a name="SkMatrix_setSkew_kx"> <code><strong>kx </strong></code> </a></td> <td>
2035horizontal skew factor</td>
2036  </tr>  <tr>    <td><a name="SkMatrix_setSkew_ky"> <code><strong>ky </strong></code> </a></td> <td>
2037vertical skew factor</td>
2038  </tr>  <tr>    <td><a name="SkMatrix_setSkew_px"> <code><strong>px </strong></code> </a></td> <td>
2039pivot x</td>
2040  </tr>  <tr>    <td><a name="SkMatrix_setSkew_py"> <code><strong>py </strong></code> </a></td> <td>
2041pivot y</td>
2042  </tr>
2043</table>
2044
2045### Example
2046
2047<div><fiddle-embed name="55e0431adc6c5b1987ebb8123cc10342"></fiddle-embed></div>
2048
2049### See Also
2050
2051<a href="#SkMatrix_setSkewX">setSkewX</a> <a href="#SkMatrix_setSkewY">setSkewY</a> <a href="#SkMatrix_preSkew">preSkew</a><sup><a href="#SkMatrix_preSkew_2">[2]</a></sup> <a href="#SkMatrix_postSkew">postSkew</a><sup><a href="#SkMatrix_postSkew_2">[2]</a></sup>
2052
2053---
2054
2055<a name="SkMatrix_setSkew_2"></a>
2056
2057<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2058void setSkew(SkScalar kx, SkScalar ky)
2059</pre>
2060
2061Sets <a href="#Matrix">Matrix</a> to skew by <a href="#SkMatrix_setSkew_2_kx">kx</a> and <a href="#SkMatrix_setSkew_2_ky">ky</a>, about a pivot point at (0, 0).
2062
2063### Parameters
2064
2065<table>  <tr>    <td><a name="SkMatrix_setSkew_2_kx"> <code><strong>kx </strong></code> </a></td> <td>
2066horizontal skew factor</td>
2067  </tr>  <tr>    <td><a name="SkMatrix_setSkew_2_ky"> <code><strong>ky </strong></code> </a></td> <td>
2068vertical skew factor</td>
2069  </tr>
2070</table>
2071
2072### Example
2073
2074<div><fiddle-embed name="05be7844e9afdd7b9bfc31c5423a70a2"></fiddle-embed></div>
2075
2076### See Also
2077
2078<a href="#SkMatrix_setSkewX">setSkewX</a> <a href="#SkMatrix_setSkewY">setSkewY</a> <a href="#SkMatrix_preSkew">preSkew</a><sup><a href="#SkMatrix_preSkew_2">[2]</a></sup> <a href="#SkMatrix_postSkew">postSkew</a><sup><a href="#SkMatrix_postSkew_2">[2]</a></sup>
2079
2080---
2081
2082<a name="SkMatrix_setConcat"></a>
2083## setConcat
2084
2085<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2086void setConcat(const SkMatrix& a, const SkMatrix& b)
2087</pre>
2088
2089Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> <a href="#SkMatrix_setConcat_a">a</a> multiplied by <a href="#Matrix">Matrix</a> <a href="#SkMatrix_setConcat_b">b</a>. Either <a href="#SkMatrix_setConcat_a">a</a> or <a href="#SkMatrix_setConcat_b">b</a> may be this.
2090
2091Given:
2092
2093<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2094    | A B C |      | J K L |
2095a = | D E F |, b = | M N O |
2096    | G H I |      | P Q R |</pre>
2097
2098sets <a href="#Matrix">Matrix</a> to:
2099
2100<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2101        | A B C |   | J K L |   | AJ+BM+CP AK+BN+CQ AL+BO+CR |
2102a * b = | D E F | * | M N O | = | DJ+EM+FP DK+EN+FQ DL+EO+FR |
2103        | G H I |   | P Q R |   | GJ+HM+IP GK+HN+IQ GL+HO+IR |</pre>
2104
2105### Parameters
2106
2107<table>  <tr>    <td><a name="SkMatrix_setConcat_a"> <code><strong>a </strong></code> </a></td> <td>
2108<a href="#Matrix">Matrix</a> on left side of multiply expression</td>
2109  </tr>  <tr>    <td><a name="SkMatrix_setConcat_b"> <code><strong>b </strong></code> </a></td> <td>
2110<a href="#Matrix">Matrix</a> on right side of multiply expression</td>
2111  </tr>
2112</table>
2113
2114### Example
2115
2116<div><fiddle-embed name="0381a10ac69bdefdf9d15b47cbb9fefe"><div><a href="#SkMatrix_setPolyToPoly">setPolyToPoly</a> creates perspective matrices, one the inverse of the other.
2117Multiplying the matrix by its inverse turns into an identity matrix.</div></fiddle-embed></div>
2118
2119### See Also
2120
2121<a href="#SkMatrix_Concat">Concat</a> <a href="#SkMatrix_preConcat">preConcat</a> <a href="#SkMatrix_postConcat">postConcat</a> <a href="SkCanvas_Reference#SkCanvas_concat">SkCanvas::concat</a>
2122
2123---
2124
2125<a name="SkMatrix_preTranslate"></a>
2126## preTranslate
2127
2128<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2129void preTranslate(SkScalar dx, SkScalar dy)
2130</pre>
2131
2132Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> multiplied by <a href="#Matrix">Matrix</a> constructed from translation (<a href="#SkMatrix_preTranslate_dx">dx</a>, <a href="#SkMatrix_preTranslate_dy">dy</a>).
2133This can be thought of as moving the point to be mapped before applying <a href="#Matrix">Matrix</a>.
2134
2135Given:
2136
2137<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2138         | A B C |               | 1 0 dx |
2139Matrix = | D E F |,  T(dx, dy) = | 0 1 dy |
2140         | G H I |               | 0 0  1 |</pre>
2141
2142sets <a href="#Matrix">Matrix</a> to:
2143
2144<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2145                     | A B C | | 1 0 dx |   | A B A*dx+B*dy+C |
2146Matrix * T(dx, dy) = | D E F | | 0 1 dy | = | D E D*dx+E*dy+F |
2147                     | G H I | | 0 0  1 |   | G H G*dx+H*dy+I |</pre>
2148
2149### Parameters
2150
2151<table>  <tr>    <td><a name="SkMatrix_preTranslate_dx"> <code><strong>dx </strong></code> </a></td> <td>
2152x translation before applying <a href="#Matrix">Matrix</a></td>
2153  </tr>  <tr>    <td><a name="SkMatrix_preTranslate_dy"> <code><strong>dy </strong></code> </a></td> <td>
2154y translation before applying <a href="#Matrix">Matrix</a></td>
2155  </tr>
2156</table>
2157
2158### Example
2159
2160<div><fiddle-embed name="08f6749933f4ce541073077ab506fd9b"></fiddle-embed></div>
2161
2162### See Also
2163
2164<a href="#SkMatrix_postTranslate">postTranslate</a> <a href="#SkMatrix_setTranslate">setTranslate</a><sup><a href="#SkMatrix_setTranslate_2">[2]</a></sup> <a href="#SkMatrix_MakeTrans">MakeTrans</a>
2165
2166---
2167
2168<a name="SkMatrix_preScale"></a>
2169## preScale
2170
2171<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2172void preScale(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py)
2173</pre>
2174
2175Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> multiplied by <a href="#Matrix">Matrix</a> constructed from scaling by (<a href="#SkMatrix_preScale_sx">sx</a>, <a href="#SkMatrix_preScale_sy">sy</a>)
2176about pivot point (<a href="#SkMatrix_preScale_px">px</a>, <a href="#SkMatrix_preScale_py">py</a>).
2177This can be thought of as scaling about a pivot point before applying <a href="#Matrix">Matrix</a>.
2178
2179Given:
2180
2181<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2182         | A B C |                       | sx  0 dx |
2183Matrix = | D E F |,  S(sx, sy, px, py) = |  0 sy dy |
2184         | G H I |                       |  0  0  1 |</pre>
2185
2186where
2187
2188<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2189dx = px - sx * px
2190dy = py - sy * py</pre>
2191
2192sets <a href="#Matrix">Matrix</a> to:
2193
2194<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2195                             | A B C | | sx  0 dx |   | A*sx B*sy A*dx+B*dy+C |
2196Matrix * S(sx, sy, px, py) = | D E F | |  0 sy dy | = | D*sx E*sy D*dx+E*dy+F |
2197                             | G H I | |  0  0  1 |   | G*sx H*sy G*dx+H*dy+I |</pre>
2198
2199### Parameters
2200
2201<table>  <tr>    <td><a name="SkMatrix_preScale_sx"> <code><strong>sx </strong></code> </a></td> <td>
2202horizontal scale factor</td>
2203  </tr>  <tr>    <td><a name="SkMatrix_preScale_sy"> <code><strong>sy </strong></code> </a></td> <td>
2204vertical scale factor</td>
2205  </tr>  <tr>    <td><a name="SkMatrix_preScale_px"> <code><strong>px </strong></code> </a></td> <td>
2206pivot x</td>
2207  </tr>  <tr>    <td><a name="SkMatrix_preScale_py"> <code><strong>py </strong></code> </a></td> <td>
2208pivot y</td>
2209  </tr>
2210</table>
2211
2212### Example
2213
2214<div><fiddle-embed name="2531f8d1e05d7b6dc22f3efcd2fb84e4"></fiddle-embed></div>
2215
2216### See Also
2217
2218<a href="#SkMatrix_postScale">postScale</a><sup><a href="#SkMatrix_postScale_2">[2]</a></sup> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_MakeScale">MakeScale</a><sup><a href="#SkMatrix_MakeScale_2">[2]</a></sup>
2219
2220---
2221
2222<a name="SkMatrix_preScale_2"></a>
2223
2224<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2225void preScale(SkScalar sx, SkScalar sy)
2226</pre>
2227
2228Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> multiplied by <a href="#Matrix">Matrix</a> constructed from scaling by (<a href="#SkMatrix_preScale_2_sx">sx</a>, <a href="#SkMatrix_preScale_2_sy">sy</a>)
2229about pivot point (0, 0).
2230This can be thought of as scaling about the origin before applying <a href="#Matrix">Matrix</a>.
2231
2232Given:
2233
2234<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2235         | A B C |               | sx  0  0 |
2236Matrix = | D E F |,  S(sx, sy) = |  0 sy  0 |
2237         | G H I |               |  0  0  1 |</pre>
2238
2239sets <a href="#Matrix">Matrix</a> to:
2240
2241<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2242                     | A B C | | sx  0  0 |   | A*sx B*sy C |
2243Matrix * S(sx, sy) = | D E F | |  0 sy  0 | = | D*sx E*sy F |
2244                     | G H I | |  0  0  1 |   | G*sx H*sy I |</pre>
2245
2246### Parameters
2247
2248<table>  <tr>    <td><a name="SkMatrix_preScale_2_sx"> <code><strong>sx </strong></code> </a></td> <td>
2249horizontal scale factor</td>
2250  </tr>  <tr>    <td><a name="SkMatrix_preScale_2_sy"> <code><strong>sy </strong></code> </a></td> <td>
2251vertical scale factor</td>
2252  </tr>
2253</table>
2254
2255### Example
2256
2257<div><fiddle-embed name="3edbdea8e43d06086abf33ec4a9b415b"></fiddle-embed></div>
2258
2259### See Also
2260
2261<a href="#SkMatrix_postScale">postScale</a><sup><a href="#SkMatrix_postScale_2">[2]</a></sup> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_MakeScale">MakeScale</a><sup><a href="#SkMatrix_MakeScale_2">[2]</a></sup>
2262
2263---
2264
2265<a name="SkMatrix_preRotate"></a>
2266## preRotate
2267
2268<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2269void preRotate(SkScalar degrees, SkScalar px, SkScalar py)
2270</pre>
2271
2272Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> multiplied by <a href="#Matrix">Matrix</a> constructed from rotating by <a href="#SkMatrix_preRotate_degrees">degrees</a>
2273about pivot point (<a href="#SkMatrix_preRotate_px">px</a>, <a href="#SkMatrix_preRotate_py">py</a>).
2274This can be thought of as rotating about a pivot point before applying <a href="#Matrix">Matrix</a>.
2275
2276Positive <a href="#SkMatrix_preRotate_degrees">degrees</a> rotates clockwise.
2277
2278Given:
2279
2280<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2281         | A B C |                        | c -s dx |
2282Matrix = | D E F |,  R(degrees, px, py) = | s  c dy |
2283         | G H I |                        | 0  0  1 |</pre>
2284
2285where
2286
2287<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2288c  = cos(degrees)
2289s  = sin(degrees)
2290dx =  s * py + (1 - c) * px
2291dy = -s * px + (1 - c) * py</pre>
2292
2293sets <a href="#Matrix">Matrix</a> to:
2294
2295<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2296                              | A B C | | c -s dx |   | Ac+Bs -As+Bc A*dx+B*dy+C |
2297Matrix * R(degrees, px, py) = | D E F | | s  c dy | = | Dc+Es -Ds+Ec D*dx+E*dy+F |
2298                              | G H I | | 0  0  1 |   | Gc+Hs -Gs+Hc G*dx+H*dy+I |</pre>
2299
2300### Parameters
2301
2302<table>  <tr>    <td><a name="SkMatrix_preRotate_degrees"> <code><strong>degrees </strong></code> </a></td> <td>
2303angle of axes relative to upright axes</td>
2304  </tr>  <tr>    <td><a name="SkMatrix_preRotate_px"> <code><strong>px </strong></code> </a></td> <td>
2305pivot x</td>
2306  </tr>  <tr>    <td><a name="SkMatrix_preRotate_py"> <code><strong>py </strong></code> </a></td> <td>
2307pivot y</td>
2308  </tr>
2309</table>
2310
2311### Example
2312
2313<div><fiddle-embed name="a70bb18d67c06a20ab514e7a47924e5a"></fiddle-embed></div>
2314
2315### See Also
2316
2317<a href="#SkMatrix_postRotate">postRotate</a><sup><a href="#SkMatrix_postRotate_2">[2]</a></sup> <a href="#SkMatrix_setRotate">setRotate</a><sup><a href="#SkMatrix_setRotate_2">[2]</a></sup>
2318
2319---
2320
2321<a name="SkMatrix_preRotate_2"></a>
2322
2323<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2324void preRotate(SkScalar degrees)
2325</pre>
2326
2327Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> multiplied by <a href="#Matrix">Matrix</a> constructed from rotating by <a href="#SkMatrix_preRotate_2_degrees">degrees</a>
2328about pivot point (0, 0).
2329This can be thought of as rotating about the origin before applying <a href="#Matrix">Matrix</a>.
2330
2331Positive <a href="#SkMatrix_preRotate_2_degrees">degrees</a> rotates clockwise.
2332
2333Given:
2334
2335<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2336         | A B C |                        | c -s 0 |
2337Matrix = | D E F |,  R(degrees, px, py) = | s  c 0 |
2338         | G H I |                        | 0  0 1 |</pre>
2339
2340where
2341
2342<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2343c  = cos(degrees)
2344s  = sin(degrees)</pre>
2345
2346sets <a href="#Matrix">Matrix</a> to:
2347
2348<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2349                              | A B C | | c -s 0 |   | Ac+Bs -As+Bc C |
2350Matrix * R(degrees, px, py) = | D E F | | s  c 0 | = | Dc+Es -Ds+Ec F |
2351                              | G H I | | 0  0 1 |   | Gc+Hs -Gs+Hc I |</pre>
2352
2353### Parameters
2354
2355<table>  <tr>    <td><a name="SkMatrix_preRotate_2_degrees"> <code><strong>degrees </strong></code> </a></td> <td>
2356angle of axes relative to upright axes</td>
2357  </tr>
2358</table>
2359
2360### Example
2361
2362<div><fiddle-embed name="5acd49bd931c79a808dd6c7cc0e92f72"></fiddle-embed></div>
2363
2364### See Also
2365
2366<a href="#SkMatrix_postRotate">postRotate</a><sup><a href="#SkMatrix_postRotate_2">[2]</a></sup> <a href="#SkMatrix_setRotate">setRotate</a><sup><a href="#SkMatrix_setRotate_2">[2]</a></sup>
2367
2368---
2369
2370<a name="SkMatrix_preSkew"></a>
2371## preSkew
2372
2373<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2374void preSkew(SkScalar kx, SkScalar ky, SkScalar px, SkScalar py)
2375</pre>
2376
2377Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> multiplied by <a href="#Matrix">Matrix</a> constructed from skewing by (<a href="#SkMatrix_preSkew_kx">kx</a>, <a href="#SkMatrix_preSkew_ky">ky</a>)
2378about pivot point (<a href="#SkMatrix_preSkew_px">px</a>, <a href="#SkMatrix_preSkew_py">py</a>).
