1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrVkCaps.h"
9 #include "GrBackendSurface.h"
10 #include "GrRenderTargetProxy.h"
11 #include "GrRenderTarget.h"
12 #include "GrShaderCaps.h"
13 #include "GrVkUtil.h"
14 #include "vk/GrVkBackendContext.h"
15 #include "vk/GrVkInterface.h"
16
GrVkCaps(const GrContextOptions & contextOptions,const GrVkInterface * vkInterface,VkPhysicalDevice physDev,uint32_t featureFlags,uint32_t extensionFlags)17 GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
18 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags)
19 : INHERITED(contextOptions) {
20 fCanUseGLSLForShaderModule = false;
21 fMustDoCopiesFromOrigin = false;
22 fSupportsCopiesAsDraws = true;
23 fMustSubmitCommandsBeforeCopyOp = false;
24 fMustSleepOnTearDown = false;
25 fNewCBOnPipelineChange = false;
26 fCanUseWholeSizeOnFlushMappedMemory = true;
27
28 /**************************************************************************
29 * GrDrawTargetCaps fields
30 **************************************************************************/
31 fMipMapSupport = true; // always available in Vulkan
32 fSRGBSupport = true; // always available in Vulkan
33 fSRGBDecodeDisableSupport = true; // always available in Vulkan
34 fNPOTTextureTileSupport = true; // always available in Vulkan
35 fDiscardRenderTargetSupport = true;
36 fReuseScratchTextures = true; //TODO: figure this out
37 fGpuTracingSupport = false; //TODO: figure this out
38 fOversizedStencilSupport = false; //TODO: figure this out
39 fInstanceAttribSupport = true;
40
41 fBlacklistCoverageCounting = true; // blacklisting ccpr until we work through a few issues.
42 fFenceSyncSupport = true; // always available in Vulkan
43 fCrossContextTextureSupport = true;
44
45 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
46 fBufferMapThreshold = SK_MaxS32; //TODO: figure this out
47
48 fMaxRenderTargetSize = 4096; // minimum required by spec
49 fMaxTextureSize = 4096; // minimum required by spec
50
51 fShaderCaps.reset(new GrShaderCaps(contextOptions));
52
53 this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);
54 }
55
initDescForDstCopy(const GrRenderTargetProxy * src,GrSurfaceDesc * desc,bool * rectsMustMatch,bool * disallowSubrect) const56 bool GrVkCaps::initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
57 bool* rectsMustMatch, bool* disallowSubrect) const {
58 // Vk doesn't use rectsMustMatch or disallowSubrect. Always return false.
59 *rectsMustMatch = false;
60 *disallowSubrect = false;
61
62 // We can always succeed here with either a CopyImage (none msaa src) or ResolveImage (msaa).
63 // For CopyImage we can make a simple texture, for ResolveImage we require the dst to be a
64 // render target as well.
65 desc->fOrigin = src->origin();
66 desc->fConfig = src->config();
67 if (src->numColorSamples() > 1 || (src->asTextureProxy() && this->supportsCopiesAsDraws())) {
68 desc->fFlags = kRenderTarget_GrSurfaceFlag;
69 } else {
70 // Just going to use CopyImage here
71 desc->fFlags = kNone_GrSurfaceFlags;
72 }
73
74 return true;
75 }
76
init(const GrContextOptions & contextOptions,const GrVkInterface * vkInterface,VkPhysicalDevice physDev,uint32_t featureFlags,uint32_t extensionFlags)77 void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
78 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) {
79
80 VkPhysicalDeviceProperties properties;
81 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
82
83 VkPhysicalDeviceMemoryProperties memoryProperties;
84 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties));
85
86 this->initGrCaps(properties, memoryProperties, featureFlags);
87 this->initShaderCaps(properties, featureFlags);
88
89 if (!contextOptions.fDisableDriverCorrectnessWorkarounds) {
90 #if defined(SK_CPU_X86)
91 // We need to do this before initing the config table since it uses fSRGBSupport
92 if (kImagination_VkVendor == properties.vendorID) {
93 fSRGBSupport = false;
94 }
95 #endif
96 }
97
98 this->initConfigTable(vkInterface, physDev, properties);
99 this->initStencilFormat(vkInterface, physDev);
100
101 if (!contextOptions.fDisableDriverCorrectnessWorkarounds) {
102 this->applyDriverCorrectnessWorkarounds(properties);
103 }
104
105 this->applyOptionsOverrides(contextOptions);
106 fShaderCaps->applyOptionsOverrides(contextOptions);
107 }
108
applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties & properties)109 void GrVkCaps::applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties& properties) {
110 if (kQualcomm_VkVendor == properties.vendorID) {
111 fMustDoCopiesFromOrigin = true;
112 }
113
114 if (kNvidia_VkVendor == properties.vendorID) {
115 fMustSubmitCommandsBeforeCopyOp = true;
116 }
117
118 if (kQualcomm_VkVendor == properties.vendorID ||
119 kARM_VkVendor == properties.vendorID) {
120 fSupportsCopiesAsDraws = false;
121 // We require copies as draws to support cross context textures.
