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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #include "SkArenaAlloc.h"
8 #include "SkBlurDrawLooper.h"
9 #include "SkBlurMaskFilter.h"
10 #include "SkCanvas.h"
11 #include "SkColorSpaceXformer.h"
12 #include "SkColor.h"
13 #include "SkMaskFilterBase.h"
14 #include "SkReadBuffer.h"
15 #include "SkWriteBuffer.h"
16 #include "SkLayerDrawLooper.h"
17 #include "SkString.h"
18 #include "SkStringUtils.h"
19 #include "SkUnPreMultiply.h"
20 #include "SkXfermodePriv.h"
21 
LayerInfo()22 SkLayerDrawLooper::LayerInfo::LayerInfo() {
23     fPaintBits = 0;                     // ignore our paint fields
24     fColorMode = SkBlendMode::kDst;     // ignore our color
25     fOffset.set(0, 0);
26     fPostTranslate = false;
27 }
28 
SkLayerDrawLooper()29 SkLayerDrawLooper::SkLayerDrawLooper()
30         : fRecs(nullptr),
31           fCount(0) {
32 }
33 
~SkLayerDrawLooper()34 SkLayerDrawLooper::~SkLayerDrawLooper() {
35     Rec* rec = fRecs;
36     while (rec) {
37         Rec* next = rec->fNext;
38         delete rec;
39         rec = next;
40     }
41 }
42 
43 SkLayerDrawLooper::Context*
makeContext(SkCanvas * canvas,SkArenaAlloc * alloc) const44 SkLayerDrawLooper::makeContext(SkCanvas* canvas, SkArenaAlloc* alloc) const {
45     canvas->save();
46     return alloc->make<LayerDrawLooperContext>(this);
47 }
48 
xferColor(SkColor src,SkColor dst,SkBlendMode mode)49 static SkColor xferColor(SkColor src, SkColor dst, SkBlendMode mode) {
50     switch (mode) {
51         case SkBlendMode::kSrc:
52             return src;
53         case SkBlendMode::kDst:
54             return dst;
55         default: {
56             SkPMColor pmS = SkPreMultiplyColor(src);
57             SkPMColor pmD = SkPreMultiplyColor(dst);
58             SkXfermode::Peek(mode)->xfer32(&pmD, &pmS, 1, nullptr);
59             return SkUnPreMultiply::PMColorToColor(pmD);
60         }
61     }
62 }
63 
64 // Even with kEntirePaint_Bits, we always ensure that the master paint's
65 // text-encoding is respected, since that controls how we interpret the
66 // text/length parameters of a draw[Pos]Text call.
ApplyInfo(SkPaint * dst,const SkPaint & src,const LayerInfo & info)67 void SkLayerDrawLooper::LayerDrawLooperContext::ApplyInfo(
68         SkPaint* dst, const SkPaint& src, const LayerInfo& info) {
69     SkColor srcColor = src.getColor();
70 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
71     // The framework may respect the alpha value on the original paint.
72     // Match this legacy behavior.
73     if (SkColorGetA(srcColor) == 255) {
74         srcColor = SkColorSetA(srcColor, dst->getAlpha());
75     }
76 #endif
77     dst->setColor(xferColor(srcColor, dst->getColor(), (SkBlendMode)info.fColorMode));
78 
79     BitFlags bits = info.fPaintBits;
80     SkPaint::TextEncoding encoding = dst->getTextEncoding();
81 
82     if (0 == bits) {
83         return;
84     }
85     if (kEntirePaint_Bits == bits) {
86         // we've already computed these, so save it from the assignment
87         uint32_t f = dst->getFlags();
88         SkColor c = dst->getColor();
89         *dst = src;
90         dst->setFlags(f);
91         dst->setColor(c);
92         dst->setTextEncoding(encoding);
93         return;
94     }
95 
96     if (bits & kStyle_Bit) {
97         dst->setStyle(src.getStyle());
98         dst->setStrokeWidth(src.getStrokeWidth());
99         dst->setStrokeMiter(src.getStrokeMiter());
100         dst->setStrokeCap(src.getStrokeCap());
101         dst->setStrokeJoin(src.getStrokeJoin());
102     }
103 
104     if (bits & kTextSkewX_Bit) {
105         dst->setTextSkewX(src.getTextSkewX());
106     }
107 
108     if (bits & kPathEffect_Bit) {
109         dst->setPathEffect(src.refPathEffect());
110     }
111     if (bits & kMaskFilter_Bit) {
112         dst->setMaskFilter(src.refMaskFilter());
113     }
114     if (bits & kShader_Bit) {
115         dst->setShader(src.refShader());
116     }
117     if (bits & kColorFilter_Bit) {
118         dst->setColorFilter(src.refColorFilter());
119     }
120     if (bits & kXfermode_Bit) {
121         dst->setBlendMode(src.getBlendMode());
122     }
123 
124     // we don't override these
125 #if 0
126     dst->setTypeface(src.getTypeface());
127     dst->setTextSize(src.getTextSize());
128     dst->setTextScaleX(src.getTextScaleX());
129     dst->setRasterizer(src.getRasterizer());
130     dst->setLooper(src.getLooper());
131     dst->setTextEncoding(src.getTextEncoding());
132     dst->setHinting(src.getHinting());
133 #endif
134 }
135 
136 // Should we add this to canvas?