2379This can be thought of as skewing about a pivot point before applying <a href="#Matrix">Matrix</a>.
2380
2381Given:
2382
2383<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2384         | A B C |                       |  1 kx dx |
2385Matrix = | D E F |,  K(kx, ky, px, py) = | ky  1 dy |
2386         | G H I |                       |  0  0  1 |</pre>
2387
2388where
2389
2390<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2391dx = -kx * py
2392dy = -ky * px</pre>
2393
2394sets <a href="#Matrix">Matrix</a> to:
2395
2396<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2397                             | A B C | |  1 kx dx |   | A+B*ky A*kx+B A*dx+B*dy+C |
2398Matrix * K(kx, ky, px, py) = | D E F | | ky  1 dy | = | D+E*ky D*kx+E D*dx+E*dy+F |
2399                             | G H I | |  0  0  1 |   | G+H*ky G*kx+H G*dx+H*dy+I |</pre>
2400
2401### Parameters
2402
2403<table>  <tr>    <td><a name="SkMatrix_preSkew_kx"> <code><strong>kx </strong></code> </a></td> <td>
2404horizontal skew factor</td>
2405  </tr>  <tr>    <td><a name="SkMatrix_preSkew_ky"> <code><strong>ky </strong></code> </a></td> <td>
2406vertical skew factor</td>
2407  </tr>  <tr>    <td><a name="SkMatrix_preSkew_px"> <code><strong>px </strong></code> </a></td> <td>
2408pivot x</td>
2409  </tr>  <tr>    <td><a name="SkMatrix_preSkew_py"> <code><strong>py </strong></code> </a></td> <td>
2410pivot y</td>
2411  </tr>
2412</table>
2413
2414### Example
2415
2416<div><fiddle-embed name="199a18ad61d702664ce6df1d7037aa48"></fiddle-embed></div>
2417
2418### See Also
2419
2420<a href="#SkMatrix_postSkew">postSkew</a><sup><a href="#SkMatrix_postSkew_2">[2]</a></sup> <a href="#SkMatrix_setSkew">setSkew</a><sup><a href="#SkMatrix_setSkew_2">[2]</a></sup>
2421
2422---
2423
2424<a name="SkMatrix_preSkew_2"></a>
2425
2426<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2427void preSkew(SkScalar kx, SkScalar ky)
2428</pre>
2429
2430Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> multiplied by <a href="#Matrix">Matrix</a> constructed from skewing by (<a href="#SkMatrix_preSkew_2_kx">kx</a>, <a href="#SkMatrix_preSkew_2_ky">ky</a>)
2431about pivot point (0, 0).
2432This can be thought of as skewing about the origin before applying <a href="#Matrix">Matrix</a>.
2433
2434Given:
2435
2436<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2437         | A B C |               |  1 kx 0 |
2438Matrix = | D E F |,  K(kx, ky) = | ky  1 0 |
2439         | G H I |               |  0  0 1 |</pre>
2440
2441sets <a href="#Matrix">Matrix</a> to:
2442
2443<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2444                     | A B C | |  1 kx 0 |   | A+B*ky A*kx+B C |
2445Matrix * K(kx, ky) = | D E F | | ky  1 0 | = | D+E*ky D*kx+E F |
2446                     | G H I | |  0  0 1 |   | G+H*ky G*kx+H I |</pre>
2447
2448### Parameters
2449
2450<table>  <tr>    <td><a name="SkMatrix_preSkew_2_kx"> <code><strong>kx </strong></code> </a></td> <td>
2451horizontal skew factor</td>
2452  </tr>  <tr>    <td><a name="SkMatrix_preSkew_2_ky"> <code><strong>ky </strong></code> </a></td> <td>
2453vertical skew factor</td>
2454  </tr>
2455</table>
2456
2457### Example
2458
2459<div><fiddle-embed name="e100c543869fe8fd516ba69de79444ba"></fiddle-embed></div>
2460
2461### See Also
2462
2463<a href="#SkMatrix_postSkew">postSkew</a><sup><a href="#SkMatrix_postSkew_2">[2]</a></sup> <a href="#SkMatrix_setSkew">setSkew</a><sup><a href="#SkMatrix_setSkew_2">[2]</a></sup>
2464
2465---
2466
2467<a name="SkMatrix_preConcat"></a>
2468## preConcat
2469
2470<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2471void preConcat(const SkMatrix& other)
2472</pre>
2473
2474Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> multiplied by <a href="#Matrix">Matrix</a> <a href="#SkMatrix_preConcat_other">other</a>.
2475This can be thought of mapping by <a href="#SkMatrix_preConcat_other">other</a> before applying <a href="#Matrix">Matrix</a>.
2476
2477Given:
2478
2479<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2480         | A B C |          | J K L |
2481Matrix = | D E F |, other = | M N O |
2482         | G H I |          | P Q R |</pre>
2483
2484sets <a href="#Matrix">Matrix</a> to:
2485
2486<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2487                 | A B C |   | J K L |   | AJ+BM+CP AK+BN+CQ AL+BO+CR |
2488Matrix * other = | D E F | * | M N O | = | DJ+EM+FP DK+EN+FQ DL+EO+FR |
2489                 | G H I |   | P Q R |   | GJ+HM+IP GK+HN+IQ GL+HO+IR |</pre>
2490
2491### Parameters
2492
2493<table>  <tr>    <td><a name="SkMatrix_preConcat_other"> <code><strong>other </strong></code> </a></td> <td>
2494<a href="#Matrix">Matrix</a> on right side of multiply expression</td>
2495  </tr>
2496</table>
2497
2498### Example
2499
2500<div><fiddle-embed name="b07e62298e7b0ab5683db199faffceb2"><div><a href="#SkMatrix_setPolyToPoly">setPolyToPoly</a> creates perspective matrices, one the inverse of the <a href="#SkMatrix_preConcat_other">other</a>.
2501Multiplying the matrix by its inverse turns into an identity matrix.</div></fiddle-embed></div>
2502
2503### See Also
2504
2505<a href="#SkMatrix_postConcat">postConcat</a> <a href="#SkMatrix_setConcat">setConcat</a> <a href="#SkMatrix_Concat">Concat</a>
2506
2507---
2508
2509<a name="SkMatrix_postTranslate"></a>
2510## postTranslate
2511
2512<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2513void postTranslate(SkScalar dx, SkScalar dy)
2514</pre>
2515
2516Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> constructed from translation (<a href="#SkMatrix_postTranslate_dx">dx</a>, <a href="#SkMatrix_postTranslate_dy">dy</a>) multiplied by <a href="#Matrix">Matrix</a>.
2517This can be thought of as moving the point to be mapped after applying <a href="#Matrix">Matrix</a>.
2518
2519Given:
2520
2521<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2522         | J K L |               | 1 0 dx |
2523Matrix = | M N O |,  T(dx, dy) = | 0 1 dy |
2524         | P Q R |               | 0 0  1 |</pre>
2525
2526sets <a href="#Matrix">Matrix</a> to:
2527
2528<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2529                     | 1 0 dx | | J K L |   | J+dx*P K+dx*Q L+dx*R |
2530T(dx, dy) * Matrix = | 0 1 dy | | M N O | = | M+dy*P N+dy*Q O+dy*R |
2531                     | 0 0  1 | | P Q R |   |      P      Q      R |</pre>
2532
2533### Parameters
2534
2535<table>  <tr>    <td><a name="SkMatrix_postTranslate_dx"> <code><strong>dx </strong></code> </a></td> <td>
2536x translation after applying <a href="#Matrix">Matrix</a></td>
2537  </tr>  <tr>    <td><a name="SkMatrix_postTranslate_dy"> <code><strong>dy </strong></code> </a></td> <td>
2538y translation after applying <a href="#Matrix">Matrix</a></td>
2539  </tr>
2540</table>
2541
2542### Example
2543
2544<div><fiddle-embed name="57e4cff302c0d754ac6c66050d741772"><div>Compare with <a href="#SkMatrix_preTranslate">preTranslate</a> example.</div></fiddle-embed></div>
2545
2546### See Also
2547
2548<a href="#SkMatrix_preTranslate">preTranslate</a> <a href="#SkMatrix_setTranslate">setTranslate</a><sup><a href="#SkMatrix_setTranslate_2">[2]</a></sup> <a href="#SkMatrix_MakeTrans">MakeTrans</a>
2549
2550---
2551
2552<a name="SkMatrix_postScale"></a>
2553## postScale
2554
2555<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2556void postScale(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py)
2557</pre>
2558
2559Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> constructed from scaling by (<a href="#SkMatrix_postScale_sx">sx</a>, <a href="#SkMatrix_postScale_sy">sy</a>) about pivot point
2560(<a href="#SkMatrix_postScale_px">px</a>, <a href="#SkMatrix_postScale_py">py</a>), multiplied by <a href="#Matrix">Matrix</a>.
2561This can be thought of as scaling about a pivot point after applying <a href="#Matrix">Matrix</a>.
2562
2563Given:
2564
2565<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2566         | J K L |                       | sx  0 dx |
2567Matrix = | M N O |,  S(sx, sy, px, py) = |  0 sy dy |
2568         | P Q R |                       |  0  0  1 |</pre>
2569
2570where
2571
2572<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2573dx = px - sx * px
2574dy = py - sy * py</pre>
2575
2576sets <a href="#Matrix">Matrix</a> to:
2577
2578<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2579                             | sx  0 dx | | J K L |   | sx*J+dx*P sx*K+dx*Q sx*L+dx+R |
2580S(sx, sy, px, py) * Matrix = |  0 sy dy | | M N O | = | sy*M+dy*P sy*N+dy*Q sy*O+dy*R |
2581                             |  0  0  1 | | P Q R |   |         P         Q         R |</pre>
2582
2583### Parameters
2584
2585<table>  <tr>    <td><a name="SkMatrix_postScale_sx"> <code><strong>sx </strong></code> </a></td> <td>
2586horizontal scale factor</td>
2587  </tr>  <tr>    <td><a name="SkMatrix_postScale_sy"> <code><strong>sy </strong></code> </a></td> <td>
2588vertical scale factor</td>
2589  </tr>  <tr>    <td><a name="SkMatrix_postScale_px"> <code><strong>px </strong></code> </a></td> <td>
2590pivot x</td>
2591  </tr>  <tr>    <td><a name="SkMatrix_postScale_py"> <code><strong>py </strong></code> </a></td> <td>
2592pivot y</td>
2593  </tr>
2594</table>
2595
2596### Example
2597
2598<div><fiddle-embed name="ed3aa18ba0ea95c85cc49aa3829fe384"></fiddle-embed></div>
2599
2600### See Also
2601
2602<a href="#SkMatrix_preScale">preScale</a><sup><a href="#SkMatrix_preScale_2">[2]</a></sup> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_MakeScale">MakeScale</a><sup><a href="#SkMatrix_MakeScale_2">[2]</a></sup>
2603
2604---
2605
2606<a name="SkMatrix_postScale_2"></a>
2607
2608<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2609void postScale(SkScalar sx, SkScalar sy)
2610</pre>
2611
2612Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> constructed from scaling by (<a href="#SkMatrix_postScale_2_sx">sx</a>, <a href="#SkMatrix_postScale_2_sy">sy</a>) about pivot point
2613(0, 0), multiplied by <a href="#Matrix">Matrix</a>.
2614This can be thought of as scaling about the origin after applying <a href="#Matrix">Matrix</a>.
2615
2616Given:
2617
2618<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2619         | J K L |               | sx  0  0 |
2620Matrix = | M N O |,  S(sx, sy) = |  0 sy  0 |
2621         | P Q R |               |  0  0  1 |</pre>
2622
2623sets <a href="#Matrix">Matrix</a> to:
2624
2625<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2626                     | sx  0  0 | | J K L |   | sx*J sx*K sx*L |
2627S(sx, sy) * Matrix = |  0 sy  0 | | M N O | = | sy*M sy*N sy*O |
2628                     |  0  0  1 | | P Q R |   |    P    Q    R |</pre>
2629
2630### Parameters
2631
2632<table>  <tr>    <td><a name="SkMatrix_postScale_2_sx"> <code><strong>sx </strong></code> </a></td> <td>
2633horizontal scale factor</td>
2634  </tr>  <tr>    <td><a name="SkMatrix_postScale_2_sy"> <code><strong>sy </strong></code> </a></td> <td>
2635vertical scale factor</td>
2636  </tr>
2637</table>
2638
2639### Example
2640
2641<div><fiddle-embed name="1931017698766a67d3a26423453b8095"></fiddle-embed></div>
2642
2643### See Also
2644
2645<a href="#SkMatrix_preScale">preScale</a><sup><a href="#SkMatrix_preScale_2">[2]</a></sup> <a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_MakeScale">MakeScale</a><sup><a href="#SkMatrix_MakeScale_2">[2]</a></sup>
2646
2647---
2648
2649<a name="SkMatrix_postIDiv"></a>
2650## postIDiv
2651
2652<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2653bool postIDiv(int divx, int divy)
2654</pre>
2655
2656Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> constructed from scaling by(1/<a href="#SkMatrix_postIDiv_divx">divx</a>, 1/<a href="#SkMatrix_postIDiv_divy">divy</a>)about pivot point (px, py), multiplied by <a href="#Matrix">Matrix</a>.
2657
2658Returns false if either <a href="#SkMatrix_postIDiv_divx">divx</a> or <a href="#SkMatrix_postIDiv_divy">divy</a> is zero.
2659
2660Given:
2661
2662<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2663         | J K L |                   | sx  0  0 |
2664Matrix = | M N O |,  I(divx, divy) = |  0 sy  0 |
2665         | P Q R |                   |  0  0  1 |</pre>
2666
2667where
2668
2669<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2670sx = 1 / divx
2671sy = 1 / divy</pre>
2672
2673sets <a href="#Matrix">Matrix</a> to:
2674
2675<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2676                         | sx  0  0 | | J K L |   | sx*J sx*K sx*L |
2677I(divx, divy) * Matrix = |  0 sy  0 | | M N O | = | sy*M sy*N sy*O |
2678                         |  0  0  1 | | P Q R |   |    P    Q    R |</pre>
2679
2680### Parameters
2681
2682<table>  <tr>    <td><a name="SkMatrix_postIDiv_divx"> <code><strong>divx </strong></code> </a></td> <td>
2683integer divisor for inverse scale in x</td>
2684  </tr>  <tr>    <td><a name="SkMatrix_postIDiv_divy"> <code><strong>divy </strong></code> </a></td> <td>
2685integer divisor for inverse scale in y</td>
2686  </tr>
2687</table>
2688
2689### Return Value
2690
2691true on successful scale
2692
2693### Example
2694
2695<div><fiddle-embed name="58c844b8f0c36acdbc8211e8c929c253"></fiddle-embed></div>
2696
2697### See Also
2698
2699<a href="#SkMatrix_postScale">postScale</a><sup><a href="#SkMatrix_postScale_2">[2]</a></sup> <a href="#SkMatrix_MakeScale">MakeScale</a><sup><a href="#SkMatrix_MakeScale_2">[2]</a></sup>
2700
2701---
2702
2703<a name="SkMatrix_postRotate"></a>
2704## postRotate
2705
2706<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2707void postRotate(SkScalar degrees, SkScalar px, SkScalar py)
2708</pre>
2709
2710Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> constructed from rotating by <a href="#SkMatrix_postRotate_degrees">degrees</a> about pivot point
2711(<a href="#SkMatrix_postRotate_px">px</a>, <a href="#SkMatrix_postRotate_py">py</a>), multiplied by <a href="#Matrix">Matrix</a>.
