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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrTextureStripAtlas.h"
9 #include "GrContext.h"
10 #include "GrContextPriv.h"
11 #include "GrProxyProvider.h"
12 #include "GrSurfaceContext.h"
13 #include "SkGr.h"
14 #include "SkPixelRef.h"
15 #include "SkTSearch.h"
16 
17 #ifdef SK_DEBUG
18     #define VALIDATE this->validate()
19 #else
20     #define VALIDATE
21 #endif
22 
23 class GrTextureStripAtlas::Hash : public SkTDynamicHash<GrTextureStripAtlas::AtlasEntry,
24                                                         GrTextureStripAtlas::Desc> {};
25 
26 int32_t GrTextureStripAtlas::gCacheCount = 0;
27 
28 GrTextureStripAtlas::Hash* GrTextureStripAtlas::gAtlasCache = nullptr;
29 
GetCache()30 GrTextureStripAtlas::Hash* GrTextureStripAtlas::GetCache() {
31 
32     if (nullptr == gAtlasCache) {
33         gAtlasCache = new Hash;
34     }
35 
36     return gAtlasCache;
37 }
38 
39 // Remove the specified atlas from the cache
CleanUp(const GrContext *,void * info)40 void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) {
41     SkASSERT(info);
42 
43     AtlasEntry* entry = static_cast<AtlasEntry*>(info);
44 
45     // remove the cache entry
46     GetCache()->remove(entry->fDesc);
47 
48     // remove the actual entry
49     delete entry;
50 
51     if (0 == GetCache()->count()) {
52         delete gAtlasCache;
53         gAtlasCache = nullptr;
54     }
55 }
56 
GetAtlas(const GrTextureStripAtlas::Desc & desc)57 GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
58     AtlasEntry* entry = GetCache()->find(desc);
59     if (nullptr == entry) {
60         entry = new AtlasEntry;
61 
62         entry->fAtlas = new GrTextureStripAtlas(desc);
63         entry->fDesc = desc;
64 
65         desc.fContext->addCleanUp(CleanUp, entry);
66 
67         GetCache()->add(entry);
68     }
69 
70     return entry->fAtlas;
71 }
72 
GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)73 GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
74     : fCacheKey(sk_atomic_inc(&gCacheCount))
75     , fLockedRows(0)
76     , fDesc(desc)
77     , fNumRows(desc.fHeight / desc.fRowHeight)
78     , fRows(new AtlasRow[fNumRows])
79     , fLRUFront(nullptr)
80     , fLRUBack(nullptr) {
81     SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight);
82     this->initLRU();
83     fNormalizedYHeight = SK_Scalar1 / fDesc.fHeight;
84     VALIDATE;
85 }
86 
~GrTextureStripAtlas()87 GrTextureStripAtlas::~GrTextureStripAtlas() { delete[] fRows; }
88 
lockRow(int row)89 void GrTextureStripAtlas::lockRow(int row) {
90     // This should only be called on a row that is already locked.
91     SkASSERT(fRows[row].fLocks);
92     fRows[row].fLocks++;
93     ++fLockedRows;
94 }
95 
lockRow(const SkBitmap & bitmap)96 int GrTextureStripAtlas::lockRow(const SkBitmap& bitmap) {
97     VALIDATE;
98 
99     if (!this->getContext()->contextPriv().resourceProvider()) {
100         // DDL TODO: For DDL we need to schedule inline & ASAP uploads. However these systems
101         // currently use the flushState which we can't use for the opList-based DDL phase.
102         // For the opList-based solution every texture strip will get its own texture proxy.
103         // We will revisit this for the flushState-based solution.
104         return -1;
105     }
106 
107     if (0 == fLockedRows) {
108         this->lockTexture();
109         if (!fTexContext) {
110             return -1;
111         }
112     }
113 
114     int key = bitmap.getGenerationID();
115     int rowNumber = -1;
116     int index = this->searchByKey(key);
117 
118     if (index >= 0) {
119         // We already have the data in a row, so we can just return that row
120         AtlasRow* row = fKeyTable[index];
121         if (0 == row->fLocks) {
122             this->removeFromLRU(row);
123         }
124         ++row->fLocks;
125         ++fLockedRows;
126 
127         // Since all the rows are always stored in a contiguous array, we can save the memory
128         // required for storing row numbers and just compute it with some pointer arithmetic
129         rowNumber = static_cast<int>(row - fRows);
130     } else {
131         // ~index is the index where we will insert the new key to keep things sorted
132         index = ~index;
133 
134         // We don't have this data cached, so pick the least recently used row to copy into
135         AtlasRow* row = this->getLRU();
136 
137         ++fLockedRows;
138 
139         if (nullptr == row) {
140             // force a flush, which should unlock all the rows; then try again
141             fDesc.fContext->contextPriv().flush(nullptr); // tighten this up?