122 fCrossContextTextureSupport = false;
123 }
124
125 #if defined(SK_BUILD_FOR_WIN)
126 if (kNvidia_VkVendor == properties.vendorID) {
127 fMustSleepOnTearDown = true;
128 }
129 #elif defined(SK_BUILD_FOR_ANDROID)
130 if (kImagination_VkVendor == properties.vendorID) {
131 fMustSleepOnTearDown = true;
132 }
133 #endif
134
135 // AMD seems to have issues binding new VkPipelines inside a secondary command buffer.
136 // Current workaround is to use a different secondary command buffer for each new VkPipeline.
137 if (kAMD_VkVendor == properties.vendorID) {
138 fNewCBOnPipelineChange = true;
139 }
140
141 ////////////////////////////////////////////////////////////////////////////
142 // GrCaps workarounds
143 ////////////////////////////////////////////////////////////////////////////
144
145 if (kARM_VkVendor == properties.vendorID) {
146 fInstanceAttribSupport = false;
147 }
148
149 // AMD advertises support for MAX_UINT vertex input attributes, but in reality only supports 32.
150 if (kAMD_VkVendor == properties.vendorID) {
151 fMaxVertexAttributes = SkTMin(fMaxVertexAttributes, 32);
152 }
153
154 if (kIntel_VkVendor == properties.vendorID) {
155 fCanUseWholeSizeOnFlushMappedMemory = false;
156 }
157
158 ////////////////////////////////////////////////////////////////////////////
159 // GrShaderCaps workarounds
160 ////////////////////////////////////////////////////////////////////////////
161
162 if (kImagination_VkVendor == properties.vendorID) {
163 fShaderCaps->fAtan2ImplementedAsAtanYOverX = true;
164 }
165
166 }
167
get_max_sample_count(VkSampleCountFlags flags)168 int get_max_sample_count(VkSampleCountFlags flags) {
169 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
170 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
171 return 0;
172 }
173 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
174 return 2;
175 }
176 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
177 return 4;
178 }
179 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
180 return 8;
181 }
182 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
183 return 16;
184 }
185 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
186 return 32;
187 }
188 return 64;
189 }
190
initGrCaps(const VkPhysicalDeviceProperties & properties,const VkPhysicalDeviceMemoryProperties & memoryProperties,uint32_t featureFlags)191 void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties,
192 const VkPhysicalDeviceMemoryProperties& memoryProperties,
193 uint32_t featureFlags) {
194 // So GPUs, like AMD, are reporting MAX_INT support vertex attributes. In general, there is no
195 // need for us ever to support that amount, and it makes tests which tests all the vertex
196 // attribs timeout looping over that many. For now, we'll cap this at 64 max and can raise it if
197 // we ever find that need.
198 static const uint32_t kMaxVertexAttributes = 64;
199 fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, kMaxVertexAttributes);
200
201 // We could actually query and get a max size for each config, however maxImageDimension2D will
202 // give the minimum max size across all configs. So for simplicity we will use that for now.
203 fMaxRenderTargetSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
204 fMaxTextureSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
205
206 // TODO: check if RT's larger than 4k incur a performance cost on ARM.
207 fMaxPreferredRenderTargetSize = fMaxRenderTargetSize;
208
209 // Assuming since we will always map in the end to upload the data we might as well just map
210 // from the get go. There is no hard data to suggest this is faster or slower.
