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1 /*
2  * Copyright 2010 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include <algorithm>
9 
10 #include "SkTouchGesture.h"
11 #include "SkMatrix.h"
12 #include "SkTime.h"
13 
14 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
15 
16 static const SkScalar MAX_FLING_SPEED = SkIntToScalar(1500);
17 
pin_max_fling(SkScalar speed)18 static SkScalar pin_max_fling(SkScalar speed) {
19     if (speed > MAX_FLING_SPEED) {
20         speed = MAX_FLING_SPEED;
21     }
22     return speed;
23 }
24 
getseconds()25 static double getseconds() {
26     return SkTime::GetMSecs() * 0.001;
27 }
28 
29 // returns +1 or -1, depending on the sign of x
30 // returns +1 if z is zero
SkScalarSignNonZero(SkScalar x)31 static SkScalar SkScalarSignNonZero(SkScalar x) {
32     SkScalar sign = SK_Scalar1;
33     if (x < 0) {
34         sign = -sign;
35     }
36     return sign;
37 }
38 
unit_axis_align(SkVector * unit)39 static void unit_axis_align(SkVector* unit) {
40     const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
41     if (SkScalarAbs(unit->fX) < TOLERANCE) {
42         unit->fX = 0;
43         unit->fY = SkScalarSignNonZero(unit->fY);
44     } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
45         unit->fX = SkScalarSignNonZero(unit->fX);
46         unit->fY = 0;
47     }
48 }
49 
reset(float sx,float sy)50 void SkFlingState::reset(float sx, float sy) {
51     fActive = true;
52     fDirection.set(sx, sy);
53     fSpeed0 = SkPoint::Normalize(&fDirection);
54     fSpeed0 = pin_max_fling(fSpeed0);
55     fTime0 = getseconds();
56 
57     unit_axis_align(&fDirection);
58 //    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
59 }
60 
evaluateMatrix(SkMatrix * matrix)61 bool SkFlingState::evaluateMatrix(SkMatrix* matrix) {
62     if (!fActive) {
63         return false;
64     }
65 
66     const float t =  (float)(getseconds() - fTime0);
67     const float MIN_SPEED = 2;
68     const float K0 = 5;
69     const float K1 = 0.02f;
70     const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
71     if (speed <= MIN_SPEED) {
72         fActive = false;
73         return false;
74     }
75     float dist = (fSpeed0 - speed) / K0;
76 
77 //    printf("---- time %g speed %g dist %g\n", t, speed, dist);
78     float tx = fDirection.fX * dist;
79     float ty = fDirection.fY * dist;
80     if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
81         tx = (float)sk_float_round2int(tx);
82         ty = (float)sk_float_round2int(ty);
83     }
84     matrix->setTranslate(tx, ty);
85 //    printf("---- evaluate (%g %g)\n", tx, ty);
86 
87     return true;
88 }
89 
90 ///////////////////////////////////////////////////////////////////////////////
91 
92 static const SkMSec MAX_DBL_TAP_INTERVAL = 300;
93 static const float MAX_DBL_TAP_DISTANCE = 100;
94 static const float MAX_JITTER_RADIUS = 2;
95 
96 // if true, then ignore the touch-move, 'cause its probably just jitter
close_enough_for_jitter(float x0,float y0,float x1,float y1)97 static bool close_enough_for_jitter(float x0, float y0, float x1, float y1) {
98     return  sk_float_abs(x0 - x1) <= MAX_JITTER_RADIUS &&
99             sk_float_abs(y0 - y1) <= MAX_JITTER_RADIUS;
100 }
101 
102 ///////////////////////////////////////////////////////////////////////////////
103 
SkTouchGesture()104 SkTouchGesture::SkTouchGesture() {
105     this->reset();
106 }
107 
~SkTouchGesture()108 SkTouchGesture::~SkTouchGesture() {
109 }
110 
resetTouchState()111 void SkTouchGesture::resetTouchState() {
112     fIsTransLimited = false;
113     fTouches.reset();
114     fState = kEmpty_State;
115     fLocalM.reset();
116 
117     fLastUpMillis = SkTime::GetMSecs() - 2*MAX_DBL_TAP_INTERVAL;
118     fLastUpP.set(0, 0);
119 }
120 
reset()121 void SkTouchGesture::reset() {
122     fGlobalM.reset();
123     this->resetTouchState();
124 }
125 
flushLocalM()126 void SkTouchGesture::flushLocalM() {
127     fGlobalM.postConcat(fLocalM);
