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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkGr_DEFINED
9 #define SkGr_DEFINED
10 
11 #include "GrBlend.h"
12 #include "GrColor.h"
13 #include "GrSamplerState.h"
14 #include "GrTypes.h"
15 #include "SkBlendModePriv.h"
16 #include "SkCanvas.h"
17 #include "SkColor.h"
18 #include "SkColorData.h"
19 #include "SkFilterQuality.h"
20 #include "SkImageInfo.h"
21 #include "SkMatrix.h"
22 #include "SkPM4f.h"
23 #include "SkVertices.h"
24 
25 class GrCaps;
26 class GrColorSpaceInfo;
27 class GrColorSpaceXform;
28 class GrContext;
29 class GrFragmentProcessor;
30 class GrPaint;
31 class GrResourceProvider;
32 class GrTextureProxy;
33 class GrUniqueKey;
34 class SkBitmap;
35 class SkData;
36 class SkPaint;
37 class SkPixelRef;
38 class SkPixmap;
39 struct SkIRect;
40 
41 ////////////////////////////////////////////////////////////////////////////////
42 // Color type conversions
43 
SkColorToPremulGrColor(SkColor c)44 static inline GrColor SkColorToPremulGrColor(SkColor c) {
45     SkPMColor pm = SkPreMultiplyColor(c);
46     unsigned r = SkGetPackedR32(pm);
47     unsigned g = SkGetPackedG32(pm);
48     unsigned b = SkGetPackedB32(pm);
49     unsigned a = SkGetPackedA32(pm);
50     return GrColorPackRGBA(r, g, b, a);
51 }
52 
SkColorToUnpremulGrColor(SkColor c)53 static inline GrColor SkColorToUnpremulGrColor(SkColor c) {
54     unsigned r = SkColorGetR(c);
55     unsigned g = SkColorGetG(c);
56     unsigned b = SkColorGetB(c);
57     unsigned a = SkColorGetA(c);
58     return GrColorPackRGBA(r, g, b, a);
59 }
60 
61 /** Transform an SkColor (sRGB bytes) to GrColor4f for the specified color space info. */
62 GrColor4f SkColorToPremulGrColor4f(SkColor, const GrColorSpaceInfo&);
63 GrColor4f SkColorToPremulGrColor4fLegacy(SkColor);
64 GrColor4f SkColorToUnpremulGrColor4f(SkColor, const GrColorSpaceInfo&);
65 
66 /** Replicates the SkColor's alpha to all four channels of the GrColor. */
SkColorAlphaToGrColor(SkColor c)67 static inline GrColor SkColorAlphaToGrColor(SkColor c) {
68     U8CPU a = SkColorGetA(c);
69     return GrColorPackRGBA(a, a, a, a);
70 }
71 
72 //////////////////////////////////////////////////////////////////////////////
73 
GrColor4fToSkPM4f(const GrColor4f & c)74 static inline SkPM4f GrColor4fToSkPM4f(const GrColor4f& c) {
75     SkPM4f pm4f;
76     pm4f.fVec[SkPM4f::R] = c.fRGBA[0];
77     pm4f.fVec[SkPM4f::G] = c.fRGBA[1];
78     pm4f.fVec[SkPM4f::B] = c.fRGBA[2];
79     pm4f.fVec[SkPM4f::A] = c.fRGBA[3];
80     return pm4f;
81 }
82 
SkPM4fToGrColor4f(const SkPM4f & c)83 static inline GrColor4f SkPM4fToGrColor4f(const SkPM4f& c) {
84     return GrColor4f{c.r(), c.g(), c.b(), c.a()};
85 }
86 
87 ////////////////////////////////////////////////////////////////////////////////
88 // Paint conversion
89 
90 /** Converts an SkPaint to a GrPaint for a given GrContext. The matrix is required in order
91     to convert the SkShader (if any) on the SkPaint. The primitive itself has no color. */
92 bool SkPaintToGrPaint(GrContext*,
93                       const GrColorSpaceInfo& dstColorSpaceInfo,
94                       const SkPaint& skPaint,
95                       const SkMatrix& viewM,
96                       GrPaint* grPaint);
97 
98 /** Same as above but ignores the SkShader (if any) on skPaint. */
99 bool SkPaintToGrPaintNoShader(GrContext* context,
100                               const GrColorSpaceInfo& dstColorSpaceInfo,
101                               const SkPaint& skPaint,
102                               GrPaint* grPaint);
103 
104 /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. The processor
105     should expect an unpremul input color and produce a premultiplied output color. There is
106     no primitive color. */
107 bool SkPaintToGrPaintReplaceShader(GrContext*,
108                                    const GrColorSpaceInfo& dstColorSpaceInfo,
109                                    const SkPaint& skPaint,
110                                    std::unique_ptr<GrFragmentProcessor> shaderFP,
111                                    GrPaint* grPaint);
