1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrTextureStripAtlas.h"
9 #include "GrContext.h"
10 #include "GrContextPriv.h"
11 #include "GrProxyProvider.h"
12 #include "GrSurfaceContext.h"
13 #include "SkGr.h"
14 #include "SkPixelRef.h"
15 #include "SkTSearch.h"
16
17 #ifdef SK_DEBUG
18 #define VALIDATE this->validate()
19 #else
20 #define VALIDATE
21 #endif
22
23 class GrTextureStripAtlas::Hash : public SkTDynamicHash<GrTextureStripAtlas::AtlasEntry,
24 GrTextureStripAtlas::Desc> {};
25
26 int32_t GrTextureStripAtlas::gCacheCount = 0;
27
28 GrTextureStripAtlas::Hash* GrTextureStripAtlas::gAtlasCache = nullptr;
29
GetCache()30 GrTextureStripAtlas::Hash* GrTextureStripAtlas::GetCache() {
31
32 if (nullptr == gAtlasCache) {
33 gAtlasCache = new Hash;
34 }
35
36 return gAtlasCache;
37 }
38
39 // Remove the specified atlas from the cache
CleanUp(const GrContext *,void * info)40 void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) {
41 SkASSERT(info);
42
43 AtlasEntry* entry = static_cast<AtlasEntry*>(info);
44
45 // remove the cache entry
46 GetCache()->remove(entry->fDesc);
47
48 // remove the actual entry
49 delete entry;
50
51 if (0 == GetCache()->count()) {
52 delete gAtlasCache;
53 gAtlasCache = nullptr;
54 }
55 }
56
GetAtlas(const GrTextureStripAtlas::Desc & desc)57 GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
58 AtlasEntry* entry = GetCache()->find(desc);
59 if (nullptr == entry) {
60 entry = new AtlasEntry;
61
62 entry->fAtlas = new GrTextureStripAtlas(desc);
63 entry->fDesc = desc;
64
65 desc.fContext->addCleanUp(CleanUp, entry);
66
67 GetCache()->add(entry);
68 }
69
70 return entry->fAtlas;
71 }
72
GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)73 GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
74 : fCacheKey(sk_atomic_inc(&gCacheCount))
75 , fLockedRows(0)
76 , fDesc(desc)
77 , fNumRows(desc.fHeight / desc.fRowHeight)
78 , fRows(new AtlasRow[fNumRows])
79 , fLRUFront(nullptr)
80 , fLRUBack(nullptr) {
81 SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight);
82 this->initLRU();
83 fNormalizedYHeight = SK_Scalar1 / fDesc.fHeight;
84 VALIDATE;
85 }
86
~GrTextureStripAtlas()87 GrTextureStripAtlas::~GrTextureStripAtlas() { delete[] fRows; }
88
lockRow(int row)89 void GrTextureStripAtlas::lockRow(int row) {
90 // This should only be called on a row that is already locked.
91 SkASSERT(fRows[row].fLocks);
92 fRows[row].fLocks++;
93 ++fLockedRows;
94 }
95
lockRow(const SkBitmap & bitmap)96 int GrTextureStripAtlas::lockRow(const SkBitmap& bitmap) {
97 VALIDATE;
98
99 if (!this->getContext()->contextPriv().resourceProvider()) {
100 // DDL TODO: For DDL we need to schedule inline & ASAP uploads. However these systems
101 // currently use the flushState which we can't use for the opList-based DDL phase.
102 // For the opList-based solution every texture strip will get its own texture proxy.
103 // We will revisit this for the flushState-based solution.
104 return -1;
105 }
106
107 if (0 == fLockedRows) {
108 this->lockTexture();
109 if (!fTexContext) {
110 return -1;
111 }
112 }
113
114 int key = bitmap.getGenerationID();
115 int rowNumber = -1;
116 int index = this->searchByKey(key);
117
118 if (index >= 0) {
119 // We already have the data in a row, so we can just return that row
120 AtlasRow* row = fKeyTable[index];
121 if (0 == row->fLocks) {
122 this->removeFromLRU(row);
123 }
124 ++row->fLocks;
125 ++fLockedRows;
126
127 // Since all the rows are always stored in a contiguous array, we can save the memory
128 // required for storing row numbers and just compute it with some pointer arithmetic
129 rowNumber = static_cast<int>(row - fRows);
130 } else {
131 // ~index is the index where we will insert the new key to keep things sorted
132 index = ~index;
133
134 // We don't have this data cached, so pick the least recently used row to copy into
135 AtlasRow* row = this->getLRU();
136
137 ++fLockedRows;
138
139 if (nullptr == row) {
140 // force a flush, which should unlock all the rows; then try again
141 fDesc.fContext->contextPriv().flush(nullptr); // tighten this up?
