1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkArenaAlloc.h"
9 #include "SkAutoBlitterChoose.h"
10 #include "SkComposeShader.h"
11 #include "SkDraw.h"
12 #include "SkNx.h"
13 #include "SkPM4fPriv.h"
14 #include "SkRasterClip.h"
15 #include "SkScan.h"
16 #include "SkShaderBase.h"
17 #include "SkString.h"
18 #include "SkVertState.h"
19
20 #include "SkArenaAlloc.h"
21 #include "SkCoreBlitters.h"
22 #include "SkColorSpaceXform.h"
23
24 struct Matrix43 {
25 float fMat[12]; // column major
26
mapMatrix4327 Sk4f map(float x, float y) const {
28 return Sk4f::Load(&fMat[0]) * x + Sk4f::Load(&fMat[4]) * y + Sk4f::Load(&fMat[8]);
29 }
30
setConcatMatrix4331 void setConcat(const Matrix43& a, const SkMatrix& b) {
32 fMat[ 0] = a.dot(0, b.getScaleX(), b.getSkewY());
33 fMat[ 1] = a.dot(1, b.getScaleX(), b.getSkewY());
34 fMat[ 2] = a.dot(2, b.getScaleX(), b.getSkewY());
35 fMat[ 3] = a.dot(3, b.getScaleX(), b.getSkewY());
36
37 fMat[ 4] = a.dot(0, b.getSkewX(), b.getScaleY());
38 fMat[ 5] = a.dot(1, b.getSkewX(), b.getScaleY());
39 fMat[ 6] = a.dot(2, b.getSkewX(), b.getScaleY());
40 fMat[ 7] = a.dot(3, b.getSkewX(), b.getScaleY());
41
42 fMat[ 8] = a.dot(0, b.getTranslateX(), b.getTranslateY()) + a.fMat[ 8];
43 fMat[ 9] = a.dot(1, b.getTranslateX(), b.getTranslateY()) + a.fMat[ 9];
44 fMat[10] = a.dot(2, b.getTranslateX(), b.getTranslateY()) + a.fMat[10];
45 fMat[11] = a.dot(3, b.getTranslateX(), b.getTranslateY()) + a.fMat[11];
46 }
47
48 private:
dotMatrix4349 float dot(int index, float x, float y) const {
50 return fMat[index + 0] * x + fMat[index + 4] * y;
51 }
52 };
53
ChooseHairProc(bool doAntiAlias)54 static SkScan::HairRCProc ChooseHairProc(bool doAntiAlias) {
55 return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine;
56 }
57
58 static bool SK_WARN_UNUSED_RESULT
texture_to_matrix(const VertState & state,const SkPoint verts[],const SkPoint texs[],SkMatrix * matrix)59 texture_to_matrix(const VertState& state, const SkPoint verts[], const SkPoint texs[],
60 SkMatrix* matrix) {
61 SkPoint src[3], dst[3];
62
63 src[0] = texs[state.f0];
64 src[1] = texs[state.f1];
65 src[2] = texs[state.f2];
66 dst[0] = verts[state.f0];
67 dst[1] = verts[state.f1];
68 dst[2] = verts[state.f2];
69 return matrix->setPolyToPoly(src, dst, 3);
70 }
71
72 class SkTriColorShader : public SkShaderBase {
73 public:
SkTriColorShader(bool isOpaque)74 SkTriColorShader(bool isOpaque) : fIsOpaque(isOpaque) {}
75
getMatrix43()76 Matrix43* getMatrix43() { return &fM43; }
77
isOpaque() const78 bool isOpaque() const override { return fIsOpaque; }
79
SK_TO_STRING_OVERRIDE()80 SK_TO_STRING_OVERRIDE()
81
82 // For serialization. This will never be called.