112 
113 /** Blends the SkPaint's shader (or color if no shader) with the color which specified via a
114     GrOp's GrPrimitiveProcesssor. */
115 bool SkPaintToGrPaintWithXfermode(GrContext* context,
116                                   const GrColorSpaceInfo& dstColorSpaceInfo,
117                                   const SkPaint& skPaint,
118                                   const SkMatrix& viewM,
119                                   SkBlendMode primColorMode,
120                                   GrPaint* grPaint);
121 
122 /** This is used when there is a primitive color, but the shader should be ignored. Currently,
123     the expectation is that the primitive color will be premultiplied, though it really should be
124     unpremultiplied so that interpolation is done in unpremul space. The paint's alpha will be
125     applied to the primitive color after interpolation. */
SkPaintToGrPaintWithPrimitiveColor(GrContext * context,const GrColorSpaceInfo & dstColorSpaceInfo,const SkPaint & skPaint,GrPaint * grPaint)126 inline bool SkPaintToGrPaintWithPrimitiveColor(GrContext* context,
127                                                const GrColorSpaceInfo& dstColorSpaceInfo,
128                                                const SkPaint& skPaint, GrPaint* grPaint) {
129     return SkPaintToGrPaintWithXfermode(context, dstColorSpaceInfo, skPaint, SkMatrix::I(),
130                                         SkBlendMode::kDst, grPaint);
131 }
132 
133 /** This is used when there may or may not be a shader, and the caller wants to plugin a texture
134     lookup.  If there is a shader, then its output will only be used if the texture is alpha8. */
135 bool SkPaintToGrPaintWithTexture(GrContext* context,
136                                  const GrColorSpaceInfo& dstColorSpaceInfo,
137                                  const SkPaint& paint,
138                                  const SkMatrix& viewM,
139                                  std::unique_ptr<GrFragmentProcessor> fp,
140                                  bool textureIsAlphaOnly,
141                                  GrPaint* grPaint);
142 
143 ////////////////////////////////////////////////////////////////////////////////
144 // Misc Sk to Gr type conversions
145 
146 GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo&, const GrCaps&);
147 GrPixelConfig SkImageInfo2GrPixelConfig(const SkColorType, SkColorSpace*, const GrCaps& caps);
148 GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info, const GrCaps& caps);
149 
150 bool GrPixelConfigToColorType(GrPixelConfig, SkColorType*);
151 
152 GrSamplerState::Filter GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality,
153                                                        const SkMatrix& viewM,
154                                                        const SkMatrix& localM,
155                                                        bool sharpenMipmappedTextures,
156                                                        bool* doBicubic);
157 
158 //////////////////////////////////////////////////////////////////////////////
159 
SkVertexModeToGrPrimitiveType(SkVertices::VertexMode mode)160 static inline GrPrimitiveType SkVertexModeToGrPrimitiveType(SkVertices::VertexMode mode) {
161     switch (mode) {
162         case SkVertices::kTriangles_VertexMode:
163             return GrPrimitiveType::kTriangles;
164         case SkVertices::kTriangleStrip_VertexMode:
165             return GrPrimitiveType::kTriangleStrip;
166         case SkVertices::kTriangleFan_VertexMode:
167             return GrPrimitiveType::kTriangleFan;
168     }
169     SK_ABORT("Invalid mode");
170     return GrPrimitiveType::kPoints;
171 }
172 
173 //////////////////////////////////////////////////////////////////////////////
174 
175 GR_STATIC_ASSERT((int)kZero_GrBlendCoeff == (int)SkBlendModeCoeff::kZero);
176 GR_STATIC_ASSERT((int)kOne_GrBlendCoeff == (int)SkBlendModeCoeff::kOne);
177 GR_STATIC_ASSERT((int)kSC_GrBlendCoeff == (int)SkBlendModeCoeff::kSC);
178 GR_STATIC_ASSERT((int)kISC_GrBlendCoeff == (int)SkBlendModeCoeff::kISC);