142 row = this->getLRU();
143 if (nullptr == row) {
144 --fLockedRows;
145 return -1;
146 }
147 }
148
149 this->removeFromLRU(row);
150
151 uint32_t oldKey = row->fKey;
152
153 // If we are writing into a row that already held bitmap data, we need to remove the
154 // reference to that genID which is stored in our sorted table of key values.
155 if (oldKey != kEmptyAtlasRowKey) {
156
157 // Find the entry in the list; if it's before the index where we plan on adding the new
158 // entry, we decrement since it will shift elements ahead of it back by one.
159 int oldIndex = this->searchByKey(oldKey);
160 if (oldIndex < index) {
161 --index;
162 }
163
164 fKeyTable.remove(oldIndex);
165 }
166
167 row->fKey = key;
168 row->fLocks = 1;
169 fKeyTable.insert(index, 1, &row);
170 rowNumber = static_cast<int>(row - fRows);
171
172 SkASSERT(bitmap.width() == fDesc.fWidth);
173 SkASSERT(bitmap.height() == fDesc.fRowHeight);
174
175 // Pass in the kDontFlush flag, since we know we're writing to a part of this texture
176 // that is not currently in use
177 fTexContext->writePixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(),
178 0, rowNumber * fDesc.fRowHeight,
179 GrContextPriv::kDontFlush_PixelOpsFlag);
180 }
181
182 SkASSERT(rowNumber >= 0);
183 VALIDATE;
184 return rowNumber;
185 }
186
asTextureProxyRef() const187 sk_sp<GrTextureProxy> GrTextureStripAtlas::asTextureProxyRef() const {
188 return fTexContext->asTextureProxyRef();
189 }
190
unlockRow(int row)191 void GrTextureStripAtlas::unlockRow(int row) {
192 VALIDATE;
193 --fRows[row].fLocks;
194 --fLockedRows;
195 SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0);
196 if (0 == fRows[row].fLocks) {
197 this->appendLRU(fRows + row);
198 }
199 if (0 == fLockedRows) {
200 this->unlockTexture();
201 }
202 VALIDATE;
203 }
204
getLRU()205 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() {
206 // Front is least-recently-used
207 AtlasRow* row = fLRUFront;
208 return row;
209 }
210
lockTexture()211 void GrTextureStripAtlas::lockTexture() {
212
213 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
214 GrUniqueKey key;
215 GrUniqueKey::Builder builder(&key, kDomain, 1);
216 builder[0] = static_cast<uint32_t>(fCacheKey);
217 builder.finish();
218
219 GrProxyProvider* proxyProvider = fDesc.fContext->contextPriv().proxyProvider();
220
221 sk_sp<GrTextureProxy> proxy = proxyProvider->findOrCreateProxyByUniqueKey(
222 key, kTopLeft_GrSurfaceOrigin);
223 if (!proxy) {
224 GrSurfaceDesc texDesc;
225 texDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
226 texDesc.fWidth = fDesc.fWidth;
227 texDesc.fHeight = fDesc.fHeight;
228 texDesc.fConfig = fDesc.fConfig;
229
230 proxy = proxyProvider->createProxy(texDesc, SkBackingFit::kExact, SkBudgeted::kYes,
231 GrResourceProvider::kNoPendingIO_Flag);
232 if (!proxy) {
233 return;
234 }
235
236 SkASSERT(proxy->origin() == kTopLeft_GrSurfaceOrigin);
237 proxyProvider->assignUniqueKeyToProxy(key, proxy.get());
238 // This is a new texture, so all of our cache info is now invalid
239 this->initLRU();
240 fKeyTable.rewind();
241 }
242 SkASSERT(proxy);
243 fTexContext = fDesc.fContext->contextPriv().makeWrappedSurfaceContext(std::move(proxy));
244 }
245
unlockTexture()246 void GrTextureStripAtlas::unlockTexture() {
247 SkASSERT(fTexContext && 0 == fLockedRows);
248 fTexContext.reset();
249 }
250
initLRU()251 void GrTextureStripAtlas::initLRU() {
252 fLRUFront = nullptr;
253 fLRUBack = nullptr;
254 // Initially all the rows are in the LRU list
255 for (int i = 0; i < fNumRows; ++i) {
256 fRows[i].fKey = kEmptyAtlasRowKey;
