1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "SkArenaAlloc.h"
8 #include "SkBlurDrawLooper.h"
9 #include "SkBlurMaskFilter.h"
10 #include "SkCanvas.h"
11 #include "SkColorSpaceXformer.h"
12 #include "SkColor.h"
13 #include "SkMaskFilterBase.h"
14 #include "SkReadBuffer.h"
15 #include "SkWriteBuffer.h"
16 #include "SkLayerDrawLooper.h"
17 #include "SkString.h"
18 #include "SkStringUtils.h"
19 #include "SkUnPreMultiply.h"
20 #include "SkXfermodePriv.h"
21
LayerInfo()22 SkLayerDrawLooper::LayerInfo::LayerInfo() {
23 fPaintBits = 0; // ignore our paint fields
24 fColorMode = SkBlendMode::kDst; // ignore our color
25 fOffset.set(0, 0);
26 fPostTranslate = false;
27 }
28
SkLayerDrawLooper()29 SkLayerDrawLooper::SkLayerDrawLooper()
30 : fRecs(nullptr),
31 fCount(0) {
32 }
33
~SkLayerDrawLooper()34 SkLayerDrawLooper::~SkLayerDrawLooper() {
35 Rec* rec = fRecs;
36 while (rec) {
37 Rec* next = rec->fNext;
38 delete rec;
39 rec = next;
40 }
41 }
42
43 SkLayerDrawLooper::Context*
makeContext(SkCanvas * canvas,SkArenaAlloc * alloc) const44 SkLayerDrawLooper::makeContext(SkCanvas* canvas, SkArenaAlloc* alloc) const {
45 canvas->save();
46 return alloc->make<LayerDrawLooperContext>(this);
47 }
48
xferColor(SkColor src,SkColor dst,SkBlendMode mode)49 static SkColor xferColor(SkColor src, SkColor dst, SkBlendMode mode) {
50 switch (mode) {
51 case SkBlendMode::kSrc:
52 return src;
53 case SkBlendMode::kDst:
54 return dst;
55 default: {
56 SkPMColor pmS = SkPreMultiplyColor(src);
57 SkPMColor pmD = SkPreMultiplyColor(dst);
58 SkXfermode::Peek(mode)->xfer32(&pmD, &pmS, 1, nullptr);
59 return SkUnPreMultiply::PMColorToColor(pmD);
60 }
61 }
62 }
63
64 // Even with kEntirePaint_Bits, we always ensure that the master paint's
65 // text-encoding is respected, since that controls how we interpret the
66 // text/length parameters of a draw[Pos]Text call.
ApplyInfo(SkPaint * dst,const SkPaint & src,const LayerInfo & info)67 void SkLayerDrawLooper::LayerDrawLooperContext::ApplyInfo(
68 SkPaint* dst, const SkPaint& src, const LayerInfo& info) {
69 SkColor srcColor = src.getColor();
70 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
71 // The framework may respect the alpha value on the original paint.
72 // Match this legacy behavior.
73 if (SkColorGetA(srcColor) == 255) {
74 srcColor = SkColorSetA(srcColor, dst->getAlpha());
75 }
76 #endif
77 dst->setColor(xferColor(srcColor, dst->getColor(), (SkBlendMode)info.fColorMode));
78
79 BitFlags bits = info.fPaintBits;
80 SkPaint::TextEncoding encoding = dst->getTextEncoding();
81
82 if (0 == bits) {
83 return;
84 }
85 if (kEntirePaint_Bits == bits) {
86 // we've already computed these, so save it from the assignment
87 uint32_t f = dst->getFlags();
88 SkColor c = dst->getColor();
89 *dst = src;
90 dst->setFlags(f);
91 dst->setColor(c);
92 dst->setTextEncoding(encoding);
93 return;
94 }
95
96 if (bits & kStyle_Bit) {
97 dst->setStyle(src.getStyle());
98 dst->setStrokeWidth(src.getStrokeWidth());
99 dst->setStrokeMiter(src.getStrokeMiter());
100 dst->setStrokeCap(src.getStrokeCap());
101 dst->setStrokeJoin(src.getStrokeJoin());
102 }
103
104 if (bits & kTextSkewX_Bit) {
105 dst->setTextSkewX(src.getTextSkewX());
106 }
107
108 if (bits & kPathEffect_Bit) {
109 dst->setPathEffect(src.refPathEffect());
110 }
111 if (bits & kMaskFilter_Bit) {
112 dst->setMaskFilter(src.refMaskFilter());
113 }
114 if (bits & kShader_Bit) {
115 dst->setShader(src.refShader());
116 }
117 if (bits & kColorFilter_Bit) {
118 dst->setColorFilter(src.refColorFilter());
119 }
120 if (bits & kXfermode_Bit) {
121 dst->setBlendMode(src.getBlendMode());
122 }
123
124 // we don't override these
125 #if 0
126 dst->setTypeface(src.getTypeface());
127 dst->setTextSize(src.getTextSize());
128 dst->setTextScaleX(src.getTextScaleX());
129 dst->setRasterizer(src.getRasterizer());
130 dst->setLooper(src.getLooper());
131 dst->setTextEncoding(src.getTextEncoding());
132 dst->setHinting(src.getHinting());
133 #endif
134 }
135
136 // Should we add this to canvas?