179 GR_STATIC_ASSERT((int)kDC_GrBlendCoeff == (int)SkBlendModeCoeff::kDC);
180 GR_STATIC_ASSERT((int)kIDC_GrBlendCoeff == (int)SkBlendModeCoeff::kIDC);
181 GR_STATIC_ASSERT((int)kSA_GrBlendCoeff == (int)SkBlendModeCoeff::kSA);
182 GR_STATIC_ASSERT((int)kISA_GrBlendCoeff == (int)SkBlendModeCoeff::kISA);
183 GR_STATIC_ASSERT((int)kDA_GrBlendCoeff == (int)SkBlendModeCoeff::kDA);
184 GR_STATIC_ASSERT((int)kIDA_GrBlendCoeff == (int)SkBlendModeCoeff::kIDA);
185 //GR_STATIC_ASSERT(SkXfermode::kCoeffCount == 10);
186 
187 #define SkXfermodeCoeffToGrBlendCoeff(X) ((GrBlendCoeff)(X))
188 
189 ////////////////////////////////////////////////////////////////////////////////
190 // Texture management
191 
192 /** Returns a texture representing the bitmap that is compatible with the GrSamplerState. The
193  *  texture is inserted into the cache (unless the bitmap is marked volatile) and can be
194  *  retrieved again via this function.
195  *  The 'scaleAdjust' in/out parameter will be updated to hold any rescaling that needs to be
196  *  performed on the absolute texture coordinates (e.g., if the texture is resized out to
197  *  the next power of two). It can be null if the caller is sure the bitmap won't be resized.
198  */
199 sk_sp<GrTextureProxy> GrRefCachedBitmapTextureProxy(GrContext*,
200                                                     const SkBitmap&,
201                                                     const GrSamplerState&,
202                                                     SkScalar scaleAdjust[2]);
203 
204 /**
205  * Creates a new texture for the bitmap. Does not concern itself with cache keys or texture params.
206  * The bitmap must have CPU-accessible pixels. Attempts to take advantage of faster paths for
207  * yuv planes.
208  */
209 sk_sp<GrTextureProxy> GrUploadBitmapToTextureProxy(GrProxyProvider*, const SkBitmap&,
210                                                    SkColorSpace* dstColorSpace);
211 
212 /**
213  * Creates a new texture with mipmap levels and copies the baseProxy into the base layer.
214  */
215 sk_sp<GrTextureProxy> GrCopyBaseMipMapToTextureProxy(GrContext*,
216                                                      GrTextureProxy* baseProxy);
217 
218 /*
219  * Create a texture proxy from the provided bitmap by wrapping it in an image and calling
220  * GrMakeCachedImageProxy.
221  */
222 sk_sp<GrTextureProxy> GrMakeCachedBitmapProxy(GrProxyProvider*, const SkBitmap& bitmap,
223                                               SkBackingFit fit = SkBackingFit::kExact);
224 
225 /*
226  * Create a texture proxy from the provided 'srcImage' and add it to the texture cache
227  * using the key also extracted from 'srcImage'.
228  */
229 sk_sp<GrTextureProxy> GrMakeCachedImageProxy(GrProxyProvider*, sk_sp<SkImage> srcImage,
230                                              SkBackingFit fit = SkBackingFit::kExact);
231 
232 /**
233  *  Our key includes the offset, width, and height so that bitmaps created by extractSubset()
234  *  are unique.
235  *
236  *  The imageID is in the shared namespace (see SkNextID::ImageID())
237  *      - SkBitmap/SkPixelRef
238  *      - SkImage
239  *      - SkImageGenerator
240  *
241  *  Note: width/height must fit in 16bits for this impl.
242  */
243 void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds);
244 
245 /** Call this after installing a GrUniqueKey on texture. It will cause the texture's key to be
246     removed should the bitmap's contents change or be destroyed. */
247 void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, SkPixelRef* pixelRef);
248 
249 //////////////////////////////////////////////////////////////////////////////
250 
251 /** When image filter code needs to construct a render target context to do intermediate rendering,
252     we need a renderable pixel config. The source (SkSpecialImage) may not be in a renderable
253     format, but we want to preserve the color space of that source. This picks an appropriate format
254     to use. */
255 GrPixelConfig GrRenderableConfigForColorSpace(const SkColorSpace*);
256 
257 #endif
258