128     fLocalM.reset();
129 }
130 
localM()131 const SkMatrix& SkTouchGesture::localM() {
132     if (fFlinger.isActive()) {
133         if (!fFlinger.evaluateMatrix(&fLocalM)) {
134             this->flushLocalM();
135         }
136     }
137     return fLocalM;
138 }
139 
appendNewRec(void * owner,float x,float y)140 void SkTouchGesture::appendNewRec(void* owner, float x, float y) {
141     Rec* rec = fTouches.append();
142     rec->fOwner = owner;
143     rec->fStartX = rec->fPrevX = rec->fLastX = x;
144     rec->fStartY = rec->fPrevY = rec->fLastY = y;
145     rec->fLastT = rec->fPrevT = static_cast<float>(SkTime::GetSecs());
146 }
147 
touchBegin(void * owner,float x,float y)148 void SkTouchGesture::touchBegin(void* owner, float x, float y) {
149 //    SkDebugf("--- %d touchBegin %p %g %g\n", fTouches.count(), owner, x, y);
150 
151     int index = this->findRec(owner);
152     if (index >= 0) {
153         this->flushLocalM();
154         fTouches.removeShuffle(index);
155         SkDebugf("---- already exists, removing\n");
156     }
157 
158     if (fTouches.count() == 2) {
159         return;
160     }
161 
162     this->flushLocalM();
163     fFlinger.stop();
164 
165     this->appendNewRec(owner, x, y);
166 
167     switch (fTouches.count()) {
168         case 1:
169             fState = kTranslate_State;
170             break;
171         case 2:
172             fState = kZoom_State;
173             break;
174         default:
175             break;
176     }
177 }
178 
findRec(void * owner) const179 int SkTouchGesture::findRec(void* owner) const {
180     for (int i = 0; i < fTouches.count(); i++) {
181         if (owner == fTouches[i].fOwner) {
182             return i;
183         }
184     }
185     return -1;
186 }
187 
center(float pos0,float pos1)188 static SkScalar center(float pos0, float pos1) {
189     return (pos0 + pos1) * 0.5f;
190 }
191 
192 static const float MAX_ZOOM_SCALE = 4;
193 static const float MIN_ZOOM_SCALE = 0.25f;
194 
limitTotalZoom(float scale) const195 float SkTouchGesture::limitTotalZoom(float scale) const {
196     // this query works 'cause we know that we're square-scale w/ no skew/rotation
197     const float curr = SkScalarToFloat(fGlobalM[0]);
198 
199     if (scale > 1 && curr * scale > MAX_ZOOM_SCALE) {
200         scale = MAX_ZOOM_SCALE / curr;
201     } else if (scale < 1 && curr * scale < MIN_ZOOM_SCALE) {
202         scale = MIN_ZOOM_SCALE / curr;
203     }
204     return scale;
205 }
206 
touchMoved(void * owner,float x,float y)207 void SkTouchGesture::touchMoved(void* owner, float x, float y) {
208 //    SkDebugf("--- %d touchMoved %p %g %g\n", fTouches.count(), owner, x, y);
209 
210     if (kEmpty_State == fState) {
211         return;
212     }
213 
214     int index = this->findRec(owner);
215     if (index < 0) {
216         SkDebugf("---- ignoring move without begin\n");
217         return;
218     }
219 
220     Rec& rec = fTouches[index];
221 
222     // not sure how valuable this is
223     if (fTouches.count() == 2) {
224         if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
225 //            SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
226             return;
227         }
228     }
229 
230     rec.fPrevX = rec.fLastX; rec.fLastX = x;
231     rec.fPrevY = rec.fLastY; rec.fLastY = y;
232     rec.fPrevT = rec.fLastT;
233     rec.fLastT = static_cast<float>(SkTime::GetSecs());
234 
235     switch (fTouches.count()) {
236         case 1: {
237             float dx = rec.fLastX - rec.fStartX;
238             float dy = rec.fLastY - rec.fStartY;
239             dx = (float)sk_float_round2int(dx);
240             dy = (float)sk_float_round2int(dy);
241             fLocalM.setTranslate(dx, dy);
242         } break;
243         case 2: {
244             SkASSERT(kZoom_State == fState);
245             const Rec& rec0 = fTouches[0];
246             const Rec& rec1 = fTouches[1];
247 
248             float scale = this->computePinch(rec0, rec1);