2712This can be thought of as rotating about a pivot point after applying <a href="#Matrix">Matrix</a>.
2713
2714Positive <a href="#SkMatrix_postRotate_degrees">degrees</a> rotates clockwise.
2715
2716Given:
2717
2718<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2719         | J K L |                        | c -s dx |
2720Matrix = | M N O |,  R(degrees, px, py) = | s  c dy |
2721         | P Q R |                        | 0  0  1 |</pre>
2722
2723where
2724
2725<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2726c  = cos(degrees)
2727s  = sin(degrees)
2728dx =  s * py + (1 - c) * px
2729dy = -s * px + (1 - c) * py</pre>
2730
2731sets <a href="#Matrix">Matrix</a> to:
2732
2733<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2734                              |c -s dx| |J K L|   |cJ-sM+dx*P cK-sN+dx*Q cL-sO+dx+R|
2735R(degrees, px, py) * Matrix = |s  c dy| |M N O| = |sJ+cM+dy*P sK+cN+dy*Q sL+cO+dy*R|
2736                              |0  0  1| |P Q R|   |         P          Q          R|</pre>
2737
2738### Parameters
2739
2740<table>  <tr>    <td><a name="SkMatrix_postRotate_degrees"> <code><strong>degrees </strong></code> </a></td> <td>
2741angle of axes relative to upright axes</td>
2742  </tr>  <tr>    <td><a name="SkMatrix_postRotate_px"> <code><strong>px </strong></code> </a></td> <td>
2743pivot x</td>
2744  </tr>  <tr>    <td><a name="SkMatrix_postRotate_py"> <code><strong>py </strong></code> </a></td> <td>
2745pivot y</td>
2746  </tr>
2747</table>
2748
2749### Example
2750
2751<div><fiddle-embed name="e09194ee48a81e7b375ade473d340f0d"></fiddle-embed></div>
2752
2753### See Also
2754
2755<a href="#SkMatrix_preRotate">preRotate</a><sup><a href="#SkMatrix_preRotate_2">[2]</a></sup> <a href="#SkMatrix_setRotate">setRotate</a><sup><a href="#SkMatrix_setRotate_2">[2]</a></sup>
2756
2757---
2758
2759<a name="SkMatrix_postRotate_2"></a>
2760
2761<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2762void postRotate(SkScalar degrees)
2763</pre>
2764
2765Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> constructed from rotating by <a href="#SkMatrix_postRotate_2_degrees">degrees</a> about pivot point
2766(0, 0), multiplied by <a href="#Matrix">Matrix</a>.
2767This can be thought of as rotating about the origin after applying <a href="#Matrix">Matrix</a>.
2768
2769Positive <a href="#SkMatrix_postRotate_2_degrees">degrees</a> rotates clockwise.
2770
2771Given:
2772
2773<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2774         | J K L |                        | c -s 0 |
2775Matrix = | M N O |,  R(degrees, px, py) = | s  c 0 |
2776         | P Q R |                        | 0  0 1 |</pre>
2777
2778where
2779
2780<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2781c  = cos(degrees)
2782s  = sin(degrees)</pre>
2783
2784sets <a href="#Matrix">Matrix</a> to:
2785
2786<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2787                              | c -s dx | | J K L |   | cJ-sM cK-sN cL-sO |
2788R(degrees, px, py) * Matrix = | s  c dy | | M N O | = | sJ+cM sK+cN sL+cO |
2789                              | 0  0  1 | | P Q R |   |     P     Q     R |</pre>
2790
2791### Parameters
2792
2793<table>  <tr>    <td><a name="SkMatrix_postRotate_2_degrees"> <code><strong>degrees </strong></code> </a></td> <td>
2794angle of axes relative to upright axes</td>
2795  </tr>
2796</table>
2797
2798### Example
2799
2800<div><fiddle-embed name="52e4c53e26971af5576b30de60fa70c2"></fiddle-embed></div>
2801
2802### See Also
2803
2804<a href="#SkMatrix_preRotate">preRotate</a><sup><a href="#SkMatrix_preRotate_2">[2]</a></sup> <a href="#SkMatrix_setRotate">setRotate</a><sup><a href="#SkMatrix_setRotate_2">[2]</a></sup>
2805
2806---
2807
2808<a name="SkMatrix_postSkew"></a>
2809## postSkew
2810
2811<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2812void postSkew(SkScalar kx, SkScalar ky, SkScalar px, SkScalar py)
2813</pre>
2814
2815Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> constructed from skewing by (<a href="#SkMatrix_postSkew_kx">kx</a>, <a href="#SkMatrix_postSkew_ky">ky</a>) about pivot point
2816(<a href="#SkMatrix_postSkew_px">px</a>, <a href="#SkMatrix_postSkew_py">py</a>), multiplied by <a href="#Matrix">Matrix</a>.
2817This can be thought of as skewing about a pivot point after applying <a href="#Matrix">Matrix</a>.
2818
2819Given:
2820
2821<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2822         | J K L |                       |  1 kx dx |
2823Matrix = | M N O |,  K(kx, ky, px, py) = | ky  1 dy |
2824         | P Q R |                       |  0  0  1 |</pre>
2825
2826where
2827
2828<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2829dx = -kx * py
2830dy = -ky * px</pre>
2831
2832sets <a href="#Matrix">Matrix</a> to:
2833
2834<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2835                             | 1 kx dx| |J K L|   |J+kx*M+dx*P K+kx*N+dx*Q L+kx*O+dx+R|
2836K(kx, ky, px, py) * Matrix = |ky  1 dy| |M N O| = |ky*J+M+dy*P ky*K+N+dy*Q ky*L+O+dy*R|
2837                             | 0  0  1| |P Q R|   |          P           Q           R|</pre>
2838
2839### Parameters
2840
2841<table>  <tr>    <td><a name="SkMatrix_postSkew_kx"> <code><strong>kx </strong></code> </a></td> <td>
2842horizontal skew factor</td>
2843  </tr>  <tr>    <td><a name="SkMatrix_postSkew_ky"> <code><strong>ky </strong></code> </a></td> <td>
2844vertical skew factor</td>
2845  </tr>  <tr>    <td><a name="SkMatrix_postSkew_px"> <code><strong>px </strong></code> </a></td> <td>
2846pivot x</td>
2847  </tr>  <tr>    <td><a name="SkMatrix_postSkew_py"> <code><strong>py </strong></code> </a></td> <td>
2848pivot y</td>
2849  </tr>
2850</table>
2851
2852### Example
2853
2854<div><fiddle-embed name="8c34ae3a2b7e2742bb969819737365ec"></fiddle-embed></div>
2855
2856### See Also
2857
2858<a href="#SkMatrix_preSkew">preSkew</a><sup><a href="#SkMatrix_preSkew_2">[2]</a></sup> <a href="#SkMatrix_setSkew">setSkew</a><sup><a href="#SkMatrix_setSkew_2">[2]</a></sup>
2859
2860---
2861
2862<a name="SkMatrix_postSkew_2"></a>
2863
2864<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2865void postSkew(SkScalar kx, SkScalar ky)
2866</pre>
2867
2868Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> constructed from skewing by (<a href="#SkMatrix_postSkew_2_kx">kx</a>, <a href="#SkMatrix_postSkew_2_ky">ky</a>) about pivot point
2869(0, 0), multiplied by <a href="#Matrix">Matrix</a>.
2870This can be thought of as skewing about the origin after applying <a href="#Matrix">Matrix</a>.
2871
2872Given:
2873
2874<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2875         | J K L |               |  1 kx 0 |
2876Matrix = | M N O |,  K(kx, ky) = | ky  1 0 |
2877         | P Q R |               |  0  0 1 |</pre>
2878
2879sets <a href="#Matrix">Matrix</a> to:
2880
2881<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2882                     |  1 kx 0 | | J K L |   | J+kx*M K+kx*N L+kx*O |
2883K(kx, ky) * Matrix = | ky  1 0 | | M N O | = | ky*J+M ky*K+N ky*L+O |
2884                     |  0  0 1 | | P Q R |   |      P      Q      R |</pre>
2885
2886### Parameters
2887
2888<table>  <tr>    <td><a name="SkMatrix_postSkew_2_kx"> <code><strong>kx </strong></code> </a></td> <td>
2889horizontal skew factor</td>
2890  </tr>  <tr>    <td><a name="SkMatrix_postSkew_2_ky"> <code><strong>ky </strong></code> </a></td> <td>
2891vertical skew factor</td>
2892  </tr>
2893</table>
2894
2895### Example
2896
2897<div><fiddle-embed name="3aa2603225dff72ac53dd359f897f494"></fiddle-embed></div>
2898
2899### See Also
2900
2901<a href="#SkMatrix_preSkew">preSkew</a><sup><a href="#SkMatrix_preSkew_2">[2]</a></sup> <a href="#SkMatrix_setSkew">setSkew</a><sup><a href="#SkMatrix_setSkew_2">[2]</a></sup>
2902
2903---
2904
2905<a name="SkMatrix_postConcat"></a>
2906## postConcat
2907
2908<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2909void postConcat(const SkMatrix& other)
2910</pre>
2911
2912Sets <a href="#Matrix">Matrix</a> to <a href="#Matrix">Matrix</a> <a href="#SkMatrix_postConcat_other">other</a> multiplied by <a href="#Matrix">Matrix</a>.
2913This can be thought of mapping by <a href="#SkMatrix_postConcat_other">other</a> after applying <a href="#Matrix">Matrix</a>.
2914
2915Given:
2916
2917<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2918         | J K L |           | A B C |
2919Matrix = | M N O |,  other = | D E F |
2920         | P Q R |           | G H I |</pre>
2921
2922sets <a href="#Matrix">Matrix</a> to:
2923
2924<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2925                 | A B C |   | J K L |   | AJ+BM+CP AK+BN+CQ AL+BO+CR |
2926other * Matrix = | D E F | * | M N O | = | DJ+EM+FP DK+EN+FQ DL+EO+FR |
2927                 | G H I |   | P Q R |   | GJ+HM+IP GK+HN+IQ GL+HO+IR |</pre>
2928
2929### Parameters
2930
2931<table>  <tr>    <td><a name="SkMatrix_postConcat_other"> <code><strong>other </strong></code> </a></td> <td>
2932<a href="#Matrix">Matrix</a> on left side of multiply expression</td>
2933  </tr>
2934</table>
2935
2936### Example
2937
2938<div><fiddle-embed name="0a4214289249c77f48d59227c4ac4d9e"></fiddle-embed></div>
2939
2940### See Also
2941
2942<a href="#SkMatrix_preConcat">preConcat</a> <a href="#SkMatrix_setConcat">setConcat</a> <a href="#SkMatrix_Concat">Concat</a>
2943
2944---
2945
2946## <a name="SkMatrix_ScaleToFit"></a> Enum SkMatrix::ScaleToFit
2947
2948<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
2949enum <a href="#SkMatrix_ScaleToFit">ScaleToFit</a> {
2950<a href="#SkMatrix_kFill_ScaleToFit">kFill ScaleToFit</a>,
2951<a href="#SkMatrix_kStart_ScaleToFit">kStart ScaleToFit</a>,
2952<a href="#SkMatrix_kCenter_ScaleToFit">kCenter ScaleToFit</a>,
2953<a href="#SkMatrix_kEnd_ScaleToFit">kEnd ScaleToFit</a>,
2954};</pre>
2955
2956<a href="#SkMatrix_ScaleToFit">ScaleToFit</a> describes how <a href="#Matrix">Matrix</a> is constructed to map one <a href="SkRect_Reference#Rect">Rect</a> to another.
2957<a href="#SkMatrix_ScaleToFit">ScaleToFit</a> may allow <a href="#Matrix">Matrix</a> to have unequal horizontal and vertical scaling,
2958or may restrict <a href="#Matrix">Matrix</a> to square scaling. If restricted, <a href="#SkMatrix_ScaleToFit">ScaleToFit</a> specifies
2959how <a href="#Matrix">Matrix</a> maps to the side or center of the destination <a href="SkRect_Reference#Rect">Rect</a>.
2960
2961### Constants
2962
2963<table>
2964  <tr>
2965    <td><a name="SkMatrix_kFill_ScaleToFit"> <code><strong>SkMatrix::kFill_ScaleToFit </strong></code> </a></td><td>0</td><td>Computes <a href="#Matrix">Matrix</a> that scales in x and y independently, so that source <a href="SkRect_Reference#Rect">Rect</a> is
2966mapped to completely fill destination <a href="SkRect_Reference#Rect">Rect</a>. The aspect ratio of source <a href="SkRect_Reference#Rect">Rect</a>
2967may change.</td>
2968  </tr>
2969  <tr>
2970    <td><a name="SkMatrix_kStart_ScaleToFit"> <code><strong>SkMatrix::kStart_ScaleToFit </strong></code> </a></td><td>1</td><td>Computes <a href="#Matrix">Matrix</a> that maintains source <a href="SkRect_Reference#Rect">Rect</a> aspect ratio, mapping source <a href="SkRect_Reference#Rect">Rect</a>
2971width or height to destination <a href="SkRect_Reference#Rect">Rect</a>. Aligns mapping to left and top edges
2972of destination <a href="SkRect_Reference#Rect">Rect</a>.</td>
2973  </tr>
2974  <tr>
2975    <td><a name="SkMatrix_kCenter_ScaleToFit"> <code><strong>SkMatrix::kCenter_ScaleToFit </strong></code> </a></td><td>2</td><td>Computes <a href="#Matrix">Matrix</a> that maintains source <a href="SkRect_Reference#Rect">Rect</a> aspect ratio, mapping source <a href="SkRect_Reference#Rect">Rect</a>
2976width or height to destination <a href="SkRect_Reference#Rect">Rect</a>. Aligns mapping to center of destination
2977<a href="SkRect_Reference#Rect">Rect</a>.</td>
2978  </tr>
2979  <tr>
2980    <td><a name="SkMatrix_kEnd_ScaleToFit"> <code><strong>SkMatrix::kEnd_ScaleToFit </strong></code> </a></td><td>3</td><td>Computes <a href="#Matrix">Matrix</a> that maintains source <a href="SkRect_Reference#Rect">Rect</a> aspect ratio, mapping source <a href="SkRect_Reference#Rect">Rect</a>
2981width or height to destination <a href="SkRect_Reference#Rect">Rect</a>. Aligns mapping to right and bottom
2982edges of destination <a href="SkRect_Reference#Rect">Rect</a>.</td>
2983  </tr>
2984</table>
2985
2986### Example
2987
2988<div><fiddle-embed name="17c3070b31b700ea8f52e48af9a66b6e"></fiddle-embed></div>
2989
2990### See Also
2991
2992<a href="#SkMatrix_setRectToRect">setRectToRect</a> <a href="#SkMatrix_MakeRectToRect">MakeRectToRect</a> <a href="#SkMatrix_setPolyToPoly">setPolyToPoly</a>
2993
2994
2995
2996<a name="SkMatrix_setRectToRect"></a>
2997## setRectToRect
2998
2999<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3000bool setRectToRect(const SkRect& src, const SkRect& dst, ScaleToFit stf)
3001</pre>
3002
3003Sets <a href="#Matrix">Matrix</a> to scale and translate <a href="#SkMatrix_setRectToRect_src">src</a> <a href="SkRect_Reference#Rect">Rect</a> to <a href="#SkMatrix_setRectToRect_dst">dst</a> <a href="SkRect_Reference#Rect">Rect</a>. <a href="#SkMatrix_setRectToRect_stf">stf</a> selects whether
3004mapping completely fills <a href="#SkMatrix_setRectToRect_dst">dst</a> or preserves the aspect ratio, and how to align
3005<a href="#SkMatrix_setRectToRect_src">src</a> within <a href="#SkMatrix_setRectToRect_dst">dst</a>. Returns false if <a href="#SkMatrix_setRectToRect_src">src</a> is empty, and sets <a href="#Matrix">Matrix</a> to identity.