postTranslate(SkCanvas * canvas,SkScalar dx,SkScalar dy)137 static void postTranslate(SkCanvas* canvas, SkScalar dx, SkScalar dy) {
138     SkMatrix m = canvas->getTotalMatrix();
139     m.postTranslate(dx, dy);
140     canvas->setMatrix(m);
141 }
142 
LayerDrawLooperContext(const SkLayerDrawLooper * looper)143 SkLayerDrawLooper::LayerDrawLooperContext::LayerDrawLooperContext(
144         const SkLayerDrawLooper* looper) : fCurrRec(looper->fRecs) {}
145 
next(SkCanvas * canvas,SkPaint * paint)146 bool SkLayerDrawLooper::LayerDrawLooperContext::next(SkCanvas* canvas,
147                                                      SkPaint* paint) {
148     canvas->restore();
149     if (nullptr == fCurrRec) {
150         return false;
151     }
152 
153     ApplyInfo(paint, fCurrRec->fPaint, fCurrRec->fInfo);
154 
155     canvas->save();
156     if (fCurrRec->fInfo.fPostTranslate) {
157         postTranslate(canvas, fCurrRec->fInfo.fOffset.fX,
158                       fCurrRec->fInfo.fOffset.fY);
159     } else {
160         canvas->translate(fCurrRec->fInfo.fOffset.fX,
161                           fCurrRec->fInfo.fOffset.fY);
162     }
163     fCurrRec = fCurrRec->fNext;
164 
165     return true;
166 }
167 
asABlurShadow(BlurShadowRec * bsRec) const168 bool SkLayerDrawLooper::asABlurShadow(BlurShadowRec* bsRec) const {
169     if (fCount != 2) {
170         return false;
171     }
172     const Rec* rec = fRecs;
173 
174     // bottom layer needs to be just blur(maskfilter)
175     if ((rec->fInfo.fPaintBits & ~kMaskFilter_Bit)) {
176         return false;
177     }
178     if (SkBlendMode::kSrc != (SkBlendMode)rec->fInfo.fColorMode) {
179         return false;
180     }
181     const SkMaskFilter* mf = rec->fPaint.getMaskFilter();
182     if (nullptr == mf) {
183         return false;
184     }
185     SkMaskFilterBase::BlurRec maskBlur;
186     if (!as_MFB(mf)->asABlur(&maskBlur)) {
187         return false;
188     }
189 
190     rec = rec->fNext;
191     // top layer needs to be "plain"
192     if (rec->fInfo.fPaintBits) {
193         return false;
194     }
195     if (SkBlendMode::kDst != (SkBlendMode)rec->fInfo.fColorMode) {
196         return false;
197     }
198     if (!rec->fInfo.fOffset.equals(0, 0)) {
199         return false;
200     }
201 
202     if (bsRec) {
203         bsRec->fSigma = maskBlur.fSigma;
204         bsRec->fOffset = fRecs->fInfo.fOffset;
205         bsRec->fColor = fRecs->fPaint.getColor();
206         bsRec->fStyle = maskBlur.fStyle;
207         bsRec->fQuality = maskBlur.fQuality;
208     }
209     return true;
210 }
211 
onMakeColorSpace(SkColorSpaceXformer * xformer) const212 sk_sp<SkDrawLooper> SkLayerDrawLooper::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
213     if (!fCount) {
214         return sk_ref_sp(const_cast<SkLayerDrawLooper*>(this));
215     }
216 
217     auto looper = sk_sp<SkLayerDrawLooper>(new SkLayerDrawLooper());
218     looper->fCount = fCount;
219 
220     Rec* oldRec = fRecs;
221     Rec* newTopRec = new Rec();
222     newTopRec->fInfo = oldRec->fInfo;
223     newTopRec->fPaint = xformer->apply(oldRec->fPaint);
224     newTopRec->fNext = nullptr;
225 
226     Rec* prevNewRec = newTopRec;
227     oldRec = oldRec->fNext;
228     while (oldRec) {
229         Rec* newRec = new Rec();
230         newRec->fInfo = oldRec->fInfo;
231         newRec->fPaint = xformer->apply(oldRec->fPaint);
232         newRec->fNext = nullptr;
233         prevNewRec->fNext = newRec;
234 