211 fBufferMapThreshold = 0;
212
213 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
214
215 fOversizedStencilSupport = true;
216 fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatureFlag);
217
218
219 }
220
initShaderCaps(const VkPhysicalDeviceProperties & properties,uint32_t featureFlags)221 void GrVkCaps::initShaderCaps(const VkPhysicalDeviceProperties& properties, uint32_t featureFlags) {
222 GrShaderCaps* shaderCaps = fShaderCaps.get();
223 shaderCaps->fVersionDeclString = "#version 330\n";
224
225
226 // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
227 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
228 GrPixelConfig config = static_cast<GrPixelConfig>(i);
229 // Vulkan doesn't support a single channel format stored in alpha.
230 if (GrPixelConfigIsAlphaOnly(config) &&
231 kAlpha_8_as_Alpha_GrPixelConfig != config) {
232 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
233 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
234 } else {
235 if (kGray_8_GrPixelConfig == config ||
236 kGray_8_as_Red_GrPixelConfig == config) {
237 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRA();
238 } else if (kRGBA_4444_GrPixelConfig == config) {
239 // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we
240 // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads
241 // or writing to outputs. Since we're not actually changing the data at all, the
242 // only extra work is the swizzle in the shader for all operations.
243 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA();
244 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA();
245 } else {
246 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
247 }
248 }
249 }
250
251 // Vulkan is based off ES 3.0 so the following should all be supported
252 shaderCaps->fUsesPrecisionModifiers = true;
253 shaderCaps->fFlatInterpolationSupport = true;
254 // Flat interpolation appears to be slow on Qualcomm GPUs. This was tested in GL and is assumed
255 // to be true with Vulkan as well.
256 shaderCaps->fPreferFlatInterpolation = kQualcomm_VkVendor != properties.vendorID;
257
258 // GrShaderCaps
259
260 shaderCaps->fShaderDerivativeSupport = true;
261
262 shaderCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_GrVkFeatureFlag);
263 shaderCaps->fGSInvocationsSupport = shaderCaps->fGeometryShaderSupport;
264
265 shaderCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend_GrVkFeatureFlag);
266
267 shaderCaps->fIntegerSupport = true;
268 shaderCaps->fTexelBufferSupport = true;
269 shaderCaps->fTexelFetchSupport = true;
270 shaderCaps->fVertexIDSupport = true;
271
272 // Assume the minimum precisions mandated by the SPIR-V spec.
273 shaderCaps->fFloatIs32Bits = true;
274 shaderCaps->fHalfIs32Bits = false;
275
276 shaderCaps->fMaxVertexSamplers =
277 shaderCaps->fMaxGeometrySamplers =
278 shaderCaps->fMaxFragmentSamplers = SkTMin(
279 SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
280 properties.limits.maxPerStageDescriptorSamplers),
281 (uint32_t)INT_MAX);
282 shaderCaps->fMaxCombinedSamplers = SkTMin(
283 SkTMin(properties.limits.maxDescriptorSetSampledImages,
284 properties.limits.maxDescriptorSetSamplers),
285 (uint32_t)INT_MAX);
286 }
287
stencil_format_supported(const GrVkInterface * interface,VkPhysicalDevice physDev,VkFormat format)288 bool stencil_format_supported(const GrVkInterface* interface,
289 VkPhysicalDevice physDev,
290 VkFormat format) {
291 VkFormatProperties props;
292 memset(&props, 0, sizeof(VkFormatProperties));
293 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
294 return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures);
295 }
296
initStencilFormat(const GrVkInterface * interface,VkPhysicalDevice physDev)297 void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) {
298 // List of legal stencil formats (though perhaps not supported on
299 // the particular gpu/driver) from most preferred to least. We are guaranteed to have either
300 // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
301 // can optionally have 24 unused bits at the end so we assume the total bits is 64.
302 static const StencilFormat
303 // internal Format stencil bits total bits packed?