3006Returns true if <a href="#SkMatrix_setRectToRect_dst">dst</a> is empty, and sets <a href="#Matrix">Matrix</a> to:
3007
3008<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3009| 0 0 0 |
3010| 0 0 0 |
3011| 0 0 1 |</pre>
3012
3013### Parameters
3014
3015<table>  <tr>    <td><a name="SkMatrix_setRectToRect_src"> <code><strong>src </strong></code> </a></td> <td>
3016<a href="SkRect_Reference#Rect">Rect</a> to map from</td>
3017  </tr>  <tr>    <td><a name="SkMatrix_setRectToRect_dst"> <code><strong>dst </strong></code> </a></td> <td>
3018<a href="SkRect_Reference#Rect">Rect</a> to map to</td>
3019  </tr>  <tr>    <td><a name="SkMatrix_setRectToRect_stf"> <code><strong>stf </strong></code> </a></td> <td>
3020one of: <a href="#SkMatrix_kFill_ScaleToFit">kFill ScaleToFit</a>, <a href="#SkMatrix_kStart_ScaleToFit">kStart ScaleToFit</a>,
3021<a href="#SkMatrix_kCenter_ScaleToFit">kCenter ScaleToFit</a>, <a href="#SkMatrix_kEnd_ScaleToFit">kEnd ScaleToFit</a></td>
3022  </tr>
3023</table>
3024
3025### Return Value
3026
3027true if <a href="#Matrix">Matrix</a> can represent <a href="SkRect_Reference#Rect">Rect</a> mapping
3028
3029### Example
3030
3031<div><fiddle-embed name="69cdea599dcaaec35efcb24403f4287b">
3032
3033#### Example Output
3034
3035~~~~
3036src: 0, 0, 0, 0  dst: 0, 0, 0, 0  success: false
3037[  1.0000   0.0000   0.0000][  0.0000   1.0000   0.0000][  0.0000   0.0000   1.0000]
3038src: 0, 0, 0, 0  dst: 5, 6, 8, 9  success: false
3039[  1.0000   0.0000   0.0000][  0.0000   1.0000   0.0000][  0.0000   0.0000   1.0000]
3040src: 1, 2, 3, 4  dst: 0, 0, 0, 0  success: true
3041[  0.0000   0.0000   0.0000][  0.0000   0.0000   0.0000][  0.0000   0.0000   1.0000]
3042src: 1, 2, 3, 4  dst: 5, 6, 8, 9  success: true
3043[  1.5000   0.0000   3.5000][  0.0000   1.5000   3.0000][  0.0000   0.0000   1.0000]
3044~~~~
3045
3046</fiddle-embed></div>
3047
3048### See Also
3049
3050<a href="#SkMatrix_MakeRectToRect">MakeRectToRect</a> <a href="#SkMatrix_ScaleToFit">ScaleToFit</a> <a href="#SkMatrix_setPolyToPoly">setPolyToPoly</a> <a href="SkRect_Reference#SkRect_isEmpty">SkRect::isEmpty</a>
3051
3052---
3053
3054<a name="SkMatrix_MakeRectToRect"></a>
3055## MakeRectToRect
3056
3057<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3058static SkMatrix MakeRectToRect(const SkRect& src, const SkRect& dst, ScaleToFit stf)
3059</pre>
3060
3061Returns <a href="#Matrix">Matrix</a> set to scale and translate <a href="#SkMatrix_MakeRectToRect_src">src</a> <a href="SkRect_Reference#Rect">Rect</a> to <a href="#SkMatrix_MakeRectToRect_dst">dst</a> <a href="SkRect_Reference#Rect">Rect</a>. <a href="#SkMatrix_MakeRectToRect_stf">stf</a> selects
3062whether mapping completely fills <a href="#SkMatrix_MakeRectToRect_dst">dst</a> or preserves the aspect ratio, and how to
3063align <a href="#SkMatrix_MakeRectToRect_src">src</a> within <a href="#SkMatrix_MakeRectToRect_dst">dst</a>. Returns the identity <a href="#Matrix">Matrix</a> if <a href="#SkMatrix_MakeRectToRect_src">src</a> is empty. If <a href="#SkMatrix_MakeRectToRect_dst">dst</a> is
3064empty, returns <a href="#Matrix">Matrix</a> set to:
3065
3066<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3067| 0 0 0 |
3068| 0 0 0 |
3069| 0 0 1 |</pre>
3070
3071### Parameters
3072
3073<table>  <tr>    <td><a name="SkMatrix_MakeRectToRect_src"> <code><strong>src </strong></code> </a></td> <td>
3074<a href="SkRect_Reference#Rect">Rect</a> to map from</td>
3075  </tr>  <tr>    <td><a name="SkMatrix_MakeRectToRect_dst"> <code><strong>dst </strong></code> </a></td> <td>
3076<a href="SkRect_Reference#Rect">Rect</a> to map to</td>
3077  </tr>  <tr>    <td><a name="SkMatrix_MakeRectToRect_stf"> <code><strong>stf </strong></code> </a></td> <td>
3078one of: <a href="#SkMatrix_kFill_ScaleToFit">kFill ScaleToFit</a>, <a href="#SkMatrix_kStart_ScaleToFit">kStart ScaleToFit</a>,
3079<a href="#SkMatrix_kCenter_ScaleToFit">kCenter ScaleToFit</a>, <a href="#SkMatrix_kEnd_ScaleToFit">kEnd ScaleToFit</a></td>
3080  </tr>
3081</table>
3082
3083### Return Value
3084
3085<a href="#Matrix">Matrix</a> mapping <a href="#SkMatrix_MakeRectToRect_src">src</a> to <a href="#SkMatrix_MakeRectToRect_dst">dst</a>
3086
3087### Example
3088
3089<div><fiddle-embed name="a1d6a6721b39350f81021f71a1b93208">
3090
3091#### Example Output
3092
3093~~~~
3094src: 0, 0, 0, 0  dst: 0, 0, 0, 0
3095[  1.0000   0.0000   0.0000][  0.0000   1.0000   0.0000][  0.0000   0.0000   1.0000]
3096src: 0, 0, 0, 0  dst: 5, 6, 8, 9
3097[  1.0000   0.0000   0.0000][  0.0000   1.0000   0.0000][  0.0000   0.0000   1.0000]
3098src: 1, 2, 3, 4  dst: 0, 0, 0, 0
3099[  0.0000   0.0000   0.0000][  0.0000   0.0000   0.0000][  0.0000   0.0000   1.0000]
3100src: 1, 2, 3, 4  dst: 5, 6, 8, 9
3101[  1.5000   0.0000   3.5000][  0.0000   1.5000   3.0000][  0.0000   0.0000   1.0000]
3102~~~~
3103
3104</fiddle-embed></div>
3105
3106### See Also
3107
3108<a href="#SkMatrix_setRectToRect">setRectToRect</a> <a href="#SkMatrix_ScaleToFit">ScaleToFit</a> <a href="#SkMatrix_setPolyToPoly">setPolyToPoly</a> <a href="SkRect_Reference#SkRect_isEmpty">SkRect::isEmpty</a>
3109
3110---
3111
3112<a name="SkMatrix_setPolyToPoly"></a>
3113## setPolyToPoly
3114
3115<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3116bool setPolyToPoly(const SkPoint src[], const SkPoint dst[], int count)
3117</pre>
3118
3119Sets <a href="#Matrix">Matrix</a> to map <a href="#SkMatrix_setPolyToPoly_src">src</a> to <a href="#SkMatrix_setPolyToPoly_dst">dst</a>. <a href="#SkMatrix_setPolyToPoly_count">count</a> must be zero or greater, and four or less.
3120
3121If <a href="#SkMatrix_setPolyToPoly_count">count</a> is zero, sets <a href="#Matrix">Matrix</a> to identity and returns true.
3122If <a href="#SkMatrix_setPolyToPoly_count">count</a> is one, sets <a href="#Matrix">Matrix</a> to translate and returns true.
3123If <a href="#SkMatrix_setPolyToPoly_count">count</a> is two or more, sets <a href="#Matrix">Matrix</a> to map <a href="SkPoint_Reference#Point">Points</a> if possible; returns false
3124if <a href="#Matrix">Matrix</a> cannot be constructed. If <a href="#SkMatrix_setPolyToPoly_count">count</a> is four, <a href="#Matrix">Matrix</a> may include
3125perspective.
3126
3127### Parameters
3128
3129<table>  <tr>    <td><a name="SkMatrix_setPolyToPoly_src"> <code><strong>src </strong></code> </a></td> <td>
3130<a href="SkPoint_Reference#Point">Points</a> to map from</td>
3131  </tr>  <tr>    <td><a name="SkMatrix_setPolyToPoly_dst"> <code><strong>dst </strong></code> </a></td> <td>
3132<a href="SkPoint_Reference#Point">Points</a> to map to</td>
3133  </tr>  <tr>    <td><a name="SkMatrix_setPolyToPoly_count"> <code><strong>count </strong></code> </a></td> <td>
3134number of <a href="SkPoint_Reference#Point">Points</a> in <a href="#SkMatrix_setPolyToPoly_src">src</a> and <a href="#SkMatrix_setPolyToPoly_dst">dst</a></td>
3135  </tr>
3136</table>
3137
3138### Return Value
3139
3140true if <a href="#Matrix">Matrix</a> was constructed successfully
3141
3142### Example
3143
3144<div><fiddle-embed name="c851d1313e8909aaea4f0591699fdb7b"></fiddle-embed></div>
3145
3146### See Also
3147
3148<a href="#SkMatrix_setRectToRect">setRectToRect</a> <a href="#SkMatrix_MakeRectToRect">MakeRectToRect</a>
3149
3150---
3151
3152<a name="SkMatrix_invert"></a>
3153## invert
3154
3155<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3156bool SK_WARN_UNUSED_RESULT invert(SkMatrix* inverse) const
3157</pre>
3158
3159Sets <a href="#SkMatrix_invert_inverse">inverse</a> to reciprocal matrix, returning true if <a href="#Matrix">Matrix</a> can be inverted.
3160Geometrically, if <a href="#Matrix">Matrix</a> maps from source to destination, <a href="#SkMatrix_invert_inverse">inverse</a> <a href="#Matrix">Matrix</a>
3161maps from destination to source. If <a href="#Matrix">Matrix</a> can not be inverted, <a href="#SkMatrix_invert_inverse">inverse</a> is
3162unchanged.
3163
3164### Parameters
3165
3166<table>  <tr>    <td><a name="SkMatrix_invert_inverse"> <code><strong>inverse </strong></code> </a></td> <td>
3167storage for inverted <a href="#Matrix">Matrix</a>; may be nullptr</td>
3168  </tr>
3169</table>
3170
3171### Return Value
3172
3173true if <a href="#Matrix">Matrix</a> can be inverted
3174
3175### Example
3176
3177<div><fiddle-embed name="10a10c5bf2ac7ec88e84204441fc83b6"></fiddle-embed></div>
3178
3179### See Also
3180
3181<a href="#SkMatrix_Concat">Concat</a>
3182
3183---
3184
3185<a name="SkMatrix_SetAffineIdentity"></a>
3186## SetAffineIdentity
3187
3188<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3189static void SetAffineIdentity(SkScalar affine[6])
3190</pre>
3191
3192Fills <a href="#SkMatrix_SetAffineIdentity_affine">affine</a> with identity values in column major order.
3193Sets <a href="#SkMatrix_SetAffineIdentity_affine">affine</a> to:
3194
3195<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3196| 1 0 0 |
3197| 0 1 0 |</pre>
3198
3199Affine 3x2 matrices in column major order are used by OpenGL and XPS.
3200
3201### Parameters
3202
3203<table>  <tr>    <td><a name="SkMatrix_SetAffineIdentity_affine"> <code><strong>affine </strong></code> </a></td> <td>
3204storage for 3x2 <a href="#SkMatrix_SetAffineIdentity_affine">affine</a> matrix</td>
3205  </tr>
3206</table>
3207
3208### Example
3209
3210<div><fiddle-embed name="e10adbd0bcc940c5d4d872db0e78e892">
3211
3212#### Example Output
3213
3214~~~~
3215ScaleX: 1 SkewY: 0 SkewX: 0 ScaleY: 1 TransX: 0 TransY: 0
3216~~~~
3217
3218</fiddle-embed></div>
3219
3220### See Also
3221
3222<a href="#SkMatrix_setAffine">setAffine</a> <a href="#SkMatrix_asAffine">asAffine</a>
3223
3224---
3225
3226<a name="SkMatrix_asAffine"></a>
3227## asAffine
3228
3229<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3230bool SK_WARN_UNUSED_RESULT asAffine(SkScalar affine[6]) const
3231</pre>
3232
3233Fills <a href="#SkMatrix_asAffine_affine">affine</a> in column major order. Sets <a href="#SkMatrix_asAffine_affine">affine</a> to:
3234
3235<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3236| scale-x  skew-x translate-x |
3237| skew-y  scale-y translate-y |</pre>
3238
3239If <a href="#Matrix">Matrix</a> contains perspective, returns false and leaves <a href="#SkMatrix_asAffine_affine">affine</a> unchanged.