249             scale = this->limitTotalZoom(scale);
250 
251             fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
252                                  -center(rec0.fStartY, rec1.fStartY));
253             fLocalM.postScale(scale, scale);
254             fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
255                                   center(rec0.fLastY, rec1.fLastY));
256         } break;
257         default:
258             break;
259     }
260 }
261 
touchEnd(void * owner)262 void SkTouchGesture::touchEnd(void* owner) {
263 //    SkDebugf("--- %d touchEnd   %p\n", fTouches.count(), owner);
264 
265     int index = this->findRec(owner);
266     if (index < 0) {
267         SkDebugf("--- not found\n");
268         return;
269     }
270 
271     const Rec& rec = fTouches[index];
272     if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
273         return;
274     }
275 
276     // count() reflects the number before we removed the owner
277     switch (fTouches.count()) {
278         case 1: {
279             this->flushLocalM();
280             float dx = rec.fLastX - rec.fPrevX;
281             float dy = rec.fLastY - rec.fPrevY;
282             float dur = rec.fLastT - rec.fPrevT;
283             if (dur > 0) {
284                 fFlinger.reset(dx / dur, dy / dur);
285             }
286             fState = kEmpty_State;
287         } break;
288         case 2:
289             this->flushLocalM();
290             SkASSERT(kZoom_State == fState);
291             fState = kEmpty_State;
292             break;
293         default:
294             SkASSERT(kZoom_State == fState);
295             break;
296     }
297 
298     fTouches.removeShuffle(index);
299 
300     limitTrans();
301 }
302 
computePinch(const Rec & rec0,const Rec & rec1)303 float SkTouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
304     double dx = rec0.fStartX - rec1.fStartX;
305     double dy = rec0.fStartY - rec1.fStartY;
306     double dist0 = sqrt(dx*dx + dy*dy);
307 
308     dx = rec0.fLastX - rec1.fLastX;
309     dy = rec0.fLastY - rec1.fLastY;
310     double dist1 = sqrt(dx*dx + dy*dy);
311 
312     double scale = dist1 / dist0;
313     return (float)scale;
314 }
315 
handleDblTap(float x,float y)316 bool SkTouchGesture::handleDblTap(float x, float y) {
317     bool found = false;
318     double now = SkTime::GetMSecs();
319     if (now - fLastUpMillis <= MAX_DBL_TAP_INTERVAL) {
320         if (SkPoint::Length(fLastUpP.fX - x,
321                             fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) {
322             fFlinger.stop();
323             fLocalM.reset();
324             fGlobalM.reset();
325             fTouches.reset();
326             fState = kEmpty_State;
327             found = true;
328         }
329     }
330 
331     fLastUpMillis = now;
332     fLastUpP.set(x, y);
333     return found;
334 }
335 
setTransLimit(const SkRect & contentRect,const SkRect & windowRect,const SkMatrix & preTouchMatrix)336 void SkTouchGesture::setTransLimit(const SkRect& contentRect, const SkRect& windowRect,
337                                    const SkMatrix& preTouchMatrix) {
338     fIsTransLimited = true;
339     fContentRect = contentRect;
340     fWindowRect = windowRect;
341     fPreTouchM = preTouchMatrix;
342 }
343 
limitTrans()344 void SkTouchGesture::limitTrans() {
345     if (!fIsTransLimited) {
346         return;
347     }
348 
349     SkRect scaledContent = fContentRect;
350     fPreTouchM.mapRect(&scaledContent);
351     fGlobalM.mapRect(&scaledContent);
352     const SkScalar ZERO = 0;
353 
354     fGlobalM.postTranslate(ZERO, std::min(ZERO, fWindowRect.fBottom - scaledContent.fTop));
355     fGlobalM.postTranslate(ZERO, std::max(ZERO, fWindowRect.fTop - scaledContent.fBottom));
356     fGlobalM.postTranslate(std::min(ZERO, fWindowRect.fRight - scaledContent.fLeft), ZERO);
357     fGlobalM.postTranslate(std::max(ZERO, fWindowRect.fLeft - scaledContent.fRight), ZERO);
358 }
359