postTranslate(SkCanvas * canvas,SkScalar dx,SkScalar dy)137 static void postTranslate(SkCanvas* canvas, SkScalar dx, SkScalar dy) {
138 SkMatrix m = canvas->getTotalMatrix();
139 m.postTranslate(dx, dy);
140 canvas->setMatrix(m);
141 }
142
LayerDrawLooperContext(const SkLayerDrawLooper * looper)143 SkLayerDrawLooper::LayerDrawLooperContext::LayerDrawLooperContext(
144 const SkLayerDrawLooper* looper) : fCurrRec(looper->fRecs) {}
145
next(SkCanvas * canvas,SkPaint * paint)146 bool SkLayerDrawLooper::LayerDrawLooperContext::next(SkCanvas* canvas,
147 SkPaint* paint) {
148 canvas->restore();
149 if (nullptr == fCurrRec) {
150 return false;
151 }
152
153 ApplyInfo(paint, fCurrRec->fPaint, fCurrRec->fInfo);
154
155 canvas->save();
156 if (fCurrRec->fInfo.fPostTranslate) {
157 postTranslate(canvas, fCurrRec->fInfo.fOffset.fX,
158 fCurrRec->fInfo.fOffset.fY);
159 } else {
160 canvas->translate(fCurrRec->fInfo.fOffset.fX,
161 fCurrRec->fInfo.fOffset.fY);
162 }
163 fCurrRec = fCurrRec->fNext;
164
165 return true;
166 }
167
asABlurShadow(BlurShadowRec * bsRec) const168 bool SkLayerDrawLooper::asABlurShadow(BlurShadowRec* bsRec) const {
169 if (fCount != 2) {
170 return false;
171 }
172 const Rec* rec = fRecs;
173
174 // bottom layer needs to be just blur(maskfilter)
175 if ((rec->fInfo.fPaintBits & ~kMaskFilter_Bit)) {
176 return false;
177 }
178 if (SkBlendMode::kSrc != (SkBlendMode)rec->fInfo.fColorMode) {
179 return false;
180 }
181 const SkMaskFilter* mf = rec->fPaint.getMaskFilter();
182 if (nullptr == mf) {
183 return false;
184 }
185 SkMaskFilterBase::BlurRec maskBlur;
186 if (!as_MFB(mf)->asABlur(&maskBlur)) {
187 return false;
188 }
189
190 rec = rec->fNext;
191 // top layer needs to be "plain"
192 if (rec->fInfo.fPaintBits) {
193 return false;
194 }
195 if (SkBlendMode::kDst != (SkBlendMode)rec->fInfo.fColorMode) {
196 return false;
197 }
198 if (!rec->fInfo.fOffset.equals(0, 0)) {
199 return false;
200 }
201
202 if (bsRec) {
203 bsRec->fSigma = maskBlur.fSigma;
204 bsRec->fOffset = fRecs->fInfo.fOffset;
205 bsRec->fColor = fRecs->fPaint.getColor();
206 bsRec->fStyle = maskBlur.fStyle;
207 bsRec->fQuality = maskBlur.fQuality;
208 }
209 return true;
210 }
211
onMakeColorSpace(SkColorSpaceXformer * xformer) const212 sk_sp<SkDrawLooper> SkLayerDrawLooper::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
213 if (!fCount) {
214 return sk_ref_sp(const_cast<SkLayerDrawLooper*>(this));
215 }
216
217 auto looper = sk_sp<SkLayerDrawLooper>(new SkLayerDrawLooper());
218 looper->fCount = fCount;
219
220 Rec* oldRec = fRecs;
221 Rec* newTopRec = new Rec();
222 newTopRec->fInfo = oldRec->fInfo;
223 newTopRec->fPaint = xformer->apply(oldRec->fPaint);
224 newTopRec->fNext = nullptr;
225
226 Rec* prevNewRec = newTopRec;
227 oldRec = oldRec->fNext;
228 while (oldRec) {
229 Rec* newRec = new Rec();
230 newRec->fInfo = oldRec->fInfo;
231 newRec->fPaint = xformer->apply(oldRec->fPaint);
232 newRec->fNext = nullptr;