3240
3241### Parameters
3242
3243<table>  <tr>    <td><a name="SkMatrix_asAffine_affine"> <code><strong>affine </strong></code> </a></td> <td>
3244storage for 3x2 <a href="#SkMatrix_asAffine_affine">affine</a> matrix; may be nullptr</td>
3245  </tr>
3246</table>
3247
3248### Return Value
3249
3250true if <a href="#Matrix">Matrix</a> does not contain perspective
3251
3252### Example
3253
3254<div><fiddle-embed name="752e4a48ed1dae05765a2499c390f277">
3255
3256#### Example Output
3257
3258~~~~
3259ScaleX: 2 SkewY: 5 SkewX: 3 ScaleY: 6 TransX: 4 TransY: 7
3260~~~~
3261
3262</fiddle-embed></div>
3263
3264### See Also
3265
3266<a href="#SkMatrix_setAffine">setAffine</a> <a href="#SkMatrix_SetAffineIdentity">SetAffineIdentity</a>
3267
3268---
3269
3270<a name="SkMatrix_setAffine"></a>
3271## setAffine
3272
3273<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3274void setAffine(const SkScalar affine[6])
3275</pre>
3276
3277Sets <a href="#Matrix">Matrix</a> to <a href="#SkMatrix_setAffine_affine">affine</a> values, passed in column major order. Given <a href="#SkMatrix_setAffine_affine">affine</a>,
3278column, then row, as:
3279
3280<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3281| scale-x  skew-x translate-x |
3282|  skew-y scale-y translate-y |</pre>
3283
3284<a href="#Matrix">Matrix</a> is set, row, then column, to:
3285
3286<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3287| scale-x  skew-x translate-x |
3288|  skew-y scale-y translate-y |
3289|       0       0           1 |</pre>
3290
3291### Parameters
3292
3293<table>  <tr>    <td><a name="SkMatrix_setAffine_affine"> <code><strong>affine </strong></code> </a></td> <td>
32943x2 <a href="#SkMatrix_setAffine_affine">affine</a> matrix</td>
3295  </tr>
3296</table>
3297
3298### Example
3299
3300<div><fiddle-embed name="403370bd53526f59020a7141955d70b0">
3301
3302#### Example Output
3303
3304~~~~
3305ScaleX: 2 SkewY: 5 SkewX: 3 ScaleY: 6 TransX: 4 TransY: 7
3306[  2.0000   3.0000   4.0000][  5.0000   6.0000   7.0000][  0.0000   0.0000   1.0000]
3307~~~~
3308
3309</fiddle-embed></div>
3310
3311### See Also
3312
3313<a href="#SkMatrix_asAffine">asAffine</a> <a href="#SkMatrix_SetAffineIdentity">SetAffineIdentity</a>
3314
3315---
3316
3317## <a name="Transform"></a> Transform
3318
3319| name | description |
3320| --- | --- |
3321| <a href="#SkMatrix_mapHomogeneousPoints">mapHomogeneousPoints</a> | maps <a href="undocumented#Point3">Point3</a> array |
3322| <a href="#SkMatrix_mapPoints">mapPoints</a> | maps <a href="SkPoint_Reference#Point">Point</a> array |
3323|  | <a href="#SkMatrix_mapPoints">mapPoints(SkPoint dst[], const SkPoint src[], int count)</a> const |
3324|  | <a href="#SkMatrix_mapPoints_2">mapPoints(SkPoint pts[], int count)</a> const |
3325| <a href="#SkMatrix_mapRadius">mapRadius</a> | returns mean radius of mapped <a href="undocumented#Circle">Circle</a> |
3326| <a href="#SkMatrix_mapRect">mapRect</a> | returns bounds of mapped <a href="SkRect_Reference#Rect">Rect</a> |
3327|  | <a href="#SkMatrix_mapRect">mapRect(SkRect* dst, const SkRect& src)</a> const |
3328|  | <a href="#SkMatrix_mapRect_2">mapRect(SkRect* rect)</a> const |
3329| <a href="#SkMatrix_mapRectScaleTranslate">mapRectScaleTranslate</a> | returns bounds of mapped <a href="SkRect_Reference#Rect">Rect</a> |
3330| <a href="#SkMatrix_mapRectToQuad">mapRectToQuad</a> | maps <a href="SkRect_Reference#Rect">Rect</a> to <a href="SkPoint_Reference#Point">Point</a> array |
3331| <a href="#SkMatrix_mapVector">mapVector</a> | maps <a href="SkPoint_Reference#Vector">Vector</a> |
3332|  | <a href="#SkMatrix_mapVector">mapVector(SkScalar dx, SkScalar dy, SkVector* result)</a> const |
3333|  | <a href="#SkMatrix_mapVector_2">mapVector(SkScalar dx, SkScalar dy)</a> const |
3334| <a href="#SkMatrix_mapVectors">mapVectors</a> | maps <a href="SkPoint_Reference#Vector">Vector</a> array |
3335|  | <a href="#SkMatrix_mapVectors">mapVectors(SkVector dst[], const SkVector src[], int count)</a> const |
3336|  | <a href="#SkMatrix_mapVectors_2">mapVectors(SkVector vecs[], int count)</a> const |
3337| <a href="#SkMatrix_mapXY">mapXY</a> | maps <a href="SkPoint_Reference#Point">Point</a> |
3338|  | <a href="#SkMatrix_mapXY">mapXY(SkScalar x, SkScalar y, SkPoint* result)</a> const |
3339|  | <a href="#SkMatrix_mapXY_2">mapXY(SkScalar x, SkScalar y)</a> const |
3340
3341<a name="SkMatrix_mapPoints"></a>
3342## mapPoints
3343
3344<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3345void mapPoints(SkPoint dst[], const SkPoint src[], int count) const
3346</pre>
3347
3348Maps <a href="#SkMatrix_mapPoints_src">src</a> <a href="SkPoint_Reference#Point">Point</a> array of length <a href="#SkMatrix_mapPoints_count">count</a> to <a href="#SkMatrix_mapPoints_dst">dst</a> <a href="SkPoint_Reference#Point">Point</a> array of equal or greater
3349length. <a href="SkPoint_Reference#Point">Points</a> are mapped by multiplying each <a href="SkPoint_Reference#Point">Point</a> by <a href="#Matrix">Matrix</a>. Given:
3350
3351<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3352         | A B C |        | x |
3353Matrix = | D E F |,  pt = | y |
3354         | G H I |        | 1 |</pre>
3355
3356where
3357
3358<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3359for (i = 0; i < count; ++i) {
3360    x = src[i].fX
3361    y = src[i].fY
3362}</pre>
3363
3364each <a href="#SkMatrix_mapPoints_dst">dst</a> <a href="SkPoint_Reference#Point">Point</a> is computed as:
3365
3366<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3367              |A B C| |x|                               Ax+By+C   Dx+Ey+F
3368Matrix * pt = |D E F| |y| = |Ax+By+C Dx+Ey+F Gx+Hy+I| = ------- , -------
3369              |G H I| |1|                               Gx+Hy+I   Gx+Hy+I</pre>
3370
3371<a href="#SkMatrix_mapPoints_src">src</a> and <a href="#SkMatrix_mapPoints_dst">dst</a> may point to the same storage.
3372
3373### Parameters
3374
3375<table>  <tr>    <td><a name="SkMatrix_mapPoints_dst"> <code><strong>dst </strong></code> </a></td> <td>
3376storage for mapped <a href="SkPoint_Reference#Point">Points</a></td>
3377  </tr>  <tr>    <td><a name="SkMatrix_mapPoints_src"> <code><strong>src </strong></code> </a></td> <td>
3378<a href="SkPoint_Reference#Point">Points</a> to transform</td>
3379  </tr>  <tr>    <td><a name="SkMatrix_mapPoints_count"> <code><strong>count </strong></code> </a></td> <td>
3380number of <a href="SkPoint_Reference#Point">Points</a> to transform</td>
3381  </tr>
3382</table>
3383
3384### Example
3385
3386<div><fiddle-embed name="f99dcb00296d0c56b6c0e178e94b3534"></fiddle-embed></div>
3387
3388### See Also
3389
3390<a href="#SkMatrix_mapXY">mapXY</a><sup><a href="#SkMatrix_mapXY_2">[2]</a></sup> <a href="#SkMatrix_mapHomogeneousPoints">mapHomogeneousPoints</a> <a href="#SkMatrix_mapVectors">mapVectors</a><sup><a href="#SkMatrix_mapVectors_2">[2]</a></sup>
3391
3392---
3393
3394<a name="SkMatrix_mapPoints_2"></a>
3395
3396<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3397void mapPoints(SkPoint pts[], int count) const
3398</pre>
3399
3400Maps <a href="#SkMatrix_mapPoints_2_pts">pts</a> <a href="SkPoint_Reference#Point">Point</a> array of length <a href="#SkMatrix_mapPoints_2_count">count</a> in place. <a href="SkPoint_Reference#Point">Points</a> are mapped by multiplying
3401each <a href="SkPoint_Reference#Point">Point</a> by <a href="#Matrix">Matrix</a>. Given:
3402
3403<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3404         | A B C |        | x |
3405Matrix = | D E F |,  pt = | y |
3406         | G H I |        | 1 |</pre>
3407
3408where
3409
3410<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3411for (i = 0; i < count; ++i) {
3412    x = pts[i].fX
3413    y = pts[i].fY
3414}</pre>
3415
3416each resulting <a href="#SkMatrix_mapPoints_2_pts">pts</a> <a href="SkPoint_Reference#Point">Point</a> is computed as:
3417
3418<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3419              |A B C| |x|                               Ax+By+C   Dx+Ey+F
3420Matrix * pt = |D E F| |y| = |Ax+By+C Dx+Ey+F Gx+Hy+I| = ------- , -------
3421              |G H I| |1|                               Gx+Hy+I   Gx+Hy+I</pre>
3422
3423### Parameters
3424
3425<table>  <tr>    <td><a name="SkMatrix_mapPoints_2_pts"> <code><strong>pts </strong></code> </a></td> <td>
3426storage for mapped <a href="SkPoint_Reference#Point">Points</a></td>
3427  </tr>  <tr>    <td><a name="SkMatrix_mapPoints_2_count"> <code><strong>count </strong></code> </a></td> <td>
3428number of <a href="SkPoint_Reference#Point">Points</a> to transform</td>
3429  </tr>
3430</table>
3431
3432### Example
3433
3434<div><fiddle-embed name="428ca171ae3bd0d3f992458ac598b97b"></fiddle-embed></div>
3435
3436### See Also
3437
3438<a href="#SkMatrix_mapXY">mapXY</a><sup><a href="#SkMatrix_mapXY_2">[2]</a></sup> <a href="#SkMatrix_mapHomogeneousPoints">mapHomogeneousPoints</a> <a href="#SkMatrix_mapVectors">mapVectors</a><sup><a href="#SkMatrix_mapVectors_2">[2]</a></sup>
3439
3440---
3441
3442<a name="SkMatrix_mapHomogeneousPoints"></a>
3443## mapHomogeneousPoints
3444
3445<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3446void mapHomogeneousPoints(SkPoint3 dst[], const SkPoint3 src[], int count) const
3447</pre>
3448
3449Maps <a href="#SkMatrix_mapHomogeneousPoints_src">src</a> <a href="undocumented#Point3">Point3</a> array of length <a href="#SkMatrix_mapHomogeneousPoints_count">count</a> to <a href="#SkMatrix_mapHomogeneousPoints_dst">dst</a> <a href="undocumented#Point3">Point3</a> array, which must of length <a href="#SkMatrix_mapHomogeneousPoints_count">count</a> or
3450greater. <a href="undocumented#Point3">Point3</a> array is mapped by multiplying each <a href="undocumented#Point3">Point3</a> by <a href="#Matrix">Matrix</a>. Given:
3451
3452<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3453         | A B C |         | x |
3454Matrix = | D E F |,  src = | y |
3455         | G H I |         | z |</pre>
3456
3457each resulting <a href="#SkMatrix_mapHomogeneousPoints_dst">dst</a> <a href="SkPoint_Reference#Point">Point</a> is computed as:
3458
3459<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3460               |A B C| |x|
3461Matrix * src = |D E F| |y| = |Ax+By+Cz Dx+Ey+Fz Gx+Hy+Iz|
3462               |G H I| |z|</pre>
3463
3464### Parameters
3465
3466<table>  <tr>    <td><a name="SkMatrix_mapHomogeneousPoints_dst"> <code><strong>dst </strong></code> </a></td> <td>
3467storage for mapped <a href="undocumented#Point3">Point3</a> array</td>
3468  </tr>  <tr>    <td><a name="SkMatrix_mapHomogeneousPoints_src"> <code><strong>src </strong></code> </a></td> <td>
3469<a href="undocumented#Point3">Point3</a> array to transform</td>
3470  </tr>  <tr>    <td><a name="SkMatrix_mapHomogeneousPoints_count"> <code><strong>count </strong></code> </a></td> <td>
3471items in <a href="undocumented#Point3">Point3</a> array to transform</td>
3472  </tr>
3473</table>
3474
3475### Example
3476
3477<div><fiddle-embed name="d56f93e4bc763c7ba4914321ed07a8b5"></fiddle-embed></div>
3478
3479### See Also
3480
3481<a href="#SkMatrix_mapPoints">mapPoints</a><sup><a href="#SkMatrix_mapPoints_2">[2]</a></sup> <a href="#SkMatrix_mapXY">mapXY</a><sup><a href="#SkMatrix_mapXY_2">[2]</a></sup> <a href="#SkMatrix_mapVectors">mapVectors</a><sup><a href="#SkMatrix_mapVectors_2">[2]</a></sup>
3482
3483---
3484
3485<a name="SkMatrix_mapXY"></a>
3486## mapXY
3487
3488<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3489void mapXY(SkScalar x, SkScalar y, SkPoint* result) const
3490</pre>
3491
3492Maps <a href="SkPoint_Reference#Point">Point</a> (<a href="#SkMatrix_mapXY_x">x</a>, <a href="#SkMatrix_mapXY_y">y</a>) to <a href="#SkMatrix_mapXY_result">result</a>. <a href="SkPoint_Reference#Point">Point</a> is mapped by multiplying by <a href="#Matrix">Matrix</a>. Given:
3493
3494<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3495         | A B C |        | x |
3496Matrix = | D E F |,  pt = | y |
3497         | G H I |        | 1 |</pre>
3498
3499<a href="#SkMatrix_mapXY_result">result</a> is computed as:
3500
3501<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3502              |A B C| |x|                               Ax+By+C   Dx+Ey+F
3503Matrix * pt = |D E F| |y| = |Ax+By+C Dx+Ey+F Gx+Hy+I| = ------- , -------
3504              |G H I| |1|                               Gx+Hy+I   Gx+Hy+I</pre>
3505
3506### Parameters
3507
3508<table>  <tr>    <td><a name="SkMatrix_mapXY_x"> <code><strong>x </strong></code> </a></td> <td>
3509<a href="#SkMatrix_mapXY_x">x</a>-coordinate of <a href="SkPoint_Reference#Point">Point</a> to map</td>
3510  </tr>  <tr>    <td><a name="SkMatrix_mapXY_y"> <code><strong>y </strong></code> </a></td> <td>
3511<a href="#SkMatrix_mapXY_y">y</a>-coordinate of <a href="SkPoint_Reference#Point">Point</a> to map</td>
3512  </tr>  <tr>    <td><a name="SkMatrix_mapXY_result"> <code><strong>result </strong></code> </a></td> <td>
3513storage for mapped <a href="SkPoint_Reference#Point">Point</a></td>
3514  </tr>
3515</table>
3516
3517### Example
3518
3519<div><fiddle-embed name="9e50185d502dc6903783679a84106089"></fiddle-embed></div>
3520
3521### See Also
3522
3523<a href="#SkMatrix_mapPoints">mapPoints</a><sup><a href="#SkMatrix_mapPoints_2">[2]</a></sup> <a href="#SkMatrix_mapVectors">mapVectors</a><sup><a href="#SkMatrix_mapVectors_2">[2]</a></sup>
3524
3525---
3526
3527<a name="SkMatrix_mapXY_2"></a>
3528
3529<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3530SkPoint mapXY(SkScalar x, SkScalar y) const
3531</pre>
3532
3533Returns <a href="SkPoint_Reference#Point">Point</a> (<a href="#SkMatrix_mapXY_2_x">x</a>, <a href="#SkMatrix_mapXY_2_y">y</a>) multiplied by <a href="#Matrix">Matrix</a>. Given:
3534
3535<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3536         | A B C |        | x |
3537Matrix = | D E F |,  pt = | y |
3538         | G H I |        | 1 |</pre>
3539
3540result is computed as:
3541
3542<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3543              |A B C| |x|                               Ax+By+C   Dx+Ey+F
3544Matrix * pt = |D E F| |y| = |Ax+By+C Dx+Ey+F Gx+Hy+I| = ------- , -------
3545              |G H I| |1|                               Gx+Hy+I   Gx+Hy+I</pre>
3546
3547### Parameters
3548
3549<table>  <tr>    <td><a name="SkMatrix_mapXY_2_x"> <code><strong>x </strong></code> </a></td> <td>
3550<a href="#SkMatrix_mapXY_2_x">x</a>-coordinate of <a href="SkPoint_Reference#Point">Point</a> to map</td>
3551  </tr>  <tr>    <td><a name="SkMatrix_mapXY_2_y"> <code><strong>y </strong></code> </a></td> <td>
3552<a href="#SkMatrix_mapXY_2_y">y</a>-coordinate of <a href="SkPoint_Reference#Point">Point</a> to map</td>
3553  </tr>
3554</table>
3555
3556### Return Value
3557
3558mapped <a href="SkPoint_Reference#Point">Point</a>
3559
3560### Example
3561
3562<div><fiddle-embed name="b1ead09c67a177ab8eace12b061610a7"></fiddle-embed></div>
3563
3564### See Also
3565
3566<a href="#SkMatrix_mapPoints">mapPoints</a><sup><a href="#SkMatrix_mapPoints_2">[2]</a></sup> <a href="#SkMatrix_mapVectors">mapVectors</a><sup><a href="#SkMatrix_mapVectors_2">[2]</a></sup>
3567
3568---
3569
3570<a name="SkMatrix_mapVectors"></a>
3571## mapVectors
3572
3573<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3574void mapVectors(SkVector dst[], const SkVector src[], int count) const
3575</pre>
3576
3577Maps <a href="#SkMatrix_mapVectors_src">src</a> <a href="SkPoint_Reference#Vector">Vector</a> array of length <a href="#SkMatrix_mapVectors_count">count</a> to <a href="SkPoint_Reference#Vector">Vector</a> <a href="SkPoint_Reference#Point">Point</a> array of equal or greater
3578length. <a href="SkPoint_Reference#Vector">Vectors</a> are mapped by multiplying each <a href="SkPoint_Reference#Vector">Vector</a> by <a href="#Matrix">Matrix</a>, treating
3579<a href="#Matrix">Matrix</a> translation as zero. Given:
3580
3581<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3582         | A B 0 |         | x |
3583Matrix = | D E 0 |,  src = | y |
3584         | G H I |         | 1 |</pre>
3585
3586where
3587
3588<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3589for (i = 0; i < count; ++i) {
3590    x = src[i].fX
3591    y = src[i].fY
3592}</pre>
3593
3594each <a href="#SkMatrix_mapVectors_dst">dst</a> <a href="SkPoint_Reference#Vector">Vector</a> is computed as:
3595
3596<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3597               |A B 0| |x|                            Ax+By     Dx+Ey
3598Matrix * src = |D E 0| |y| = |Ax+By Dx+Ey Gx+Hy+I| = ------- , -------
3599               |G H I| |1|                           Gx+Hy+I   Gx+Hy+I</pre>
3600
3601<a href="#SkMatrix_mapVectors_src">src</a> and <a href="#SkMatrix_mapVectors_dst">dst</a> may point to the same storage.
