• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #ifndef SkPDFShader_DEFINED
10 #define SkPDFShader_DEFINED
11 
12 #include "SkBitmapKey.h"
13 #include "SkPDFTypes.h"
14 #include "SkShader.h"
15 
16 class SkPDFCanon;
17 class SkPDFDocument;
18 class SkMatrix;
19 struct SkIRect;
20 
21 /** Make a PDF shader for the passed SkShader. If the SkShader is invalid in
22  *  some way, returns nullptr.
23  *
24  *  In PDF parlance, this is a pattern, used in place of a color when the
25  *  pattern color space is selected.
26  *
27  *  May cache the shader in the document for later re-use.  If this function is
28  *  called again with an equivalent shader,  a new reference to the cached pdf
29  *  shader may be returned.
30  *
31  *  @param doc         The parent document, must be non-null.
32  *  @param shader      The SkShader to emulate.
33  *  @param ctm         The current transform matrix. (PDF shaders are absolutely
34  *                     positioned, relative to where the page is drawn.)
35  *  @param surfceBBox  The bounding box of the drawing surface (with matrix
36  *                     already applied).
37  *  @param paintColor  Color+Alpha of the paint.  Color is usually ignored,
38  *                     unless it is a alpha shader.
39  */
40 sk_sp<SkPDFObject> SkPDFMakeShader(SkPDFDocument* doc,
41                                   SkShader* shader,
42                                   const SkMatrix& ctm,
43                                   const SkIRect& surfaceBBox,
44                                   SkColor paintColor);
45 
46 SK_BEGIN_REQUIRE_DENSE
47 struct SkPDFImageShaderKey {
48     SkMatrix fCanvasTransform;
49     SkMatrix fShaderTransform;
50     SkIRect fBBox;
51     SkBitmapKey fBitmapKey;
52     SkShader::TileMode fImageTileModes[2];
53     SkColor fPaintColor;
54 };
55 SK_END_REQUIRE_DENSE
56 
57 inline bool operator==(const SkPDFImageShaderKey& a, const SkPDFImageShaderKey& b) {
58     SkASSERT(a.fBitmapKey.fID != 0);
59     SkASSERT(b.fBitmapKey.fID != 0);
60     return a.fCanvasTransform   == b.fCanvasTransform
61         && a.fShaderTransform   == b.fShaderTransform
62         && a.fBBox              == b.fBBox
63         && a.fBitmapKey         == b.fBitmapKey
64         && a.fImageTileModes[0] == b.fImageTileModes[0]
65         && a.fImageTileModes[1] == b.fImageTileModes[1]
66         && a.fPaintColor        == b.fPaintColor;
67 }
68 #endif
69