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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #ifndef SkPathOpsPoint_DEFINED
8 #define SkPathOpsPoint_DEFINED
9 
10 #include "SkPathOpsTypes.h"
11 #include "SkPoint.h"
12 
AlmostEqualUlps(const SkPoint & pt1,const SkPoint & pt2)13 inline bool AlmostEqualUlps(const SkPoint& pt1, const SkPoint& pt2) {
14     return AlmostEqualUlps(pt1.fX, pt2.fX) && AlmostEqualUlps(pt1.fY, pt2.fY);
15 }
16 
17 struct SkDVector {
18     double fX;
19     double fY;
20 
setSkDVector21     void set(const SkVector& pt) {
22         fX = pt.fX;
23         fY = pt.fY;
24     }
25 
26     // only used by testing
27     void operator+=(const SkDVector& v) {
28         fX += v.fX;
29         fY += v.fY;
30     }
31 
32     // only called by nearestT, which is currently only used by testing
33     void operator-=(const SkDVector& v) {
34         fX -= v.fX;
35         fY -= v.fY;
36     }
37 
38     // only used by testing
39     void operator/=(const double s) {
40         fX /= s;
41         fY /= s;
42     }
43 
44     // only used by testing
45     void operator*=(const double s) {
46         fX *= s;
47         fY *= s;
48     }
49 
asSkVectorSkDVector50     SkVector asSkVector() const {
51         SkVector v = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)};
52         return v;
53     }
54 
55     // only used by testing
crossSkDVector56     double cross(const SkDVector& a) const {
57         return fX * a.fY - fY * a.fX;
58     }
59 
60     // similar to cross, this bastardization considers nearly coincident to be zero
61     // uses ulps epsilon == 16
crossCheckSkDVector62     double crossCheck(const SkDVector& a) const {
63         double xy = fX * a.fY;
64         double yx = fY * a.fX;
65         return AlmostEqualUlps(xy, yx) ? 0 : xy - yx;
66     }
67 
68     // allow tinier numbers
crossNoNormalCheckSkDVector69     double crossNoNormalCheck(const SkDVector& a) const {
70         double xy = fX * a.fY;
71         double yx = fY * a.fX;
72         return AlmostEqualUlpsNoNormalCheck(xy, yx) ? 0 : xy - yx;
73     }
74 
dotSkDVector75     double dot(const SkDVector& a) const {
76         return fX * a.fX + fY * a.fY;
77     }
78 
lengthSkDVector79     double length() const {
80         return sqrt(lengthSquared());
81     }
82 
lengthSquaredSkDVector83     double lengthSquared() const {
84         return fX * fX + fY * fY;
85     }
86 
normalizeSkDVector87     void normalize() {
88         double inverseLength = 1 / this->length();
89         fX *= inverseLength;
90         fY *= inverseLength;
91     }
92 };
93 
94 struct SkDPoint {
95     double fX;
96     double fY;
97 
setSkDPoint98     void set(const SkPoint& pt) {
99         fX = pt.fX;
100         fY = pt.fY;
101     }
102 
103     friend SkDVector operator-(const SkDPoint& a, const SkDPoint& b);
104 
105     friend bool operator==(const SkDPoint& a, const SkDPoint& b) {
106         return a.fX == b.fX && a.fY == b.fY;
107     }
108 
109     friend bool operator!=(const SkDPoint& a, const SkDPoint& b) {
110         return a.fX != b.fX || a.fY != b.fY;
111     }
112 
113     void operator=(const SkPoint& pt) {
114         fX = pt.fX;
115         fY = pt.fY;
116     }
117 
118     // only used by testing
119     void operator+=(const SkDVector& v) {
120         fX += v.fX;
121         fY += v.fY;
122     }
123 
124     // only used by testing
125     void operator-=(const SkDVector& v) {
126         fX -= v.fX;
127         fY -= v.fY;
128     }
129 
130     // only used by testing
131     SkDPoint operator+(const SkDVector& v) {
132         SkDPoint result = *this;
133         result += v;
134         return result;
135     }
136 
137     // only used by testing
138     SkDPoint operator-(const SkDVector& v) {
139         SkDPoint result = *this;
140         result -= v;
141         return result;
142     }
143 
144     // note: this can not be implemented with
145     // return approximately_equal(a.fY, fY) && approximately_equal(a.fX, fX);
146     // because that will not take the magnitude of the values into account
approximatelyDEqualSkDPoint147     bool approximatelyDEqual(const SkDPoint& a) const {
148         if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) {
149             return true;
150         }
151         if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) {
152             return false;
153         }
154         double dist = distance(a);  // OPTIMIZATION: can we compare against distSq instead ?
155         double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY);
156         double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY);
157         largest = SkTMax(largest, -tiniest);
158         return AlmostDequalUlps(largest, largest + dist); // is the dist within ULPS tolerance?
