1/* 2 * Copyright 2018 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8// This controls the range of values added to color channels 9layout(key) in int rangeType; 10 11@make { 12 static std::unique_ptr<GrFragmentProcessor> Make(GrPixelConfig dstConfig) { 13 int rangeType; 14 switch (dstConfig) { 15 case kGray_8_GrPixelConfig: 16 case kGray_8_as_Lum_GrPixelConfig: 17 case kGray_8_as_Red_GrPixelConfig: 18 case kRGBA_8888_GrPixelConfig: 19 case kBGRA_8888_GrPixelConfig: 20 case kSRGBA_8888_GrPixelConfig: 21 case kSBGRA_8888_GrPixelConfig: 22 rangeType = 0; 23 break; 24 case kRGB_565_GrPixelConfig: 25 rangeType = 1; 26 break; 27 case kRGBA_4444_GrPixelConfig: 28 rangeType = 2; 29 break; 30 case kUnknown_GrPixelConfig: 31 case kRGBA_1010102_GrPixelConfig: 32 case kAlpha_half_GrPixelConfig: 33 case kAlpha_half_as_Red_GrPixelConfig: 34 case kRGBA_float_GrPixelConfig: 35 case kRG_float_GrPixelConfig: 36 case kRGBA_half_GrPixelConfig: 37 case kAlpha_8_GrPixelConfig: 38 case kAlpha_8_as_Alpha_GrPixelConfig: 39 case kAlpha_8_as_Red_GrPixelConfig: 40 return nullptr; 41 } 42 return std::unique_ptr<GrFragmentProcessor>(new GrDitherEffect(rangeType)); 43 } 44} 45 46void main() { 47 half value; 48 half range; 49 @switch (rangeType) { 50 case 0: 51 range = 1.0 / 255.0; 52 break; 53 case 1: 54 range = 1.0 / 63.0; 55 break; 56 default: 57 // Experimentally this looks better than the expected value of 1/15. 58 range = 1.0 / 15.0; 59 break; 60 } 61 @if (sk_Caps.integerSupport) { 62 // This ordered-dither code is lifted from the cpu backend. 63 uint x = uint(sk_FragCoord.x); 64 uint y = uint(sk_FragCoord.y); 65 uint m = (y & 1) << 5 | (x & 1) << 4 | 66 (y & 2) << 2 | (x & 2) << 1 | 67 (y & 4) >> 1 | (x & 4) >> 2; 68 value = half(m) * 1.0 / 64.0 - 63.0 / 128.0; 69 } else { 70 // Simulate the integer effect used above using step/mod. For speed, simulates a 4x4 71 // dither pattern rather than an 8x8 one. 72 half4 modValues = mod(sk_FragCoord.xyxy, half4(2.0, 2.0, 4.0, 4.0)); 73 half4 stepValues = step(modValues, half4(1.0, 1.0, 2.0, 2.0)); 74 value = dot(stepValues, half4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) - 15.0 / 32.0; 75 } 76 // For each color channel, add the random offset to the channel value and then clamp 77 // between 0 and alpha to keep the color premultiplied. 78 sk_OutColor = half4(clamp(sk_InColor.rgb + value * range, 0, sk_InColor.a), sk_InColor.a); 79} 80 81@test(testData) { 82 float range = testData->fRandom->nextRangeF(0.001f, 0.05f); 83 return std::unique_ptr<GrFragmentProcessor>(new GrDitherEffect(range)); 84} 85