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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrTextureStripAtlas_DEFINED
9 #define GrTextureStripAtlas_DEFINED
10 
11 #include "SkBitmap.h"
12 #include "SkOpts.h"
13 #include "SkGr.h"
14 #include "SkTDArray.h"
15 #include "SkTDynamicHash.h"
16 #include "SkTypes.h"
17 
18 class GrSurfaceContext;
19 class GrTextureProxy;
20 
21 /**
22  * Maintains a single large texture whose rows store many textures of a small fixed height,
23  * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
24  */
25 class GrTextureStripAtlas {
26 public:
27     /**
28      * Descriptor struct which we'll use as a hash table key
29      **/
30     struct Desc {
DescDesc31         Desc() { sk_bzero(this, sizeof(*this)); }
32         GrContext* fContext;
33         GrPixelConfig fConfig;
34         uint16_t fWidth, fHeight, fRowHeight;
35         uint16_t fUnusedPadding;
36         bool operator==(const Desc& other) const {
37             return 0 == memcmp(this, &other, sizeof(Desc));
38         }
39     };
40 
41     /**
42      * Try to find an atlas with the required parameters, creates a new one if necessary
43      */
44     static GrTextureStripAtlas* GetAtlas(const Desc& desc);
45 
46     ~GrTextureStripAtlas();
47 
48     /**
49      * Add a texture to the atlas
50      *  @param data Bitmap data to copy into the row
51      *  @return The row index we inserted into, or -1 if we failed to find an open row. The caller
52      *      is responsible for calling unlockRow() with this row index when it's done with it.
53      */
54     int lockRow(const SkBitmap& data);
55     /**
56      * This is intended to be used when cloning a processor that already holds a lock. It is
57      * assumed that the row already has at least one lock.
58      */
59     void lockRow(int row);
60     void unlockRow(int row);
61 
62     /**
63      * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
64      * texture coordinate in [0, 1] that we can use in a shader.
65      *
66      * If a regular texture access without using the atlas looks like:
67      *
68      *      texture2D(sampler, float2(x, y))
69      *
70      * Then when using the atlas we'd replace it with:
71      *
72      *       texture2D(sampler, float2(x, yOffset + y * scaleFactor))
73      *
74      * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
75      * atlas and scaleFactor, returned by getNormalizedTexelHeight, is the normalized height of
76      * one texel row.
77      */
getYOffset(int row)78     SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
getNormalizedTexelHeight()79     SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; }
80 
getContext()81     GrContext* getContext() const { return fDesc.fContext; }
82 
83     sk_sp<GrTextureProxy> asTextureProxyRef() const;
84 
85 private:
86 
87     // Key to indicate an atlas row without any meaningful data stored in it
88     const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
89 
90     /**
91      * The state of a single row in our cache, next/prev pointers allow these to be chained
92      * together to represent LRU status
93      */
94     struct AtlasRow : SkNoncopyable {
AtlasRowAtlasRow95         AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(nullptr), fPrev(nullptr) { }
96         // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
97         uint32_t fKey;
98         // How many times this has been locked (0 == unlocked)
99         int32_t fLocks;
100         // We maintain an LRU linked list between unlocked nodes with these pointers
101         AtlasRow* fNext;
102         AtlasRow* fPrev;
103     };
104 
105     /**
106      * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
107      */
108     GrTextureStripAtlas(Desc desc);
109 
110     void lockTexture();
111     void unlockTexture();
112 
113     /**
114      * Initialize our LRU list (if one already exists, clear it and start anew)
115      */
116     void initLRU();
117 
118     /**
119      * Grabs the least recently used free row out of the LRU list, returns nullptr if no rows are free.
120      */
121     AtlasRow* getLRU();
122 
123     void appendLRU(AtlasRow* row);
124     void removeFromLRU(AtlasRow* row);
125 
126     /**
127      * Searches the key table for a key and returns the index if found; if not found, it returns
128      * the bitwise not of the index at which we could insert the key to maintain a sorted list.
129      **/
130     int searchByKey(uint32_t key);
131 
132     /**
133      * Compare two atlas rows by key, so we can sort/search by key
134      */
KeyLess(const AtlasRow & lhs,const AtlasRow & rhs)135     static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) {
136         return lhs.fKey < rhs.fKey;
137     }
138 
139 #ifdef SK_DEBUG
140     void validate();
141 #endif
142 
143     /**
144      * Clean up callback registered with GrContext. Allows this class to
145      * free up any allocated AtlasEntry and GrTextureStripAtlas objects
146      */
147     static void CleanUp(const GrContext* context, void* info);
148 
149     // Hash table entry for atlases
150     class AtlasEntry : public ::SkNoncopyable {
151     public:
152         // for SkTDynamicHash
GetKey(const AtlasEntry & entry)153         static const Desc& GetKey(const AtlasEntry& entry) { return entry.fDesc; }
Hash(const Desc & desc)154         static uint32_t Hash(const Desc& desc) { return SkOpts::hash(&desc, sizeof(Desc)); }
155 
156         // AtlasEntry proper
AtlasEntry()157         AtlasEntry() : fAtlas(nullptr) {}
~AtlasEntry()158         ~AtlasEntry() { delete fAtlas; }
159         Desc fDesc;
160         GrTextureStripAtlas* fAtlas;
161     };
162 
163     class Hash;
164     static Hash* gAtlasCache;
165 
166     static Hash* GetCache();
167 
168     // We increment gCacheCount for each atlas
169     static int32_t gCacheCount;
170 
171     // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
172     // get a texture back from the texture cache, that it's the same one we last used.
173     const int32_t fCacheKey;
174 
175     // Total locks on all rows (when this reaches zero, we can unlock our texture)
176     int32_t fLockedRows;
177 
178     const Desc fDesc;
179     const uint16_t fNumRows;
180     sk_sp<GrSurfaceContext> fTexContext;
181 
182     SkScalar fNormalizedYHeight;
183 
184     // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
185     // order that they appear in our texture, this means we can subtract this pointer from a row
186     // pointer to get its index in the texture, and can save storing a row number in AtlasRow.
187     AtlasRow* fRows;
188 
189     // Head and tail for linked list of least-recently-used rows (front = least recently used).
190     // Note that when a texture is locked, it gets removed from this list until it is unlocked.
191     AtlasRow* fLRUFront;
192     AtlasRow* fLRUBack;
193 
194     // A list of pointers to AtlasRows that currently contain cached images, sorted by key
195     SkTDArray<AtlasRow*> fKeyTable;
196 };
197 
198 #endif
199