159     }
160 
approximatelyDEqualSkDPoint161     bool approximatelyDEqual(const SkPoint& a) const {
162         SkDPoint dA;
163         dA.set(a);
164         return approximatelyDEqual(dA);
165     }
166 
approximatelyEqualSkDPoint167     bool approximatelyEqual(const SkDPoint& a) const {
168         if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) {
169             return true;
170         }
171         if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) {
172             return false;
173         }
174         double dist = distance(a);  // OPTIMIZATION: can we compare against distSq instead ?
175         double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY);
176         double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY);
177         largest = SkTMax(largest, -tiniest);
178         return AlmostPequalUlps(largest, largest + dist); // is the dist within ULPS tolerance?
179     }
180 
approximatelyEqualSkDPoint181     bool approximatelyEqual(const SkPoint& a) const {
182         SkDPoint dA;
183         dA.set(a);
184         return approximatelyEqual(dA);
185     }
186 
ApproximatelyEqualSkDPoint187     static bool ApproximatelyEqual(const SkPoint& a, const SkPoint& b) {
188         if (approximately_equal(a.fX, b.fX) && approximately_equal(a.fY, b.fY)) {
189             return true;
190         }
191         if (!RoughlyEqualUlps(a.fX, b.fX) || !RoughlyEqualUlps(a.fY, b.fY)) {
192             return false;
193         }
194         SkDPoint dA, dB;
195         dA.set(a);
196         dB.set(b);
197         double dist = dA.distance(dB);  // OPTIMIZATION: can we compare against distSq instead ?
198         float tiniest = SkTMin(SkTMin(SkTMin(a.fX, b.fX), a.fY), b.fY);
199         float largest = SkTMax(SkTMax(SkTMax(a.fX, b.fX), a.fY), b.fY);
200         largest = SkTMax(largest, -tiniest);
201         return AlmostDequalUlps((double) largest, largest + dist); // is dist within ULPS tolerance?
202     }
203 
204     // only used by testing
approximatelyZeroSkDPoint205     bool approximatelyZero() const {
206         return approximately_zero(fX) && approximately_zero(fY);
207     }
208 
asSkPointSkDPoint209     SkPoint asSkPoint() const {
210         SkPoint pt = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)};
211         return pt;
212     }
213 
distanceSkDPoint214     double distance(const SkDPoint& a) const {
215         SkDVector temp = *this - a;
216         return temp.length();
217     }
218 
distanceSquaredSkDPoint219     double distanceSquared(const SkDPoint& a) const {
220         SkDVector temp = *this - a;
221         return temp.lengthSquared();
222     }
223 
MidSkDPoint224     static SkDPoint Mid(const SkDPoint& a, const SkDPoint& b) {
225         SkDPoint result;
226         result.fX = (a.fX + b.fX) / 2;
227         result.fY = (a.fY + b.fY) / 2;
228         return result;
229     }
230 
roughlyEqualSkDPoint231     bool roughlyEqual(const SkDPoint& a) const {
232         if (roughly_equal(fX, a.fX) && roughly_equal(fY, a.fY)) {
233             return true;
234         }
235         double dist = distance(a);  // OPTIMIZATION: can we compare against distSq instead ?
236         double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY);
237         double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY);
238         largest = SkTMax(largest, -tiniest);
239         return RoughlyEqualUlps(largest, largest + dist); // is the dist within ULPS tolerance?
240     }
241 
RoughlyEqualSkDPoint242     static bool RoughlyEqual(const SkPoint& a, const SkPoint& b) {
243         if (!RoughlyEqualUlps(a.fX, b.fX) && !RoughlyEqualUlps(a.fY, b.fY)) {
244             return false;
245         }
246         SkDPoint dA, dB;
247         dA.set(a);
248         dB.set(b);
249         double dist = dA.distance(dB);  // OPTIMIZATION: can we compare against distSq instead ?
250         float tiniest = SkTMin(SkTMin(SkTMin(a.fX, b.fX), a.fY), b.fY);
251         float largest = SkTMax(SkTMax(SkTMax(a.fX, b.fX), a.fY), b.fY);
252         largest = SkTMax(largest, -tiniest);
253         return RoughlyEqualUlps((double) largest, largest + dist); // is dist within ULPS tolerance?
254     }
255 
256     // very light weight check, should only be used for inequality check
WayRoughlyEqualSkDPoint257     static bool WayRoughlyEqual(const SkPoint& a, const SkPoint& b) {
258         float largestNumber = SkTMax(SkTAbs(a.fX), SkTMax(SkTAbs(a.fY),
259                 SkTMax(SkTAbs(b.fX), SkTAbs(b.fY))));
260         SkVector diffs = a - b;
261         float largestDiff = SkTMax(diffs.fX, diffs.fY);
262         return roughly_zero_when_compared_to(largestDiff, largestNumber);
263     }
264 
265     // utilities callable by the user from the debugger when the implementation code is linked in
266     void dump() const;
267     static void Dump(const SkPoint& pt);
268     static void DumpHex(const SkPoint& pt);
269 };
270 
271 #endif
272