233 prevNewRec->fNext = newRec;
234
235 prevNewRec = newRec;
236 oldRec = oldRec->fNext;
237 }
238
239 looper->fRecs = newTopRec;
240 return std::move(looper);
241 }
242
243 ///////////////////////////////////////////////////////////////////////////////
244
flatten(SkWriteBuffer & buffer) const245 void SkLayerDrawLooper::flatten(SkWriteBuffer& buffer) const {
246 buffer.writeInt(fCount);
247
248 Rec* rec = fRecs;
249 for (int i = 0; i < fCount; i++) {
250 // Legacy "flagsmask" field -- now ignored, remove when we bump version
251 buffer.writeInt(0);
252
253 buffer.writeInt(rec->fInfo.fPaintBits);
254 buffer.writeInt((int)rec->fInfo.fColorMode);
255 buffer.writePoint(rec->fInfo.fOffset);
256 buffer.writeBool(rec->fInfo.fPostTranslate);
257 buffer.writePaint(rec->fPaint);
258 rec = rec->fNext;
259 }
260 }
261
CreateProc(SkReadBuffer & buffer)262 sk_sp<SkFlattenable> SkLayerDrawLooper::CreateProc(SkReadBuffer& buffer) {
263 int count = buffer.readInt();
264
265 Builder builder;
266 for (int i = 0; i < count; i++) {
267 LayerInfo info;
268 // Legacy "flagsmask" field -- now ignored, remove when we bump version
269 (void)buffer.readInt();
270
271 info.fPaintBits = buffer.readInt();
272 info.fColorMode = (SkBlendMode)buffer.readInt();
273 buffer.readPoint(&info.fOffset);
274 info.fPostTranslate = buffer.readBool();
275 buffer.readPaint(builder.addLayerOnTop(info));
276 }
277 return builder.detach();
278 }
279
280 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const281 void SkLayerDrawLooper::toString(SkString* str) const {
282 str->appendf("SkLayerDrawLooper (%d): ", fCount);
283
284 Rec* rec = fRecs;
285 for (int i = 0; i < fCount; i++) {
286 str->appendf("%d: paintBits: (", i);
287 if (0 == rec->fInfo.fPaintBits) {
288 str->append("None");
289 } else if (kEntirePaint_Bits == rec->fInfo.fPaintBits) {
290 str->append("EntirePaint");
291 } else {
292 bool needSeparator = false;
293 SkAddFlagToString(str, SkToBool(kStyle_Bit & rec->fInfo.fPaintBits), "Style",
294 &needSeparator);
295 SkAddFlagToString(str, SkToBool(kTextSkewX_Bit & rec->fInfo.fPaintBits), "TextSkewX",
296 &needSeparator);
297 SkAddFlagToString(str, SkToBool(kPathEffect_Bit & rec->fInfo.fPaintBits), "PathEffect",
298 &needSeparator);
299 SkAddFlagToString(str, SkToBool(kMaskFilter_Bit & rec->fInfo.fPaintBits), "MaskFilter",
300 &needSeparator);
301 SkAddFlagToString(str, SkToBool(kShader_Bit & rec->fInfo.fPaintBits), "Shader",
302 &needSeparator);
303 SkAddFlagToString(str, SkToBool(kColorFilter_Bit & rec->fInfo.fPaintBits), "ColorFilter",
304 &needSeparator);
305 SkAddFlagToString(str, SkToBool(kXfermode_Bit & rec->fInfo.fPaintBits), "Xfermode",
306 &needSeparator);
307 }
308 str->append(") ");
309
310 static const char* gModeStrings[(int)SkBlendMode::kLastMode+1] = {
311 "kClear", "kSrc", "kDst", "kSrcOver", "kDstOver", "kSrcIn", "kDstIn",
312 "kSrcOut", "kDstOut", "kSrcATop", "kDstATop", "kXor", "kPlus",
313 "kMultiply", "kScreen", "kOverlay", "kDarken", "kLighten", "kColorDodge",