83 Factory getFactory() const override { SK_ABORT("not reached"); return nullptr; }
84
85 protected:
onMakeContext(const ContextRec & rec,SkArenaAlloc * alloc) const86 Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) const override {
87 return nullptr;
88 }
onAppendStages(const StageRec & rec) const89 bool onAppendStages(const StageRec& rec) const override {
90 rec.fPipeline->append_seed_shader();
91 rec.fPipeline->append(SkRasterPipeline::matrix_4x3, &fM43);
92 return true;
93 }
94
95 private:
96 Matrix43 fM43;
97 const bool fIsOpaque;
98
99 typedef SkShaderBase INHERITED;
100 };
101
102 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const103 void SkTriColorShader::toString(SkString* str) const {
104 str->append("SkTriColorShader: (");
105
106 this->INHERITED::toString(str);
107
108 str->append(")");
109 }
110 #endif
111
112 static bool SK_WARN_UNUSED_RESULT
update_tricolor_matrix(const SkMatrix & ctmInv,const SkPoint pts[],const SkPM4f colors[],int index0,int index1,int index2,Matrix43 * result)113 update_tricolor_matrix(const SkMatrix& ctmInv, const SkPoint pts[], const SkPM4f colors[],
114 int index0, int index1, int index2, Matrix43* result) {
115 SkMatrix m, im;
116 m.reset();
117 m.set(0, pts[index1].fX - pts[index0].fX);
118 m.set(1, pts[index2].fX - pts[index0].fX);
119 m.set(2, pts[index0].fX);
120 m.set(3, pts[index1].fY - pts[index0].fY);
121 m.set(4, pts[index2].fY - pts[index0].fY);
122 m.set(5, pts[index0].fY);
123 if (!m.invert(&im)) {
124 return false;
125 }
126
127 SkMatrix dstToUnit;
128 dstToUnit.setConcat(im, ctmInv);
129
130 Sk4f c0 = colors[index0].to4f(),
131 c1 = colors[index1].to4f(),
132 c2 = colors[index2].to4f();
133
134 Matrix43 colorm;
135 (c1 - c0).store(&colorm.fMat[0]);
136 (c2 - c0).store(&colorm.fMat[4]);
137 c0.store(&colorm.fMat[8]);
138 result->setConcat(colorm, dstToUnit);
139 return true;
140 }
141
142 // Convert the SkColors into float colors. The conversion depends on some conditions:
143 // - If the pixmap has a dst colorspace, we have to be "color-correct".
144 // Do we map into dst-colorspace before or after we interpolate?
145 // - We have to decide when to apply per-color alpha (before or after we interpolate)
146 //
147 // For now, we will take a simple approach, but recognize this is just a start:
148 // - convert colors into dst colorspace before interpolation (matches gradients)
149 // - apply per-color alpha before interpolation (matches old version of vertices)
150 //
convert_colors(const SkColor src[],int count,SkColorSpace * deviceCS,SkArenaAlloc * alloc)151 static SkPM4f* convert_colors(const SkColor src[], int count, SkColorSpace* deviceCS,
152 SkArenaAlloc* alloc) {
153 SkPM4f* dst = alloc->makeArray<SkPM4f>(count);
154 if (!deviceCS) {
155 for (int i = 0; i < count; ++i) {
156 dst[i] = SkPM4f_from_SkColor(src[i], nullptr);
157 }
158 } else {
159 auto srcCS = SkColorSpace::MakeSRGB();
160 auto dstCS = deviceCS->makeLinearGamma();
161 SkColorSpaceXform::Apply(dstCS.get(), SkColorSpaceXform::kRGBA_F32_ColorFormat, dst,
162 srcCS.get(), SkColorSpaceXform::kBGRA_8888_ColorFormat, src,
163 count, SkColorSpaceXform::kPremul_AlphaOp);
164 }
165 return dst;
166 }
167
compute_is_opaque(const SkColor colors[],int count)168 static bool compute_is_opaque(const SkColor colors[], int count) {
169 uint32_t c = ~0;
170 for (int i = 0; i < count; ++i) {
171 c &= colors[i];
172 }
173 return SkColorGetA(c) == 0xFF;
174 }
175
drawVertices(SkVertices::VertexMode vmode,int count,const SkPoint vertices[],const SkPoint textures[],const SkColor colors[],SkBlendMode bmode,const uint16_t indices[],int indexCount,const SkPaint & paint) const176 void SkDraw::drawVertices(SkVertices::VertexMode vmode, int count,
177 const SkPoint vertices[], const SkPoint textures[],
178 const SkColor colors[], SkBlendMode bmode,
179 const uint16_t indices[], int indexCount,
180 const SkPaint& paint) const {
181 SkASSERT(0 == count || vertices);
182
183 // abort early if there is nothing to draw
184 if (count < 3 || (indices && indexCount < 3) || fRC->isEmpty()) {
185 return;
186 }
187 SkMatrix ctmInv;
188 if (!fMatrix->invert(&ctmInv)) {
189 return;
190 }
191
192 // make textures and shader mutually consistent
193 SkShader* shader = paint.getShader();
194 if (!(shader && textures)) {
195 shader = nullptr;
196 textures = nullptr;
197 }
198
199 // We can simplify things for certain blendmodes. This is for speed, and SkComposeShader
200 // itself insists we don't pass kSrc or kDst to it.
