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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSurface_Base_DEFINED
9 #define SkSurface_Base_DEFINED
10 
11 #include "SkCanvas.h"
12 #include "SkImagePriv.h"
13 #include "SkSurface.h"
14 #include "SkSurfacePriv.h"
15 
16 class SkSurface_Base : public SkSurface {
17 public:
18     SkSurface_Base(int width, int height, const SkSurfaceProps*);
19     SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*);
20     virtual ~SkSurface_Base();
21 
onGetTextureHandle(BackendHandleAccess)22     virtual GrBackendObject onGetTextureHandle(BackendHandleAccess) {
23         return 0;
24     }
25 
onGetRenderTargetHandle(GrBackendObject *,BackendHandleAccess)26     virtual bool onGetRenderTargetHandle(GrBackendObject*, BackendHandleAccess) {
27         return false;
28     }
29 
30     /**
31      *  Allocate a canvas that will draw into this surface. We will cache this
32      *  canvas, to return the same object to the caller multiple times. We
33      *  take ownership, and will call unref() on the canvas when we go out of
34      *  scope.
35      */
36     virtual SkCanvas* onNewCanvas() = 0;
37 
38     virtual sk_sp<SkSurface> onNewSurface(const SkImageInfo&) = 0;
39 
40     /**
41      *  Allocate an SkImage that represents the current contents of the surface.
42      *  This needs to be able to outlive the surface itself (if need be), and
43      *  must faithfully represent the current contents, even if the surface
44      *  is changed after this called (e.g. it is drawn to via its canvas).
45      */
46     virtual sk_sp<SkImage> onNewImageSnapshot() = 0;
47 
48     virtual void onWritePixels(const SkPixmap&, int x, int y) = 0;
49 
50     /**
51      *  Default implementation:
52      *
53      *  image = this->newImageSnapshot();
54      *  if (image) {
55      *      image->draw(canvas, ...);
56      *      image->unref();
57      *  }
58      */
59     virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
60 
61     /**
62      * Called as a performance hint when the Surface is allowed to make it's contents
63      * undefined.
64      */
onDiscard()65     virtual void onDiscard() {}
66 
67     /**
68      *  If the surface is about to change, we call this so that our subclass
69      *  can optionally fork their backend (copy-on-write) in case it was
70      *  being shared with the cachedImage.
71      */
72     virtual void onCopyOnWrite(ContentChangeMode) = 0;
73 
74     /**
75      *  Signal the surface to remind its backing store that it's mutable again.
76      *  Called only when we _didn't_ copy-on-write; we assume the copies start mutable.
77      */
onRestoreBackingMutability()78     virtual void onRestoreBackingMutability() {}
79 
80     /**
81      * Issue any pending surface IO to the current backend 3D API and resolve any surface MSAA.
82      * Inserts the requested number of semaphores for the gpu to signal when work is complete on the
83      * gpu and inits the array of GrBackendSemaphores with the signaled semaphores.
84      */
onFlush(int numSemaphores,GrBackendSemaphore signalSemaphores[])85     virtual GrSemaphoresSubmitted onFlush(int numSemaphores,
86                                           GrBackendSemaphore signalSemaphores[]) {
87         return GrSemaphoresSubmitted::kNo;
88     }
89 
90     /**
91      * Caused the current backend 3D API to wait on the passed in semaphores before executing new
92      * commands on the gpu. Any previously submitting commands will not be blocked by these
93      * semaphores.
94      */
onWait(int numSemaphores,const GrBackendSemaphore * waitSemaphores)95     virtual bool onWait(int numSemaphores, const GrBackendSemaphore* waitSemaphores) {
96         return false;
97     }
98 
onCharacterize(SkSurfaceCharacterization *)99     virtual bool onCharacterize(SkSurfaceCharacterization*) const { return false; }
onDraw(const SkDeferredDisplayList *)100     virtual bool onDraw(const SkDeferredDisplayList*) { return false; }
101 
102     inline SkCanvas* getCachedCanvas();
103     inline sk_sp<SkImage> refCachedImage();
104 
hasCachedImage()105     bool hasCachedImage() const { return fCachedImage != nullptr; }
106 
107     // called by SkSurface to compute a new genID
108     uint32_t newGenerationID();
109 
110 private:
111     std::unique_ptr<SkCanvas>   fCachedCanvas;
112     sk_sp<SkImage>              fCachedImage;
113 
114     void aboutToDraw(ContentChangeMode mode);
115 
116     // Returns true if there is an outstanding image-snapshot, indicating that a call to aboutToDraw
117     // would trigger a copy-on-write.
118     bool outstandingImageSnapshot() const;
119 
120     friend class SkCanvas;
121     friend class SkSurface;
122 
123     typedef SkSurface INHERITED;
124 };
125 
getCachedCanvas()126 SkCanvas* SkSurface_Base::getCachedCanvas() {
127     if (nullptr == fCachedCanvas) {
128         fCachedCanvas = std::unique_ptr<SkCanvas>(this->onNewCanvas());
129         if (fCachedCanvas) {
130             fCachedCanvas->setSurfaceBase(this);
131         }
132     }
133     return fCachedCanvas.get();
134 }
135 
refCachedImage()136 sk_sp<SkImage> SkSurface_Base::refCachedImage() {
137     if (fCachedImage) {
138         return fCachedImage;
139     }
140 
141     fCachedImage = this->onNewImageSnapshot();
142 
143     SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this);
144     return fCachedImage;
145 }
146 
147 #endif
148