314 "kColorBurn", "kHardLight", "kSoftLight", "kDifference", "kExclusion"
315 };
316
317 str->appendf("mode: %s ", gModeStrings[(int)rec->fInfo.fColorMode]);
318
319 str->append("offset: (");
320 str->appendScalar(rec->fInfo.fOffset.fX);
321 str->append(", ");
322 str->appendScalar(rec->fInfo.fOffset.fY);
323 str->append(") ");
324
325 str->append("postTranslate: ");
326 if (rec->fInfo.fPostTranslate) {
327 str->append("true ");
328 } else {
329 str->append("false ");
330 }
331
332 rec->fPaint.toString(str);
333 rec = rec->fNext;
334 }
335 }
336 #endif
337
Builder()338 SkLayerDrawLooper::Builder::Builder()
339 : fRecs(nullptr),
340 fTopRec(nullptr),
341 fCount(0) {
342 }
343
~Builder()344 SkLayerDrawLooper::Builder::~Builder() {
345 Rec* rec = fRecs;
346 while (rec) {
347 Rec* next = rec->fNext;
348 delete rec;
349 rec = next;
350 }
351 }
352
addLayer(const LayerInfo & info)353 SkPaint* SkLayerDrawLooper::Builder::addLayer(const LayerInfo& info) {
354 fCount += 1;
355
356 Rec* rec = new Rec;
357 rec->fNext = fRecs;
358 rec->fInfo = info;
359 fRecs = rec;
360 if (nullptr == fTopRec) {
361 fTopRec = rec;
362 }
363
364 return &rec->fPaint;
365 }
366
addLayer(SkScalar dx,SkScalar dy)367 void SkLayerDrawLooper::Builder::addLayer(SkScalar dx, SkScalar dy) {
368 LayerInfo info;
369
370 info.fOffset.set(dx, dy);
371 (void)this->addLayer(info);
372 }
373
addLayerOnTop(const LayerInfo & info)374 SkPaint* SkLayerDrawLooper::Builder::addLayerOnTop(const LayerInfo& info) {
375 fCount += 1;
376
377 Rec* rec = new Rec;
378 rec->fNext = nullptr;
379 rec->fInfo = info;
380 if (nullptr == fRecs) {
381 fRecs = rec;
382 } else {
383 SkASSERT(fTopRec);
384 fTopRec->fNext = rec;
385 }
386 fTopRec = rec;
387
388 return &rec->fPaint;
389 }
390
detach()391 sk_sp<SkDrawLooper> SkLayerDrawLooper::Builder::detach() {
392 SkLayerDrawLooper* looper = new SkLayerDrawLooper;
393 looper->fCount = fCount;
394 looper->fRecs = fRecs;
395
396 fCount = 0;
397 fRecs = nullptr;
398 fTopRec = nullptr;
399
400 return sk_sp<SkDrawLooper>(looper);
401 }
402
Make(SkColor color,SkScalar sigma,SkScalar dx,SkScalar dy)403 sk_sp<SkDrawLooper> SkBlurDrawLooper::Make(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy)
404 {
405 sk_sp<SkMaskFilter> blur = nullptr;
406 if (sigma > 0.0f) {
407 blur = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, SkBlurMaskFilter::kNone_BlurFlag);
408 }
409
410 SkLayerDrawLooper::Builder builder;
411
412 // First layer
413 SkLayerDrawLooper::LayerInfo defaultLayer;
414 builder.addLayer(defaultLayer);
415
416 // Blur layer
417 SkLayerDrawLooper::LayerInfo blurInfo;
418 blurInfo.fColorMode = SkBlendMode::kSrc;
419 blurInfo.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit;
420 blurInfo.fOffset = SkVector::Make(dx, dy);
421 SkPaint* paint = builder.addLayer(blurInfo);
422 paint->setMaskFilter(std::move(blur));
423 paint->setColor(color);
424
425 return builder.detach();
426 }
427