304 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
305 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true },
306 gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true };
307
308 if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) {
309 fPreferedStencilFormat = gS8;
310 } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) {
311 fPreferedStencilFormat = gD24S8;
312 } else {
313 SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT));
314 fPreferedStencilFormat = gD32S8;
315 }
316 }
317
initConfigTable(const GrVkInterface * interface,VkPhysicalDevice physDev,const VkPhysicalDeviceProperties & properties)318 void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev,
319 const VkPhysicalDeviceProperties& properties) {
320 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
321 VkFormat format;
322 if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) {
323 if (!GrPixelConfigIsSRGB(static_cast<GrPixelConfig>(i)) || fSRGBSupport) {
324 fConfigTable[i].init(interface, physDev, properties, format);
325 }
326 }
327 }
328 }
329
InitConfigFlags(VkFormatFeatureFlags vkFlags,uint16_t * flags)330 void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) {
331 if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
332 SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
333 *flags = *flags | kTextureable_Flag;
334
335 // Ganesh assumes that all renderable surfaces are also texturable
336 if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
337 *flags = *flags | kRenderable_Flag;
338 }
339 }
340
341 if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {
342 *flags = *flags | kBlitSrc_Flag;
343 }
344
345 if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) {
346 *flags = *flags | kBlitDst_Flag;
347 }
348 }
349
initSampleCounts(const GrVkInterface * interface,VkPhysicalDevice physDev,const VkPhysicalDeviceProperties & physProps,VkFormat format)350 void GrVkCaps::ConfigInfo::initSampleCounts(const GrVkInterface* interface,
351 VkPhysicalDevice physDev,
352 const VkPhysicalDeviceProperties& physProps,
353 VkFormat format) {
354 VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
355 VK_IMAGE_USAGE_TRANSFER_DST_BIT |
356 VK_IMAGE_USAGE_SAMPLED_BIT |
357 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
358 VkImageCreateFlags createFlags = GrVkFormatIsSRGB(format, nullptr)
359 ? VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT : 0;
360 VkImageFormatProperties properties;
361 GR_VK_CALL(interface, GetPhysicalDeviceImageFormatProperties(physDev,
362 format,
363 VK_IMAGE_TYPE_2D,
364 VK_IMAGE_TILING_OPTIMAL,
365 usage,
366 createFlags,
367 &properties));
368 VkSampleCountFlags flags = properties.sampleCounts;
369 if (flags & VK_SAMPLE_COUNT_1_BIT) {
370 fColorSampleCounts.push(1);
371 }
372 if (kImagination_VkVendor == physProps.vendorID) {
373 // MSAA does not work on imagination
374 return;
375 }
376 if (flags & VK_SAMPLE_COUNT_2_BIT) {
377 fColorSampleCounts.push(2);
378 }
379 if (flags & VK_SAMPLE_COUNT_4_BIT) {
380 fColorSampleCounts.push(4);
381 }
382 if (flags & VK_SAMPLE_COUNT_8_BIT) {
383 fColorSampleCounts.push(8);
384 }
385 if (flags & VK_SAMPLE_COUNT_16_BIT) {
386 fColorSampleCounts.push(16);
387 }
388 if (flags & VK_SAMPLE_COUNT_32_BIT) {
389 fColorSampleCounts.push(32);
390 }
391 if (flags & VK_SAMPLE_COUNT_64_BIT) {
392 fColorSampleCounts.push(64);
393 }
394 }
395
init(const GrVkInterface * interface,VkPhysicalDevice physDev,const VkPhysicalDeviceProperties & properties,VkFormat format)396 void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface,
397 VkPhysicalDevice physDev,
398 const VkPhysicalDeviceProperties& properties,
399 VkFormat format) {
400 VkFormatProperties props;
401 memset(&props, 0, sizeof(VkFormatProperties));
402 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
403 InitConfigFlags(props.linearTilingFeatures, &fLinearFlags);
404 InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags);
405 if (fOptimalFlags & kRenderable_Flag) {
406 this->initSampleCounts(interface, physDev, properties, format);
407 }
408 }
409