3602
3603### Parameters
3604
3605<table>  <tr>    <td><a name="SkMatrix_mapVectors_dst"> <code><strong>dst </strong></code> </a></td> <td>
3606storage for mapped <a href="SkPoint_Reference#Vector">Vectors</a></td>
3607  </tr>  <tr>    <td><a name="SkMatrix_mapVectors_src"> <code><strong>src </strong></code> </a></td> <td>
3608<a href="SkPoint_Reference#Vector">Vectors</a> to transform</td>
3609  </tr>  <tr>    <td><a name="SkMatrix_mapVectors_count"> <code><strong>count </strong></code> </a></td> <td>
3610number of <a href="SkPoint_Reference#Vector">Vectors</a> to transform</td>
3611  </tr>
3612</table>
3613
3614### Example
3615
3616<div><fiddle-embed name="918a9778c3d7d5cb306692784399f6dc"></fiddle-embed></div>
3617
3618### See Also
3619
3620<a href="#SkMatrix_mapVector">mapVector</a><sup><a href="#SkMatrix_mapVector_2">[2]</a></sup> <a href="#SkMatrix_mapPoints">mapPoints</a><sup><a href="#SkMatrix_mapPoints_2">[2]</a></sup> <a href="#SkMatrix_mapXY">mapXY</a><sup><a href="#SkMatrix_mapXY_2">[2]</a></sup>
3621
3622---
3623
3624<a name="SkMatrix_mapVectors_2"></a>
3625
3626<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3627void mapVectors(SkVector vecs[], int count) const
3628</pre>
3629
3630Maps <a href="#SkMatrix_mapVectors_2_vecs">vecs</a> <a href="SkPoint_Reference#Vector">Vector</a> array of length <a href="#SkMatrix_mapVectors_2_count">count</a> in place, multiplying each <a href="SkPoint_Reference#Vector">Vector</a> by
3631<a href="#Matrix">Matrix</a>, treating <a href="#Matrix">Matrix</a> translation as zero. Given:
3632
3633<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3634         | A B 0 |         | x |
3635Matrix = | D E 0 |,  vec = | y |
3636         | G H I |         | 1 |</pre>
3637
3638where
3639
3640<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3641for (i = 0; i < count; ++i) {
3642    x = vecs[i].fX
3643    y = vecs[i].fY
3644}</pre>
3645
3646each result <a href="SkPoint_Reference#Vector">Vector</a> is computed as:
3647
3648<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3649               |A B 0| |x|                            Ax+By     Dx+Ey
3650Matrix * vec = |D E 0| |y| = |Ax+By Dx+Ey Gx+Hy+I| = ------- , -------
3651               |G H I| |1|                           Gx+Hy+I   Gx+Hy+I</pre>
3652
3653### Parameters
3654
3655<table>  <tr>    <td><a name="SkMatrix_mapVectors_2_vecs"> <code><strong>vecs </strong></code> </a></td> <td>
3656<a href="SkPoint_Reference#Vector">Vectors</a> to transform, and storage for mapped <a href="SkPoint_Reference#Vector">Vectors</a></td>
3657  </tr>  <tr>    <td><a name="SkMatrix_mapVectors_2_count"> <code><strong>count </strong></code> </a></td> <td>
3658number of <a href="SkPoint_Reference#Vector">Vectors</a> to transform</td>
3659  </tr>
3660</table>
3661
3662### Example
3663
3664<div><fiddle-embed name="5754501a00a1323e76353fb53153e939"></fiddle-embed></div>
3665
3666### See Also
3667
3668<a href="#SkMatrix_mapVector">mapVector</a><sup><a href="#SkMatrix_mapVector_2">[2]</a></sup> <a href="#SkMatrix_mapPoints">mapPoints</a><sup><a href="#SkMatrix_mapPoints_2">[2]</a></sup> <a href="#SkMatrix_mapXY">mapXY</a><sup><a href="#SkMatrix_mapXY_2">[2]</a></sup>
3669
3670---
3671
3672<a name="SkMatrix_mapVector"></a>
3673## mapVector
3674
3675<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3676void mapVector(SkScalar dx, SkScalar dy, SkVector* result) const
3677</pre>
3678
3679Maps <a href="SkPoint_Reference#Vector">Vector</a> (x, y) to <a href="#SkMatrix_mapVector_result">result</a>. <a href="SkPoint_Reference#Vector">Vector</a> is mapped by multiplying by <a href="#Matrix">Matrix</a>,
3680treating <a href="#Matrix">Matrix</a> translation as zero. Given:
3681
3682<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3683         | A B 0 |         | dx |
3684Matrix = | D E 0 |,  vec = | dy |
3685         | G H I |         |  1 |</pre>
3686
3687each <a href="#SkMatrix_mapVector_result">result</a> <a href="SkPoint_Reference#Vector">Vector</a> is computed as:
3688
3689<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3690               |A B 0| |dx|                                        A*dx+B*dy     D*dx+E*dy
3691Matrix * vec = |D E 0| |dy| = |A*dx+B*dy D*dx+E*dy G*dx+H*dy+I| = ----------- , -----------
3692               |G H I| | 1|                                       G*dx+H*dy+I   G*dx+*dHy+I</pre>
3693
3694### Parameters
3695
3696<table>  <tr>    <td><a name="SkMatrix_mapVector_dx"> <code><strong>dx </strong></code> </a></td> <td>
3697x-coordinate of <a href="SkPoint_Reference#Vector">Vector</a> to map</td>
3698  </tr>  <tr>    <td><a name="SkMatrix_mapVector_dy"> <code><strong>dy </strong></code> </a></td> <td>
3699y-coordinate of <a href="SkPoint_Reference#Vector">Vector</a> to map</td>
3700  </tr>  <tr>    <td><a name="SkMatrix_mapVector_result"> <code><strong>result </strong></code> </a></td> <td>
3701storage for mapped <a href="SkPoint_Reference#Vector">Vector</a></td>
3702  </tr>
3703</table>
3704
3705### Example
3706
3707<div><fiddle-embed name="aed143fc6cd0bce4ed029b98d1e61f2d"></fiddle-embed></div>
3708
3709### See Also
3710
3711<a href="#SkMatrix_mapVectors">mapVectors</a><sup><a href="#SkMatrix_mapVectors_2">[2]</a></sup> <a href="#SkMatrix_mapPoints">mapPoints</a><sup><a href="#SkMatrix_mapPoints_2">[2]</a></sup> <a href="#SkMatrix_mapXY">mapXY</a><sup><a href="#SkMatrix_mapXY_2">[2]</a></sup>
3712
3713---
3714
3715<a name="SkMatrix_mapVector_2"></a>
3716
3717<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3718SkVector mapVector(SkScalar dx, SkScalar dy) const
3719</pre>
3720
3721Returns <a href="SkPoint_Reference#Vector">Vector</a> (x, y) multiplied by <a href="#Matrix">Matrix</a>, treating <a href="#Matrix">Matrix</a> translation as zero.
3722Given:
3723
3724<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3725         | A B 0 |         | dx |
3726Matrix = | D E 0 |,  vec = | dy |
3727         | G H I |         |  1 |</pre>
3728
3729each result <a href="SkPoint_Reference#Vector">Vector</a> is computed as:
3730
3731<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3732               |A B 0| |dx|                                        A*dx+B*dy     D*dx+E*dy
3733Matrix * vec = |D E 0| |dy| = |A*dx+B*dy D*dx+E*dy G*dx+H*dy+I| = ----------- , -----------
3734               |G H I| | 1|                                       G*dx+H*dy+I   G*dx+*dHy+I</pre>
3735
3736### Parameters
3737
3738<table>  <tr>    <td><a name="SkMatrix_mapVector_2_dx"> <code><strong>dx </strong></code> </a></td> <td>
3739x-coordinate of <a href="SkPoint_Reference#Vector">Vector</a> to map</td>
3740  </tr>  <tr>    <td><a name="SkMatrix_mapVector_2_dy"> <code><strong>dy </strong></code> </a></td> <td>
3741y-coordinate of <a href="SkPoint_Reference#Vector">Vector</a> to map</td>
3742  </tr>
3743</table>
3744
3745### Return Value
3746
3747mapped <a href="SkPoint_Reference#Vector">Vector</a>
3748
3749### Example
3750
3751<div><fiddle-embed name="8bf1518db3f369696cd3065b541a8bd7"></fiddle-embed></div>
3752
3753### See Also
3754
3755<a href="#SkMatrix_mapVectors">mapVectors</a><sup><a href="#SkMatrix_mapVectors_2">[2]</a></sup> <a href="#SkMatrix_mapPoints">mapPoints</a><sup><a href="#SkMatrix_mapPoints_2">[2]</a></sup> <a href="#SkMatrix_mapXY">mapXY</a><sup><a href="#SkMatrix_mapXY_2">[2]</a></sup>
3756
3757---
3758
3759<a name="SkMatrix_mapRect"></a>
3760## mapRect
3761
3762<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3763bool mapRect(SkRect* dst, const SkRect& src) const
3764</pre>
3765
3766Sets <a href="#SkMatrix_mapRect_dst">dst</a> to bounds of <a href="#SkMatrix_mapRect_src">src</a> corners mapped by <a href="#Matrix">Matrix</a>.
3767Returns true if mapped corners are <a href="#SkMatrix_mapRect_dst">dst</a> corners.
3768
3769Returned value is the same as calling <a href="#SkMatrix_rectStaysRect">rectStaysRect</a>.
3770
3771### Parameters
3772
3773<table>  <tr>    <td><a name="SkMatrix_mapRect_dst"> <code><strong>dst </strong></code> </a></td> <td>
3774storage for bounds of mapped <a href="SkPoint_Reference#Point">Points</a></td>
3775  </tr>  <tr>    <td><a name="SkMatrix_mapRect_src"> <code><strong>src </strong></code> </a></td> <td>
3776<a href="SkRect_Reference#Rect">Rect</a> to map</td>
3777  </tr>
3778</table>
3779
3780### Return Value
3781
3782true if <a href="#SkMatrix_mapRect_dst">dst</a> is equivalent to mapped <a href="#SkMatrix_mapRect_src">src</a>
3783
3784### Example
3785
3786<div><fiddle-embed name="dbcf928b035a31ca69c99392e2e2cca9"></fiddle-embed></div>
3787
3788### See Also
3789
3790<a href="#SkMatrix_mapPoints">mapPoints</a><sup><a href="#SkMatrix_mapPoints_2">[2]</a></sup> <a href="#SkMatrix_rectStaysRect">rectStaysRect</a>
3791
3792---
3793
3794<a name="SkMatrix_mapRect_2"></a>
3795
3796<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3797bool mapRect(SkRect* rect) const
3798</pre>
3799
3800Sets <a href="#SkMatrix_mapRect_2_rect">rect</a> to bounds of <a href="#SkMatrix_mapRect_2_rect">rect</a> corners mapped by <a href="#Matrix">Matrix</a>.
3801Returns true if mapped corners are computed <a href="#SkMatrix_mapRect_2_rect">rect</a> corners.
3802
3803Returned value is the same as calling <a href="#SkMatrix_rectStaysRect">rectStaysRect</a>.
3804
3805### Parameters
3806
3807<table>  <tr>    <td><a name="SkMatrix_mapRect_2_rect"> <code><strong>rect </strong></code> </a></td> <td>
3808rectangle to map, and storage for bounds of mapped corners</td>
3809  </tr>
3810</table>
3811
3812### Return Value
3813
3814true if result is equivalent to mapped src
3815
3816### Example
3817
3818<div><fiddle-embed name="5fafd0bd23d1ed37425b970b4a3c6cc9"></fiddle-embed></div>
3819
3820### See Also
3821
3822<a href="#SkMatrix_mapRectScaleTranslate">mapRectScaleTranslate</a> <a href="#SkMatrix_mapPoints">mapPoints</a><sup><a href="#SkMatrix_mapPoints_2">[2]</a></sup> <a href="#SkMatrix_rectStaysRect">rectStaysRect</a>
3823
3824---
3825
3826<a name="SkMatrix_mapRectToQuad"></a>
3827## mapRectToQuad
3828
3829<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3830void mapRectToQuad(SkPoint dst[4], const SkRect& rect) const
3831</pre>
3832
3833Maps four corners of <a href="#SkMatrix_mapRectToQuad_rect">rect</a> to <a href="#SkMatrix_mapRectToQuad_dst">dst</a>. <a href="SkPoint_Reference#Point">Points</a> are mapped by multiplying each
3834<a href="#SkMatrix_mapRectToQuad_rect">rect</a> corner by <a href="#Matrix">Matrix</a>. <a href="#SkMatrix_mapRectToQuad_rect">rect</a> corner is processed in this order:
3835(<a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fLeft, <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fTop), (<a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fRight, <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fTop), (<a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fRight, <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fBottom),
3836(<a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fLeft, <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fBottom).
3837
3838<a href="#SkMatrix_mapRectToQuad_rect">rect</a> may be empty: <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fLeft may be greater than or equal to <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fRight;
3839<a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fTop may be greater than or equal to <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fBottom.