235         prevNewRec = newRec;
236         oldRec = oldRec->fNext;
237     }
238 
239     looper->fRecs = newTopRec;
240     return std::move(looper);
241 }
242 
243 ///////////////////////////////////////////////////////////////////////////////
244 
flatten(SkWriteBuffer & buffer) const245 void SkLayerDrawLooper::flatten(SkWriteBuffer& buffer) const {
246     buffer.writeInt(fCount);
247 
248     Rec* rec = fRecs;
249     for (int i = 0; i < fCount; i++) {
250         // Legacy "flagsmask" field -- now ignored, remove when we bump version
251         buffer.writeInt(0);
252 
253         buffer.writeInt(rec->fInfo.fPaintBits);
254         buffer.writeInt((int)rec->fInfo.fColorMode);
255         buffer.writePoint(rec->fInfo.fOffset);
256         buffer.writeBool(rec->fInfo.fPostTranslate);
257         buffer.writePaint(rec->fPaint);
258         rec = rec->fNext;
259     }
260 }
261 
CreateProc(SkReadBuffer & buffer)262 sk_sp<SkFlattenable> SkLayerDrawLooper::CreateProc(SkReadBuffer& buffer) {
263     int count = buffer.readInt();
264 
265     Builder builder;
266     for (int i = 0; i < count; i++) {
267         LayerInfo info;
268         // Legacy "flagsmask" field -- now ignored, remove when we bump version
269         (void)buffer.readInt();
270 
271         info.fPaintBits = buffer.readInt();
272         info.fColorMode = (SkBlendMode)buffer.readInt();
273         buffer.readPoint(&info.fOffset);
274         info.fPostTranslate = buffer.readBool();
275         buffer.readPaint(builder.addLayerOnTop(info));
276     }
277     return builder.detach();
278 }
279 
280 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const281 void SkLayerDrawLooper::toString(SkString* str) const {
282     str->appendf("SkLayerDrawLooper (%d): ", fCount);
283 
284     Rec* rec = fRecs;
285     for (int i = 0; i < fCount; i++) {
286         str->appendf("%d: paintBits: (", i);
287         if (0 == rec->fInfo.fPaintBits) {
288             str->append("None");
289         } else if (kEntirePaint_Bits == rec->fInfo.fPaintBits) {
290             str->append("EntirePaint");
291         } else {
292             bool needSeparator = false;
293             SkAddFlagToString(str, SkToBool(kStyle_Bit & rec->fInfo.fPaintBits), "Style",
294                               &needSeparator);
295             SkAddFlagToString(str, SkToBool(kTextSkewX_Bit & rec->fInfo.fPaintBits), "TextSkewX",
296                               &needSeparator);
297             SkAddFlagToString(str, SkToBool(kPathEffect_Bit & rec->fInfo.fPaintBits), "PathEffect",
298                               &needSeparator);
299             SkAddFlagToString(str, SkToBool(kMaskFilter_Bit & rec->fInfo.fPaintBits), "MaskFilter",
300                               &needSeparator);
301             SkAddFlagToString(str, SkToBool(kShader_Bit & rec->fInfo.fPaintBits), "Shader",
302                               &needSeparator);
303             SkAddFlagToString(str, SkToBool(kColorFilter_Bit & rec->fInfo.fPaintBits), "ColorFilter",
304                               &needSeparator);
305             SkAddFlagToString(str, SkToBool(kXfermode_Bit & rec->fInfo.fPaintBits), "Xfermode",
306                               &needSeparator);
307         }
308         str->append(") ");
309 
310         static const char* gModeStrings[(int)SkBlendMode::kLastMode+1] = {
311             "kClear", "kSrc", "kDst", "kSrcOver", "kDstOver", "kSrcIn", "kDstIn",
312             "kSrcOut", "kDstOut", "kSrcATop", "kDstATop", "kXor", "kPlus",