257 fRows[i].fNext = nullptr;
258 fRows[i].fPrev = nullptr;
259 this->appendLRU(fRows + i);
260 }
261 SkASSERT(nullptr == fLRUFront || nullptr == fLRUFront->fPrev);
262 SkASSERT(nullptr == fLRUBack || nullptr == fLRUBack->fNext);
263 }
264
appendLRU(AtlasRow * row)265 void GrTextureStripAtlas::appendLRU(AtlasRow* row) {
266 SkASSERT(nullptr == row->fPrev && nullptr == row->fNext);
267 if (nullptr == fLRUFront && nullptr == fLRUBack) {
268 fLRUFront = row;
269 fLRUBack = row;
270 } else {
271 row->fPrev = fLRUBack;
272 fLRUBack->fNext = row;
273 fLRUBack = row;
274 }
275 }
276
removeFromLRU(AtlasRow * row)277 void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) {
278 SkASSERT(row);
279 if (row->fNext && row->fPrev) {
280 row->fPrev->fNext = row->fNext;
281 row->fNext->fPrev = row->fPrev;
282 } else {
283 if (nullptr == row->fNext) {
284 SkASSERT(row == fLRUBack);
285 fLRUBack = row->fPrev;
286 if (fLRUBack) {
287 fLRUBack->fNext = nullptr;
288 }
289 }
290 if (nullptr == row->fPrev) {
291 SkASSERT(row == fLRUFront);
292 fLRUFront = row->fNext;
293 if (fLRUFront) {
294 fLRUFront->fPrev = nullptr;
295 }
296 }
297 }
298 row->fNext = nullptr;
299 row->fPrev = nullptr;
300 }
301
searchByKey(uint32_t key)302 int GrTextureStripAtlas::searchByKey(uint32_t key) {
303 AtlasRow target;
304 target.fKey = key;
305 return SkTSearch<const AtlasRow,
306 GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(),
307 fKeyTable.count(),
308 &target,
309 sizeof(AtlasRow*));
310 }
311
312 #ifdef SK_DEBUG
validate()313 void GrTextureStripAtlas::validate() {
314
315 // Our key table should be sorted
316 uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey;
317 for (int i = 1; i < fKeyTable.count(); ++i) {
318 SkASSERT(prev < fKeyTable[i]->fKey);
319 SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey);
320 prev = fKeyTable[i]->fKey;
321 }
322
323 int lruCount = 0;
324 // Validate LRU pointers, and count LRU entries
325 SkASSERT(nullptr == fLRUFront || nullptr == fLRUFront->fPrev);
326 SkASSERT(nullptr == fLRUBack || nullptr == fLRUBack->fNext);
327 for (AtlasRow* r = fLRUFront; r != nullptr; r = r->fNext) {
328 if (nullptr == r->fNext) {
329 SkASSERT(r == fLRUBack);
330 } else {
331 SkASSERT(r->fNext->fPrev == r);
332 }
333 ++lruCount;
334 }
335
336 int rowLocks = 0;
337 int freeRows = 0;
338
339 for (int i = 0; i < fNumRows; ++i) {
340 rowLocks += fRows[i].fLocks;
341 if (0 == fRows[i].fLocks) {
342 ++freeRows;
343 bool inLRU = false;
344 // Step through the LRU and make sure it's present
345 for (AtlasRow* r = fLRUFront; r != nullptr; r = r->fNext) {
346 if (r == &fRows[i]) {
347 inLRU = true;
348 break;
349 }
350 }
351 SkASSERT(inLRU);
352 } else {
353 // If we are locked, we should have a key
354 SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey);
355 }
356
357 // If we have a key != kEmptyAtlasRowKey, it should be in the key table
358 SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0);
359 }
360
361 // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed,
362 // in which case we'll have one more lock than recorded in the rows (to represent the pending
363 // lock of a row; which ensures we don't unlock the texture prematurely).
364 SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows);
365
366 // We should have one lru entry for each free row
367 SkASSERT(freeRows == lruCount);
368
369 // If we have locked rows, we should have a locked texture, otherwise
370 // it should be unlocked
371 if (fLockedRows == 0) {
372 SkASSERT(!fTexContext);
373 } else {
374 SkASSERT(fTexContext);
375 }
376 }
377 #endif
378