3840
3841Given:
3842
3843<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3844         | A B C |        | x |
3845Matrix = | D E F |,  pt = | y |
3846         | G H I |        | 1 |</pre>
3847
3848where pt is initialized from each of (<a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fLeft, <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fTop),
3849(<a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fRight, <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fTop), (<a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fRight, <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fBottom), (<a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fLeft, <a href="#SkMatrix_mapRectToQuad_rect">rect</a>.fBottom),
3850each <a href="#SkMatrix_mapRectToQuad_dst">dst</a> <a href="SkPoint_Reference#Point">Point</a> is computed as:
3851
3852<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3853              |A B C| |x|                               Ax+By+C   Dx+Ey+F
3854Matrix * pt = |D E F| |y| = |Ax+By+C Dx+Ey+F Gx+Hy+I| = ------- , -------
3855              |G H I| |1|                               Gx+Hy+I   Gx+Hy+I</pre>
3856
3857### Parameters
3858
3859<table>  <tr>    <td><a name="SkMatrix_mapRectToQuad_dst"> <code><strong>dst </strong></code> </a></td> <td>
3860storage for mapped corner <a href="SkPoint_Reference#Point">Points</a></td>
3861  </tr>  <tr>    <td><a name="SkMatrix_mapRectToQuad_rect"> <code><strong>rect </strong></code> </a></td> <td>
3862<a href="SkRect_Reference#Rect">Rect</a> to map</td>
3863  </tr>
3864</table>
3865
3866### Example
3867
3868<div><fiddle-embed name="c69cd2a590b5733c3cbc92cb9ceed3f5"></fiddle-embed></div>
3869
3870### See Also
3871
3872<a href="#SkMatrix_mapRect">mapRect</a><sup><a href="#SkMatrix_mapRect_2">[2]</a></sup> <a href="#SkMatrix_mapRectScaleTranslate">mapRectScaleTranslate</a>
3873
3874---
3875
3876<a name="SkMatrix_mapRectScaleTranslate"></a>
3877## mapRectScaleTranslate
3878
3879<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3880void mapRectScaleTranslate(SkRect* dst, const SkRect& src) const
3881</pre>
3882
3883Sets <a href="#SkMatrix_mapRectScaleTranslate_dst">dst</a> to bounds of <a href="#SkMatrix_mapRectScaleTranslate_src">src</a> corners mapped by <a href="#Matrix">Matrix</a>. If matrix contains
3884elements other than scale or translate: asserts if SK_DEBUG is defined;
3885otherwise, results are undefined.
3886
3887### Parameters
3888
3889<table>  <tr>    <td><a name="SkMatrix_mapRectScaleTranslate_dst"> <code><strong>dst </strong></code> </a></td> <td>
3890storage for bounds of mapped <a href="SkPoint_Reference#Point">Points</a></td>
3891  </tr>  <tr>    <td><a name="SkMatrix_mapRectScaleTranslate_src"> <code><strong>src </strong></code> </a></td> <td>
3892<a href="SkRect_Reference#Rect">Rect</a> to map</td>
3893  </tr>
3894</table>
3895
3896### Example
3897
3898<div><fiddle-embed name="62bc26989c2b4c2a54d516596a71dd97"></fiddle-embed></div>
3899
3900### See Also
3901
3902<a href="#SkMatrix_mapRect">mapRect</a><sup><a href="#SkMatrix_mapRect_2">[2]</a></sup> <a href="#SkMatrix_mapRectToQuad">mapRectToQuad</a> <a href="#SkMatrix_isScaleTranslate">isScaleTranslate</a> <a href="#SkMatrix_rectStaysRect">rectStaysRect</a>
3903
3904---
3905
3906<a name="SkMatrix_mapRadius"></a>
3907## mapRadius
3908
3909<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3910SkScalar mapRadius(SkScalar radius) const
3911</pre>
3912
3913Returns geometric mean <a href="#SkMatrix_mapRadius_radius">radius</a> of ellipse formed by constructing <a href="undocumented#Circle">Circle</a> of
3914size <a href="#SkMatrix_mapRadius_radius">radius</a>, and mapping constructed <a href="undocumented#Circle">Circle</a> with <a href="#Matrix">Matrix</a>. The result squared is
3915equal to the major axis length times the minor axis length.
3916Result is not meaningful if <a href="#Matrix">Matrix</a> contains perspective elements.
3917
3918### Parameters
3919
3920<table>  <tr>    <td><a name="SkMatrix_mapRadius_radius"> <code><strong>radius </strong></code> </a></td> <td>
3921<a href="undocumented#Circle">Circle</a> size to map</td>
3922  </tr>
3923</table>
3924
3925### Return Value
3926
3927average mapped <a href="#SkMatrix_mapRadius_radius">radius</a>
3928
3929### Example
3930
3931<div><fiddle-embed name="6d6f2082fcf59d9f02bfb1758b87db69"><div>The area enclosed by a square with sides equal to mappedRadius is the same as
3932the area enclosed by the ellipse major and minor axes.</div></fiddle-embed></div>
3933
3934### See Also
3935
3936<a href="#SkMatrix_mapVector">mapVector</a><sup><a href="#SkMatrix_mapVector_2">[2]</a></sup>
3937
3938---
3939
3940<a name="SkMatrix_isFixedStepInX"></a>
3941## isFixedStepInX
3942
3943<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3944bool isFixedStepInX() const
3945</pre>
3946
3947Returns true if a unit step in x at some y mapped through <a href="#Matrix">Matrix</a> can be
3948represented by a constant <a href="SkPoint_Reference#Vector">Vector</a>. Returns true if <a href="#SkMatrix_getType">getType</a> returns <a href="#SkMatrix_kIdentity_Mask">kIdentity Mask</a>,
3949or combinations of: <a href="#SkMatrix_kTranslate_Mask">kTranslate Mask</a>, <a href="#SkMatrix_kScale_Mask">kScale Mask</a>, and <a href="#SkMatrix_kAffine_Mask">kAffine Mask</a>.
3950
3951May return true if <a href="#SkMatrix_getType">getType</a> returns <a href="#SkMatrix_kPerspective_Mask">kPerspective Mask</a>, but only when <a href="#Matrix">Matrix</a>
3952does not include rotation or skewing along the y-axis.
3953
3954### Return Value
3955
3956true if <a href="#Matrix">Matrix</a> does not have complex perspective
3957
3958### Example
3959
3960<div><fiddle-embed name="ab57b232acef69f26de9cb23d23c8a1a">
3961
3962#### Example Output
3963
3964~~~~
3965[  1.0000   0.0000   0.0000][  0.0000   1.0000   0.0000][  0.0000   0.0000   1.0000]
3966isFixedStepInX: true
3967[  1.0000   0.0000   0.0000][  0.0000   2.0000   0.0000][  0.0000   0.0000   1.0000]
3968isFixedStepInX: true
3969[  1.0000   0.0000   0.0000][  0.0000   1.0000   0.0000][  0.0000   0.1000   1.0000]
3970isFixedStepInX: true
3971[  1.0000   0.0000   0.0000][  0.0000   2.0000   0.0000][  0.0000   0.1000   1.0000]
3972isFixedStepInX: true
3973[  1.0000   0.0000   0.0000][  0.0000   1.0000   0.0000][  0.1000   0.0000   1.0000]
3974isFixedStepInX: false
3975[  1.0000   0.0000   0.0000][  0.0000   2.0000   0.0000][  0.1000   0.0000   1.0000]
3976isFixedStepInX: false
3977[  1.0000   0.0000   0.0000][  0.0000   1.0000   0.0000][  0.1000   0.1000   1.0000]
3978isFixedStepInX: false
3979[  1.0000   0.0000   0.0000][  0.0000   2.0000   0.0000][  0.1000   0.1000   1.0000]
3980isFixedStepInX: false
3981~~~~
3982
3983</fiddle-embed></div>
3984
3985### See Also
3986
3987<a href="#SkMatrix_fixedStepInX">fixedStepInX</a> <a href="#SkMatrix_getType">getType</a>
3988
3989---
3990
3991<a name="SkMatrix_fixedStepInX"></a>
3992## fixedStepInX
3993
3994<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
3995SkVector fixedStepInX(SkScalar y) const
3996</pre>
3997
3998Returns <a href="SkPoint_Reference#Vector">Vector</a> representing a unit step in x at <a href="#SkMatrix_fixedStepInX_y">y</a> mapped through <a href="#Matrix">Matrix</a>.
3999If <a href="#SkMatrix_isFixedStepInX">isFixedStepInX</a> is false, returned value is undefined.
4000
4001### Parameters
4002
4003<table>  <tr>    <td><a name="SkMatrix_fixedStepInX_y"> <code><strong>y </strong></code> </a></td> <td>
4004position of line parallel to x-axis</td>
4005  </tr>
4006</table>
4007
4008### Return Value
4009
4010<a href="SkPoint_Reference#Vector">Vector</a> advance of mapped unit step in x
4011
4012### Example
4013
4014<div><fiddle-embed name="fad6b92b21b1e1deeae61978cec2d232"></fiddle-embed></div>
4015
4016### See Also
4017
4018<a href="#SkMatrix_isFixedStepInX">isFixedStepInX</a> <a href="#SkMatrix_getType">getType</a>
4019
4020---
4021
4022<a name="SkMatrix_cheapEqualTo"></a>
4023## cheapEqualTo
4024
4025<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4026bool cheapEqualTo(const SkMatrix& m) const
4027</pre>
4028
4029Returns true if <a href="#Matrix">Matrix</a> equals <a href="#SkMatrix_cheapEqualTo_m">m</a>, using an efficient comparison.
4030
4031Returns false when the sign of zero values is the different; when one
4032matrix has positive zero value and the other has negative zero value.
4033
4034Returns true even when both <a href="#Matrix">Matrices</a> contain NaN.
4035
4036NaN never equals any value, including itself. To improve performance, NaN values
4037are treated as bit patterns that are equal if their bit patterns are equal.
4038
4039### Parameters
4040
4041<table>  <tr>    <td><a name="SkMatrix_cheapEqualTo_m"> <code><strong>m </strong></code> </a></td> <td>
4042<a href="#Matrix">Matrix</a> to compare</td>
4043  </tr>
4044</table>
4045
4046### Return Value
4047
4048true if <a href="#SkMatrix_cheapEqualTo_m">m</a> and <a href="#Matrix">Matrix</a> are represented by identical bit patterns
4049
4050### Example
4051
4052<div><fiddle-embed name="39016b3cfc6bbabb09348a53822ce508">
4053
4054#### Example Output
4055
4056~~~~
4057identity: a == b a.cheapEqualTo(b): true
4058neg zero: a == b a.cheapEqualTo(b): false
4059one NaN: a != b a.cheapEqualTo(b): false
4060both NaN: a != b a.cheapEqualTo(b): true
4061~~~~
4062
4063</fiddle-embed></div>
4064
4065### See Also
4066
4067<a href="#SkMatrix_equal_operator">operator==(const SkMatrix& a, const SkMatrix& b)</a>
4068
4069---
4070
4071<a name="SkMatrix_equal_operator"></a>
4072## operator==
4073
4074<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4075bool operator==(const SkMatrix& a, const SkMatrix& b)
4076</pre>
4077
4078Compares <a href="#SkMatrix_equal_operator_a">a</a> and <a href="#SkMatrix_equal_operator_b">b</a>; returns true if <a href="#SkMatrix_equal_operator_a">a</a> and <a href="#SkMatrix_equal_operator_b">b</a> are numerically equal. Returns true
4079even if sign of zero values are different. Returns false if either <a href="#Matrix">Matrix</a>
4080contains NaN, even if the other <a href="#Matrix">Matrix</a> also contains NaN.
4081
4082### Parameters
4083
4084<table>  <tr>    <td><a name="SkMatrix_equal_operator_a"> <code><strong>a </strong></code> </a></td> <td>
4085<a href="#Matrix">Matrix</a> to compare</td>
4086  </tr>  <tr>    <td><a name="SkMatrix_equal_operator_b"> <code><strong>b </strong></code> </a></td> <td>
4087<a href="#Matrix">Matrix</a> to compare</td>
4088  </tr>
4089</table>
4090
4091### Return Value
4092
4093true if <a href="#Matrix">Matrix</a> <a href="#SkMatrix_equal_operator_a">a</a> and <a href="#Matrix">Matrix</a> <a href="#SkMatrix_equal_operator_b">b</a> are numerically equal
4094
4095### Example
4096
4097<div><fiddle-embed name="3902859150b0f0c4aeb1f25d00434baa">
4098
4099#### Example Output
4100
4101~~~~
4102identity: a == b a.cheapEqualTo(b): true
4103~~~~
4104
4105</fiddle-embed></div>
4106
4107### See Also
4108
4109<a href="#SkMatrix_cheapEqualTo">cheapEqualTo</a> <a href="#SkMatrix_notequal_operator">operator!=(const SkMatrix& a, const SkMatrix& b)</a>
4110
4111---
4112
4113<a name="SkMatrix_notequal_operator"></a>
4114## operator!=
4115
4116<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4117bool operator!=(const SkMatrix& a, const SkMatrix& b)
4118</pre>
4119
4120Compares <a href="#SkMatrix_notequal_operator_a">a</a> and <a href="#SkMatrix_notequal_operator_b">b</a>; returns true if <a href="#SkMatrix_notequal_operator_a">a</a> and <a href="#SkMatrix_notequal_operator_b">b</a> are not numerically equal. Returns false
4121even if sign of zero values are different. Returns true if either <a href="#Matrix">Matrix</a>
4122contains NaN, even if the other <a href="#Matrix">Matrix</a> also contains NaN.
4123
4124### Parameters
4125
4126<table>  <tr>    <td><a name="SkMatrix_notequal_operator_a"> <code><strong>a </strong></code> </a></td> <td>
4127<a href="#Matrix">Matrix</a> to compare</td>
4128  </tr>  <tr>    <td><a name="SkMatrix_notequal_operator_b"> <code><strong>b </strong></code> </a></td> <td>
4129<a href="#Matrix">Matrix</a> to compare</td>
4130  </tr>
4131</table>
4132
4133### Return Value
4134
4135true if <a href="#Matrix">Matrix</a> <a href="#SkMatrix_notequal_operator_a">a</a> and <a href="#Matrix">Matrix</a> <a href="#SkMatrix_notequal_operator_b">b</a> are numerically not equal
4136
4137### Example
4138
4139<div><fiddle-embed name="8a8fadf5fd294daa4ee152833cc0dc0e"></fiddle-embed></div>
4140
4141### See Also
4142
4143<a href="#SkMatrix_cheapEqualTo">cheapEqualTo</a> <a href="#SkMatrix_equal_operator">operator==(const SkMatrix& a, const SkMatrix& b)</a>
4144
4145---
4146
4147## <a name="Utility"></a> Utility
4148
4149| name | description |
4150| --- | --- |
4151| <a href="#SkMatrix_dirtyMatrixTypeCache">dirtyMatrixTypeCache</a> | sets internal cache to unknown state |
4152| <a href="#SkMatrix_dump">dump</a> | sends text representation using floats to standard output |
4153| <a href="#SkMatrix_toString">toString</a> | converts <a href="#Matrix">Matrix</a> to machine readable form |
4154
4155<a name="SkMatrix_dump"></a>
4156## dump
4157
4158<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4159void dump() const
4160</pre>
4161
4162Writes text representation of <a href="#Matrix">Matrix</a> to standard output. Floating point values
4163are written with limited precision; it may not be possible to reconstruct
4164original <a href="#Matrix">Matrix</a> from output.
4165
4166### Example
4167
4168<div><fiddle-embed name="8d72a4818e5a9188348f6c08ab5d8a40">
4169
4170#### Example Output
4171
4172~~~~
4173[  0.7071  -0.7071   0.0000][  0.7071   0.7071   0.0000][  0.0000   0.0000   1.0000]
4174[  0.7071  -0.7071   0.0000][  0.7071   0.7071   0.0000][  0.0000   0.0000   1.0000]
4175matrix != nearlyEqual
4176~~~~
4177
4178</fiddle-embed></div>
4179
4180### See Also
4181
4182<a href="#SkMatrix_toString">toString</a>
4183
4184---
4185
4186<a name="SkMatrix_toString"></a>
4187## toString
4188
4189<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4190void toString(SkString* str) const
4191</pre>
4192
4193Creates string representation of <a href="#Matrix">Matrix</a>. Floating point values
4194are written with limited precision; it may not be possible to reconstruct
4195original <a href="#Matrix">Matrix</a> from output.
