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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkRasterPipeline_DEFINED
9 #define SkRasterPipeline_DEFINED
10 
11 #include "SkArenaAlloc.h"
12 #include "SkImageInfo.h"
13 #include "SkNx.h"
14 #include "SkPM4f.h"
15 #include "SkTArray.h"
16 #include "SkTypes.h"
17 #include <functional>
18 #include <vector>
19 
20 struct SkJumper_Engine;
21 
22 /**
23  * SkRasterPipeline provides a cheap way to chain together a pixel processing pipeline.
24  *
25  * It's particularly designed for situations where the potential pipeline is extremely
26  * combinatoric: {N dst formats} x {M source formats} x {K mask formats} x {C transfer modes} ...
27  * No one wants to write specialized routines for all those combinations, and if we did, we'd
28  * end up bloating our code size dramatically.  SkRasterPipeline stages can be chained together
29  * at runtime, so we can scale this problem linearly rather than combinatorically.
30  *
31  * Each stage is represented by a function conforming to a common interface and by an
32  * arbitrary context pointer.  The stage funciton arguments and calling convention are
33  * designed to maximize the amount of data we can pass along the pipeline cheaply, and
34  * vary depending on CPU feature detection.
35  *
36  * If you'd like to see how this works internally, you want to start digging around src/jumper.
37  */
38 
39 #define SK_RASTER_PIPELINE_STAGES(M)                               \
40     M(callback)                                                    \
41     M(move_src_dst) M(move_dst_src)                                \
42     M(clamp_0) M(clamp_1) M(clamp_a) M(clamp_a_dst)                \
43     M(unpremul) M(premul) M(premul_dst)                            \
44     M(force_opaque) M(force_opaque_dst)                            \
45     M(set_rgb) M(swap_rb) M(invert)                                \
46     M(from_srgb) M(from_srgb_dst) M(to_srgb)                       \
47     M(black_color) M(white_color) M(uniform_color)                 \
48     M(seed_shader) M(dither)                                       \
49     M(load_a8)   M(load_a8_dst)   M(store_a8)   M(gather_a8)       \
50     M(load_g8)   M(load_g8_dst)                 M(gather_g8)       \
51     M(load_565)  M(load_565_dst)  M(store_565)  M(gather_565)      \
52     M(load_4444) M(load_4444_dst) M(store_4444) M(gather_4444)     \
53     M(load_f16)  M(load_f16_dst)  M(store_f16)  M(gather_f16)      \
54     M(load_f32)  M(load_f32_dst)  M(store_f32)                     \
55     M(load_8888) M(load_8888_dst) M(store_8888) M(gather_8888)     \
56     M(load_bgra) M(load_bgra_dst) M(store_bgra) M(gather_bgra)     \
57     M(load_1010102) M(load_1010102_dst) M(store_1010102) M(gather_1010102) \
58     M(bilerp_clamp_8888)                                           \
59     M(load_u16_be) M(load_rgb_u16_be) M(store_u16_be)              \
60     M(load_tables_u16_be) M(load_tables_rgb_u16_be) M(load_tables) \
61     M(load_rgba) M(store_rgba)                                     \
62     M(scale_u8) M(scale_565) M(scale_1_float)                      \
63     M( lerp_u8) M( lerp_565) M( lerp_1_float)                      \
64     M(dstatop) M(dstin) M(dstout) M(dstover)                       \
65     M(srcatop) M(srcin) M(srcout) M(srcover)                       \
66     M(clear) M(modulate) M(multiply) M(plus_) M(screen) M(xor_)    \
67     M(colorburn) M(colordodge) M(darken) M(difference)             \
68     M(exclusion) M(hardlight) M(lighten) M(overlay) M(softlight)   \
69     M(hue) M(saturation) M(color) M(luminosity)                    \
70     M(srcover_rgba_8888) M(srcover_bgra_8888)                      \
71     M(luminance_to_alpha)                                          \
72     M(matrix_translate) M(matrix_scale_translate)                  \
73     M(matrix_2x3) M(matrix_3x4) M(matrix_4x5) M(matrix_4x3)        \
74     M(matrix_perspective)                                          \
75     M(parametric_r) M(parametric_g) M(parametric_b)                \
76     M(parametric_a) M(gamma) M(gamma_dst)                          \
77     M(table_r) M(table_g) M(table_b) M(table_a)                    \
78     M(lab_to_xyz)                                                  \
79                  M(mirror_x)   M(repeat_x)                         \
80                  M(mirror_y)   M(repeat_y)                         \
81                  M(decal_x)    M(decal_y)   M(decal_x_and_y)       \
82     M(check_decal_mask)                                            \