142             row = this->getLRU();
143             if (nullptr == row) {
144                 --fLockedRows;
145                 return -1;
146             }
147         }
148 
149         this->removeFromLRU(row);
150 
151         uint32_t oldKey = row->fKey;
152 
153         // If we are writing into a row that already held bitmap data, we need to remove the
154         // reference to that genID which is stored in our sorted table of key values.
155         if (oldKey != kEmptyAtlasRowKey) {
156 
157             // Find the entry in the list; if it's before the index where we plan on adding the new
158             // entry, we decrement since it will shift elements ahead of it back by one.
159             int oldIndex = this->searchByKey(oldKey);
160             if (oldIndex < index) {
161                 --index;
162             }
163 
164             fKeyTable.remove(oldIndex);
165         }
166 
167         row->fKey = key;
168         row->fLocks = 1;
169         fKeyTable.insert(index, 1, &row);
170         rowNumber = static_cast<int>(row - fRows);
171 
172         SkASSERT(bitmap.width() == fDesc.fWidth);
173         SkASSERT(bitmap.height() == fDesc.fRowHeight);
174 
175         // Pass in the kDontFlush flag, since we know we're writing to a part of this texture
176         // that is not currently in use
177         fTexContext->writePixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(),
178                                  0, rowNumber * fDesc.fRowHeight,
179                                  GrContextPriv::kDontFlush_PixelOpsFlag);
180     }
181 
182     SkASSERT(rowNumber >= 0);
183     VALIDATE;
184     return rowNumber;
185 }
186 
asTextureProxyRef() const187 sk_sp<GrTextureProxy> GrTextureStripAtlas::asTextureProxyRef() const {
188     return fTexContext->asTextureProxyRef();
189 }
190 
unlockRow(int row)191 void GrTextureStripAtlas::unlockRow(int row) {
192     VALIDATE;
193     --fRows[row].fLocks;
194     --fLockedRows;
195     SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0);
196     if (0 == fRows[row].fLocks) {
197         this->appendLRU(fRows + row);
198     }
199     if (0 == fLockedRows) {
200         this->unlockTexture();
201     }
202     VALIDATE;
203 }
204 
getLRU()205 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() {
206     // Front is least-recently-used
207     AtlasRow* row = fLRUFront;
208     return row;
209 }
210 
lockTexture()211 void GrTextureStripAtlas::lockTexture() {
212 
213     static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
214     GrUniqueKey key;
215     GrUniqueKey::Builder builder(&key, kDomain, 1);
216     builder[0] = static_cast<uint32_t>(fCacheKey);
217     builder.finish();
218 
219     GrProxyProvider* proxyProvider = fDesc.fContext->contextPriv().proxyProvider();
220 
221     sk_sp<GrTextureProxy> proxy = proxyProvider->findOrCreateProxyByUniqueKey(
222                                                                 key, kTopLeft_GrSurfaceOrigin);
223     if (!proxy) {
224         GrSurfaceDesc texDesc;
225         texDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
226         texDesc.fWidth  = fDesc.fWidth;
227         texDesc.fHeight = fDesc.fHeight;
228         texDesc.fConfig = fDesc.fConfig;
229 
230         proxy = proxyProvider->createProxy(texDesc, SkBackingFit::kExact, SkBudgeted::kYes,
231                                            GrResourceProvider::kNoPendingIO_Flag);
232         if (!proxy) {
233             return;
234         }
235 
236         SkASSERT(proxy->origin() == kTopLeft_GrSurfaceOrigin);
237         proxyProvider->assignUniqueKeyToProxy(key, proxy.get());
238         // This is a new texture, so all of our cache info is now invalid
239         this->initLRU();
240         fKeyTable.rewind();
241     }
242     SkASSERT(proxy);
243     fTexContext = fDesc.fContext->contextPriv().makeWrappedSurfaceContext(std::move(proxy));
244 }
245 
unlockTexture()246 void GrTextureStripAtlas::unlockTexture() {
247     SkASSERT(fTexContext && 0 == fLockedRows);
248     fTexContext.reset();
249 }
250 
initLRU()251 void GrTextureStripAtlas::initLRU() {
252     fLRUFront = nullptr;
253     fLRUBack = nullptr;
254     // Initially all the rows are in the LRU list
255     for (int i = 0; i < fNumRows; ++i) {
256         fRows[i].fKey = kEmptyAtlasRowKey;
257         fRows[i].fNext = nullptr;
258         fRows[i].fPrev = nullptr;