4196
4197### Parameters
4198
4199<table>  <tr>    <td><a name="SkMatrix_toString_str"> <code><strong>str </strong></code> </a></td> <td>
4200storage for string representation of <a href="#Matrix">Matrix</a></td>
4201  </tr>
4202</table>
4203
4204### Example
4205
4206<div><fiddle-embed name="1d86e43958e42b8eaaa9b16df1baa4c8">
4207
4208#### Example Output
4209
4210~~~~
4211mStr  [  0.7071  -0.7071   0.0000][  0.7071   0.7071   0.0000][  0.0000   0.0000   1.0000]
4212neStr [  0.7071  -0.7071   0.0000][  0.7071   0.7071   0.0000][  0.0000   0.0000   1.0000]
4213matrix != nearlyEqual
4214~~~~
4215
4216</fiddle-embed></div>
4217
4218### See Also
4219
4220<a href="#SkMatrix_dump">dump</a>
4221
4222---
4223
4224<a name="SkMatrix_getMinScale"></a>
4225## getMinScale
4226
4227<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4228SkScalar getMinScale() const
4229</pre>
4230
4231Returns the minimum scaling factor of <a href="#Matrix">Matrix</a> by decomposing the scaling and
4232skewing elements.
4233Returns -1 if scale factor overflows or <a href="#Matrix">Matrix</a> contains perspective.
4234
4235### Return Value
4236
4237minimum scale factor
4238
4239### Example
4240
4241<div><fiddle-embed name="1d6f67904c88a806c3731879e9af4ae5">
4242
4243#### Example Output
4244
4245~~~~
4246matrix.getMinScale() 24
4247~~~~
4248
4249</fiddle-embed></div>
4250
4251### See Also
4252
4253<a href="#SkMatrix_getMaxScale">getMaxScale</a> <a href="#SkMatrix_getMinMaxScales">getMinMaxScales</a>
4254
4255---
4256
4257<a name="SkMatrix_getMaxScale"></a>
4258## getMaxScale
4259
4260<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4261SkScalar getMaxScale() const
4262</pre>
4263
4264Returns the maximum scaling factor of <a href="#Matrix">Matrix</a> by decomposing the scaling and
4265skewing elements.
4266Returns -1 if scale factor overflows or <a href="#Matrix">Matrix</a> contains perspective.
4267
4268### Return Value
4269
4270maximum scale factor
4271
4272### Example
4273
4274<div><fiddle-embed name="3fee4364929899649cf9efc37897e964">
4275
4276#### Example Output
4277
4278~~~~
4279matrix.getMaxScale() 42
4280~~~~
4281
4282</fiddle-embed></div>
4283
4284### See Also
4285
4286<a href="#SkMatrix_getMinScale">getMinScale</a> <a href="#SkMatrix_getMinMaxScales">getMinMaxScales</a>
4287
4288---
4289
4290<a name="SkMatrix_getMinMaxScales"></a>
4291## getMinMaxScales
4292
4293<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4294bool SK_WARN_UNUSED_RESULT getMinMaxScales(SkScalar scaleFactors[2]) const
4295</pre>
4296
4297Sets <a href="#SkMatrix_getMinMaxScales_scaleFactors">scaleFactors</a>[0] to the minimum scaling factor, and <a href="#SkMatrix_getMinMaxScales_scaleFactors">scaleFactors</a>[1] to the
4298maximum scaling factor. Scaling factors are computed by decomposing
4299the <a href="#Matrix">Matrix</a> scaling and skewing elements.
4300
4301Returns true if <a href="#SkMatrix_getMinMaxScales_scaleFactors">scaleFactors</a> are found; otherwise, returns false and sets
4302<a href="#SkMatrix_getMinMaxScales_scaleFactors">scaleFactors</a> to undefined values.
4303
4304### Parameters
4305
4306<table>  <tr>    <td><a name="SkMatrix_getMinMaxScales_scaleFactors"> <code><strong>scaleFactors </strong></code> </a></td> <td>
4307storage for minimum and maximum scale factors</td>
4308  </tr>
4309</table>
4310
4311### Return Value
4312
4313true if scale factors were computed correctly
4314
4315### Example
4316
4317<div><fiddle-embed name="cd4dc63d3e04226f0b5861ba8925e223">
4318
4319#### Example Output
4320
4321~~~~
4322matrix.getMinMaxScales() false 2 2
4323~~~~
4324
4325</fiddle-embed></div>
4326
4327### See Also
4328
4329<a href="#SkMatrix_getMinScale">getMinScale</a> <a href="#SkMatrix_getMaxScale">getMaxScale</a>
4330
4331---
4332
4333<a name="SkMatrix_decomposeScale"></a>
4334## decomposeScale
4335
4336<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4337bool decomposeScale(SkSize* scale, SkMatrix* remaining = nullptr) const
4338</pre>
4339
4340Decomposes <a href="#Matrix">Matrix</a> into <a href="#SkMatrix_decomposeScale_scale">scale</a> components and whatever remains. Returns false if
4341<a href="#Matrix">Matrix</a> could not be decomposed.
4342
4343Sets <a href="#SkMatrix_decomposeScale_scale">scale</a> to portion of <a href="#Matrix">Matrix</a> that scales in x and y. Sets <a href="#SkMatrix_decomposeScale_remaining">remaining</a> to <a href="#Matrix">Matrix</a>
4344with x and y scaling factored out. <a href="#SkMatrix_decomposeScale_remaining">remaining</a> may be passed as nullptr
4345to determine if <a href="#Matrix">Matrix</a> can be decomposed without computing remainder.
4346
4347Returns true if <a href="#SkMatrix_decomposeScale_scale">scale</a> components are found. <a href="#SkMatrix_decomposeScale_scale">scale</a> and <a href="#SkMatrix_decomposeScale_remaining">remaining</a> are
4348unchanged if <a href="#Matrix">Matrix</a> contains perspective; <a href="#SkMatrix_decomposeScale_scale">scale</a> factors are not finite, or
4349are nearly zero.
4350
4351On success<a href="#Matrix">Matrix</a> = <a href="#SkMatrix_decomposeScale_scale">scale</a> * Remaining
4352
4353### Parameters
4354
4355<table>  <tr>    <td><a name="SkMatrix_decomposeScale_scale"> <code><strong>scale </strong></code> </a></td> <td>
4356x and y scaling factors; may be nullptr</td>
4357  </tr>  <tr>    <td><a name="SkMatrix_decomposeScale_remaining"> <code><strong>remaining </strong></code> </a></td> <td>
4358<a href="#Matrix">Matrix</a> without scaling; may be nullptr</td>
4359  </tr>
4360</table>
4361
4362### Return Value
4363
4364true if <a href="#SkMatrix_decomposeScale_scale">scale</a> can be computed
4365
4366### Example
4367
4368<div><fiddle-embed name="139b874da0a3ede1f3df88119085c0aa">
4369
4370#### Example Output
4371
4372~~~~
4373[  0.0000  -0.2500   0.0000][  0.5000   0.0000   0.0000][  0.0000   0.0000   1.0000]
4374success: true  scale: 0.5, 0.25
4375[  0.0000  -0.5000   0.0000][  2.0000   0.0000   0.0000][  0.0000   0.0000   1.0000]
4376[  0.0000  -0.2500   0.0000][  0.5000   0.0000   0.0000][  0.0000   0.0000   1.0000]
4377~~~~
4378
4379</fiddle-embed></div>
4380
4381### See Also
4382
4383<a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_MakeScale">MakeScale</a><sup><a href="#SkMatrix_MakeScale_2">[2]</a></sup>
4384
4385---
4386
4387<a name="SkMatrix_I"></a>
4388## I
4389
4390<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4391static const SkMatrix& I()
4392</pre>
4393
4394Returns reference to const identity <a href="#Matrix">Matrix</a>. Returned <a href="#Matrix">Matrix</a> is set to:
4395
4396<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4397| 1 0 0 |
4398| 0 1 0 |
4399| 0 0 1 |</pre>
4400
4401### Return Value
4402
4403const identity <a href="#Matrix">Matrix</a>
4404
4405### Example
4406
4407<div><fiddle-embed name="d961d91020f19037204a8c3fd8cb1060">
4408
4409#### Example Output
4410
4411~~~~
4412m1 == m2
4413m2 == m3
4414~~~~
4415
4416</fiddle-embed></div>
4417
4418### See Also
4419
4420<a href="#SkMatrix_reset">reset</a> <a href="#SkMatrix_setIdentity">setIdentity</a>
4421
4422---
4423
4424<a name="SkMatrix_InvalidMatrix"></a>
4425## InvalidMatrix
4426
4427<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4428static const SkMatrix& InvalidMatrix()
4429</pre>
4430
4431Returns reference to a const <a href="#Matrix">Matrix</a> with invalid values. Returned <a href="#Matrix">Matrix</a> is set
4432to:
4433
4434<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4435| SK_ScalarMax SK_ScalarMax SK_ScalarMax |
4436| SK_ScalarMax SK_ScalarMax SK_ScalarMax |
4437| SK_ScalarMax SK_ScalarMax SK_ScalarMax |</pre>
4438
4439### Return Value
4440
4441const invalid <a href="#Matrix">Matrix</a>
4442
4443### Example
4444
4445<div><fiddle-embed name="af0b72360c1c7a25b4754bfa47011dd5">
4446
4447#### Example Output
4448
4449~~~~
4450scaleX 3.40282e+38
4451~~~~
4452
4453</fiddle-embed></div>
4454
4455### See Also
4456
4457SeeAlso <a href="#SkMatrix_getType">getType</a>
4458
4459---
4460
4461<a name="SkMatrix_Concat"></a>
4462## Concat
4463
4464<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4465static SkMatrix Concat(const SkMatrix& a, const SkMatrix& b)
4466</pre>
4467
4468Returns <a href="#Matrix">Matrix</a> <a href="#SkMatrix_Concat_a">a</a> multiplied by <a href="#Matrix">Matrix</a> <a href="#SkMatrix_Concat_b">b</a>.
4469
4470Given:
4471
4472<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4473    | A B C |      | J K L |
4474a = | D E F |, b = | M N O |
4475    | G H I |      | P Q R |</pre>
4476
4477sets <a href="#Matrix">Matrix</a> to:
4478
4479<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4480        | A B C |   | J K L |   | AJ+BM+CP AK+BN+CQ AL+BO+CR |
4481a * b = | D E F | * | M N O | = | DJ+EM+FP DK+EN+FQ DL+EO+FR |
4482        | G H I |   | P Q R |   | GJ+HM+IP GK+HN+IQ GL+HO+IR |</pre>
4483
4484### Parameters
4485
4486<table>  <tr>    <td><a name="SkMatrix_Concat_a"> <code><strong>a </strong></code> </a></td> <td>
4487<a href="#Matrix">Matrix</a> on left side of multiply expression</td>
4488  </tr>  <tr>    <td><a name="SkMatrix_Concat_b"> <code><strong>b </strong></code> </a></td> <td>
4489<a href="#Matrix">Matrix</a> on right side of multiply expression</td>
4490  </tr>
4491</table>
4492
4493### Return Value
4494
4495<a href="#Matrix">Matrix</a> computed from <a href="#SkMatrix_Concat_a">a</a> times <a href="#SkMatrix_Concat_b">b</a>
4496
4497### Example
4498
4499<div><fiddle-embed name="6b4562c7052da94f3d5b2412dca41946"><div><a href="#SkMatrix_setPolyToPoly">setPolyToPoly</a> creates perspective matrices, one the inverse of the other.
4500Multiplying the matrix by its inverse turns into an identity matrix.</div></fiddle-embed></div>
4501
4502### See Also
4503
4504<a href="#SkMatrix_preConcat">preConcat</a> <a href="#SkMatrix_postConcat">postConcat</a>
4505
4506---
4507
4508<a name="SkMatrix_dirtyMatrixTypeCache"></a>
4509## dirtyMatrixTypeCache
4510
4511<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4512void dirtyMatrixTypeCache()
4513</pre>
4514
4515Sets internal cache to unknown state. Use to force update after repeated
4516modifications to <a href="#Matrix">Matrix</a> element reference returned by <a href="#SkMatrix_array1_operator">operator[](int index)</a>.
4517
4518### Example
4519
4520<div><fiddle-embed name="f4365ef332f51f7fd25040e0771ba9a2">
4521
4522#### Example Output
4523
4524~~~~
4525with identity matrix: x = 24
4526after skew x mod:     x = 24
4527after 2nd skew x mod: x = 24
4528after dirty cache:    x = 66
4529~~~~
4530
4531</fiddle-embed></div>
4532
4533### See Also
4534
4535<a href="#SkMatrix_array1_operator">operator[](int index)</a> <a href="#SkMatrix_getType">getType</a>
4536
4537---
4538
4539<a name="SkMatrix_setScaleTranslate"></a>
4540## setScaleTranslate
4541
4542<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4543void setScaleTranslate(SkScalar sx, SkScalar sy, SkScalar tx, SkScalar ty)
4544</pre>
4545
4546Initializes <a href="#Matrix">Matrix</a> with scale and translate elements.
4547
4548<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4549| sx  0 tx |
4550|  0 sy ty |
4551|  0  0  1 |</pre>
4552
4553### Parameters
4554
4555<table>  <tr>    <td><a name="SkMatrix_setScaleTranslate_sx"> <code><strong>sx </strong></code> </a></td> <td>
4556horizontal scale factor to store</td>
4557  </tr>  <tr>    <td><a name="SkMatrix_setScaleTranslate_sy"> <code><strong>sy </strong></code> </a></td> <td>
4558vertical scale factor to store</td>
4559  </tr>  <tr>    <td><a name="SkMatrix_setScaleTranslate_tx"> <code><strong>tx </strong></code> </a></td> <td>
4560horizontal translation to store</td>
4561  </tr>  <tr>    <td><a name="SkMatrix_setScaleTranslate_ty"> <code><strong>ty </strong></code> </a></td> <td>
4562vertical translation to store</td>
4563  </tr>
4564</table>
4565
4566### Example
4567
4568<div><fiddle-embed name="fed43797f13796529cb6731385d6f8f3">
4569
4570#### Example Output
4571
4572~~~~
4573[  1.0000   0.0000   3.0000][  0.0000   2.0000   4.0000][  0.0000   0.0000   1.0000]
4574~~~~
4575
4576</fiddle-embed></div>
4577
4578### See Also
4579
4580<a href="#SkMatrix_setScale">setScale</a><sup><a href="#SkMatrix_setScale_2">[2]</a></sup> <a href="#SkMatrix_preTranslate">preTranslate</a> <a href="#SkMatrix_postTranslate">postTranslate</a>
4581
4582---
4583
4584<a name="SkMatrix_isFinite"></a>
4585## isFinite
4586
4587<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
4588bool isFinite() const
4589</pre>
4590
4591Returns true if all elements of the matrix are finite. Returns false if any
4592element is infinity, or NaN.
4593
4594### Return Value
4595
4596true if matrix has only finite elements
4597
4598### Example
4599
4600<div><fiddle-embed name="bc6c6f6a5df770287120d87f81b922eb">
4601
4602#### Example Output
4603
4604~~~~
4605[  1.0000   0.0000      nan][  0.0000   1.0000   0.0000][  0.0000   0.0000   1.0000]
4606matrix is finite: false
4607matrix != matrix
4608~~~~
4609
4610</fiddle-embed></div>
4611
4612### See Also
4613
4614operator==
4615
4616---
4617
4618