getRenderTargetSampleCount(int requestedCount,GrPixelConfig config) const410 int GrVkCaps::getRenderTargetSampleCount(int requestedCount, GrPixelConfig config) const {
411 requestedCount = SkTMax(1, requestedCount);
412 int count = fConfigTable[config].fColorSampleCounts.count();
413
414 if (!count) {
415 return 0;
416 }
417
418 if (1 == requestedCount) {
419 SkASSERT(fConfigTable[config].fColorSampleCounts.count() &&
420 fConfigTable[config].fColorSampleCounts[0] == 1);
421 return 1;
422 }
423
424 for (int i = 0; i < count; ++i) {
425 if (fConfigTable[config].fColorSampleCounts[i] >= requestedCount) {
426 return fConfigTable[config].fColorSampleCounts[i];
427 }
428 }
429 return 0;
430 }
431
maxRenderTargetSampleCount(GrPixelConfig config) const432 int GrVkCaps::maxRenderTargetSampleCount(GrPixelConfig config) const {
433 const auto& table = fConfigTable[config].fColorSampleCounts;
434 if (!table.count()) {
435 return 0;
436 }
437 return table[table.count() - 1];
438 }
439
surfaceSupportsWritePixels(const GrSurface * surface) const440 bool GrVkCaps::surfaceSupportsWritePixels(const GrSurface* surface) const {
441 if (auto rt = surface->asRenderTarget()) {
442 return rt->numColorSamples() <= 1 && SkToBool(surface->asTexture());
443 }
444 return true;
445 }
446
validate_image_info(VkFormat format,SkColorType ct,GrPixelConfig * config)447 bool validate_image_info(VkFormat format, SkColorType ct, GrPixelConfig* config) {
448 *config = kUnknown_GrPixelConfig;
449
450 switch (ct) {
451 case kUnknown_SkColorType:
452 return false;
453 case kAlpha_8_SkColorType:
454 if (VK_FORMAT_R8_UNORM == format) {
455 *config = kAlpha_8_as_Red_GrPixelConfig;
456 }
457 break;
458 case kRGB_565_SkColorType:
459 if (VK_FORMAT_R5G6B5_UNORM_PACK16 == format) {
460 *config = kRGB_565_GrPixelConfig;
461 }
462 break;
463 case kARGB_4444_SkColorType:
464 if (VK_FORMAT_B4G4R4A4_UNORM_PACK16 == format) {
465 *config = kRGBA_4444_GrPixelConfig;
466 }
467 break;
468 case kRGBA_8888_SkColorType:
469 if (VK_FORMAT_R8G8B8A8_UNORM == format) {
470 *config = kRGBA_8888_GrPixelConfig;
471 } else if (VK_FORMAT_R8G8B8A8_SRGB == format) {
472 *config = kSRGBA_8888_GrPixelConfig;
473 }
474 break;
475 case kRGB_888x_SkColorType:
476 return false;
477 case kBGRA_8888_SkColorType:
478 if (VK_FORMAT_B8G8R8A8_UNORM == format) {
479 *config = kBGRA_8888_GrPixelConfig;
480 } else if (VK_FORMAT_B8G8R8A8_SRGB == format) {
481 *config = kSBGRA_8888_GrPixelConfig;
482 }
483 break;
484 case kRGBA_1010102_SkColorType:
485 if (VK_FORMAT_A2B10G10R10_UNORM_PACK32 == format) {
486 *config = kRGBA_1010102_GrPixelConfig;
487 }
488 break;
489 case kRGB_101010x_SkColorType:
490 return false;
491 case kGray_8_SkColorType:
492 if (VK_FORMAT_R8_UNORM == format) {
493 *config = kGray_8_as_Red_GrPixelConfig;
494 }
495 break;
496 case kRGBA_F16_SkColorType:
497 if (VK_FORMAT_R16G16B16A16_SFLOAT == format) {
498 *config = kRGBA_half_GrPixelConfig;
499 }
500 break;
501 }
502
503 return kUnknown_GrPixelConfig != *config;
504 }
505
validateBackendTexture(const GrBackendTexture & tex,SkColorType ct,GrPixelConfig * config) const506 bool GrVkCaps::validateBackendTexture(const GrBackendTexture& tex, SkColorType ct,
507 GrPixelConfig* config) const {
508 const GrVkImageInfo* imageInfo = tex.getVkImageInfo();
509 if (!imageInfo) {
510 return false;
511 }
512
513 return validate_image_info(imageInfo->fFormat, ct, config);
514 }
515
validateBackendRenderTarget(const GrBackendRenderTarget & rt,SkColorType ct,GrPixelConfig * config) const516 bool GrVkCaps::validateBackendRenderTarget(const GrBackendRenderTarget& rt, SkColorType ct,
517 GrPixelConfig* config) const {
518 const GrVkImageInfo* imageInfo = rt.getVkImageInfo();
519 if (!imageInfo) {
520 return false;
521 }
522
523 return validate_image_info(imageInfo->fFormat, ct, config);
524 }
525
getConfigFromBackendFormat(const GrBackendFormat & format,SkColorType ct,GrPixelConfig * config) const526 bool GrVkCaps::getConfigFromBackendFormat(const GrBackendFormat& format, SkColorType ct,
527 GrPixelConfig* config) const {
528 const VkFormat* vkFormat = format.getVkFormat();
529 if (!vkFormat) {
530 return false;
531 }
532 return validate_image_info(*vkFormat, ct, config);
533 }
534
535