83     M(negate_x)                                                    \
84     M(bilinear_nx) M(bilinear_px) M(bilinear_ny) M(bilinear_py)    \
85     M(bicubic_n3x) M(bicubic_n1x) M(bicubic_p1x) M(bicubic_p3x)    \
86     M(bicubic_n3y) M(bicubic_n1y) M(bicubic_p1y) M(bicubic_p3y)    \
87     M(save_xy) M(accumulate)                                       \
88     M(clamp_x_1) M(mirror_x_1) M(repeat_x_1)                       \
89     M(evenly_spaced_gradient)                                      \
90     M(gradient)                                                    \
91     M(evenly_spaced_2_stop_gradient)                               \
92     M(xy_to_unit_angle)                                            \
93     M(xy_to_radius)                                                \
94     M(xy_to_2pt_conical_strip)                                     \
95     M(xy_to_2pt_conical_focal_on_circle)                           \
96     M(xy_to_2pt_conical_well_behaved)                              \
97     M(xy_to_2pt_conical_smaller)                                   \
98     M(xy_to_2pt_conical_greater)                                   \
99     M(alter_2pt_conical_compensate_focal)                          \
100     M(alter_2pt_conical_unswap)                                    \
101     M(mask_2pt_conical_nan)                                        \
102     M(mask_2pt_conical_degenerates) M(apply_vector_mask)           \
103     M(byte_tables) M(byte_tables_rgb)                              \
104     M(rgb_to_hsl) M(hsl_to_rgb)                                    \
105     M(clut_3D) M(clut_4D)                                          \
106     M(gauss_a_to_rgba)
107 
108 class SkRasterPipeline {
109 public:
110     explicit SkRasterPipeline(SkArenaAlloc*);
111 
112     SkRasterPipeline(const SkRasterPipeline&) = delete;
113     SkRasterPipeline(SkRasterPipeline&&)      = default;
114 
115     SkRasterPipeline& operator=(const SkRasterPipeline&) = delete;
116     SkRasterPipeline& operator=(SkRasterPipeline&&)      = default;
117 
118     void reset();
119 
120     enum StockStage {
121     #define M(stage) stage,
122         SK_RASTER_PIPELINE_STAGES(M)
123     #undef M
124     };
125     void append(StockStage, void* = nullptr);
append(StockStage stage,const void * ctx)126     void append(StockStage stage, const void* ctx) { this->append(stage, const_cast<void*>(ctx)); }
127 
128     // Append all stages to this pipeline.
129     void extend(const SkRasterPipeline&);
130 
131     // Runs the pipeline in 2d from (x,y) inclusive to (x+w,y+h) exclusive.
132     void run(size_t x, size_t y, size_t w, size_t h) const;
133 
134     // Allocates a thunk which amortizes run() setup cost in alloc.
135     std::function<void(size_t, size_t, size_t, size_t)> compile() const;
136 
137     void dump() const;
138 
139     // Appends a stage for the specified matrix.
140     // Tries to optimize the stage by analyzing the type of matrix.
141     void append_matrix(SkArenaAlloc*, const SkMatrix&);
142 
143     // Appends a stage for a constant uniform color.
144     // Tries to optimize the stage based on the color.
145     void append_constant_color(SkArenaAlloc*, const float rgba[4]);
146 
append_constant_color(SkArenaAlloc * alloc,const SkPM4f & color)147     void append_constant_color(SkArenaAlloc* alloc, const SkPM4f& color) {
148         this->append_constant_color(alloc, color.fVec);
149     }
append_constant_color(SkArenaAlloc * alloc,const SkColor4f & color)150     void append_constant_color(SkArenaAlloc* alloc, const SkColor4f& color) {
151         this->append_constant_color(alloc, color.vec());
152     }
153 
154     // Helper to append(seed_shader) with the normal {+0.5,+1.5,+2.5,...} argument it expects.
155     void append_seed_shader();
156 
empty()157     bool empty() const { return fStages == nullptr; }
158 
159 private:
160     struct StageList {
161         StageList* prev;
162         StockStage stage;
163         void*      ctx;
164     };
165 
166     const SkJumper_Engine& build_pipeline(void**) const;
167     void unchecked_append(StockStage, void*);
168 
169     SkArenaAlloc* fAlloc;
170     StageList*    fStages;
171     int           fNumStages;
172     int           fSlotsNeeded;
173 };
174 
175 template <size_t bytes>
176 class SkRasterPipeline_ : public SkRasterPipeline {
177 public:
SkRasterPipeline_()178     SkRasterPipeline_()
179         : SkRasterPipeline(&fBuiltinAlloc) {}
180 
181 private:
182     SkSTArenaAlloc<bytes> fBuiltinAlloc;
183 };
184 
185 
186 #endif//SkRasterPipeline_DEFINED
187