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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SKSL_SWIZZLE
9 #define SKSL_SWIZZLE
10 
11 #include "SkSLConstructor.h"
12 #include "SkSLContext.h"
13 #include "SkSLExpression.h"
14 #include "SkSLIRGenerator.h"
15 #include "SkSLUtil.h"
16 
17 namespace SkSL {
18 
19 /**
20  * Given a type and a swizzle component count, returns the type that will result from swizzling. For
21  * instance, swizzling a float3with two components will result in a float2 It is possible to swizzle
22  * with more components than the source vector, as in 'float21).xxxx'.
23  */
get_type(const Context & context,Expression & value,size_t count)24 static const Type& get_type(const Context& context, Expression& value, size_t count) {
25     const Type& base = value.fType.componentType();
26     if (count == 1) {
27         return base;
28     }
29     if (base == *context.fFloat_Type) {
30         switch (count) {
31             case 2: return *context.fFloat2_Type;
32             case 3: return *context.fFloat3_Type;
33             case 4: return *context.fFloat4_Type;
34         }
35     } else if (base == *context.fHalf_Type) {
36         switch (count) {
37             case 2: return *context.fHalf2_Type;
38             case 3: return *context.fHalf3_Type;
39             case 4: return *context.fHalf4_Type;
40         }
41     } else if (base == *context.fDouble_Type) {
42         switch (count) {
43             case 2: return *context.fDouble2_Type;
44             case 3: return *context.fDouble3_Type;
45             case 4: return *context.fDouble4_Type;
46         }
47     } else if (base == *context.fInt_Type) {
48         switch (count) {
49             case 2: return *context.fInt2_Type;
50             case 3: return *context.fInt3_Type;
51             case 4: return *context.fInt4_Type;
52         }
53     } else if (base == *context.fShort_Type) {
54         switch (count) {
55             case 2: return *context.fShort2_Type;
56             case 3: return *context.fShort3_Type;
57             case 4: return *context.fShort4_Type;
58         }
59     } else if (base == *context.fUInt_Type) {
60         switch (count) {
61             case 2: return *context.fUInt2_Type;
62             case 3: return *context.fUInt3_Type;
63             case 4: return *context.fUInt4_Type;
64         }
65     } else if (base == *context.fUShort_Type) {
66         switch (count) {
67             case 2: return *context.fUShort2_Type;
68             case 3: return *context.fUShort3_Type;
69             case 4: return *context.fUShort4_Type;
70         }
71     } else if (base == *context.fBool_Type) {
72         switch (count) {
73             case 2: return *context.fBool2_Type;
74             case 3: return *context.fBool3_Type;
75             case 4: return *context.fBool4_Type;
76         }
77     }
78     ABORT("cannot swizzle %s\n", value.description().c_str());
79 }
80 
81 /**
82  * Represents a vector swizzle operation such as 'float21, 2, 3).zyx'.
83  */
84 struct Swizzle : public Expression {
SwizzleSwizzle85     Swizzle(const Context& context, std::unique_ptr<Expression> base, std::vector<int> components)
86     : INHERITED(base->fOffset, kSwizzle_Kind, get_type(context, *base, components.size()))
87     , fBase(std::move(base))
88     , fComponents(std::move(components)) {
89         ASSERT(fComponents.size() >= 1 && fComponents.size() <= 4);
90     }
91 
constantPropagateSwizzle92     std::unique_ptr<Expression> constantPropagate(const IRGenerator& irGenerator,
93                                                   const DefinitionMap& definitions) override {
94         if (fBase->fKind == Expression::kConstructor_Kind && fBase->isConstant()) {
95             // we're swizzling a constant vector, e.g. float4(1).x. Simplify it.
96             ASSERT(fBase->fKind == Expression::kConstructor_Kind);
97             if (fType == *irGenerator.fContext.fInt_Type) {
98                 ASSERT(fComponents.size() == 1);
99                 int64_t value = ((Constructor&) *fBase).getIVecComponent(fComponents[0]);
100                 return std::unique_ptr<Expression>(new IntLiteral(irGenerator.fContext,
101                                                                   -1,
102                                                                   value));
103             } else if (fType == *irGenerator.fContext.fFloat_Type) {
104                 ASSERT(fComponents.size() == 1);
105                 double value = ((Constructor&) *fBase).getFVecComponent(fComponents[0]);
106                 return std::unique_ptr<Expression>(new FloatLiteral(irGenerator.fContext,
107                                                                     -1,
108                                                                     value));
109             }
110         }
111         return nullptr;
112     }
113 
hasSideEffectsSwizzle114     bool hasSideEffects() const override {
115         return fBase->hasSideEffects();
116     }
117 
descriptionSwizzle118     String description() const override {
119         String result = fBase->description() + ".";
120         for (int x : fComponents) {
121             result += "xyzw"[x];
122         }
123         return result;
124     }
125 
126     std::unique_ptr<Expression> fBase;
127     const std::vector<int> fComponents;
128 
129     typedef Expression INHERITED;
130 };
131 
132 } // namespace
133 
134 #endif
135