313             "kMultiply", "kScreen", "kOverlay", "kDarken", "kLighten", "kColorDodge",
314             "kColorBurn", "kHardLight", "kSoftLight", "kDifference", "kExclusion"
315         };
316 
317         str->appendf("mode: %s ", gModeStrings[(int)rec->fInfo.fColorMode]);
318 
319         str->append("offset: (");
320         str->appendScalar(rec->fInfo.fOffset.fX);
321         str->append(", ");
322         str->appendScalar(rec->fInfo.fOffset.fY);
323         str->append(") ");
324 
325         str->append("postTranslate: ");
326         if (rec->fInfo.fPostTranslate) {
327             str->append("true ");
328         } else {
329             str->append("false ");
330         }
331 
332         rec->fPaint.toString(str);
333         rec = rec->fNext;
334     }
335 }
336 #endif
337 
Builder()338 SkLayerDrawLooper::Builder::Builder()
339         : fRecs(nullptr),
340           fTopRec(nullptr),
341           fCount(0) {
342 }
343 
~Builder()344 SkLayerDrawLooper::Builder::~Builder() {
345     Rec* rec = fRecs;
346     while (rec) {
347         Rec* next = rec->fNext;
348         delete rec;
349         rec = next;
350     }
351 }
352 
addLayer(const LayerInfo & info)353 SkPaint* SkLayerDrawLooper::Builder::addLayer(const LayerInfo& info) {
354     fCount += 1;
355 
356     Rec* rec = new Rec;
357     rec->fNext = fRecs;
358     rec->fInfo = info;
359     fRecs = rec;
360     if (nullptr == fTopRec) {
361         fTopRec = rec;
362     }
363 
364     return &rec->fPaint;
365 }
366 
addLayer(SkScalar dx,SkScalar dy)367 void SkLayerDrawLooper::Builder::addLayer(SkScalar dx, SkScalar dy) {
368     LayerInfo info;
369 
370     info.fOffset.set(dx, dy);
371     (void)this->addLayer(info);
372 }
373 
addLayerOnTop(const LayerInfo & info)374 SkPaint* SkLayerDrawLooper::Builder::addLayerOnTop(const LayerInfo& info) {
375     fCount += 1;
376 
377     Rec* rec = new Rec;
378     rec->fNext = nullptr;
379     rec->fInfo = info;
380     if (nullptr == fRecs) {
381         fRecs = rec;
382     } else {
383         SkASSERT(fTopRec);
384         fTopRec->fNext = rec;
385     }
386     fTopRec = rec;
387 
388     return &rec->fPaint;
389 }
390 
detach()391 sk_sp<SkDrawLooper> SkLayerDrawLooper::Builder::detach() {
392     SkLayerDrawLooper* looper = new SkLayerDrawLooper;
393     looper->fCount = fCount;
394     looper->fRecs = fRecs;
395 
396     fCount = 0;
397     fRecs = nullptr;
398     fTopRec = nullptr;
399 
400     return sk_sp<SkDrawLooper>(looper);
401 }
402 
Make(SkColor color,SkScalar sigma,SkScalar dx,SkScalar dy)403 sk_sp<SkDrawLooper> SkBlurDrawLooper::Make(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy)
404 {
405     sk_sp<SkMaskFilter> blur = nullptr;
406     if (sigma > 0.0f) {
407         blur = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, SkBlurMaskFilter::kNone_BlurFlag);
408     }
409 
410     SkLayerDrawLooper::Builder builder;
411 
412     // First layer
413     SkLayerDrawLooper::LayerInfo defaultLayer;
414     builder.addLayer(defaultLayer);
415 
416     // Blur layer
417     SkLayerDrawLooper::LayerInfo blurInfo;
418     blurInfo.fColorMode = SkBlendMode::kSrc;
419     blurInfo.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit;
420     blurInfo.fOffset = SkVector::Make(dx, dy);
421     SkPaint* paint = builder.addLayer(blurInfo);
422     paint->setMaskFilter(std::move(blur));
423     paint->setColor(color);
424 
425     return builder.detach();
426 }
427