201 //
202 if (colors && textures) {
203 switch (bmode) {
204 case SkBlendMode::kSrc:
205 colors = nullptr;
206 break;
207 case SkBlendMode::kDst:
208 textures = nullptr;
209 break;
210 default: break;
211 }
212 }
213
214 // we don't use the shader if there are no textures
215 if (!textures) {
216 shader = nullptr;
217 }
218
219 constexpr size_t defCount = 16;
220 constexpr size_t outerSize = sizeof(SkTriColorShader) +
221 sizeof(SkComposeShader) +
222 (sizeof(SkPoint) + sizeof(SkPM4f)) * defCount;
223 SkSTArenaAlloc<outerSize> outerAlloc;
224
225 SkPoint* devVerts = outerAlloc.makeArray<SkPoint>(count);
226 fMatrix->mapPoints(devVerts, vertices, count);
227
228 VertState state(count, indices, indexCount);
229 VertState::Proc vertProc = state.chooseProc(vmode);
230
231 if (colors || textures) {
232 SkPM4f* dstColors = nullptr;
233 Matrix43* matrix43 = nullptr;
234
235 if (colors) {
236 dstColors = convert_colors(colors, count, fDst.colorSpace(), &outerAlloc);
237
238 SkTriColorShader* triShader = outerAlloc.make<SkTriColorShader>(
239 compute_is_opaque(colors, count));
240 matrix43 = triShader->getMatrix43();
241 if (shader) {
242 shader = outerAlloc.make<SkComposeShader>(sk_ref_sp(triShader), sk_ref_sp(shader),
243 bmode, 1);
244 } else {
245 shader = triShader;
246 }
247 }
248
249 SkPaint p(paint);
250 p.setShader(sk_ref_sp(shader));
251
252 if (!textures) { // only tricolor shader
253 SkASSERT(matrix43);
254 auto blitter = SkCreateRasterPipelineBlitter(fDst, p, *fMatrix, &outerAlloc);
255 while (vertProc(&state)) {
256 if (!update_tricolor_matrix(ctmInv, vertices, dstColors,
257 state.f0, state.f1, state.f2,
258 matrix43)) {
259 continue;
260 }
261
262 SkPoint tmp[] = {
263 devVerts[state.f0], devVerts[state.f1], devVerts[state.f2]
264 };
265 SkScan::FillTriangle(tmp, *fRC, blitter);
266 }
267 } else {
268 while (vertProc(&state)) {
269 SkSTArenaAlloc<2048> innerAlloc;
270
271 const SkMatrix* ctm = fMatrix;
272 SkMatrix tmpCtm;
273 if (textures) {
274 SkMatrix localM;
275 if (!texture_to_matrix(state, vertices, textures, &localM)) {
276 continue;
277 }
278 tmpCtm = SkMatrix::Concat(*fMatrix, localM);
279 ctm = &tmpCtm;
280 }
281
282 if (matrix43 && !update_tricolor_matrix(ctmInv, vertices, dstColors,
283 state.f0, state.f1, state.f2,
284 matrix43)) {
285 continue;
286 }
287
288 SkPoint tmp[] = {
289 devVerts[state.f0], devVerts[state.f1], devVerts[state.f2]
290 };
291 auto blitter = SkCreateRasterPipelineBlitter(fDst, p, *ctm, &innerAlloc);
292 SkScan::FillTriangle(tmp, *fRC, blitter);
293 }
294 }
295 } else {
296 // no colors[] and no texture, stroke hairlines with paint's color.
297 SkPaint p;
298 p.setStyle(SkPaint::kStroke_Style);
299 SkAutoBlitterChoose blitter(fDst, *fMatrix, p);
300 // Abort early if we failed to create a shader context.
301 if (blitter->isNullBlitter()) {
302 return;
303 }
304 SkScan::HairRCProc hairProc = ChooseHairProc(paint.isAntiAlias());
305 const SkRasterClip& clip = *fRC;
306 while (vertProc(&state)) {
307 SkPoint array[] = {
308 devVerts[state.f0], devVerts[state.f1], devVerts[state.f2], devVerts[state.f0]
309 };
310 hairProc(array, 4, clip, blitter.get());
311 }
312 }
313 }
314