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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Test.h"
9 #include "TestUtils.h"
10 #if SK_SUPPORT_GPU
11 #include "GrContext.h"
12 #include "GrContextFactory.h"
13 #include "GrContextPriv.h"
14 #include "GrRenderTargetContext.h"
15 #include "GrShaderCaps.h"
16 #include "GrTest.h"
17 #include "GrTextureContext.h"
18 #include "gl/GLTestContext.h"
19 #include "gl/GrGLGpu.h"
20 #include "gl/GrGLUtil.h"
21 
22 using sk_gpu_test::GLTestContext;
23 
cleanup(GLTestContext * glctx0,GrGLuint texID0,GLTestContext * glctx1,sk_sp<GrContext> grctx1,GrBackendTexture * backendTex1,GrEGLImage image1)24 static void cleanup(GLTestContext* glctx0, GrGLuint texID0, GLTestContext* glctx1,
25                     sk_sp<GrContext> grctx1, GrBackendTexture* backendTex1,
26                     GrEGLImage image1) {
27     if (glctx1) {
28         glctx1->makeCurrent();
29         if (grctx1) {
30             if (backendTex1 && backendTex1->isValid()) {
31                 GrGLGpu* gpu1 = static_cast<GrGLGpu*>(grctx1->contextPriv().getGpu());
32                 gpu1->deleteTestingOnlyBackendTexture(backendTex1);
33             }
34         }
35         if (GR_EGL_NO_IMAGE != image1) {
36             glctx1->destroyEGLImage(image1);
37         }
38     }
39 
40     glctx0->makeCurrent();
41     if (texID0) {
42         GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
43     }
44 }
45 
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest,reporter,ctxInfo)46 DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest, reporter, ctxInfo) {
47     GrContext* context0 = ctxInfo.grContext();
48     sk_gpu_test::GLTestContext* glCtx0 = ctxInfo.glContext();
49 
50     // Try to create a second GL context and then check if the contexts have necessary
51     // extensions to run this test.
52 
53     if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) {
54         return;
55     }
56     GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->contextPriv().getGpu());
57     if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) {
58         return;
59     }
60 
61     std::unique_ptr<GLTestContext> glCtx1 = glCtx0->makeNew();
62     if (!glCtx1) {
63         return;
64     }
65     sk_sp<GrContext> context1 = GrContext::MakeGL(sk_ref_sp(glCtx1->gl()));
66     GrBackendTexture backendTexture1;
67     GrEGLImage image = GR_EGL_NO_IMAGE;
68     GrGLTextureInfo externalTexture;
69     externalTexture.fID = 0;
70 
71     if (!context1) {
72         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
73         return;
74     }
75 
76     if (!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
77         !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
78         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
79         return;
80     }
81 
82     ///////////////////////////////// CONTEXT 1 ///////////////////////////////////
83 
84     // Use GL Context 1 to create a texture unknown to GrContext.
85     context1->flush();
86     GrGpu* gpu1 = context1->contextPriv().getGpu();
87     static const int kSize = 100;
88     backendTexture1 =
89         gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig,
90                                               false, GrMipMapped::kNo);
91 
92     if (!backendTexture1.isValid() || !gpu1->isTestingOnlyBackendTexture(backendTexture1)) {
93         ERRORF(reporter, "Error creating texture for EGL Image");
94         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
95         return;
96     }
97 
98     const GrGLTextureInfo* texInfo = backendTexture1.getGLTextureInfo();
99 
100     if (GR_GL_TEXTURE_2D != texInfo->fTarget) {
101         ERRORF(reporter, "Expected backend texture to be 2D");
102         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
103         return;
104     }
105 
106     // Wrap the texture in an EGLImage
107     image = glCtx1->texture2DToEGLImage(texInfo->fID);
108     if (GR_EGL_NO_IMAGE == image) {
109         ERRORF(reporter, "Error creating EGL Image from texture");
110         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
111         return;
112     }
113 
114     // Since we are dealing with two different GL contexts here, we need to call finish so that the
115     // clearing of the texture that happens in createTextingOnlyBackendTexture occurs before we call
116     // TexSubImage below on the other context. Otherwise, it is possible the calls get reordered and
117     // the clearing overwrites the TexSubImage writes.
118     GR_GL_CALL(glCtx1->gl(), Finish());
119 
120     // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
121     // the EGL image. Also, this must be done after creating the EGLImage as the texture
122     // contents may not be preserved when the image is created.
123     SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
124     for (int i = 0; i < kSize*kSize; ++i) {
125         pixels.get()[i] = 0xDDAABBCC;
126     }
127     GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
128     GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo->fTarget, texInfo->fID));
129     GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo->fTarget, 0, 0, 0, kSize, kSize,
130                                            GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
131     GR_GL_CALL(glCtx1->gl(), Finish());
132     // We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
133     // state is invalid.
134     context1->resetContext();
135 
136     ///////////////////////////////// CONTEXT 0 ///////////////////////////////////
137 
138     // Make a new texture ID in GL Context 0 from the EGL Image
139     glCtx0->makeCurrent();
140     externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
141     externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
142     if (0 == externalTexture.fID) {
143         ERRORF(reporter, "Error converting EGL Image back to texture");
144         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
145         return;
146     }
147 
148     // Wrap this texture ID in a GrTexture
149     GrBackendTexture backendTex(kSize, kSize, kRGBA_8888_GrPixelConfig, externalTexture);
150 
151     // TODO: If I make this TopLeft origin to match resolve_origin calls for kDefault, this test
152     // fails on the Nexus5. Why?
153     sk_sp<GrTextureContext> surfaceContext = context0->contextPriv().makeBackendTextureContext(
154             backendTex, kBottomLeft_GrSurfaceOrigin, nullptr);
155 
156     if (!surfaceContext) {
157         ERRORF(reporter, "Error wrapping external texture in GrSurfaceContext.");
158         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
159         return;
160     }
161 
162     // Should not be able to wrap as a RT
163     {
164         sk_sp<GrRenderTargetContext> temp =
165                 context0->contextPriv().makeBackendTextureRenderTargetContext(
166                         backendTex, kBottomLeft_GrSurfaceOrigin, 1, nullptr);
167         if (temp) {
168             ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT.");
169         }
170     }
171 
172     test_read_pixels(reporter, surfaceContext.get(), pixels.get(), "EGLImageTest-read");
173 
174     // We should not be able to write to a EXTERNAL texture
175     test_write_pixels(reporter, surfaceContext.get(), false, "EGLImageTest-write");
176 
177     // Only test RT-config
178     // TODO: why do we always need to draw to copy from an external texture?
179     test_copy_from_surface(reporter, context0, surfaceContext->asSurfaceProxy(),
180                            pixels.get(), true, "EGLImageTest-copy");
181 
182     cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
183 }
184 
185 #endif
186