259         this->appendLRU(fRows + i);
260     }
261     SkASSERT(nullptr == fLRUFront || nullptr == fLRUFront->fPrev);
262     SkASSERT(nullptr == fLRUBack || nullptr == fLRUBack->fNext);
263 }
264 
appendLRU(AtlasRow * row)265 void GrTextureStripAtlas::appendLRU(AtlasRow* row) {
266     SkASSERT(nullptr == row->fPrev && nullptr == row->fNext);
267     if (nullptr == fLRUFront && nullptr == fLRUBack) {
268         fLRUFront = row;
269         fLRUBack = row;
270     } else {
271         row->fPrev = fLRUBack;
272         fLRUBack->fNext = row;
273         fLRUBack = row;
274     }
275 }
276 
removeFromLRU(AtlasRow * row)277 void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) {
278     SkASSERT(row);
279     if (row->fNext && row->fPrev) {
280         row->fPrev->fNext = row->fNext;
281         row->fNext->fPrev = row->fPrev;
282     } else {
283         if (nullptr == row->fNext) {
284             SkASSERT(row == fLRUBack);
285             fLRUBack = row->fPrev;
286             if (fLRUBack) {
287                 fLRUBack->fNext = nullptr;
288             }
289         }
290         if (nullptr == row->fPrev) {
291             SkASSERT(row == fLRUFront);
292             fLRUFront = row->fNext;
293             if (fLRUFront) {
294                 fLRUFront->fPrev = nullptr;
295             }
296         }
297     }
298     row->fNext = nullptr;
299     row->fPrev = nullptr;
300 }
301 
searchByKey(uint32_t key)302 int GrTextureStripAtlas::searchByKey(uint32_t key) {
303     AtlasRow target;
304     target.fKey = key;
305     return SkTSearch<const AtlasRow,
306                      GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(),
307                                                    fKeyTable.count(),
308                                                    &target,
309                                                    sizeof(AtlasRow*));
310 }
311 
312 #ifdef SK_DEBUG
validate()313 void GrTextureStripAtlas::validate() {
314 
315     // Our key table should be sorted
316     uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey;
317     for (int i = 1; i < fKeyTable.count(); ++i) {
318         SkASSERT(prev < fKeyTable[i]->fKey);
319         SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey);
320         prev = fKeyTable[i]->fKey;
321     }
322 
323     int lruCount = 0;
324     // Validate LRU pointers, and count LRU entries
325     SkASSERT(nullptr == fLRUFront || nullptr == fLRUFront->fPrev);
326     SkASSERT(nullptr == fLRUBack  || nullptr == fLRUBack->fNext);
327     for (AtlasRow* r = fLRUFront; r != nullptr; r = r->fNext) {
328         if (nullptr == r->fNext) {
329             SkASSERT(r == fLRUBack);
330         } else {
331             SkASSERT(r->fNext->fPrev == r);
332         }
333         ++lruCount;
334     }
335 
336     int rowLocks = 0;
337     int freeRows = 0;
338 
339     for (int i = 0; i < fNumRows; ++i) {
340         rowLocks += fRows[i].fLocks;
341         if (0 == fRows[i].fLocks) {
342             ++freeRows;
343             bool inLRU = false;
344             // Step through the LRU and make sure it's present
345             for (AtlasRow* r = fLRUFront; r != nullptr; r = r->fNext) {
346                 if (r == &fRows[i]) {
347                     inLRU = true;
348                     break;
349                 }
350             }
351             SkASSERT(inLRU);
352         } else {
353             // If we are locked, we should have a key
354             SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey);
355         }
356 
357         // If we have a key != kEmptyAtlasRowKey, it should be in the key table
358         SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0);
359     }
360 
361     // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed,
362     // in which case we'll have one more lock than recorded in the rows (to represent the pending
363     // lock of a row; which ensures we don't unlock the texture prematurely).
364     SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows);
365 
366     // We should have one lru entry for each free row
367     SkASSERT(freeRows == lruCount);
368 
369     // If we have locked rows, we should have a locked texture, otherwise
370     // it should be unlocked
371     if (fLockedRows == 0) {
372         SkASSERT(!fTexContext);
373     } else {
374         SkASSERT(fTexContext);
375     }
376 }
377 #endif
378