1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "Test.h"
9
10 #if SK_SUPPORT_GPU
11 #include "GrContext.h"
12 #include "gl/GLTestContext.h"
13 #endif
14
15
16 // This is an example of a normal test.
DEF_TEST(TestNormal,reporter)17 DEF_TEST(TestNormal, reporter) {
18 REPORTER_ASSERT(reporter, reporter);
19 }
20
21 // This is an example of a GPU test that uses GrContextOptions to do the test.
22 #if SK_SUPPORT_GPU
DEF_GPUTEST(TestGpuFactory,reporter,factory)23 DEF_GPUTEST(TestGpuFactory, reporter, factory) {
24 REPORTER_ASSERT(reporter, reporter);
25 }
26 #endif
27
28 // This is an example of a GPU test that tests a property that should work for all GPU contexts.
29 // Note: Some of the contexts might not produce a rendering output.
30 #if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuAllContexts,reporter,ctxInfo)31 DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuAllContexts, reporter, ctxInfo) {
32 REPORTER_ASSERT(reporter, reporter);
33 REPORTER_ASSERT(reporter, ctxInfo.grContext());
34 }
35 #endif
36
37 // This is an example of a GPU test that tests a property that should work for all GPU contexts that
38 // produce a rendering output.
39 #if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts,reporter,ctxInfo)40 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, ctxInfo) {
41 REPORTER_ASSERT(reporter, reporter);
42 REPORTER_ASSERT(reporter, ctxInfo.grContext());
43 }
44 #endif
45
46 // This is an example of a GPU test that tests a property that uses the null GPU context. It should
47 // be used if the test tests some behavior that is mocked with the null context.
48 #if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_NULLGL_CONTEXT(TestGpuNullContext,reporter,ctxInfo)49 DEF_GPUTEST_FOR_NULLGL_CONTEXT(TestGpuNullContext, reporter, ctxInfo) {
50 REPORTER_ASSERT(reporter, reporter);
51 REPORTER_ASSERT(reporter, ctxInfo.grContext());
52 }
53 #endif
54